Episode 15: More thoughts about EntityConfig and how to layer them into more complex game objects
HTML-код
- Опубликовано: 7 сен 2024
- In this video I describe how game objects are created out of data and a configure function within EntityConfig objects which are stored in the EntityFactory. This is a very generic way of creating any kind of game objects and I plan to use this mechanism also later in the game levels.
Broadcasted live on Twitch -- Watch live at / jobegamedev