@@faydn3150 It started out with 5 health and was weak af. The problem is, as you said, it now generates too much damage. 2 attacks trades very effectively and sludges now do 4 damage each.
sludge on wheels has never been weak imo, the sludge package was weak, make it a 1/5 tomorrow and it'd still be the best card in the deck @@csharp-animemusic6558
Anima Extractor is much better than Party Animal, in a Taunt Warrior deck. BK complained after he used it too soon. If it is played after you drop a taunt, the opponent thinks twice before attacking. If Anima Extractor is out and you throw a Bladestorm, you buff your hand up to 4 times.
The second I saw Sludge on Wheels revealed I said to myself "I really hope sludges dont become meta, coz that shit is busted" I hope that uninteractive garbage archetype gets nerfed to the ground.
@@PhenomenoRonaldo9 Ah yes, the telltale sign of a busted card/archetype - it needs a specific meta to not be terrible (assuming that it didn't need the buffs as well, which you have no way of knowing given that these were some of the bigger buffs an archetype has gotten).
@@Agdur91 Honestly, the difference between 3 and 4 damage is so massive in the current game that it feels weird everyone overlooks it. The mana cost of sludges is more or less irrelevant.
Kind of makes me want to go back and play Priest and waste everyone's time....on purpose. Oh, and still get the win. Is Priest still even a thing? It's been like 5 years since I played. Can I still turn a 10 minute game into a 45 minute match? Without even being a "roper"? Is that still a thing?
Thanks for this video, clearly showing all the whiners that Sludgelock is not the OP juggernaut they think it is. It’s very beatable. You effectively interacted with the opponents. And you effectively defended against their attacks, including the Sludges. Thanks for shutting up the wah wah nerf Sludgelock crybabies.
"I'm gonna cast Armagedillo"
Kibler channeling his MtG side
It took a few buffs, but Sludge on Wheels turned unto a nuts card.
Its health is the problem, something that generates that much damage should not have 5 health, absolutely moronic
@@faydn3150 It started out with 5 health and was weak af. The problem is, as you said, it now generates too much damage. 2 attacks trades very effectively and sludges now do 4 damage each.
sludge on wheels has never been weak imo, the sludge package was weak, make it a 1/5 tomorrow and it'd still be the best card in the deck @@csharp-animemusic6558
@@csharp-animemusic6558 It's more like when sludges went up to 4 and became viable, at 5 health its just printing way too much sludge value.
Feels good seeing Sludgelock getting knocked down a peg or two, not going to lie.
What a cool deck man, keep it up !!
Sludge on Wheels could probably go back to 4 mana, maybe get +1 attack in return. It shouldn't be the only card the deck wants or needs.
The simplest change without ruining the card is 2/4 in stats
@@quakins6814 Exactly. I was thinking the same thing. 2-3 is too much, 2-4 is right in the middle.
Location does some dirty work, so it is a problem too. When it's played on turn 3, it is very often over
@@РоманРябинин-х8н eh, I feel it’s alright as a broader warlock tool. It’s just wheels that feels overtuned.
It was never 4 mana. It just had 1 attack
Anima Extractor is much better than Party Animal, in a Taunt Warrior deck. BK complained after he used it too soon. If it is played after you drop a taunt, the opponent thinks twice before attacking. If Anima Extractor is out and you throw a Bladestorm, you buff your hand up to 4 times.
The enrage package is just bad for taunt warrior. They don’t synergize at all.
It seems that you found the taunt list. Well done, Kibler!
The second I saw Sludge on Wheels revealed I said to myself "I really hope sludges dont become meta, coz that shit is busted"
I hope that uninteractive garbage archetype gets nerfed to the ground.
@@projectx5154 It was only ass because the meta didn't allow for it. Remember that sludges were 2 mana originally.
@@PhenomenoRonaldo9 Ah yes, the telltale sign of a busted card/archetype - it needs a specific meta to not be terrible (assuming that it didn't need the buffs as well, which you have no way of knowing given that these were some of the bigger buffs an archetype has gotten).
@@Agdur91 Honestly, the difference between 3 and 4 damage is so massive in the current game that it feels weird everyone overlooks it. The mana cost of sludges is more or less irrelevant.
Agreed, I think the buffs were absolutely cruical for the archetype to be anywhere near as viable as it is today.
Kind of makes me want to go back and play Priest and waste everyone's time....on purpose.
Oh, and still get the win.
Is Priest still even a thing? It's been like 5 years since I played. Can I still turn a 10 minute game into a 45 minute match? Without even being a "roper"? Is that still a thing?
last time i saw u was 8 years ago, i couldnt recognise you
Iiiiiiit is as a past time activity….
Dad, magnetize was lethal at the end
There was nothing to magnetize to - Armegadillo is a Beast, not a Mech, and Magatha is tribeless.
@@Iscyadin oh my, ty dear
you need at least 10 matches
Thanks for this video, clearly showing all the whiners that Sludgelock is not the OP juggernaut they think it is. It’s very beatable. You effectively interacted with the opponents. And you effectively defended against their attacks, including the Sludges. Thanks for shutting up the wah wah nerf Sludgelock crybabies.
He's taken
what if i’m not playing a handbuff/taunt deck
Sludglock is literally S tier in this meta, but sure defend your brainless deck
Less then a minute in and he calls sledge on wheel an insane card, please have audio on when watching videos before typing 🙏
Found the sludgelock player