I have no idea why I watch so many “how to start gamedev” videos- I’ve been making scratch games for 5 years, Roblox games for half a year, and Unity games for around a month lol, dunno if I’m a “beginner” 😂 Ig they’re just entertaining. I’m still on my first Unity project, though. So I guess I’m a beginner. I’m also an idiot, though, seeing as it’s a full-scale VR Extraction shooter (C# is actually quite easy to learn if you know any other language, and I know Lua.)
That's cool! I'm making a puzzle vr game. Most of the tutorials I found were a few years old and outdated. If you know any good tutorials that would help a lot
@VLTNO I would recommend just asking chatgpt, it scrapes data from the entire internet, so it’s way easier to figure out what you need. I couldn’t find a single tutorial on things like making a mag snap into the gun. But chatGPT explained it well.
use playfab or generally you would integrate with something like steam + unity authentication. photon pun2 has nothing to do with accounts system but hopefully that points you in the right direction. unsafe is also a good option
Nice video. The “Valley of Despair” for new projects following initial optimism is real. I have found that always happens to me 1-2 months into a project and then I get shiny object syndrome and rationalize some new idea is better because my current idea has ballooned to too big of a scope and will never pan out. As a New Year’s resolution I’m pledging to stick to my current project (which I’m a few weeks into) for a full 100 days and completely disregard all feelings of negativity and doubt as part of the challenge. My hope is that will force me to work through that initial loss of motivation and only abandon the idea if it’s truly a lost cause and not because the new project shine has worn off. I think for beginners it can actually be good to abandon projects frequently because you’re learning very fast and will often pick unrealistic project ideas but when you reach a certain level of competence you have to trust in your abilities more and push through the negative thoughts, which is where I am at.
Thank you for your down to earth view on that. I've been trying to juggle making a game in my free time after work, but committing and actually finishing a project is just so hard. Also: Regarding your view on game engine, I'd add that with the addition of metahuman and procedural animation, Unreal clearly has the edge for custom user created assets as well. (That being said, I still rather use Unity because the iteration time feels quicker for my skillset.)
ive wanted to make games for literal YEARSSS but i never actually put the effort into it so ive wasted like 5 years because i only recently learned coding, but i can atleast try and make games now which im happy about
Is godot really that bad I’ve been learning unity on and off for a while. And I just decided to try learning godot, and it feels more lightweight compared to unity
Godot is great! It's not the best at everything. If you're going for realistic 3D, it's not on par with unity or unreal. However, for things it's good at (2D games or minimalistic 3D games) it's a great choice. The main downside is that it is newer and doesn't have the same resources the Unity asset store can provide. It's open source, lightweight, and growing/improving very fast. It's not %100 better at everything than the other engines, but it's a far more viable option than this video says. I personally think it feels so much better to use than Unity We're not all that far off from Godot becoming the Blender of game engines
Im saying that Unity for example gives you more options in platforms you can publish to, and you cant get godot to ever look as good as Unity HDRP or Unreal with its lumen and other stuff. Aside from paid/free assets on Fab and Unity asset store the addition of metahuman and procedural animation, Unreal clearly has the edge for custom user created assets as well.
Why is your recommendation to do an itch demo to get wishlists? A steam demo should get much more traffic right? I mean itch probably doesn't hurt but it has far fewer users. If you have a demo build ready you can't skip out on your steam demo
You should do both, and for steam put your demo in next fest right before release. Steam demo has more users but is also more cut throat, competition is weaker on itch
Thank you so much for this amazing video! Just a quick off-topic question: I have a SafePal wallet with USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). How can I transfer them to Binance?
i was working on a project, then abandone it just because i insist to make all the material and resources(assets) alone... wich is a bad move for a beginner like me...
I actually think Godot is an amazing game engine especially for beginners also you didn’t mention that they don’t have to use a game engine it’s just harder but will give you more flexibility and if you learn how to make games without it you’ll get more job offers bc lots of big companies use custom engines
I have no idea why I watch so many “how to start gamedev” videos- I’ve been making scratch games for 5 years, Roblox games for half a year, and Unity games for around a month lol, dunno if I’m a “beginner” 😂
Ig they’re just entertaining.
I’m still on my first Unity project, though. So I guess I’m a beginner. I’m also an idiot, though, seeing as it’s a full-scale VR Extraction shooter (C# is actually quite easy to learn if you know any other language, and I know Lua.)
That's cool! I'm making a puzzle vr game. Most of the tutorials I found were a few years old and outdated. If you know any good tutorials that would help a lot
Same (but not same game dev journey)
@VLTNO I would recommend just asking chatgpt, it scrapes data from the entire internet, so it’s way easier to figure out what you need. I couldn’t find a single tutorial on things like making a mag snap into the gun. But chatGPT explained it well.
Good luck :)
A great video with great advice! Thank you :D
thank you man :))
I'm very early to this upload for 0 reason lmao
thank you man :)
can we do user account system in photon pun 2 plss if its possible make a tutorial for this
use playfab or generally you would integrate with something like steam + unity authentication. photon pun2 has nothing to do with accounts system but hopefully that points you in the right direction. unsafe is also a good option
@@bananadev thank you bro ı really need that
I have a friend who wants to be a game dev. This video seemed interesting, and I hope he also likes it.
Nice video. The “Valley of Despair” for new projects following initial optimism is real. I have found that always happens to me 1-2 months into a project and then I get shiny object syndrome and rationalize some new idea is better because my current idea has ballooned to too big of a scope and will never pan out.
As a New Year’s resolution I’m pledging to stick to my current project (which I’m a few weeks into) for a full 100 days and completely disregard all feelings of negativity and doubt as part of the challenge. My hope is that will force me to work through that initial loss of motivation and only abandon the idea if it’s truly a lost cause and not because the new project shine has worn off.
I think for beginners it can actually be good to abandon projects frequently because you’re learning very fast and will often pick unrealistic project ideas but when you reach a certain level of competence you have to trust in your abilities more and push through the negative thoughts, which is where I am at.
Yeah you need to push through, it’s all part of it
Thank you for your down to earth view on that. I've been trying to juggle making a game in my free time after work, but committing and actually finishing a project is just so hard.
Also: Regarding your view on game engine, I'd add that with the addition of metahuman and procedural animation, Unreal clearly has the edge for custom user created assets as well. (That being said, I still rather use Unity because the iteration time feels quicker for my skillset.)
ive wanted to make games for literal YEARSSS but i never actually put the effort into it so ive wasted like 5 years because i only recently learned coding, but i can atleast try and make games now which im happy about
Is godot really that bad I’ve been learning unity on and off for a while. And I just decided to try learning godot, and it feels more lightweight compared to unity
godot is not bad. you just have to do a little more up front to get realistic graphics/lighting.
Godot is woke. it is like Unity but you need to learn c++, no blueprint
Godot is great! It's not the best at everything. If you're going for realistic 3D, it's not on par with unity or unreal.
However, for things it's good at (2D games or minimalistic 3D games) it's a great choice. The main downside is that it is newer and doesn't have the same resources the Unity asset store can provide.
It's open source, lightweight, and growing/improving very fast.
It's not %100 better at everything than the other engines, but it's a far more viable option than this video says. I personally think it feels so much better to use than Unity
We're not all that far off from Godot becoming the Blender of game engines
Yeah thats the advantage of godot in terms of it being a smaller file size on your PC and potentially easier to learn
Im saying that Unity for example gives you more options in platforms you can publish to, and you cant get godot to ever look as good as Unity HDRP or Unreal with its lumen and other stuff.
Aside from paid/free assets on Fab and Unity asset store the addition of metahuman and procedural animation, Unreal clearly has the edge for custom user created assets as well.
Why is your recommendation to do an itch demo to get wishlists? A steam demo should get much more traffic right?
I mean itch probably doesn't hurt but it has far fewer users. If you have a demo build ready you can't skip out on your steam demo
You should do both, and for steam put your demo in next fest right before release. Steam demo has more users but is also more cut throat, competition is weaker on itch
Thank you so much for this amazing video! Just a quick off-topic question: I have a SafePal wallet with USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). How can I transfer them to Binance?
Hahahaha I have no idea, ask chat gpt I guess
thx bro
youre welcome bro :)
i was working on a project, then abandone it just because i insist to make all the material and resources(assets) alone... wich is a bad move for a beginner like me...
yeah absolutely use assets in places where it’s cohesive or github pages or chat gpt especially as a solo dev you can’t do everything
I actually think Godot is an amazing game engine especially for beginners also you didn’t mention that they don’t have to use a game engine it’s just harder but will give you more flexibility and if you learn how to make games without it you’ll get more job offers bc lots of big companies use custom engines
It is definitely more flexible and good for learning, but the trade off is time.
thanks
You are very welcome!
First