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Oh yea, this got buffed I forgot. Always did think the whole thing with firing the rifle uncharged felt kind of sluggish before, Guess I'll have to break mine out again when 650 pops up.
I think I have somewhat of an advantage in that situation. He is forced to boost after me and I am free to just use my abundant staggers to stop him as much as I want.
Yeah it is pretty insane. The Jagd Doga GG shield is roughly 6000 base power but this thing has that sort of base strength in ballistics. Jagd Doga has heavy stagger and big damage in one weapon but Char Dijeh sorta splits them into two weapons and does it really well.
Additional I found, Anti Melee lvl4, Anti Beam level 4, Strengthened Frame lvl5, Spaced Frame lvl2, melee program lvl2, field motor lvl1 (to just keep up enough with other 650 suits), and ranged programs 3 and 2 to give me the same stats as you (assuming you meant anti beam level 2) while giving additional turning speed and just one less beam defence. But I'm going to be trying a reloader build, as it's definitely a huge boon to the beam rifle and Sturm Fausts that deal so much damage.
You have beam armor level 3 listed twice, which I'm guessing is a mistake of some sort. Building it as listed, there's still one part missing and plenty of open slots (mine is enhanced, if yours isn't).
its always been good its just gg doga had a 700 and funnels which now that nt suits are a thing this now has a good role again if u want a range raid it needs a 700 same w hml zeta honestly and mk5
Yeah honestly I thought it would have been enough time for every 650 cost to get a lvl 2 700 version by now. Lvl 2 of Dijeh CA definitely would be nice though. I wanna nuke Unicorn and Kshatriya with these sturmfausts lol/
@@avenger1_gbo260 hell i still want a 600 rick dijeh (cant pull it to save my life) but id love to see a 650 one and a team of that chars dijeh dijeh se modified rick dijeh and a normal one so far every dijeh in game just like the show and manga amazingly is a well rounded solid ass u it capable of doing mad work
@@Nomadic_Gaming I really wish that I had the Rick Dijeh Modified since they just buffed that one as well. Maybe from the free pulls in the coming weeks if I am lucky. I did see it got MA3 for its 650 cost version which is pretty impactful.
@@avenger1_gbo260 it was mostly qol stuff w it like shield break etc it was already pretty damn strong w its stuns and melee the normal rick dijeh getting balancers was awesome tho in the more recent updates i could see my rainbow dijeh setup working at 650 w a 600 rick tho still i imagine itll get a 650/700 some day hopefully like alot of 550 suits have slowly id love to see the whole dijeh line at 700 now if only we could get the mk5 to have its shoulder missiles and them wake up and give the queb 1 MA (they buffed mk2 buffers and MA for same reasons mk1 needs it like wtf bb)
@@avenger1_gbo260 What have been your experiencemces with the modified Rick Dijeh? I've been play it off and on since it launched, and even pulled three of them total (but no 650, yet) and I wasn't even thinking it needed a buff. What did they give it? A bit more melee power? It's basically the regular Dijeh as a raid with a few little gimmicks thrown in, though EX burst is the type of thing you'd probably use if you were in a near-death situation, but after your five seconds or roll it makes it even harder to survive, relegating it to mostly 1v1 encounters. It's also quite the menace on the colony map in space. Those corners are perfect for setting up a stun and then melee combo.
Join the competitive discord if you want to learn more about the clan match side of the game or just for a place to hang out and improve your gameplay!
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I really love how far back hey scaled Char's machine. I don't know why but it just looks damn cool.
I'm glad I saw into the future and max enhanced this thing. Good vid, sploomfie.
I am NGL bro I gave up enhancing this thing more than a year ago since Jagd Doga powercrept it 😭. I will start enhancing it again though now
Oh yea, this got buffed I forgot. Always did think the whole thing with firing the rifle uncharged felt kind of sluggish before, Guess I'll have to break mine out again when 650 pops up.
Yeah I always disliked the rifle cooldown. 1 second to 0.8 seconds doesn't seem like much on paper but it feels SO much better.
That was an impressive duel near the end, where you defeat a Rebawoo. That was great piloting in such a small corridor
I think I have somewhat of an advantage in that situation. He is forced to boost after me and I am free to just use my abundant staggers to stop him as much as I want.
So on top of the heavy stagger you get with the beam rifle. They basically turned the stermfausts into a mini zook with a 5 second cool down
Yeah it is pretty insane. The Jagd Doga GG shield is roughly 6000 base power but this thing has that sort of base strength in ballistics. Jagd Doga has heavy stagger and big damage in one weapon but Char Dijeh sorta splits them into two weapons and does it really well.
Additional I found, Anti Melee lvl4, Anti Beam level 4, Strengthened Frame lvl5, Spaced Frame lvl2, melee program lvl2, field motor lvl1 (to just keep up enough with other 650 suits), and ranged programs 3 and 2 to give me the same stats as you (assuming you meant anti beam level 2) while giving additional turning speed and just one less beam defence.
But I'm going to be trying a reloader build, as it's definitely a huge boon to the beam rifle and Sturm Fausts that deal so much damage.
Reloaders are definitely the way to go here. It really allows you to spam the rifle and sturmfausts.
Can't wait to give this suit another go again, sturmfaust nuking lets goo
It is really fun to use the sturmfausts to nuke a support from midrange
Hi what parts do you use for the dijeh (CA)
I think I use enough beam armor to hit 40+, reloaders, thrust and range mod.
@@avenger1_gbo260 thanks
You have beam armor level 3 listed twice, which I'm guessing is a mistake of some sort. Building it as listed, there's still one part missing and plenty of open slots (mine is enhanced, if yours isn't).
Oh yeah I think the missing part is anti beam armour lvl 1. Yeah you can probably make a better build if you have the slots unlocked.
its always been good its just gg doga had a 700 and funnels which now that nt suits are a thing this now has a good role again if u want a range raid
it needs a 700 same w hml zeta honestly and mk5
Yeah honestly I thought it would have been enough time for every 650 cost to get a lvl 2 700 version by now. Lvl 2 of Dijeh CA definitely would be nice though. I wanna nuke Unicorn and Kshatriya with these sturmfausts lol/
@@avenger1_gbo260 hell i still want a 600 rick dijeh (cant pull it to save my life) but id love to see a 650 one and a team of that chars dijeh dijeh se modified rick dijeh and a normal one
so far every dijeh in game just like the show and manga amazingly is a well rounded solid ass u it capable of doing mad work
@@Nomadic_Gaming I really wish that I had the Rick Dijeh Modified since they just buffed that one as well. Maybe from the free pulls in the coming weeks if I am lucky. I did see it got MA3 for its 650 cost version which is pretty impactful.
@@avenger1_gbo260 it was mostly qol stuff w it like shield break etc it was already pretty damn strong w its stuns and melee
the normal rick dijeh getting balancers was awesome tho in the more recent updates
i could see my rainbow dijeh setup working at 650 w a 600 rick tho still i imagine itll get a 650/700 some day hopefully like alot of 550 suits have slowly id love to see the whole dijeh line at 700
now if only we could get the mk5 to have its shoulder missiles and them wake up and give the queb 1 MA (they buffed mk2 buffers and MA for same reasons mk1 needs it like wtf bb)
@@avenger1_gbo260 What have been your experiencemces with the modified Rick Dijeh? I've been play it off and on since it launched, and even pulled three of them total (but no 650, yet) and I wasn't even thinking it needed a buff. What did they give it? A bit more melee power? It's basically the regular Dijeh as a raid with a few little gimmicks thrown in, though EX burst is the type of thing you'd probably use if you were in a near-death situation, but after your five seconds or roll it makes it even harder to survive, relegating it to mostly 1v1 encounters.
It's also quite the menace on the colony map in space. Those corners are perfect for setting up a stun and then melee combo.
1:05 where tf was your team? Bruh
Behind the enemy apparently
Was it buffed???
Yes. I talked about it in the description of this video.