Today we're looking at the high-fibre* version of Haqqislam, the Ramah Taskforce. Ramah for me are one of the factions in the game that does an excellent job of playing to the fantasy of a normal or maybe just slightly more-than-normal human trying to fight and survive against threats of unimaginable scale through a combination of grit, clever tactics and sheer bloody-mindedness. *it's more regular.
The best faction that plays "to the fantasy of a normal or maybe just slightly more-than-normal human trying to fight and survive against threats of unimaginable scale" is Shasvastii
Happy to hear someone else realize the Al Fasid+Janissary doctor combo. It's a niche case for sure, but remember that different missions require different lists. And the Fasid-Janissary-Hortlak Haris is kinda the best thing you can bring in, say, Frostbyte.
Me: "Oh hey, the sectorial with the giant scorpion robot and the supersoldiers, I've always been curious about those" Robert Shepherd: "Ah yes, this is the faction of ordinary normal people fighting against unbeatable monsters"
Once again I'm commenting before even hitting the 5 minute Mark. I started Druze exactly because of that "fight againist all odds" feeling I get the same feeling playing shasvastii, Spiral, and MRRF.
The 12 point Monstrucker has been an absolute monster every time I've taken him in Vanilla. Either forcing horrible forks with the drop bear and shooting combo, or by just chucking drop bears around corners next to ARO pieces that then have to eat the mine if they want to ARO against my other piece they are there to try and stop.
This was great! Agree the Zhaeyedan are amazing, though I've always had trouble with them not being shock immune. I find most of the things that are happy to take a fight against them at range are other long range pieces like Atalanta / Knauf, etc just shock round them to death. I'll have to use the sunduqbut more.
Speaking up for the Namurr, its CC profile READS like it's designed to slap TAGs and HI platforms that don't do too good in CC. Run in, dodge the TAG's emergency pistol/flamer, tank it if you have to, E/M it with your CCW, then move on.
NB: I've brought the Namurr to exactly 1 game and this situation never came up. But I also forgot the Namurr was +1B in CC with D-Charges, not just the E/M CCW. I've also played against O-12 a little lately, and my opponent has been bringing a bunch of troopers that are ideal Namurr prey. Betatroopers, Gammas, Omegas, certain Silverstars & the Prime. I.e. Stuff that can't stop a 2W Namurr from getting into melee, won't beat it in CC, get immobilised when they lose, and cost a bunch of points.
Did you have a particular double Shakush list in mind? You're making a lot of sacrifices to fit both in so I think I need to see how you're looking to support them before I make a call.
I think what he means is when the BeastHunter is attacking something, you have two choices about how you will attack, cc or flamethrower. Example: You move into silhouette contact with your first short skill as a move action. Then your opponent has to declare their ARO. If they declare a dodge as their ARO, you can declare a CC against attack them and you will probably win with a CC21 against most models. If they declare a shoot/cc attack, you can decide if you want to flamethrower them with a template for an automatic hit or risk the CC attack. You force them to pick between two bad decisions (they have to pick between two forks in the road) and you get decide how to exploit them after they make their ARO choice.
Wouldn't that put the beasthunter under its own template if you declare flamethrower when moving into cc. Even if you declare flamethrower at 1mm away from the enemy base, you will have to still walk under that template. Unless you are immune to your own template, in which case i cant find that wording on the wiki
@saviorgold you can hang the template off the side of your silhouette or otherwise curve your movement into combat very easily. And you also don't have to worry about the rules about templates hitting both targets in a melee as that only applies to troopers who were in combat during the activation step of the order (I.e. when you declare who activates).
@@saviorgold I'm pretty sure the attacking model is considered to be at the same point when working out who gets hit by a template as they are for actually performing the shot. If you make a template attack halfway along your move then place it in front of where your trooper would have been halfway along the move, they're not going to hit themselves at the end of their move because at the point of the attack, they haven't moved there yet. Am I missing something?
"It's a ballistic skill 13 model with a rocket launcher..."
All of Ariadna sitting in the audience, cheering "Oh Aye, BS13, that's great!"
Today we're looking at the high-fibre* version of Haqqislam, the Ramah Taskforce. Ramah for me are one of the factions in the game that does an excellent job of playing to the fantasy of a normal or maybe just slightly more-than-normal human trying to fight and survive against threats of unimaginable scale through a combination of grit, clever tactics and sheer bloody-mindedness.
*it's more regular.
Hi fiber 😂
The best faction that plays "to the fantasy of a normal or maybe just slightly more-than-normal human trying to fight and survive against threats of unimaginable scale" is Shasvastii
Happy to hear someone else realize the Al Fasid+Janissary doctor combo. It's a niche case for sure, but remember that different missions require different lists. And the Fasid-Janissary-Hortlak Haris is kinda the best thing you can bring in, say, Frostbyte.
Me: "Oh hey, the sectorial with the giant scorpion robot and the supersoldiers, I've always been curious about those"
Robert Shepherd: "Ah yes, this is the faction of ordinary normal people fighting against unbeatable monsters"
Urge to run double maggie rising.
Once again I'm commenting before even hitting the 5 minute Mark.
I started Druze exactly because of that "fight againist all odds" feeling
I get the same feeling playing shasvastii, Spiral, and MRRF.
The 12 point Monstrucker has been an absolute monster every time I've taken him in Vanilla. Either forcing horrible forks with the drop bear and shooting combo, or by just chucking drop bears around corners next to ARO pieces that then have to eat the mine if they want to ARO against my other piece they are there to try and stop.
This was great! Agree the Zhaeyedan are amazing, though I've always had trouble with them not being shock immune. I find most of the things that are happy to take a fight against them at range are other long range pieces like Atalanta / Knauf, etc just shock round them to death. I'll have to use the sunduqbut more.
Love to start my morning with an infinity faction breakdown
Speaking up for the Namurr, its CC profile READS like it's designed to slap TAGs and HI platforms that don't do too good in CC. Run in, dodge the TAG's emergency pistol/flamer, tank it if you have to, E/M it with your CCW, then move on.
NB: I've brought the Namurr to exactly 1 game and this situation never came up.
But I also forgot the Namurr was +1B in CC with D-Charges, not just the E/M CCW.
I've also played against O-12 a little lately, and my opponent has been bringing a bunch of troopers that are ideal Namurr prey. Betatroopers, Gammas, Omegas, certain Silverstars & the Prime.
I.e. Stuff that can't stop a 2W Namurr from getting into melee, won't beat it in CC, get immobilised when they lose, and cost a bunch of points.
Thanks!
Here I am and having most success without even fielding a singe Zhayedan. *does the Bond villain stroke with Maggy*
What are your thoughts on the Shakush? More specifically Double Shakush?
Did you have a particular double Shakush list in mind? You're making a lot of sacrifices to fit both in so I think I need to see how you're looking to support them before I make a call.
@@R0bertShepherd I was just curious on any input you might have.
I hope you do a spiral focus with your local Spiral player. I play Spiral too so I would love to hear his thoughts on them.
What do you mean by fork CC and Heavy flamethrower with the beast hunter?
I think what he means is when the BeastHunter is attacking something, you have two choices about how you will attack, cc or flamethrower.
Example:
You move into silhouette contact with your first short skill as a move action.
Then your opponent has to declare their ARO. If they declare a dodge as their ARO, you can declare a CC against attack them and you will probably win with a CC21 against most models. If they declare a shoot/cc attack, you can decide if you want to flamethrower them with a template for an automatic hit or risk the CC attack.
You force them to pick between two bad decisions (they have to pick between two forks in the road) and you get decide how to exploit them after they make their ARO choice.
@@Gormthestorm yup, exactly this.
Wouldn't that put the beasthunter under its own template if you declare flamethrower when moving into cc. Even if you declare flamethrower at 1mm away from the enemy base, you will have to still walk under that template. Unless you are immune to your own template, in which case i cant find that wording on the wiki
@saviorgold you can hang the template off the side of your silhouette or otherwise curve your movement into combat very easily. And you also don't have to worry about the rules about templates hitting both targets in a melee as that only applies to troopers who were in combat during the activation step of the order (I.e. when you declare who activates).
@@saviorgold I'm pretty sure the attacking model is considered to be at the same point when working out who gets hit by a template as they are for actually performing the shot. If you make a template attack halfway along your move then place it in front of where your trooper would have been halfway along the move, they're not going to hit themselves at the end of their move because at the point of the attack, they haven't moved there yet. Am I missing something?
Do the Steel Phalanx episode soon please
As someone just getting into Infinity, I would love for a Steel Phalanx vid.
Seconded!
Maybe do a short Part 2, to talk about the super soldiers (please)
They are NaZAROva twins, not NaRAZOva :)
Double maggie mine fest!
good vid but, if the hakim is skipped :(