according to incon, they've been prepping their servers to be able to handle 1 million players at any given time. Not that they expect 1 million players, they just want to be able to handle sudden influxes of players without the game breaking.
The interact key gives intentionality to the actions, which I can understand why they want that. Rather than being too close to something in a fight and have it activate, pressing a key gives more control. That being said, we will have to see if it feels clunky while playing
also, as is the case with hecate, introduces potential for various abilities, and passives. like imagine with me for a second, new vulcan ability where he puts down an interactable gun/turret that he or an ally can interact with to mount it. and fire off powerful shots. for a period of time or until its destroyed.
@@jacobawojtowiczlol I think I’m coming along alright. Probably wasted 10 hours “learning” from bots and then unlearning it vs real people. Learning gods and I want to get into building next
100% agree on the blink, i don't have much experience with other mobas but my time in predecessor/paragon makes me think they should just have blink that cant be interrupted
I actually don't like base blink I've been playing a lot of predecessor where everyone has blink and maybe because its combat blink but is kind of cringe how someone can fuck up really bad as long as theyre playing a character with a jump and do a full thoth across the map with blink to escape you at level 2. might be because invading camps is like impossible early in pred unless youre a jungler but it just seems like everyone starts with a free fuck up button and yes you can blink after them but with a blink and a jump they're making it to tower. I found it most notable in top/solo where in boxes where if it was smite someone's dying their actually just getting back into tower.
There are countless online but they do have some things in the game and they added the directions of where to go for conquest. Learning items & each God's abilities will help with item picking. Pay attention to passives as well
It sounds like support roles are going out the window. In original smite I already have issues with my tanks trying to build damage and feeding constantly. Also I would love a classic version of the game I miss having to choose to buy boots for speed I hated that change
I know it coming for console tomorrow but the preorder says it’s coming in July 30 so will there be a version that comes out to download for console tomorrow
July 30th is likely close to the closed beta launch which is more like an early access launch so it makes sense for them to have a placeholder date around that time.
Hey man, great video. But can you tell me Where was it mentioned that they were lowering the amount of CC? Did they say that some existing gods would be losing CC from their kits?
It is literally just a name change.... but they also made it so a Gods skills can scale from magic or physical.... a Neith might have her basic skills scale off physical damage but her ultimate will scale off of magic. So Neith has to choose, have a deadly DPS or build magic for a global nuke. With less CC in the game too... should be more balanced and fun. This is how it works in League of Legends, and that is one thing I prefer about LoL even tho Smite 1 is overall better imo.+
@@childoficarus5334 no all.of her damage is phys, but different parts of abilities scale off of different stats. So her ability damage would scale off of int but her AA damage off of strength
Who's ready for servers to instantly break?!?
Better now than later
I think that's why it's dropping tomorrow in the afternoon. Giving themselves time to fix it over night 😂
@@mythiccmouse6214 Knowing companies and servers....they wont be getting fixed overnight 😂
according to incon, they've been prepping their servers to be able to handle 1 million players at any given time. Not that they expect 1 million players, they just want to be able to handle sudden influxes of players without the game breaking.
normal its alpha.
The interact key gives intentionality to the actions, which I can understand why they want that. Rather than being too close to something in a fight and have it activate, pressing a key gives more control. That being said, we will have to see if it feels clunky while playing
also, as is the case with hecate, introduces potential for various abilities, and passives. like imagine with me for a second, new vulcan ability where he puts down an interactable gun/turret that he or an ally can interact with to mount it. and fire off powerful shots. for a period of time or until its destroyed.
Started playing smite for the first time this week, I think I have a lot to learn
Welcome to the game!
Welcome
There's always something to learn or try. I hope you enjoy it as much as I still do!
Coming up on 2000 hours. I too have a lot to learn
@@jacobawojtowiczlol I think I’m coming along alright. Probably wasted 10 hours “learning” from bots and then unlearning it vs real people. Learning gods and I want to get into building next
I can't wait. I know it's only an alpha, but I've never been more excited to play one.
I can't find the smite 2 public test?
100% agree on the blink, i don't have much experience with other mobas but my time in predecessor/paragon makes me think they should just have blink that cant be interrupted
I actually don't like base blink I've been playing a lot of predecessor where everyone has blink and maybe because its combat blink but is kind of cringe how someone can fuck up really bad as long as theyre playing a character with a jump and do a full thoth across the map with blink to escape you at level 2. might be because invading camps is like impossible early in pred unless youre a jungler but it just seems like everyone starts with a free fuck up button and yes you can blink after them but with a blink and a jump they're making it to tower. I found it most notable in top/solo where in boxes where if it was smite someone's dying their actually just getting back into tower.
4:46 where did Mario get this footage of me????
What time is it coming out
Is the alpha only for the weekend?
Is there a video for people who are new to Smite? I’ve played league, DOTA, and Predecessor a bunch, but I want to try Smite 2.
There are countless online but they do have some things in the game and they added the directions of where to go for conquest. Learning items & each God's abilities will help with item picking. Pay attention to passives as well
Wait how are they lowering the amount of cc? The new active items just added a bunch of cc
It sounds like support roles are going out the window. In original smite I already have issues with my tanks trying to build damage and feeding constantly. Also I would love a classic version of the game I miss having to choose to buy boots for speed I hated that change
I know it coming for console tomorrow but the preorder says it’s coming in July 30 so will there be a version that comes out to download for console tomorrow
July 30th is likely close to the closed beta launch which is more like an early access launch so it makes sense for them to have a placeholder date around that time.
@@R4z3rbl4d3 I looked on the Xbox store and there was a smite 2 demo I’m pretty sure that’s it for tomorrow
Are prots still physical and magical based on gods in the game like in Smite 1?
Yes
People gonna be taking the wrong buff even with the intract key haha
8 PM where?
EST, everything Smite based is off of East Coast Time.
Hey man, great video. But can you tell me Where was it mentioned that they were lowering the amount of CC? Did they say that some existing gods would be losing CC from their kits?
Hmm we shall see shortly. The buffs and GF seem a little op on paper.
Does anyone know if the alpha will have EU servers?
they do
This looks like a hot mess. I want this to be good too. It looks pretty, but everything else, the interaction button, ahhh idk.
i hope the interact mechanic can be toggled off
100%
24hr stream or we riot
Be there 🥴
Nah i dont like the changes no mage or phy ..ill keep playing smite 1 😢😂
Theres still phys/mag, you just have two diff scaling damage types on the damage dealing end, not on defensive end
magical and physical exist. just go under a different name essentially.
It is literally just a name change.... but they also made it so a Gods skills can scale from magic or physical.... a Neith might have her basic skills scale off physical damage but her ultimate will scale off of magic. So Neith has to choose, have a deadly DPS or build magic for a global nuke. With less CC in the game too... should be more balanced and fun. This is how it works in League of Legends, and that is one thing I prefer about LoL even tho Smite 1 is overall better imo.+
@@childoficarus5334 no all.of her damage is phys, but different parts of abilities scale off of different stats. So her ability damage would scale off of int but her AA damage off of strength