That would be very extensive, the general key is that based on the lane, your item order and preference will differ For tops : Either offense push or defensive laning - for offense, orochi eye, ying yang wheel, or bonerotter, defensive vaisravana plus soul grabber For mid : sichimen or mandala, sichimen to be tankier, mandala for last hit, then last hit items mid game, and sustenance end game For bot : Either Atk spd dps or crit dps, so juzu or smth for atk spd and heaven's thunder or omoikane for crit dps, hawk bow is nice if you want multi target, late game build should have sustenance weapon plus last kill For jungler: Really depends per unit, go for DMG boost early game, last hit mid game and sustenance weapon end game For support: Go with sustenance defensive items brrrr, get shield or heal first, some sp's do great with mandala or freezing guitar General rules are getting boots after first or second item, boots should be magic res if more than two magic opponents, other than that, go with your required stat Get the boot gates after fifth item Go for a healdown item if kusa or high end healers Get yato no kagami for good survivability, run around with it, no need to go back to base Get raja warhammer if cc is strong Units like susabi, yato no kami benefit from ravening zither
@@NaufalResnandia the items on display are three items he used for kuro mujou, commonly run with him because spell vampire from first item (bonerotter) cc immunity from the second item (raja warhammer) and hp regeneration from the third item (yato no kagami) is good for him, this combo can be used for other top laners and tankier junglers like ibaraki, karasu, aobozu, etc.
Can you make a video about explaination of each item?
That would be very extensive, the general key is that based on the lane, your item order and preference will differ
For tops : Either offense push or defensive laning - for offense, orochi eye, ying yang wheel, or bonerotter, defensive vaisravana plus soul grabber
For mid : sichimen or mandala, sichimen to be tankier, mandala for last hit, then last hit items mid game, and sustenance end game
For bot : Either Atk spd dps or crit dps, so juzu or smth for atk spd and heaven's thunder or omoikane for crit dps, hawk bow is nice if you want multi target, late game build should have sustenance weapon plus last kill
For jungler: Really depends per unit, go for DMG boost early game, last hit mid game and sustenance weapon end game
For support: Go with sustenance defensive items brrrr, get shield or heal first, some sp's do great with mandala or freezing guitar
General rules are getting boots after first or second item, boots should be magic res if more than two magic opponents, other than that, go with your required stat
Get the boot gates after fifth item
Go for a healdown item if kusa or high end healers
Get yato no kagami for good survivability, run around with it, no need to go back to base
Get raja warhammer if cc is strong
Units like susabi, yato no kami benefit from ravening zither
@lingeshmanoharan4410 what item is this? Item for Kuro mujou?
@@NaufalResnandia the items on display are three items he used for kuro mujou, commonly run with him because
spell vampire from first item (bonerotter)
cc immunity from the second item (raja warhammer) and
hp regeneration from the third item (yato no kagami)
is good for him,
this combo can be used for other top laners and tankier junglers like ibaraki, karasu, aobozu, etc.
@@lingeshmanoharan4410 oh thanks bro