Thank you so much for the great workaround on the Fusion -- I have been experimenting with it but you have covered very crucial parts. Can't wait for bringing in the ready player me avatars together with the fusion! looking forward to that.
hey at 30:00 where if (runner.LocalPlayer) was giving you trouble, i replaced it with if (player == Runner.LocalPlayer) that solved my issue. i also had to rename the "runner" variable to "Runner" to avoid the ambiguity error.
only the first player with inputauthority can spawn here, so only the first play is spawned
Thank you so much for the great workaround on the Fusion -- I have been experimenting with it but you have covered very crucial parts.
Can't wait for bringing in the ready player me avatars together with the fusion! looking forward to that.
Also mixing ReadyPlayerMe with Unity ThirdPerson Starter Assets and Fusion can be a really good experiment, if you can go around it as well :)
thanks
At 30:00.....player was not spawning because you didn't save the script.
Good catch!
hey at 30:00 where if (runner.LocalPlayer) was giving you trouble, i replaced it with
if (player == Runner.LocalPlayer)
that solved my issue. i also had to rename the "runner" variable to "Runner" to avoid the ambiguity error.
Thanks for commenting to share with others the solution (luckily I've learned my lesson since then 😁)