@@plvr_strg Sorry, I thought he was Russian because he has an accent where the letter R is very present. It also sounds like portuguese, my native language
Learning C++ from University is the best way i think , they'll make you remember definitions for everything and will only take theoretical exams and practical exams will have some goofy ahh problem that's so easy so you're not actually learning anything then probably you'd start hating c++ and stop , let me know if there's a better way
you can type quite quick in nvim but visual studio has one of the best debuggers, including integration with nsight so you can even debug gpu stuff, and it also has a good profiler
Hello! What's about multi-platform option? A lot of game engines has a trouble with it. Only Defold game engine is truly cross platform. I think, it's difficult to make this feature.
I have a video about making cross platform games / apps. I provide some good tips there. I don't understand your claim tho, many game engines can port to a ton of other platforms. Also, Railib, while not a game engine cam port to anything that you want
Nice man i joined your discord 👍🏼 But i need help with something specifically im learning game dev c++ inside unreal engine i know the basics such variables functions pointers loops etc my problem is when i work in unreal engine c++ and try to work in my own personal project without watching course or tutorials i cant get what i need from those api references built in classes and function in unreal i dont know how to use the unreal documentation i get stuck in blank empty project 😢
many people have that problem, I would say start with a tutorial and continue on your own after finishing it by adding things to that project or just start from 0 and google everything / ask people about everything that you want to add. You will eventually overcome this problem but it will seem like you are not making any progress at first 💪
I need to make a game project in university using C++ and a small provided template with glfw and some helper functions... But we are not allowed to use std.. so no std::vector or smart pointers.. so we have to make our own implementations of them but i dont know how 😢
I don't use smart pointers, so I would say that implementing a vector is enough. check this video ruclips.net/video/ryRf4Jh_YC0/видео.htmlsi=DSlffzgK2OAmi7UN
visual studio is specifically made for cpp and has way better tools for that job. Like it has the best debugger out there, a very good profiler, integration with nsight etc + I like it more in general.
@@lowlevelgamedev9330 Appreciate the quick reply, I only ask cause I'm currently learning c++ for game programming using vs code since I learnt web development with it, and idk if I'm going to have a hard time picking up visual studio. Once again appreciate the reply brother!
And my another question is for you is i am in second sem of be com.eng end my semester is over 1 month later so should i develop a simple graphic game with any of the library of game development please suggest me brother ................
hi i learn to game dev so and i still learn c++ so suggest threre is need of all tooics of c++ or either jump to a game or gui app dev suggest me please ..................
yess, and by practice it depends on the lesson size, so if the lesson is how to print something to the console the practice will just be typing that down and trying it for yourself, and for most lessons that the minimum practice required 💪
@@lowlevelgamedev9330 Thank you for reply! And after looking around in your template cmake file I commented out if statement for Visual Studio compiler and raudio library. After that I got game window open and can continue with the game.
one minute is enough bro, you can do whatever you want as long as you use that new thing. just type it and play with it for a minute at least and it's good progress 💪
@@lowlevelgamedev9330 Huh I will try to create a basic cmd calculator then. I completed all things on w3schools it was pretty easy but some parts were hard for me.
Hi, I think your content is FIRE, but I believe you should focus on improving your pronunciation for each and every word and slow down a little instead of mumbling through it. What's the point of having good content if the audience doesn't understand what you're trying to deliver?
😂😂 It's not that hard trust me, let me give you a tip, don't allocate classes on the heap, 99% of the times ther's no need to do that and you save yourself the need to deal with that memory
Me who made couple games in c++ :"i really need to watch this video"
YES of chourse 😂😂 I would also do that
Could you share links so we can play as well?
When it's a Russian talking about programming I trust
I'm Russian, he sounds more like Finnish to me.
@@plvr_strg Sorry, I thought he was Russian because he has an accent where the letter R is very present. It also sounds like portuguese, my native language
He's romanian
C++ is a two-head dragon. First is the language, second is the build system
yes that's true but you can learn to use it 💪💪
Bro I was needing video like that for my c++ journey! Thx
glad you liked it 💪
I didn't want to fully learn c++ so i made my own language with similar syntax
Much easier! 👍
chand moment here
Taking the easy route aren't we
I love your videos so definitely will be joining your future program!
thank you 💪 now that I know that I will defenetly have people I just have to finish it 😂😂
Anyway, what's the best way to stop learning C++?
hmmm try zig
Learning C++ from University is the best way i think , they'll make you remember definitions for everything and will only take theoretical exams and practical exams will have some goofy ahh problem that's so easy so you're not actually learning anything then probably you'd start hating c++ and stop , let me know if there's a better way
@@hmmmidkkk :)
why ide if we have nvim?
you can type quite quick in nvim but visual studio has one of the best debuggers, including integration with nsight so you can even debug gpu stuff, and it also has a good profiler
Hello! What's about multi-platform option? A lot of game engines has a trouble with it. Only Defold game engine is truly cross platform. I think, it's difficult to make this feature.
I have a video about making cross platform games / apps. I provide some good tips there. I don't understand your claim tho, many game engines can port to a ton of other platforms. Also, Railib, while not a game engine cam port to anything that you want
Nice man i joined your discord 👍🏼
But i need help with something specifically im learning game dev c++ inside unreal engine i know the basics such variables functions pointers loops etc my problem is when i work in unreal engine c++ and try to work in my own personal project without watching course or tutorials i cant get what i need from those api references built in classes and function in unreal i dont know how to use the unreal documentation i get stuck in blank empty project 😢
many people have that problem, I would say start with a tutorial and continue on your own after finishing it by adding things to that project or just start from 0 and google everything / ask people about everything that you want to add. You will eventually overcome this problem but it will seem like you are not making any progress at first 💪
@lowlevelgamedev9330 thank you I will create small project to keep my hand dirty on them
i'm on macos so i can only install visual studio code. is it ok? do you have any other IDE suggestion?
you could also try clion but idk of it is free
I need to make a game project in university using C++ and a small provided template with glfw and some helper functions... But we are not allowed to use std.. so no std::vector or smart pointers.. so we have to make our own implementations of them but i dont know how 😢
I don't use smart pointers, so I would say that implementing a vector is enough. check this video
ruclips.net/video/ryRf4Jh_YC0/видео.htmlsi=DSlffzgK2OAmi7UN
I’m curious, why use visual studio and not visual studio code?
visual studio is specifically made for cpp and has way better tools for that job. Like it has the best debugger out there, a very good profiler, integration with nsight etc + I like it more in general.
@@lowlevelgamedev9330 Appreciate the quick reply, I only ask cause I'm currently learning c++ for game programming using vs code since I learnt web development with it, and idk if I'm going to have a hard time picking up visual studio. Once again appreciate the reply brother!
Which should I use, Visual Studio or Visual Studio Code?
yo, visual studio is specifically made for cpp and it is the best option imo 💪
I didn't know there is a channel like this
bro keep going your great work
hope you the best
thank you bro 💪
And my another question is for you is i am in second sem of be com.eng end my semester is over 1 month later so should i develop a simple graphic game with any of the library of game development please suggest me brother ................
Hm railib is very good. You can also try my full c++ game tutorial and use my library 💪
@@lowlevelgamedev9330 ok thanks a lot
hi i learn to game dev so and i still learn c++ so suggest threre is need of all tooics of c++ or either jump to a game or gui app dev suggest me please ..................
Good question, start making a bigger project than your previous ones. You will learn a lot more. I don't personally even use the advanced c++ things
@@lowlevelgamedev9330 ok thank you
How much should I learn to start practice? I mean after every video should i go and practice?
yess, and by practice it depends on the lesson size, so if the lesson is how to print something to the console the practice will just be typing that down and trying it for yourself, and for most lessons that the minimum practice required 💪
@@lowlevelgamedev9330 after how many lessons should i start doing code exercises like leetcode and hackerank.How much knowlegde will I need to start?
Thank you I will try learn pointers again now
let's go 💪 If you ever have problems you can ask me on my Discord
Since I am a linux user I should probably find a tutorial that is using CLion I guess. That is available for free until I am at school at least.
clion uses cmake and my templates use cmake so you just need to figure out how to use them with clion and how to use clion in general and that's it 💪
@@lowlevelgamedev9330 Thank you for reply! And after looking around in your template cmake file I commented out if statement for Visual Studio compiler and raudio library. After that I got game window open and can continue with the game.
Step 0: Throw CPP in trash
Step 1: Learn ZIG or Odin
Profit: Have both feet in good health because NO FOOTGUNS
Bonus: still access all c and cpp libs
:))) fair point tho
But c++ is fastest...
👍
I don't really have enoguh paitenice for practising same thing for one miniute :0
one minute is enough bro, you can do whatever you want as long as you use that new thing. just type it and play with it for a minute at least and it's good progress 💪
@@lowlevelgamedev9330 Huh I will try to create a basic cmd calculator then. I completed all things on w3schools it was pretty easy but some parts were hard for me.
bro explained how to learn from 0! (i.e 1)
fr 😂😂
Hi, I think your content is FIRE, but I believe you should focus on improving your pronunciation for each and every word and slow down a little instead of mumbling through it. What's the point of having good content if the audience doesn't understand what you're trying to deliver?
yes that's the thing I'm struggling most to fix but it will get better 💪
why is the mic sounding that scuffed. did you record yourself in the toilet?
ye I know I wasn't able to have good recording conditions this time :((
First of all, before teaching anything, correct your accent or tut in your native language.
As a web dev student, trying to learn C++ feels like I am getting repeatedly punched in the face by a horse 🥲
😂😂 It's not that hard trust me, let me give you a tip, don't allocate classes on the heap, 99% of the times ther's no need to do that and you save yourself the need to deal with that memory