Fusion Introduction - Making the Connection - Spawning the Player

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  • Опубликовано: 23 дек 2024

Комментарии • 8

  • @rafaelresende5413
    @rafaelresende5413 5 дней назад

    only the first player with inputauthority can spawn here, so only the first play is spawned

  • @centaurbytes
    @centaurbytes Год назад +1

    Thank you so much for the great workaround on the Fusion -- I have been experimenting with it but you have covered very crucial parts.
    Can't wait for bringing in the ready player me avatars together with the fusion! looking forward to that.

  • @centaurbytes
    @centaurbytes Год назад +1

    Also mixing ReadyPlayerMe with Unity ThirdPerson Starter Assets and Fusion can be a really good experiment, if you can go around it as well :)

  • @Arab_GameDev
    @Arab_GameDev Год назад +1

    thanks

  • @salmanrafi4319
    @salmanrafi4319 Год назад

    At 30:00.....player was not spawning because you didn't save the script.

  • @wangtang32000
    @wangtang32000 Год назад +2

    hey at 30:00 where if (runner.LocalPlayer) was giving you trouble, i replaced it with
    if (player == Runner.LocalPlayer)
    that solved my issue. i also had to rename the "runner" variable to "Runner" to avoid the ambiguity error.

    • @PhilipHerlitz
      @PhilipHerlitz  Год назад

      Thanks for commenting to share with others the solution (luckily I've learned my lesson since then 😁)