Episode 15: More thoughts about EntityConfig and how to layer them into more complex game objects

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  • Опубликовано: 7 сен 2024
  • In this video I describe how game objects are created out of data and a configure function within EntityConfig objects which are stored in the EntityFactory. This is a very generic way of creating any kind of game objects and I plan to use this mechanism also later in the game levels.
    Broadcasted live on Twitch -- Watch live at / jobegamedev

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