Let's talk about this new SurrounDead patch! Frankly, can't say I understand all of the changes/fixes listed in the Patch Note, please leave a comment if you can fill in some of those blanks! Episode 1 of my Normal Run: ruclips.net/video/U3FJJZgsamE/видео.html Episode 1 of my Scarcity Challenge Run: ruclips.net/video/GdvAbv5bKBI/видео.html
even if it was the models are all low poly just room for developement until the dev decides what he wants to do graphically, if it is not an asset flip then its just a unique art style hate it or love it.
AFAIK, this is a rather small indie game developed by 1 programmer, and graphics/3D modeling is quite obviously not his specialty 😅 that's why he bought some assets, and I believe he commissioned/contracted many assets also. Being indie, low poly graphic style would keep cost low too.
Let's talk about this new SurrounDead patch! Frankly, can't say I understand all of the changes/fixes listed in the Patch Note, please leave a comment if you can fill in some of those blanks!
Episode 1 of my Normal Run: ruclips.net/video/U3FJJZgsamE/видео.html
Episode 1 of my Scarcity Challenge Run: ruclips.net/video/GdvAbv5bKBI/видео.html
Who doesn't love good cheese. :D
Yeah, I bet even ppl with lactose intolerance love cheese too, they just have to stay close to the bathroom... 😁
this game looks like... a assist flip
even if it was the models are all low poly just room for developement until the dev decides what he wants to do graphically, if it is not an asset flip then its just a unique art style hate it or love it.
AFAIK, this is a rather small indie game developed by 1 programmer, and graphics/3D modeling is quite obviously not his specialty 😅 that's why he bought some assets, and I believe he commissioned/contracted many assets also. Being indie, low poly graphic style would keep cost low too.