The Thing Infection at Outpost 31 Board Game Playsession Gen Con 2017

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  • Опубликовано: 26 янв 2025
  • The Out of Space crew sits down at Gen Con 2017 to try the upcoming game from Mondo Tees and Project Raygun based on the 1982 John Carpenter classic, The Thing. Join us as we and try to figure out who to trust (or flamethrower) in this highly-thematic, social deduction game that plays as smooth as it looks. Catch our full thoughts on the podcast (link below) in the next few days.
    As a bonus, we had an awesome host teaching the game so use this video as a tutorial or how-to-play in addition to watching us play. Thanks for watching!
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Комментарии • 33

  • @RpTheHotrod
    @RpTheHotrod 7 лет назад +9

    The only Thing I don't like is how infection is completely random. I think it'd be more interesting if, as a Thing, you could try to assimilate another player.

    • @cassandys5216
      @cassandys5216 6 лет назад

      RpTheHotrod I like how you capitalized Thing

    • @JamesTaylor_SKN
      @JamesTaylor_SKN 2 месяца назад

      There's a "the thing" board game called 'who goes there' which has this mechanism

  • @MrGreeneyes77
    @MrGreeneyes77 7 лет назад +2

    LOVE the way you edited this video!!

    • @outofspacegames
      @outofspacegames  7 лет назад +1

      Thanks, I'm hoping it helped make the rules and components clear while learning to play. When we get actual gameplay up we'll be able to put up all the cards played and that sort of thing. I only used what I managed to snap pictures of on my phone (and the rulebook).

  • @mosesgonzalez2248
    @mosesgonzalez2248 7 лет назад

    I have the board game that they made for Halo 3 and I've been doing something similar to this with mega blocks as the scientist. I'm glad to see there is an actual table top game in the works.

    • @outofspacegames
      @outofspacegames  7 лет назад +1

      It's actually out now, I'm just waiting on the special edition later this month.

  • @jamiemartinez362
    @jamiemartinez362 5 лет назад

    Such a fun game

  • @vangelis.gavalakis
    @vangelis.gavalakis 7 лет назад

    I think I like this :)

  • @SogoTX
    @SogoTX 7 лет назад

    Even though the Thing is a space jockey... would it be able to figure out how to fly a chopper without assimilating Macready? Or would it just make its own craft out of spare parts like Doc did...? ;)

  • @asowle
    @asowle 7 лет назад

    been waiting months for a demo..and well....I felted deflated in a way. no moving around rooms, or combat with wounds or infections etc... just fixing rooms, jump on the chopper and flip end card..... I need another demo i guess...

    • @outofspacegames
      @outofspacegames  7 лет назад

      Yea, it's more pure deduction than a game with betrayal elements. Are you thinking more like Battlestar Galactica with more things to do each turn?

  • @brettpetersen1671
    @brettpetersen1671 7 лет назад

    how is this different from the other new game "Who goes there"

    • @outofspacegames
      @outofspacegames  7 лет назад

      This one is more pure deduction, Who Goes There? has more fiddly gameplay in my opinion. You do repairs and trade items to use for repairs or to create tools. You also track stamina, sleep, and other stats. Battlestar Galactica also has a lot of stuff but feels more thematic. It seems silly needing to trade cards to build a club, upgrade to torch, and then craft a lantern. The worst offender for me is the end of the game comes down a dice roll, so luck can win/lose the game.
      At the end I didn't back because it was also extremely pricey. $59 only gets you the 4-player game, $84 to play 6 people, and $99 to get all 8 available characters (of which you can still only play 6).

    • @Replect
      @Replect 7 лет назад

      Where is it fiddly? And why do you need to trade to build something? If you have the materials, you don't need to trade and that you can upgrade it to something else just adds to the variety and gameplay. And the game doesn't come down to a dice roll. If played properly, there won't be a dice roll necessary and if played bad, same... If you are somehwere in-between and depending on who got on the helicopter, yes, you roll the dice and hope to get lucky. Just like in real life, sometimes luck can make your day even though you f***ed up. Apart from that, it's not just the half minute of dice rolling (if at all as said) that makes the game.
      Just my opinion on that. I have to watch this Outpost playthrough completely before commenting on that, currently I kind of like what I see, but it is not really comparable to WGT? and I really really like what I've seen of the latter too (3 playthroughs at least)...

    • @outofspacegames
      @outofspacegames  7 лет назад

      Just differing opinions, I guess. Trading is an essential mechanic of the game, whether or not you need to do it each time you build/upgrade/etc, so you're selling it short saying trading just adds to variety and gameplay. I mean it's one of the few ways to spread infection.
      I backed Who Goes There, but am looking forward more to The Thing now that I've played it, but that's based on my tastes.

    • @Replect
      @Replect 7 лет назад

      Of course, opinions may be different. I just don't see how the game is "fiddly" and that end of the game is nothing than (and relies only on) rolling a dice...
      And I didn't mean that trading just adds to variety and gameplay, I meant that you can upgrade items you've build beforehand like making a torch out of the club adds variety... I probably haven't been clear on this one. I was commenting on the "silly..." part, not the trading itself.
      Anyway, based on that one playthrough here, it looks interesting, but totally different to WGT?, which is a good thing for both games after all. Tastes may be different or people probably will enjoy both for different reasons, which is even better! :)

    • @outofspacegames
      @outofspacegames  7 лет назад

      Exactly. Fiddly is probably the incorrect term. I'm eager to add both to my collection.

  • @pinpanar9
    @pinpanar9 7 лет назад

    look good.

  • @Tennethums1
    @Tennethums1 7 лет назад

    Is it just me or is it pretty obvious that if you say, “I have a +2 gun” and then one is not revealed, that you’re lying and probably a Thing? Seems like a broken mechanic. Any time someone said, “I can help a little” or, “I have a gun” it’s seemed pretty obvious they were a Thing...

    • @billybrinkley4575
      @billybrinkley4575 7 лет назад

      or you could say that to lie and force the thing to play a sabotage.

    • @daniellezdunich5656
      @daniellezdunich5656 7 лет назад

      As the thing you need to know when you can help to keep cover.

  • @goyasolidar
    @goyasolidar 7 лет назад +3

    Well, that was decidedly underwhelming. I was hoping for something similar to Dead of Winter (movement across a facility in a frozen hellscape) crossed with BSG (uncovering the imitations based on how they resolve crises) crossed with Fury of Dracula (humans tracking down imitations through the facility once revealed). Add in some really detailed miniatures depicting the various warped forms of the entity from the film and call that a day. This felt like a missed opportunity. It's just not The Thing without all the running and screaming.

    • @afroman255
      @afroman255 7 лет назад +2

      Goya Solidar there is another thing board game coming out. It's called Who Goes There. It's geared more towards the novella. It's on a kickstarter campaign, the only thing I can think of to summarize Who Goes There is Dungeons and Dragons meets the Thing. Check it out.

    • @goyasolidar
      @goyasolidar 7 лет назад

      Thanks for the tip. :D

    • @benpressly200
      @benpressly200 7 лет назад +3

      Goya Solidar No offense bro, but the whole point of the thing is deception and paranoia, not running and screaming. And even if running and screaming was the point of the thing, how the hell would you translate that to a board game.

    • @goyasolidar
      @goyasolidar 7 лет назад

      You make the players feel the paranoia, but you depict the running and screaming on the table. How, you ask? Create a panic mechanism. Fail a panic test and you barricade yourself in a room. Or you run instead of fighting the imitation. Or your flamethrower goes off in your comrade's face. A myriad of game design possibilities exist for this IP, but instead they made this tepid social deduction game. Certainly, that aspect of the story should be represented but we could have had so much more. Just imagine, for example, if the game had personalized characters--McReady, Childs, Blair, and the rest--with unique action abilities. Like I said, a missed opportunity.

    • @benpressly200
      @benpressly200 7 лет назад

      Goya Solidar I suppose that panicking could be apart of each unique character, like how Norris has chest problems and shit. But I don't really see how panicking would work if you were in a group of well armed people expecting to find aliens bro

  • @goofyison9
    @goofyison9 7 лет назад

    Meh, needs better art. Needs More player to player Interaction. Way too many rules for a simple social deduction game. I hope this game does well but with the Very very similar game "Who Goes There?", which made it to crowdfunding first, I don't think this will get much Attention.

    • @outofspacegames
      @outofspacegames  7 лет назад +1

      I think this will get more attention due to the the companies behind it and the movie license. Mondo, USAopoly, and Universal has much more pull than Certifiable. Hope they both do well though.