is it normal for when im applying the maps and its all done, when i zoom in it starts to get pixelated? is that because of the 1k resolution limit? is there a way because yours doesnt look like it gets pixely or anything.
Sorry for the late response, as far as adding glow to weapons there is technically a way to texture glow, however roblox does not support that so the best way to go about that is to seperate anything that glows in the mesh and import it into studio where it's its own mesh apart from the sword and make it neon, if that makes sense.
This, now this is the tutorial I've been needing in my whole life. Tysm bro.
it looks great!
amazing video
good video
What version do you use?
With this kind of workflow and this kind of texture progress you can create UGC Stuff? Or does UGC use different workflow?
Yeah this workflow works well with creating virtually anything.
late comment but there’s no option for sub sampling in the beginning so what do i set it as?
is it normal for when im applying the maps and its all done, when i zoom in it starts to get pixelated? is that because of the 1k resolution limit? is there a way because yours doesnt look like it gets pixely or anything.
does blender have roughness and normal map baking system too?
I’m pretty sure blender has some sort of baking system but it’s very complicated from what I can remember.
@@jack_frcsty i found it , its baked based on the node we connect
@@jack_frcsty my 4gb laptop was weak so i cant handle the substance
is it possible to add glow to weapons?
Sorry for the late response, as far as adding glow to weapons there is technically a way to texture glow, however roblox does not support that so the best way to go about that is to seperate anything that glows in the mesh and import it into studio where it's its own mesh apart from the sword and make it neon, if that makes sense.
@@jack_frcsty ahh i see thanks man 🙏🏽 hoping for more tutorials