The logistics of laser-accurately dropping a pod from orbit with a missile in it, only to then launch that missile back into the air and back on to *another* laser coordinate is insane
I could see maybe developing it for areas that experience comms blackouts frequently, giving Helldivers a way to still have access to fire support when they can't contact the super destroyer. (jammers, ion storms, etc)
The strider looking at me with a thousand yard stare as I unleash the power of democracy upon us (I thought I had the senator in my hand, little did I know, I had the mini-missile controller)
A squid lover getting atomized by a grenade ( My dumbass pressed the control button and switched to the grenade launcher before trying to throw my stratagem )
It's been the exact same as this since before the giant AT striders came out for automatons. So yes, close to finish, eternity to publish. Because sweden with their maternity leave.
@antarex4017 Most likely, but with almost a 4-minute cooldown, personally I don't think it's worth it, since Gunships are relatively easy to deal with, and with whatever resistance at the base of it also being not too bad. I think it'll be much more useful for hard-to-reach places like Spore Spewers and the aforementioned Jammer Towers
@@chaosknight9131 Spore spewers are not a problem since you can snipe them with quasar and such. Jammer Towers maybe but it is such a situational thing that cost is just not worth it.
Maybe I'm going against the spirit of our beloved stratagem ball, but I think that a laser designator as a weapon (whether support or even secondary) would be pretty damn cool. Like, when you're holding it, instead of punching in a stratagem code into a ball, you type it into the designator, and then wherever you fire it, it drops that stratagem there. I think it would be a fair enough thing. Either you drop a stratagem slot to take it, or lose out on your backup weapon, and in exchange have precision stratagem call-ins even at range (sounds like a godsend for 380mm lovers) and through stratagem jammers. Hell, even a support weapon laser designator that purely drops in a Hellbomb on an impact or timed fuse would be useful/fun. I could see a lot of possible use cases for either of my takes on it. But the remote silo seems neat enough. I just hope it either has a slightly shorter cooldown, or multiple shots/multiple missiles in a single shot by the time it releases for us to use in-game. A single remote designated missile is pretty neat and has a couple niche uses, but honestly, I'm not sure if it would be worth your stratagem slot and support weapon capability to lug a little laser pointer pistol that calls down a single missile...
Super Earth be like: nono automatic hellbomb deployment is too expensive. We gotta make it manual. Also Super Earth: hey here's this tiny ICBM emplacement which probably will cost much more than just shooting it out the super destroyer. Fun = Democracy
@ Honestly? No, not really. It’s nice I guess, but it’s so impractical and unnecessary. It feels like it’s there “just cause”, not because we actually need it, or cause it’s “fun”. The hellpod literally isn’t needed for this step, and it shows. At least with the other stratagems we’re telling them where to shoot, and they just do it. This adds a middle-man for no apparent reason. Is it nice to get new stuff? Yah sure. Will it be fun? I doubt it, but I naturally hope so…
@@Mystyx-Samaits fun and that's all that matters, it's a 600KG missle meaning u can hold 3 500kgs essentially and have one with a guided precision strike
@@Mystyx-Sama There could be quite a few uses for this. It seems faster to fire once you've set it up than having an artillery shell come in from orbit, it's potentially more precise if the missile is controllable mid-flight by moving the laser, and if it can blow up buildings, then you can probably use it to take out a stratagem jammer. Just to name a few.
They should give it multiple charges, or a cluster bomb like charge similar to the target designator from Halo: Reach. Anything that warrants taking it over a 500kg, only reason I see is being able to nuke within AA or scrambler side objectives. I'd love to see a "spotter" class that has one of these missile silos, wears a radio backpack, and calls in artillery support somehow.
Or make it an sentry with no locking and like 4 missiles and an non-expendable laser designator for the next pod And instead of it taking your support weapon slot it takes your secondary slot
For it having a 209 second "reload" it should hit like an High Yield Explosive Artillery Shell, just my opinion. If it ends up doing that, this will be one very devastating stratagem
so they shoot down a pod with a missile in it from a ship, in order of that missile to then be fired from the planet. wouldn't it make more sense if you droppped in with the laser designator while the missile is fired from the ship without the pod.
In most situations, yes. But that assumes you have a link to the Super Destroyer, which isn't always the case. There's plenty of ways to call down attacks straight from the ship, very few that can work during Ion Storms or in range of a Jammer objective.
@@MarcusDarkstarI know we’re shooting for realism in this game but I don’t think we need to go that in depth, space travel is real in this game, I’m sure there could be an excuse to why it could shoot more than one rocket. I agree with op. It wouldn’t have much of a distinguishing factor from a rail cannon strike with that kinda cool down. Two missiles would definitely be super sick tho.
@@MarcusDarkstarEven I know "stacking" the missiles will create problems. I was thinking more of Tube Launchers or Pods used for MLRS. Just need to be creative and see what's currently available and put a sci-fi spin.
I dunno. the thing is its literally just a better 500kg bomb, that you can put anywhere on the entire map with pinpoint accuracy. thats objectively better than the 500kg bomb, which means that stratagem would be obsolete because of this. Seems hard to balance. But I do think a slightly weaker missile and maybe 3 uses with a 10 second cooldown between firing would be cool. Maybe have it be an armor piercing option with a very small explosive payload, to play on the laser marker tool.
Room or not its really a bummer its a whole hellpod for 1 missile. Seems like a waste of resources considering a stratagem costs more than an average citizen's yearly income.
possibly useful during ion storms or when destroyer leaves orbit, or on those swamp forest missions where Eagle-1 can't land a 500, missile hits quickly and may be useful during Complex Strategem Plotting might be able to stockpile some on evac, too. Depending on its cooldown, it offers options that an EAT or a Commando Launcher doesn't.
I can see this being useful. Essentially you set this up and use it when you have to (if the range is that good). Because instead of throwing a beacon that could possibly hit a rock or some obstacle thus ruining the artillery support all you need is a beam.
This is overly complicated and ridiculously impractical compared to just firing the missile directly from the Super Destroyer, and it's AWESOME! I'll be running this all the time alongside my 380/120/Napalm barrages
This seems nice, but If the designator is a support weapon It would be annoying to not be able to carry the designator and a support weapon at the same time. Tbh I think expendables should be able to use either the backpack slot or the support weapon slot, and to switch to the weapon you press 5 (the backpack key) so if you don't have a backpack you can carry an expendable launcher with something like the Stalwart, AMR, or arc thrower. or carry two expendables at once!
On one hand, this is great for solo divers (your idea), because they get to do everything. But on the other, it takes away from the teamwork and specialisation with larger squads. With randoms its less of an issue as everyone's already expected to go in as a generalist diver who can do everything but specialisation is in my opinion nicer. In my case, I'm a heavy on the bot and squid fronts. Heavy primary, a spear for secondary cus its a must have almost vs the squids, big boom grenades - and then for stratagems I go all in on the big explosions and heavy hitters ( Walking barrage, AT emplacement, Recoilless and the railcannon. I might be a heavy but I'd like my explosives to be predictable rather than RNG) My usual second is a sniper specialisation. The result is a varied amount of weapons and stratagems that arent that good on their own against everything, but together make up a combo deadlier than any generalist diver can do alone
Except unlike a precision strike, assuming its not changed from the original leak, it can blow up HVT buildings from long range with a single blast. The precision strike meanwhile cant take out a jammer, and requires the jammer to be turned off before it can be called in to begin with
I had a guy spawn this in on one of my missons the other day. I accidentally walked in front of what he was aiming at, and the missile just exploded immediately and killed him.
I think it would be awesome if it had a map based launch system as well. That way for a blitz mission you could have 3 guys chill at extract with mini ICBM’s and have one dude in light armor just run around and designate targets. I think for this to work marked targets would show up on the map for the missile operators. It just sounds like a neat way to clear out a low level mission. As soon as you see a fabricator you could just mark it and your buddies would wipe it from existence.
That looks dope, don't get me wrong. But it's really silly if you think about it. Like you drop a whole silo with a ballistic rocket from space, just to launch it back into space and drop again? Why not just launch a rocket directly from the ship? Feels like an orbital strike with extra steps, and a waste of resources. However it would make way more sense if this silo's could be naturally found on the mission to then activate them and apply to a target at will
Hopefully alot of this stuff in the Files starts making it into our Arsenals and Armories sometime soon, IE next year since they going on winter brake soon. Like this thing in particular would be AWSOME cus its so unique.
I really want to be able to keep the pistol, and to be able to keep deploying silos, and use the same pistol to fire the missiles. Also, I want it to be a global pool, like, if all 4 members have it, we can flood the map with silos and use them when necessary. If it works like that, it would be incredibly cool, pls, make it like that!
I think it would be great if the missile silo has 3 options... One single missile for a single unit or armored unit Second 3 rockets for few mid armor units And third for cluster for many small units Just saying it would be cool
I'm hoping for 3 missile strikes per call in with 3 different missiles that are swapped through holding reload with the laser designator; napalm, bunker buster (500kg), and cluster strike.
Hmm... I'm having difficulties seeing the point of this. - It acts somewhat like a precision strike. - You don't have to stand close to throw it, unlike a precision strike. - It's only effective against mostly stationary targets. - It takes up a support weapon slot. - There is only one round. I'm just thinking... Why would I take this over a recoiless rifle? The recoiless can one-shot a lot of the kind of targets this missile silo can, at a safe distance like the missile silo can, and you have more than one round.
@CrazyDutchguys no,no,no.Your answer should be ,this thing been place by multiple on extraction point,when Super Destroyer leave low orbit,we still have the orbital kind power weapon.
1:33 that map looks alot more full of small outposts! That's something id like to see as most automaton matches involve killing all the bases from 400 meters away. Also the medical supplies stratagem? Bit confused what this could do that normal supplies can't already do
dosnt seem worth it tbh. you gotta drop your support weapon to use it, and its just a longer throwing range 500, but especially with servo assisted you can throw stratagems plenty far already.
So it's like being able to snipe targets with an eagle 500. On the one hand, I can think of some existing stratagems that already fill a similar role, but on the other hand this does seem like a fun side-grade to those...
🧐Make it a hellbomb missle, with a lock on laser, that gives countdown and verbal warning. Other than that it’s just a orbital strike with extra steps 😢
Pretty sure the remote is suposed to be kept in the upright position until retrieved (Can't have us glorious Helldivers scrounging on our knees like vagabonds)
Destruction wise, is it like the Hellbomb/Mini-Nuke artillery round or like the 500kg? Cause if you can designate targets from across the map, a Hellbomb on demand might be cheese mode on some maps and gamemodes.
I would hope the payload gets increased but so does the time after designation to impact. Additionally I think that you should be able to keep the laser designator or it should slide up from the pod so you don’t have to look down into the pod for it.
This has been out for over a year now. Or at least in the game. I remember back when the leaks were out and I was even on spawning stuff in and trying it out. This was a working concept as far back as a year ago. Looks like not much about it has changed.
So its like a precision strike from range? Could be good! Especially if you can have multiple of them on the map at once. I can see someone making a line of them at extraction in preparation, then just grabbing and using each designator one after another when holding out. At the very least, it might make dealing with those shielded Illuminate ships much less annoying.
I think it would be waaaay better if, rather than a laser designator, we were able to hold the "Mark Waypoint" button on the minimap for like, 3 seconds! I agree with the comments that the laser designator is kinda pointless because if you can see your target, you can just shoot your target (and a Commando can do that 4 times XD) but doing it through the minimap would make it feel a lot like launching an ICBM, which I feel would be way more democratic! And if they made the missile's payload equivalent to a 500KG (or even a Hellbomb, maybe as a Super Destroyer Upgrade XD), it would just add to that Democratic feeling we all get when unleashing an ICBM upon the enemy in the name of Super Earth! Of course, that would ruin its ability to launch during an Ion Storm, which I also wouldn't mind (it does fly pretty high up into the air, so it would make sense that it wouldn't work in those conditions), but you could probably get around that by having to pick up the laser designator IN ORDER TO launch it regardless! So when you equip the designator, it also auto-open the minimap for target acquisition, but you can just aim to cancel and either target visually or switch back to another weapon! Either way, I'm always looking forward to more strategems to test on Super Earth's adversaries!
only super Earth would conceive of a missile which is fired down to then be fired up to come down to destroy something... hell but it looks cool, and thats what matters.
Now what the bots will hear everytime I deploy: "Warning, you are in range of enemy artillery".
“Suck my artillery”
And then blow you up before you can arm it 😂
@glezard212 🗿
@@rzr0015 but before they blow you up they gonna ragdoll you 5 to 6 times to rub it in
🤣🤣🤣
The logistics of laser-accurately dropping a pod from orbit with a missile in it, only to then launch that missile back into the air and back on to *another* laser coordinate is insane
taxes go to the right cause
Super Earths capabilities are as limited as our imagination. For liberty and democracy
I could see maybe developing it for areas that experience comms blackouts frequently, giving Helldivers a way to still have access to fire support when they can't contact the super destroyer. (jammers, ion storms, etc)
Extra-atmospheric to inter-atmospheric warfare. Very niche weapon but I bet it's nice.
A hunter, watching in fear and horror as a missile comes down upon him (I thought I had machine gun)
A noble helldiver that gave his life in a blaze of glory in order to stop a voteless (I equipped the airburst instead of my gun)
@prefix1998 A terrible traitor getting absolutely deleted by a grenade (I thought I had stim pistol but I had grenade pistol)
The strider looking at me with a thousand yard stare as I unleash the power of democracy upon us (I thought I had the senator in my hand, little did I know, I had the mini-missile controller)
A squid lover getting atomized by a grenade ( My dumbass pressed the control button and switched to the grenade launcher before trying to throw my stratagem )
Lmao
If that thing can crack the automaton stratagem jammers, then i am hyped!
most likely only if there is a fabricator right on top of it
@@narckiller6561they patched it unfortunately
@@narckiller6561 Fabricators no longer destroys Jammers.
The last gameplay I saw of this showed it destroying jammers from across the map, so hopefully it is like that when it releases
@@siltherium7516 dog crap
seems pretty close to being finished, im excited for this
It's been the exact same as this since before the giant AT striders came out for automatons. So yes, close to finish, eternity to publish. Because sweden with their maternity leave.
@0verride881 oh brother, yall act like they don't put out they deserve the breaks they get don't be mad AH cares for their workers unlike Activision
@@0verride881God forbid a mother spend time with their child at the most crucial and dangerous stage of human development
This is a REEEEALLY old datamined stratagem. Like launch day old. Hope it comes soonish, but it’s been nearly a year since leakers found this.
@@RichBrunswick007 might just not get added if it’s like that
YEP!!! Nothing happened here at @1:41 😂😂😂😂😂😂😂
LOL
*me running from the bugs and gets stuck on a rock*
HE IS GOD DAMN IRONSIGHTS... There were so many leaks in this lol
OMEGALOL
He parried it didn’t you see 😂😂
That shit flies like a stomp rocket and pops like a 500kg, now THAT'S, democracy
not even close to 500kg sadly
looks like 110 rocket pod to me
I've seen this leaked 7months ago and have been hyped to own it. Will bring it in every mission as an artillery class
Can't truly replace a 500 kg, but very useful for dropship towers and stratagem jammers
@@chaosknight9131it can destroy the gunship tower ?
Mortar spam and this 😊
@antarex4017 Most likely, but with almost a 4-minute cooldown, personally I don't think it's worth it, since Gunships are relatively easy to deal with, and with whatever resistance at the base of it also being not too bad. I think it'll be much more useful for hard-to-reach places like Spore Spewers and the aforementioned Jammer Towers
@@chaosknight9131 Spore spewers are not a problem since you can snipe them with quasar and such. Jammer Towers maybe but it is such a situational thing that cost is just not worth it.
Unless we get more than one missile, it just seems like an orbital precision strike with extra steps
looks to be more powerful, maybe it will come with some kind of anit armor/anti shield warhead? would be a must bring if it can one shot harvesters
Laser designated, so don't have to land a thrown designator. Likely further than your throwing range too.
Yeah it doesn’t seem worth it tbh. Unless you can have a bunch synced up it seems useless
@@thephearand takes up a weapon slot and incredibly longer to use instead of just taking a spear or orbital laser to snipe stuff with.
@@soldiert0144harvesters are incredibly easy to kill if you know what spot to hit, a recoilless does just as well with many more rounds
Really funny that you designate with a thrown ball for them to drop a laser designated missile
This reminds me of how Starcraft 1 and 2 ghosts call in their nukes.
nuclear launch detected
Nuclear launch detected
Not enough minerals
Operation Cwal
You call down the thunder, now reap the whirlwind
it's like a mini lunch the missile
It looks cute
i want to pet it
The missile is eepy
@@im9550 It just needs a little sleepy
"The misslie knows where it is at all times."
@@im9550 It just needs a little sleepy.
"Missile launch...detected!"
Sc2
Strategic launch detected
exactly my thoughts!
gosh i love StarCraft
... also- "SCV good to go, sir" 🗣🔥🔥🔥
Where red dot!?
@@battleoid2411 oh nice, good ol' supreme commander
Maybe I'm going against the spirit of our beloved stratagem ball, but I think that a laser designator as a weapon (whether support or even secondary) would be pretty damn cool. Like, when you're holding it, instead of punching in a stratagem code into a ball, you type it into the designator, and then wherever you fire it, it drops that stratagem there. I think it would be a fair enough thing. Either you drop a stratagem slot to take it, or lose out on your backup weapon, and in exchange have precision stratagem call-ins even at range (sounds like a godsend for 380mm lovers) and through stratagem jammers. Hell, even a support weapon laser designator that purely drops in a Hellbomb on an impact or timed fuse would be useful/fun. I could see a lot of possible use cases for either of my takes on it. But the remote silo seems neat enough. I just hope it either has a slightly shorter cooldown, or multiple shots/multiple missiles in a single shot by the time it releases for us to use in-game. A single remote designated missile is pretty neat and has a couple niche uses, but honestly, I'm not sure if it would be worth your stratagem slot and support weapon capability to lug a little laser pointer pistol that calls down a single missile...
You have to wonder why the super destroyer doesn't just do that for you instead...
do you think it is fun?
Super Earth be like: nono automatic hellbomb deployment is too expensive. We gotta make it manual.
Also Super Earth: hey here's this tiny ICBM emplacement which probably will cost much more than just shooting it out the super destroyer.
Fun = Democracy
@ Honestly? No, not really. It’s nice I guess, but it’s so impractical and unnecessary. It feels like it’s there “just cause”, not because we actually need it, or cause it’s “fun”. The hellpod literally isn’t needed for this step, and it shows. At least with the other stratagems we’re telling them where to shoot, and they just do it. This adds a middle-man for no apparent reason. Is it nice to get new stuff? Yah sure. Will it be fun? I doubt it, but I naturally hope so…
@@Mystyx-Samaits fun and that's all that matters, it's a 600KG missle meaning u can hold 3 500kgs essentially and have one with a guided precision strike
@@Mystyx-Sama There could be quite a few uses for this. It seems faster to fire once you've set it up than having an artillery shell come in from orbit, it's potentially more precise if the missile is controllable mid-flight by moving the laser, and if it can blow up buildings, then you can probably use it to take out a stratagem jammer. Just to name a few.
Another thing they should’ve had on the Spear, laser designating a target & firing without a lock.
They should give it multiple charges, or a cluster bomb like charge similar to the target designator from Halo: Reach. Anything that warrants taking it over a 500kg, only reason I see is being able to nuke within AA or scrambler side objectives.
I'd love to see a "spotter" class that has one of these missile silos, wears a radio backpack, and calls in artillery support somehow.
probably why it hasnt been released due to similiarities to the usage of the 500kg. Maybe you could fudge with the cooldown rate but meh..
Or make it an sentry with no locking and like 4 missiles and an non-expendable laser designator for the next pod
And instead of it taking your support weapon slot it takes your secondary slot
For it having a 209 second "reload" it should hit like an High Yield Explosive Artillery Shell, just my opinion. If it ends up doing that, this will be one very devastating stratagem
1:43 that went pretty well as planned !! 😂
so they shoot down a pod with a missile in it from a ship, in order of that missile to then be fired from the planet. wouldn't it make more sense if you droppped in with the laser designator while the missile is fired from the ship without the pod.
probably due to budget reasons same as arming a hellbomb!
Democratic missile please understand.
In most situations, yes. But that assumes you have a link to the Super Destroyer, which isn't always the case. There's plenty of ways to call down attacks straight from the ship, very few that can work during Ion Storms or in range of a Jammer objective.
My brother in Christ, please tell me what happens every time you start a mission
@@ryanbarden672 its cheaper not to add the pod in the equation
High Command has cooked with this one! 👀
Full squad with these standing by in front of an Automaton fortress must feel like that one mission from Titanfall 2, I LOVE IT
Kinda wish it will have 2 or 3 uses per call in.
There's room in there.
lol no. Not when retracted and even if so the exhaust would be a problem for the pod with additional munitions in it.
@@MarcusDarkstarI know we’re shooting for realism in this game but I don’t think we need to go that in depth, space travel is real in this game, I’m sure there could be an excuse to why it could shoot more than one rocket.
I agree with op. It wouldn’t have much of a distinguishing factor from a rail cannon strike with that kinda cool down.
Two missiles would definitely be super sick tho.
@@MarcusDarkstarEven I know "stacking" the missiles will create problems. I was thinking more of Tube Launchers or Pods used for MLRS.
Just need to be creative and see what's currently available and put a sci-fi spin.
I dunno. the thing is its literally just a better 500kg bomb, that you can put anywhere on the entire map with pinpoint accuracy. thats objectively better than the 500kg bomb, which means that stratagem would be obsolete because of this.
Seems hard to balance. But I do think a slightly weaker missile and maybe 3 uses with a 10 second cooldown between firing would be cool. Maybe have it be an armor piercing option with a very small explosive payload, to play on the laser marker tool.
Room or not its really a bummer its a whole hellpod for 1 missile. Seems like a waste of resources considering a stratagem costs more than an average citizen's yearly income.
possibly useful during ion storms or when destroyer leaves orbit, or on those swamp forest missions where Eagle-1 can't land a 500,
missile hits quickly and may be useful during Complex Strategem Plotting
might be able to stockpile some on evac, too.
Depending on its cooldown, it offers options that an EAT or a Commando Launcher doesn't.
It looks so cool!!! Thanks man for bringing this little leaks
> Me watching in Horror what we need the Eagle Air-to-Air missles for ...🙄 -> 0:18
Bro you can't just go into my dreams and bring out a stratagem you found, in all seriousness this is something i have wanted for a while
I can see this being useful. Essentially you set this up and use it when you have to (if the range is that good). Because instead of throwing a beacon that could possibly hit a rock or some obstacle thus ruining the artillery support all you need is a beam.
Oh, the irony of using this for the missile launch...the quiet before the storm. Definitely looking forward to using that on bug holes
Seems like a 500-kg with extra steps and half the charges.
This is overly complicated and ridiculously impractical compared to just firing the missile directly from the Super Destroyer, and it's AWESOME! I'll be running this all the time alongside my 380/120/Napalm barrages
This seems nice, but If the designator is a support weapon It would be annoying to not be able to carry the designator and a support weapon at the same time.
Tbh I think expendables should be able to use either the backpack slot or the support weapon slot, and to switch to the weapon you press 5 (the backpack key) so if you don't have a backpack you can carry an expendable launcher with something like the Stalwart, AMR, or arc thrower. or carry two expendables at once!
Yea. Why have options when you can create a situation where every single diver uses the same loadout … that sounds so much fun >_>
On one hand, this is great for solo divers (your idea), because they get to do everything. But on the other, it takes away from the teamwork and specialisation with larger squads.
With randoms its less of an issue as everyone's already expected to go in as a generalist diver who can do everything but specialisation is in my opinion nicer. In my case, I'm a heavy on the bot and squid fronts. Heavy primary, a spear for secondary cus its a must have almost vs the squids, big boom grenades - and then for stratagems I go all in on the big explosions and heavy hitters ( Walking barrage, AT emplacement, Recoilless and the railcannon. I might be a heavy but I'd like my explosives to be predictable rather than RNG)
My usual second is a sniper specialisation. The result is a varied amount of weapons and stratagems that arent that good on their own against everything, but together make up a combo deadlier than any generalist diver can do alone
if this thing doesn't recharge it has no right to take up a support weapon slot when you could just take an precision strike with you
Think of it like carrying a _very_ deadly EAT.
It says unlimited uses..
They mean the cooldown is not worth it and I agree.@@0verride881
Except unlike a precision strike, assuming its not changed from the original leak, it can blow up HVT buildings from long range with a single blast. The precision strike meanwhile cant take out a jammer, and requires the jammer to be turned off before it can be called in to begin with
@@shoulderpyro stuff like 500kgs, orbital lasers or spears are infinitely more useful
I just Hope it Can destroy automaton stratagem jammers and ennemy elites. That would be my main use with this. It's a bit overkill for fabricators.
It should be worth 1 of 4 stratagem slots. Note that even Laser Cannon can destroy some of secondary objectives at 200 m distance.
how does this work on moving targets ?
if shot at a running charger, does the missile track or does it shoot at the initial location ?
@KTKoshka that's an excellent question, it's be sweet it it could be toggled between set and target locations
if this releases on Christmas day, the devs surely gave us a good Christmas present
I am really excited for that and the wasp missile system to be able to be dropped where-ever/when-ever.
Seems like its almost done, excited to test it out myself, not really my cup of liber-tea honestly but i can see uses for it
That is such a creative weapon idea 😂 placing your own mini tactical nuke in middle of battle. So democratic
now imagine doing this when yer cornered by like 3 Tripods (while using that wasp thing as well)
shit boutta get epic
Every tripod tanked the missile because "realism". You are cooked.
Have fun
They didn’t just cook, they are the food.
1:41 thanks for leaving that in so funny, like how even
That crazy work fam
its the man the myth the legend, John Helldiver!
OH! I can already see how useful this is. Shrieker nest 500 meters away, Lazer Designate, rocket, BOOM, gone.
I had a guy spawn this in on one of my missons the other day. I accidentally walked in front of what he was aiming at, and the missile just exploded immediately and killed him.
I think it would be awesome if it had a map based launch system as well. That way for a blitz mission you could have 3 guys chill at extract with mini ICBM’s and have one dude in light armor just run around and designate targets. I think for this to work marked targets would show up on the map for the missile operators. It just sounds like a neat way to clear out a low level mission. As soon as you see a fabricator you could just mark it and your buddies would wipe it from existence.
I want this to be the finished version. No over the top explosion, just annihilates the target.
A powerful precision strike without the hassle of call-in times? Yes, please!
Nice work, John.
“So how many do you need again?”
“YES…”
That looks dope, don't get me wrong.
But it's really silly if you think about it. Like you drop a whole silo with a ballistic rocket from space, just to launch it back into space and drop again? Why not just launch a rocket directly from the ship? Feels like an orbital strike with extra steps, and a waste of resources.
However it would make way more sense if this silo's could be naturally found on the mission to then activate them and apply to a target at will
Hopefully alot of this stuff in the Files starts making it into our Arsenals and Armories sometime soon, IE next year since they going on winter brake soon.
Like this thing in particular would be AWSOME cus its so unique.
that'll be 1000 super credits for your precision strike, helldiver
I really want to be able to keep the pistol, and to be able to keep deploying silos, and use the same pistol to fire the missiles. Also, I want it to be a global pool, like, if all 4 members have it, we can flood the map with silos and use them when necessary. If it works like that, it would be incredibly cool, pls, make it like that!
I think it would be great if the missile silo has 3 options...
One single missile for a single unit or armored unit
Second 3 rockets for few mid armor units
And third for cluster for many small units
Just saying it would be cool
I'm hoping for 3 missile strikes per call in with 3 different missiles that are swapped through holding reload with the laser designator; napalm, bunker buster (500kg), and cluster strike.
cant wait for my teammates to accidentally point at our location while not being able to respawn anymore
It’s him, John Helldiver
They should make the launcher a pair of binoculars
so that it would be as elegant as the AT emplacement, oh yes
1:38 I think it need a bit of calibration 😂😅
That's sick as hell. God bless super earth
Can’t wait to use it
Democraticly of course
Good stuff, Johnny Boy.
It’s like a paveway guided bomb coming in.
They should make this a mission objective like the SAM turrets, but one crew member gets the laser gun and can call them in anywhere on the map.
Missile activation speed is just
Helldiver: "ok, aim at target, press the button and now it shou..."
Silo *A F F I R M A T I V E*
Hmm... I'm having difficulties seeing the point of this.
- It acts somewhat like a precision strike.
- You don't have to stand close to throw it, unlike a precision strike.
- It's only effective against mostly stationary targets.
- It takes up a support weapon slot.
- There is only one round.
I'm just thinking... Why would I take this over a recoiless rifle? The recoiless can one-shot a lot of the kind of targets this missile silo can, at a safe distance like the missile silo can, and you have more than one round.
Dont like that he throws away the remote. Would be much cooler if he kept it and we could use it for future missiles.
Detector Towers hate this one weird trick
I'm assuming this is going to be a pocket Mini-Nuke to justify all the steps involved. Probably limited to like 3 uses like the laser.
Absolute cinema right here
Hope they make the explosion look bigger. Right now the 500kg looks stronger and you get 2. Still really neat tho!
I swear you tease us by putting other leaked stratagems in the stratagem bar
Maybe just a little 😉
This would be a great pick on missions that have the ion storm modifier
Welp, another strategem that probably won't go used because its basically a 500kg, but with a longer CD and has 1 less charge.
It’s basically a Predator Missile from Cod lets gooooo
203 sec cool down for one missile ,a little point less for me lol.
Its not even properly implemented yet, the stats can go in any direction.
@CrazyDutchguys no,no,no.Your answer should be ,this thing been place by multiple on extraction point,when Super Destroyer leave low orbit,we still have the orbital kind power weapon.
Thank you, John Helldiver
1:33 that map looks alot more full of small outposts! That's something id like to see as most automaton matches involve killing all the bases from 400 meters away.
Also the medical supplies stratagem? Bit confused what this could do that normal supplies can't already do
With this and the anti tank emplacement, and maybe a rocket turret for good measure, you could make a small artillery nest lmao
Another sub-optimal fun gimmick in the name of democracy.
Is that a Baby Shredder missile? I love it! It definitely needs the Emergency sirens when it launches, though.
dosnt seem worth it tbh.
you gotta drop your support weapon to use it, and its just a longer throwing range 500, but especially with servo assisted you can throw stratagems plenty far already.
It isn't worth it. Maybe in a blitz mission, assuming it can destroy structures like the stratagem jammer.
That's cool. But it's more step and more cooldown than the precision orbital strike, seem kinda useless
So it's like being able to snipe targets with an eagle 500.
On the one hand, I can think of some existing stratagems that already fill a similar role, but on the other hand this does seem like a fun side-grade to those...
Maybe they could make the designator a dedicated secondary, and if you bring it you get this as a fifth stratagem with like 2,50 cooldown
🧐Make it a hellbomb missle, with a lock on laser, that gives countdown and verbal warning. Other than that it’s just a orbital strike with extra steps 😢
Pretty sure the remote is suposed to be kept in the upright position until retrieved (Can't have us glorious Helldivers scrounging on our knees like vagabonds)
Destruction wise, is it like the Hellbomb/Mini-Nuke artillery round or like the 500kg? Cause if you can designate targets from across the map, a Hellbomb on demand might be cheese mode on some maps and gamemodes.
wtf this is so freaking cool
I would hope the payload gets increased but so does the time after designation to impact. Additionally I think that you should be able to keep the laser designator or it should slide up from the pod so you don’t have to look down into the pod for it.
This has been out for over a year now. Or at least in the game. I remember back when the leaks were out and I was even on spawning stuff in and trying it out. This was a working concept as far back as a year ago. Looks like not much about it has changed.
So I'm going to start picking the EAT, the Commando, and this.
Heck yeah, dude
So its like a precision strike from range? Could be good! Especially if you can have multiple of them on the map at once. I can see someone making a line of them at extraction in preparation, then just grabbing and using each designator one after another when holding out. At the very least, it might make dealing with those shielded Illuminate ships much less annoying.
I think it would be waaaay better if, rather than a laser designator, we were able to hold the "Mark Waypoint" button on the minimap for like, 3 seconds! I agree with the comments that the laser designator is kinda pointless because if you can see your target, you can just shoot your target (and a Commando can do that 4 times XD) but doing it through the minimap would make it feel a lot like launching an ICBM, which I feel would be way more democratic! And if they made the missile's payload equivalent to a 500KG (or even a Hellbomb, maybe as a Super Destroyer Upgrade XD), it would just add to that Democratic feeling we all get when unleashing an ICBM upon the enemy in the name of Super Earth!
Of course, that would ruin its ability to launch during an Ion Storm, which I also wouldn't mind (it does fly pretty high up into the air, so it would make sense that it wouldn't work in those conditions), but you could probably get around that by having to pick up the laser designator IN ORDER TO launch it regardless! So when you equip the designator, it also auto-open the minimap for target acquisition, but you can just aim to cancel and either target visually or switch back to another weapon!
Either way, I'm always looking forward to more strategems to test on Super Earth's adversaries!
John Helldive getting everything early
only super Earth would conceive of a missile which is fired down to then be fired up to come down to destroy something... hell but it looks cool, and thats what matters.
ShredderSisters we are SO FUCKING BACK