Please Nerf These Spraycans
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- Опубликовано: 6 окт 2024
- RS-EX-7 Elite 1 Level 1 4 Star Only
The spraycans do 1500 arts damage in one attack. This oneshots almost all elite 1 level 1 units except for Defenders and Guards, who take 2 blasts. However Quartz has over 3k HP and enough attack to harm the spraycans even at elite 1 level 1, which makes her by far one of the best helidrop ops here. Their attack is also a skill, so you can retreat the target just as they begin to spray and waste their shot, which is essential here to surviving.
For once this 114 stage that CN didn't clear took only 4 hours of grinding instead of the usual 8+. It's a relatively simple strategy too, since the event mechanic doesn't let you play around with much. Figured out the general idea in one hour and spent the rest grinding timings + some bits at the end, where Beanstalk triggers the upper Heater to slow robots in case Indigo low rolls, Gravel delaying the shielder so Quartz can do more damage.
Music: Terraria Calamity Mod Music - Siren's Call & Forbidden Lullaby - Theme of Leviathan - Игры
I have a love/hate relationship with this event's mechanics/enemies. On one side it's cool that they basically didn't recycle any enemy design, and the mechanic is kind of interesting if you use it as intended, but otherwise it's not super flexible. Does make for sometimes interesting puzzles when you have low ops and try to actually use the gimmick though, since it feels like they just expected you to have operators with marksman sniper range.
Personally think it's bad
Heaters require too much babysitting, so the map is just a normal map with no mechanics, but you sit in the heater range
It's a harsh mechanic that's not actually interesting to play
@@tumsYT I agree. I understand that historically, when an event mechanic isn't mandatory, it gets ignored a lot of the time, but mandatory operator placement takes away one of the most fun aspects of AK.
They did kinda recycle these guys from the Dublinn flamethrowers
Tums you could join me doing E0 Lvl 1 where they are even more "fun". :)
You're dragging him into the darkside lol 😂
Something random I noticed at the end but enemies reset their attack interval when there are active heaters near them, as you can see by the defender instantly killing Myrtle
It makes sense for the archers who have different attacks, but I assume the other enemies being able to do it is just lazy coding.
THANK YOU SOMEONE UNDERSTANDS MY PAIN
The CM blocks the bottom right lane and a bunch of the high tiles too, this stage was rough even for normal teams, and I was abusing Lappy for the spraycan guys.
Having Mousse S1 hit an enemy that's attacking Bubble makes me feel all warm and fuzzy inside
Hell yeah leviathan trilogy
Never thought that I'd listen to a calamity ost while watching an arknights clear.
The TW shamans are really scary I agree
At least this sprayers can be silenced
It's impressive they're still a menace even long after their debut lol.
Indeed, sprayer remind me of that exploding spider (my lapland still E1), RS EX 8 was nightmare
More calamity music
Nah youd win
are other OPs besides Indigo skill level at 7 too?
Yes
All SL7
4 views in 2 minutes bro fell off