The high winds make the flames in our candle lanterns of punched tin and horn panes flicker despite the extra thick wicks, which provide bigger and brighter flames than their regular counterparts. The candles that we use are 3 inches in diameter and 6" tall and last for about 12 hours, but we only use them in strong winds like these and in customized lanterns with only a few holes at the very top of tbe tin top in order to mininize blowout chances.
I'm so frustrated. I was hyping myself for when the party would make the return trip and encounter the Roc on the bridge... but they teleported to the village instead. I was stocked for them to meet this boss, I had a cool battle map and everything...
Been using these recordings since a week or 2 as well. Really adds to the ambiance/atmosphere. Would like to see some sounds that would work with the Forge of Fury and Red hand of Doom adventure module if possible ;) Orc Encampment sounds duergar slamming the anvil in the distance of an underground cavern Some dragon breathing and flaming Everything else is using what has been made and applies to multiple scenario's :)
The high winds make the flames in our candle lanterns of punched tin and horn panes flicker despite the extra thick wicks, which provide bigger and brighter flames than their regular counterparts. The candles that we use are 3 inches in diameter and 6" tall and last for about 12 hours, but we only use them in strong winds like these and in customized lanterns with only a few holes at the very top of tbe tin top in order to mininize blowout chances.
At the risk of sounding like a broken record. Thanks for your work. They truly do help the atmosphere at a table.
This is absolutely amazing!
I'm so frustrated. I was hyping myself for when the party would make the return trip and encounter the Roc on the bridge... but they teleported to the village instead. I was stocked for them to meet this boss, I had a cool battle map and everything...
That damn bird on the return trip lol
Been using these recordings since a week or 2 as well. Really adds to the ambiance/atmosphere.
Would like to see some sounds that would work with the Forge of Fury and Red hand of Doom adventure module if possible ;)
Orc Encampment sounds
duergar slamming the anvil in the distance of an underground cavern
Some dragon breathing and flaming
Everything else is using what has been made and applies to multiple scenario's :)
Um...I have a feeling those aren't just statues...
those are guards with some big ass guns
Hey Orik