Very Fast Directional Colored Lighting

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  • Опубликовано: 3 фев 2025

Комментарии • 203

  • @durag9810
    @durag9810 15 дней назад +584

    minecraft if mojang wrote 2 lines of code per week instead of 1

    • @illpunchyouintheface9094
      @illpunchyouintheface9094 14 дней назад

      Don’t be so rude. They gotta have their naps first before starting anything

    • @illpunchyouintheface9094
      @illpunchyouintheface9094 11 дней назад

      @@durag9810 oh bud! listen here! They don’t just write “2 lines of code a week” like you said mockingly, it’s they do 2 lines of coke, and 3 lines of code, every week. Get it right next time terraira fan boy.

    • @JacksCraft_
      @JacksCraft_ 11 дней назад +28

      you're wrong, they don't write 1, they actually write a different amount
      (half a line of code per week)

    • @jackatk
      @jackatk 11 дней назад +32

      @greenxclips1733
      Seriously, I’m tired of people acting like they’re trying their best. I know Microsoft is strict about new features, but they rarely try to improve old features

    • @lavendermintyy
      @lavendermintyy 5 дней назад +5

      strongest mojang glazer here but unfortunately true

  • @Pigcrafter2
    @Pigcrafter2 17 дней назад +435

    colored lighting is something that should've been added to the base game YEARS ago. It shouldn't be any harder to run than just regular lighting, right?

    • @timetravelbeard3588
      @timetravelbeard3588  17 дней назад +127

      I mean it's getting like 600fps at half GPU usage. I think it should be fine. But it does have to do extra stuff so I have no idea of it will actually eat some frames. Here it is in a modified version of 'Simply Upscaled' let me know: modrinth.com/shader/just-colored-lighting

    • @Pigcrafter2
      @Pigcrafter2 17 дней назад +32

      @@timetravelbeard3588 with my 4060 i get 170fps with 39% GPU ussage at 1440p, whereas it normally goes to 24% ussage.
      I was right, its not that much more intensive than normal lighting

    • @timetravelbeard3588
      @timetravelbeard3588  17 дней назад +20

      @Pigcrafter2 yeah it's Cpu bound at that point I'm guessing. Nice to know, thanks!

    • @OceJlot
      @OceJlot 16 дней назад +44

      Mojang: Choose: amplified world height or colored lighting. Together, it’ll be laggy 🥺
      Damn, none of those features would be laggy if implemented correctly. For example, the Cubic Chunks mod is still much better and faster than Minecraft’s increased height limit, even though it has no height limit.

    • @CoolStop2
      @CoolStop2 15 дней назад +17

      It should be alot harder than regular lighting. Remember, mojangs writing the game in pure java, not a game engine. Lighting isn't automatically created for them. This guy did it great, but he did it has more of a cool project.

  • @OblivionFalls
    @OblivionFalls 12 дней назад +35

    The lava emission looks waaaaay to "pink" IMO and It kind of changes the entire color of the block. Still a very good proof of concept, though. I'd love to see how this would work with Sea Lanterns, Froglights, Stained Glass, etc.

  • @ScKTM68
    @ScKTM68 2 дня назад +2

    This kind of video drives me crazy every time. I hate how some cool stuff are made by dedicated community members while the actual company struggles to make basic stuff

  • @kesslerdupont6023
    @kesslerdupont6023 2 дня назад +2

    When colored lighting works well and has a bit more muted look it is going to be awesome

  • @muiwols6709
    @muiwols6709 13 дней назад +99

    "Very fast"
    RTX 4090 and 7950X sitting in the right corner:

    • @mzxnoble6
      @mzxnoble6 13 дней назад +20

      Fr, isn't this type of stuff supposed to be tested on a low end pc?

    • @n9s3nse10
      @n9s3nse10 13 дней назад +2

      You can figure it out by seeing gpu usage

    • @Rio_3505
      @Rio_3505 12 дней назад +4

      @@n9s3nse10 54% usage with "fast lighting"
      dang the 4090 really does suck

    • @IIronyy
      @IIronyy 12 дней назад +4

      @@Rio_3505 You're joking right? You do realize that means its only utilizing half of the cards processing power to do this? He's getting 600 frames per second while only utilizing HALF of the cards power. I have a 2060 and I can hardly get 200 with optimization mods. You have to understand this concept.

    • @Not_Qwake
      @Not_Qwake 11 дней назад +2

      And look at the resolution.

  • @BarrieBM
    @BarrieBM 12 дней назад +6

    this is beautiful. Not really anything else to say except this is literally perfect

  • @EJM07
    @EJM07 12 дней назад +4

    Looks like it could be in vanilla. Very nice

  • @RetroPlus
    @RetroPlus 6 дней назад +4

    This should have been added 15 years ago

  • @cookedfishrx
    @cookedfishrx 14 дней назад +17

    this shaderpack is perfect but if this shader have water reflection it would be more perfect

    • @timetravelbeard3588
      @timetravelbeard3588  14 дней назад +8

      I've got a slightly upgraded version like that, I'm still working on it but in the next week or 2 there should be a test version at least

    • @1758
      @1758 12 дней назад +5

      water reflection kills the art-style

    • @drrenwtfrick
      @drrenwtfrick 6 дней назад +1

      ​@@1758 what about the minecraft rtx depiction? it keeps the water textures whilst giving reflection

  • @Yadobler
    @Yadobler 13 дней назад +5

    You just earned yourself a new subscriber, as a long time Minecraft mod player and comsci student

  • @vVearon
    @vVearon 19 часов назад

    this is very well made.
    My laptop doesn't even have a dedicated gpu and it runs great

  • @qrcus
    @qrcus 4 дня назад +1

    super impressive work ! super cool :)

  • @HappyMatt12345
    @HappyMatt12345 2 дня назад

    Honestly, this should already be in the game.

  • @jad_c
    @jad_c 16 дней назад +37

    Please add ambient occlusion, then it'll be perfect!

  • @SoraSkyAtic
    @SoraSkyAtic 13 дней назад +2

    caramelldansen in minecraft:

  • @REL10000
    @REL10000 15 дней назад +19

    Dang you got the goat setup with a 4090 and all.

  • @Parax342
    @Parax342 13 дней назад +1

    i'd love to see a shadowless version of this!

    • @timetravelbeard3588
      @timetravelbeard3588  13 дней назад +1

      @@Parax342 it's the new default preset

    • @Parax342
      @Parax342 13 дней назад

      @@timetravelbeard3588 i downloaded the shader and i absolutely love how it looks, but it appears to be making chunks load in slower? idk if thats a skill issue on my end or something tho

    • @timetravelbeard3588
      @timetravelbeard3588  13 дней назад +1

      @@Parax342 I'm not sure how that would happen unless you are using integrated graphics maybe. Chunk loading is Cpu side and shaders are gpu side. I guess maybe if you are using some kind of optimization mod that uses GPU?

    • @Parax342
      @Parax342 13 дней назад +1

      @@timetravelbeard3588 it was the server i was on im stupid my bad. i love your shader :3

  • @LethalChicken77
    @LethalChicken77 9 дней назад +1

    "Very fast"
    *running on a 4090*

  • @waxlbloh6450
    @waxlbloh6450 15 дней назад +9

    it would be cool i you could add dynamic lights to this, it would propably be faster than lambdynamiclights

  • @frknky74
    @frknky74 14 дней назад +1

    If I had a 4090, I would first enter Minecraft.

    • @vVearon
      @vVearon 19 часов назад +1

      128 chunks
      rethinking voxels
      would run worse that cyberpunk at max settings

  • @LertGroup
    @LertGroup День назад

    The actual term for this tech is called indirect illumination

  • @supermj767
    @supermj767 13 дней назад +5

    They said it was impossible...

  • @OceJlot
    @OceJlot 16 дней назад +2

    Dude, you're cool!

  • @Jbait
    @Jbait 12 дней назад

    one of the things that makes colored lighting so slow is the color blending cuz it looks so unclean without it

  • @hohohodrigues
    @hohohodrigues 7 дней назад +6

    a while after tweaking some of the settings i found out that the colored lights falloff seems to make the colors of the light too saturated when they get darker, lava emits an almost #FF0000 light at times.
    After i found a sweet spot, it looked awesome, the colored light transmission through blocks, the subsurface scattering and fog.
    I'm playing with an overcast look, with some tweaks to sky and sun light strength, but i wish that there could be softer shadows. (much softer than variable penumbra or bilinear (perhaps a bigger and softer bilinear?))

    • @timetravelbeard3588
      @timetravelbeard3588  7 дней назад +1

      @@hohohodrigues I'd be interested to see your config, is you want to send it over on discord. And there should be options in there to make the soft shadows incredibly large both at any distance and based on distance, but it gets a little weird when there's something closer also casting a shadow as the shadow map only catches the first thing, so you'll see a darker shadow coming out of a soft one

  • @TheMasterOfSafari
    @TheMasterOfSafari 15 дней назад +1

    this is really cool!

  • @DeeCeeHaich
    @DeeCeeHaich 13 дней назад +1

    I'm guessing it turns green because the light is reflecting off the grass? Even if it's realistic you may want to cheat on that one

  • @PastorSkeptic
    @PastorSkeptic 13 дней назад

    So we're all just gonna pretend the lava didnt flash green?

    • @timetravelbeard3588
      @timetravelbeard3588  13 дней назад

      @@PastorSkeptic I added hard coded fixes after making this video. First test here it just read the texture color of every glowing block and I guess the leaves on fire did that. If your see in bugs in practice let me know!

  • @AkumuVids
    @AkumuVids 11 дней назад +3

    As cool as this looks, it's not quite as light as I was hoping. Still can barely break 40 FPS while spiking my GPU to 100%.
    It also seems to break particles and dynamic lighting, particles render without any lighting what-so-ever, and Dynamic lighting just stops functioning entirely.

    • @timetravelbeard3588
      @timetravelbeard3588  11 дней назад +1

      @@AkumuVids I'll take a look at particles and stuff thanks. Just barely threw this together and haven't had time to test it much

  • @ondrplays
    @ondrplays 8 дней назад

    minecraft but cosmic reach:

  • @Jorasaurus
    @Jorasaurus 5 дней назад

    This is that terraria lighting

  • @UberSpah
    @UberSpah 13 дней назад

    Anything can be fast when you've got best CPU and best GPU on consumer market.

  • @someone4229
    @someone4229 14 дней назад +3

    Very cool but looks low quality and i would also prefer it to be more subtle

  • @IIronyy
    @IIronyy 12 дней назад +1

    Dawg that pc is multiple car payments maybe even a used Honda. It should do anything BUT struggle.

  • @SeanStClair-cr9jl
    @SeanStClair-cr9jl 13 дней назад +1

    Lovely!

  • @Safurn
    @Safurn 15 дней назад +6

    When do we get to see this in a full release?

    • @timetravelbeard3588
      @timetravelbeard3588  15 дней назад +5

      @@Safurn you can try it out now. I put it in my fastest shader and put it up on modrinth, but there's still a few things I want to adjust, like the handling of overriding light colors for animated textures. modrinth.com/shader/just-colored-lighting let me know if anything looks busted, I don't have much time to test it I'm working on other stuff

  • @s_class_videos
    @s_class_videos 5 дней назад +1

    woah that's cool

  • @uncstatus
    @uncstatus День назад

    completely stripped version would be TIGHT

  • @BabanDlh
    @BabanDlh 11 дней назад +1

    Awesome

  • @daylight-mc
    @daylight-mc 13 дней назад +1

    0:37 best part 🤩

  • @titustech337
    @titustech337 6 дней назад

    Tbf he’s on a 4090 and a 7950x but it’s still impressive

  • @katkazam5246
    @katkazam5246 13 дней назад +1

    the game is a blender render

  • @donutbedum9837
    @donutbedum9837 15 дней назад +4

    are you gonna add ambient occlusion

  • @poprob
    @poprob 13 дней назад +1

    It looks good and performs very well on my very very low end computer. If there is any way to make the light not go through blocks without making it laggy that'd be great

    • @timetravelbeard3588
      @timetravelbeard3588  13 дней назад

      @@poprob ok cool. Right now it is using the vanilla brightness and the color just propagates, but the custom falloff option will do that and propagate the color and tint it through glass WHEN I make it do that, which is robably in the next week or so.

    • @poprob
      @poprob 13 дней назад

      @@timetravelbeard3588 okay, no pressure

  • @ofiradler7392
    @ofiradler7392 15 дней назад +6

    I would really like to see a colored lighting only shaders, no shadows, keep it as vanilla friendly as possible, i tried it and got great performance but no lighting for some reason...

  • @youssoupov213
    @youssoupov213 12 дней назад

    well done !

  • @Tanmay0607
    @Tanmay0607 14 дней назад

    this is so cool

  • @SilentAcropolis
    @SilentAcropolis 13 дней назад +1

    Using the fancy preset i’m able to get 120 fps on a Rx 5700xt with a Ryzen 5 3600. Honestly it’s not that bad, it just needs some more optimization.

    • @timetravelbeard3588
      @timetravelbeard3588  13 дней назад

      Thanks for the info! If that's on shader v0.1.5 I'm not sure there's much more I can do. If I disable shadows and the colored lighting I get like 1100fps, but adding just colored lighting brings me down to like 800, which is about the same as old complimentary without colored lighting, I haven't tried the new one with colored lighting. But it's pretty minimal in what it's doing other than the colored lighting.

  • @kimchitaemin
    @kimchitaemin 7 дней назад +1

    Does the shader also works on sealantern
    Nice work btw

    • @timetravelbeard3588
      @timetravelbeard3588  7 дней назад +1

      Any blocks that give off light should automatically give off light of the right color when placed. If not, tell me and I'll hard code them, but all blocks should work, vanilla and modded.

  • @Strider314
    @Strider314 13 дней назад

    hell yeah

  • @ion_gaming
    @ion_gaming 14 дней назад +3

    is there ever going to be a way to add colored lighting support to modded blocks?

    • @timetravelbeard3588
      @timetravelbeard3588  14 дней назад

      This should just work automatically with all blocks that emit light. Any that don't, let me know

    • @hodayfa000h
      @hodayfa000h 12 дней назад

      ​@@timetravelbeard3588that makes sense actually

    • @ion_gaming
      @ion_gaming 9 дней назад

      @@timetravelbeard3588 well, no, it wouldn't just automatically give modded blocks lighting colors right? I meant a way to manually assign colors to modded blocks, as in let's say a mod adds green torches and I'd want to make them actually glow green

    • @ion_gaming
      @ion_gaming 9 дней назад

      oh nvm what the hell
      It actually works????? Ignore what I just said, you're a wizard

    • @ion_gaming
      @ion_gaming 9 дней назад +2

      Burning mobs in daylight have black fire when there's no light apart from the sky around them tho

  • @thatgmoddude3916
    @thatgmoddude3916 12 дней назад

    0:32 fuck going on in the back bro got the LA fire in minecraft 😭😭

  • @StanchestCord3
    @StanchestCord3 4 дня назад +2

    You can hold Alt F9 to start and stop a recording in shadowplay if you wanted to know

  • @LunaExpiX
    @LunaExpiX 6 дней назад

    You should take a look at RPLE (Right Proper Lighting Engine), which does this too, but it's for 1.7.10 instead

  • @stevegamer273
    @stevegamer273 14 дней назад

    Playing Minecraft with a 4090 in FHD

  • @spr_
    @spr_ 14 дней назад +1

    this is cool it looks like terraria :D

  • @casey4247
    @casey4247 9 дней назад

    It makes it kinda look like bedrock edition's renderer

  • @piotrek5s170
    @piotrek5s170 10 дней назад

    Can you make a shader with no shadows or anything, just this? I would gladly use it

    • @timetravelbeard3588
      @timetravelbeard3588  10 дней назад

      It's linked in description! The default preset is just this with some fixes for the light. Then there are a bunch of options including colored hand held light, PBR, shadows, godrays, texture upscaling etc

  • @misterk7_-
    @misterk7_- 13 дней назад +1

    will you add ambient occlusion?

    • @timetravelbeard3588
      @timetravelbeard3588  13 дней назад

      @@misterk7_- it's in, some with a lot of other options. Check it out in the description!

  • @Digital_Rust
    @Digital_Rust 15 дней назад +1

    we could all get this fps if we had a 4090. This is not a practical proof of concept

    • @triplebaconn
      @triplebaconn 14 дней назад

      ok ill test on a higher res on a rtx 4060

    • @triplebaconn
      @triplebaconn 14 дней назад

      50 fps

    • @xlzv4040
      @xlzv4040 13 дней назад

      not all people can afford a 4090

  • @infradragon
    @infradragon 13 дней назад

    WIZARDRY!!!!!!

  • @yeetub
    @yeetub 13 дней назад +1

    its a lil too red

  • @joshhodel9776
    @joshhodel9776 11 дней назад

    so the LA fires?

  • @TwinkieShip
    @TwinkieShip 14 дней назад +1

    its not full colored lighting, true colored lighting is something like MollyVX has and you can change the light color through colored stained glass to make every kind of color

    • @timetravelbeard3588
      @timetravelbeard3588  14 дней назад

      @@TwinkieShip I can add that no problem after I finish what I'm doing in Icarus. Won't cost anything

  • @triplebaconn
    @triplebaconn 14 дней назад +5

    TESTING
    rig: rtx 4060, i5-13400F, 32gb ddr4, running on an ssd
    this shader fancy preset: 70fps average, 100fps high and 40fps low
    this shader potato preset no shadows: 120-140fps average, 70fps low and ???fps high (capped)
    complementary unbound customized high preset: 140fps average, ??? high (fps capped) 120fps low
    if all you want is coloured lighting, yeah this is alright as an option. if you want fast shaders, then use different shaders, these ones are unoptimized

    • @timetravelbeard3588
      @timetravelbeard3588  14 дней назад

      I'm really surprised at you not getting better fps, usually the base shaders I added this to get better than anything else even on integrated graphics. Like people thank me saying it's the only shaders they can run over 60. Thanks for the test though! Minecraft is so variable with how it runs on things. If you want to try this exact version that gets 600 for me let know and I'll drop that too. The one I uploaded was adding this to that other existing shader.

    • @triplebaconn
      @triplebaconn 14 дней назад

      @@timetravelbeard3588 i think its an anti-aliasing thing, my pc cant run anti-aliasing well at all

  • @oredinary
    @oredinary 15 дней назад

    on a very faster computer

  • @Bloxdman
    @Bloxdman 16 дней назад

    Nice

  • @heberb
    @heberb 12 дней назад

    lost n64 minecraft port

    • @timetravelbeard3588
      @timetravelbeard3588  12 дней назад

      @heberb maybe I'll add trilinear filtering and 100p clouds to cement that in, cause yeah I see it

  • @Tacocat-l2h
    @Tacocat-l2h 13 дней назад

    Yay

  • @Sanker1
    @Sanker1 4 дня назад

    cool

  • @miroslavsky1262
    @miroslavsky1262 11 дней назад

    Do you have a 700hz monitor? Why would you need 700fps? Just curious, no offense or anything

    • @JoeEnderman
      @JoeEnderman 20 часов назад

      He's uncapping to test. Obviously to play regularly you'd cap to your monitor refresh rate.

  • @Dusks_Base
    @Dusks_Base 12 дней назад

    Ah yes. Go from 50 FPS to 20. Or have shadows on, from 30 to 7 FPS. Not fast enough for me to use it, I think... It does look cool, though!
    Also only the lighting off or directional worked, the other two settings just... Don't seem to show blocklight? Dunno. I did not test it much.
    The vibrant mode is odd, it retains the light color even after the lightsource is removed. And it travels through the world slowly with low framerates like mine. And the tint from that passes through blocks. I don't understand it.
    The custom clouds in the debug menu look nice! At least with clouds 1, clouds 2 is unavailable and I don't feel like poking around your code.

    • @kitty_gunshooter
      @kitty_gunshooter 10 дней назад

      50 to 20… that implies you alr run the game at 50… what are your specs?

  • @ReadingBooksToCats
    @ReadingBooksToCats 17 дней назад +3

  • @flamsey
    @flamsey 15 дней назад

    Could you get this to work on older versions? 1.6.4 perhaps?

    • @timetravelbeard3588
      @timetravelbeard3588  15 дней назад +1

      I'm not familiar with what kinds of shader mods work on that, I would have to look it up. As is I would have to change a lot of stuff to get it to work on 1.12.2 even, so probably not going to happen any time soon, sorry.

    • @FluffyPuppyKasey
      @FluffyPuppyKasey 13 дней назад

      No, Optifine doesn't support coloured lighting

  • @daylight-mc
    @daylight-mc 13 дней назад

    Resource pack name please 🤩🙏

    • @timetravelbeard3588
      @timetravelbeard3588  13 дней назад

      @daylight-mc none

    • @daylight-mc
      @daylight-mc 13 дней назад

      @@timetravelbeard3588 you mean its not a resource pack or you didnt publish it?

  • @SoyDegurimeOficial
    @SoyDegurimeOficial 16 дней назад +6

    I mean it's a 4090, maybe try performance in a lower tier GPU?

    • @timetravelbeard3588
      @timetravelbeard3588  16 дней назад +5

      @@SoyDegurimeOficial 170 fps reported at 1440p on a 4060, at like 35% GPU usage. So the shader wasn't slowing it down, the game was CPU bottlenecked.

    • @Pigcrafter2
      @Pigcrafter2 15 дней назад +1

      @@timetravelbeard3588 i also had the framerate capped at 170 so yeah lol

    • @triplebaconn
      @triplebaconn 14 дней назад +1

      @@timetravelbeard3588 1440p rtx 4060 user here, its like 50fps (100fps max at 100% gpu usage)

    • @triplebaconn
      @triplebaconn 14 дней назад

      @@timetravelbeard3588 its also ruining the textures

    • @timetravelbeard3588
      @timetravelbeard3588  13 дней назад

      The texture upscaling on fancy is optional. Shouldn't be on normal preset. And thanks. Just tried to push more frames with it today

  • @Windy_Voxel
    @Windy_Voxel 14 дней назад

    Bro has flames per second.

  • @ThatTrueCJ201
    @ThatTrueCJ201 11 дней назад +1

    Please add anti-aliasing 🤞🤞

  • @thekingminecraft796
    @thekingminecraft796 12 дней назад

    Bro play in 1080p in RTX 4090

    • @timetravelbeard3588
      @timetravelbeard3588  12 дней назад

      @@thekingminecraft796 cause I also make very heavy shaders with all kinds of effects you won't find anywhere else and like all other path tracing, running at native 4k is a mistake this gen

  • @skruffedpretzelz
    @skruffedpretzelz 16 дней назад +2

    woah its like light if it had colors

  • @realhamza2001
    @realhamza2001 13 дней назад

    I know this is unrelated but give the Quran a read also have a good day :)

  • @1758
    @1758 12 дней назад

    I'm 100% sure Notch would have hired you if he didn’t sell Minecraft.

  • @fine-c6h
    @fine-c6h 11 дней назад

    looking terribly on daylight tbh

  • @thealex-br
    @thealex-br 12 дней назад

    fog support?

    • @timetravelbeard3588
      @timetravelbeard3588  12 дней назад

      @@thealex-br I'm pretty sure it has adjustable distance based and border fog with vanilla colors, that increases with rain

  • @Respear
    @Respear 17 дней назад

    fast

  • @mystixwasnothere
    @mystixwasnothere 13 дней назад

    4090🤯

  • @eknr1
    @eknr1 13 дней назад

    Tf dude using RTX 4090 and is only getting 600 FPS, that is not fast.

    • @timetravelbeard3588
      @timetravelbeard3588  13 дней назад +1

      If you can code colored lighting faster in a shader I would honestly love to see how. I made it a little faster after this first video but think it's at the limit of how it can be implemented without being screen space and buggy. Just trying to give something to people who want just colored lighting in a shader. If it's not for you, cool.

    • @eknr1
      @eknr1 12 дней назад

      @@timetravelbeard3588 Yes, this may be a fast shader, but its not very convincing to just say this shader is for potato computers and then testing it with one of the best GPUs that exist.

  • @flarakpz7009
    @flarakpz7009 13 дней назад

    add TAA or some form of anti aliasing please!

  • @user-jl8wj8fz5q
    @user-jl8wj8fz5q 15 дней назад

    would be impressive if it was on java not bedrock