@@durag9810 oh bud! listen here! They don’t just write “2 lines of code a week” like you said mockingly, it’s they do 2 lines of coke, and 3 lines of code, every week. Get it right next time terraira fan boy.
@greenxclips1733 Seriously, I’m tired of people acting like they’re trying their best. I know Microsoft is strict about new features, but they rarely try to improve old features
colored lighting is something that should've been added to the base game YEARS ago. It shouldn't be any harder to run than just regular lighting, right?
I mean it's getting like 600fps at half GPU usage. I think it should be fine. But it does have to do extra stuff so I have no idea of it will actually eat some frames. Here it is in a modified version of 'Simply Upscaled' let me know: modrinth.com/shader/just-colored-lighting
@@timetravelbeard3588 with my 4060 i get 170fps with 39% GPU ussage at 1440p, whereas it normally goes to 24% ussage. I was right, its not that much more intensive than normal lighting
Mojang: Choose: amplified world height or colored lighting. Together, it’ll be laggy 🥺 Damn, none of those features would be laggy if implemented correctly. For example, the Cubic Chunks mod is still much better and faster than Minecraft’s increased height limit, even though it has no height limit.
It should be alot harder than regular lighting. Remember, mojangs writing the game in pure java, not a game engine. Lighting isn't automatically created for them. This guy did it great, but he did it has more of a cool project.
The lava emission looks waaaaay to "pink" IMO and It kind of changes the entire color of the block. Still a very good proof of concept, though. I'd love to see how this would work with Sea Lanterns, Froglights, Stained Glass, etc.
This kind of video drives me crazy every time. I hate how some cool stuff are made by dedicated community members while the actual company struggles to make basic stuff
@@Rio_3505 You're joking right? You do realize that means its only utilizing half of the cards processing power to do this? He's getting 600 frames per second while only utilizing HALF of the cards power. I have a 2060 and I can hardly get 200 with optimization mods. You have to understand this concept.
@@timetravelbeard3588 i downloaded the shader and i absolutely love how it looks, but it appears to be making chunks load in slower? idk if thats a skill issue on my end or something tho
@@Parax342 I'm not sure how that would happen unless you are using integrated graphics maybe. Chunk loading is Cpu side and shaders are gpu side. I guess maybe if you are using some kind of optimization mod that uses GPU?
a while after tweaking some of the settings i found out that the colored lights falloff seems to make the colors of the light too saturated when they get darker, lava emits an almost #FF0000 light at times. After i found a sweet spot, it looked awesome, the colored light transmission through blocks, the subsurface scattering and fog. I'm playing with an overcast look, with some tweaks to sky and sun light strength, but i wish that there could be softer shadows. (much softer than variable penumbra or bilinear (perhaps a bigger and softer bilinear?))
@@hohohodrigues I'd be interested to see your config, is you want to send it over on discord. And there should be options in there to make the soft shadows incredibly large both at any distance and based on distance, but it gets a little weird when there's something closer also casting a shadow as the shadow map only catches the first thing, so you'll see a darker shadow coming out of a soft one
@@PastorSkeptic I added hard coded fixes after making this video. First test here it just read the texture color of every glowing block and I guess the leaves on fire did that. If your see in bugs in practice let me know!
As cool as this looks, it's not quite as light as I was hoping. Still can barely break 40 FPS while spiking my GPU to 100%. It also seems to break particles and dynamic lighting, particles render without any lighting what-so-ever, and Dynamic lighting just stops functioning entirely.
@@Safurn you can try it out now. I put it in my fastest shader and put it up on modrinth, but there's still a few things I want to adjust, like the handling of overriding light colors for animated textures. modrinth.com/shader/just-colored-lighting let me know if anything looks busted, I don't have much time to test it I'm working on other stuff
It looks good and performs very well on my very very low end computer. If there is any way to make the light not go through blocks without making it laggy that'd be great
@@poprob ok cool. Right now it is using the vanilla brightness and the color just propagates, but the custom falloff option will do that and propagate the color and tint it through glass WHEN I make it do that, which is robably in the next week or so.
I would really like to see a colored lighting only shaders, no shadows, keep it as vanilla friendly as possible, i tried it and got great performance but no lighting for some reason...
Thanks for the info! If that's on shader v0.1.5 I'm not sure there's much more I can do. If I disable shadows and the colored lighting I get like 1100fps, but adding just colored lighting brings me down to like 800, which is about the same as old complimentary without colored lighting, I haven't tried the new one with colored lighting. But it's pretty minimal in what it's doing other than the colored lighting.
Any blocks that give off light should automatically give off light of the right color when placed. If not, tell me and I'll hard code them, but all blocks should work, vanilla and modded.
@@timetravelbeard3588 well, no, it wouldn't just automatically give modded blocks lighting colors right? I meant a way to manually assign colors to modded blocks, as in let's say a mod adds green torches and I'd want to make them actually glow green
It's linked in description! The default preset is just this with some fixes for the light. Then there are a bunch of options including colored hand held light, PBR, shadows, godrays, texture upscaling etc
its not full colored lighting, true colored lighting is something like MollyVX has and you can change the light color through colored stained glass to make every kind of color
TESTING rig: rtx 4060, i5-13400F, 32gb ddr4, running on an ssd this shader fancy preset: 70fps average, 100fps high and 40fps low this shader potato preset no shadows: 120-140fps average, 70fps low and ???fps high (capped) complementary unbound customized high preset: 140fps average, ??? high (fps capped) 120fps low if all you want is coloured lighting, yeah this is alright as an option. if you want fast shaders, then use different shaders, these ones are unoptimized
I'm really surprised at you not getting better fps, usually the base shaders I added this to get better than anything else even on integrated graphics. Like people thank me saying it's the only shaders they can run over 60. Thanks for the test though! Minecraft is so variable with how it runs on things. If you want to try this exact version that gets 600 for me let know and I'll drop that too. The one I uploaded was adding this to that other existing shader.
Ah yes. Go from 50 FPS to 20. Or have shadows on, from 30 to 7 FPS. Not fast enough for me to use it, I think... It does look cool, though! Also only the lighting off or directional worked, the other two settings just... Don't seem to show blocklight? Dunno. I did not test it much. The vibrant mode is odd, it retains the light color even after the lightsource is removed. And it travels through the world slowly with low framerates like mine. And the tint from that passes through blocks. I don't understand it. The custom clouds in the debug menu look nice! At least with clouds 1, clouds 2 is unavailable and I don't feel like poking around your code.
I'm not familiar with what kinds of shader mods work on that, I would have to look it up. As is I would have to change a lot of stuff to get it to work on 1.12.2 even, so probably not going to happen any time soon, sorry.
@@thekingminecraft796 cause I also make very heavy shaders with all kinds of effects you won't find anywhere else and like all other path tracing, running at native 4k is a mistake this gen
If you can code colored lighting faster in a shader I would honestly love to see how. I made it a little faster after this first video but think it's at the limit of how it can be implemented without being screen space and buggy. Just trying to give something to people who want just colored lighting in a shader. If it's not for you, cool.
@@timetravelbeard3588 Yes, this may be a fast shader, but its not very convincing to just say this shader is for potato computers and then testing it with one of the best GPUs that exist.
minecraft if mojang wrote 2 lines of code per week instead of 1
Don’t be so rude. They gotta have their naps first before starting anything
@@durag9810 oh bud! listen here! They don’t just write “2 lines of code a week” like you said mockingly, it’s they do 2 lines of coke, and 3 lines of code, every week. Get it right next time terraira fan boy.
you're wrong, they don't write 1, they actually write a different amount
(half a line of code per week)
@greenxclips1733
Seriously, I’m tired of people acting like they’re trying their best. I know Microsoft is strict about new features, but they rarely try to improve old features
strongest mojang glazer here but unfortunately true
colored lighting is something that should've been added to the base game YEARS ago. It shouldn't be any harder to run than just regular lighting, right?
I mean it's getting like 600fps at half GPU usage. I think it should be fine. But it does have to do extra stuff so I have no idea of it will actually eat some frames. Here it is in a modified version of 'Simply Upscaled' let me know: modrinth.com/shader/just-colored-lighting
@@timetravelbeard3588 with my 4060 i get 170fps with 39% GPU ussage at 1440p, whereas it normally goes to 24% ussage.
I was right, its not that much more intensive than normal lighting
@Pigcrafter2 yeah it's Cpu bound at that point I'm guessing. Nice to know, thanks!
Mojang: Choose: amplified world height or colored lighting. Together, it’ll be laggy 🥺
Damn, none of those features would be laggy if implemented correctly. For example, the Cubic Chunks mod is still much better and faster than Minecraft’s increased height limit, even though it has no height limit.
It should be alot harder than regular lighting. Remember, mojangs writing the game in pure java, not a game engine. Lighting isn't automatically created for them. This guy did it great, but he did it has more of a cool project.
The lava emission looks waaaaay to "pink" IMO and It kind of changes the entire color of the block. Still a very good proof of concept, though. I'd love to see how this would work with Sea Lanterns, Froglights, Stained Glass, etc.
This kind of video drives me crazy every time. I hate how some cool stuff are made by dedicated community members while the actual company struggles to make basic stuff
When colored lighting works well and has a bit more muted look it is going to be awesome
"Very fast"
RTX 4090 and 7950X sitting in the right corner:
Fr, isn't this type of stuff supposed to be tested on a low end pc?
You can figure it out by seeing gpu usage
@@n9s3nse10 54% usage with "fast lighting"
dang the 4090 really does suck
@@Rio_3505 You're joking right? You do realize that means its only utilizing half of the cards processing power to do this? He's getting 600 frames per second while only utilizing HALF of the cards power. I have a 2060 and I can hardly get 200 with optimization mods. You have to understand this concept.
And look at the resolution.
this is beautiful. Not really anything else to say except this is literally perfect
Looks like it could be in vanilla. Very nice
This should have been added 15 years ago
this shaderpack is perfect but if this shader have water reflection it would be more perfect
I've got a slightly upgraded version like that, I'm still working on it but in the next week or 2 there should be a test version at least
water reflection kills the art-style
@@1758 what about the minecraft rtx depiction? it keeps the water textures whilst giving reflection
You just earned yourself a new subscriber, as a long time Minecraft mod player and comsci student
this is very well made.
My laptop doesn't even have a dedicated gpu and it runs great
super impressive work ! super cool :)
Honestly, this should already be in the game.
Please add ambient occlusion, then it'll be perfect!
@@jad_c done
@@timetravelbeard3588you are amazing
caramelldansen in minecraft:
Dang you got the goat setup with a 4090 and all.
I cried.
i'd love to see a shadowless version of this!
@@Parax342 it's the new default preset
@@timetravelbeard3588 i downloaded the shader and i absolutely love how it looks, but it appears to be making chunks load in slower? idk if thats a skill issue on my end or something tho
@@Parax342 I'm not sure how that would happen unless you are using integrated graphics maybe. Chunk loading is Cpu side and shaders are gpu side. I guess maybe if you are using some kind of optimization mod that uses GPU?
@@timetravelbeard3588 it was the server i was on im stupid my bad. i love your shader :3
"Very fast"
*running on a 4090*
it would be cool i you could add dynamic lights to this, it would propably be faster than lambdynamiclights
It's got hand held now. I can add dropped and mobs later
If I had a 4090, I would first enter Minecraft.
128 chunks
rethinking voxels
would run worse that cyberpunk at max settings
The actual term for this tech is called indirect illumination
They said it was impossible...
Dude, you're cool!
one of the things that makes colored lighting so slow is the color blending cuz it looks so unclean without it
a while after tweaking some of the settings i found out that the colored lights falloff seems to make the colors of the light too saturated when they get darker, lava emits an almost #FF0000 light at times.
After i found a sweet spot, it looked awesome, the colored light transmission through blocks, the subsurface scattering and fog.
I'm playing with an overcast look, with some tweaks to sky and sun light strength, but i wish that there could be softer shadows. (much softer than variable penumbra or bilinear (perhaps a bigger and softer bilinear?))
@@hohohodrigues I'd be interested to see your config, is you want to send it over on discord. And there should be options in there to make the soft shadows incredibly large both at any distance and based on distance, but it gets a little weird when there's something closer also casting a shadow as the shadow map only catches the first thing, so you'll see a darker shadow coming out of a soft one
this is really cool!
I'm guessing it turns green because the light is reflecting off the grass? Even if it's realistic you may want to cheat on that one
So we're all just gonna pretend the lava didnt flash green?
@@PastorSkeptic I added hard coded fixes after making this video. First test here it just read the texture color of every glowing block and I guess the leaves on fire did that. If your see in bugs in practice let me know!
As cool as this looks, it's not quite as light as I was hoping. Still can barely break 40 FPS while spiking my GPU to 100%.
It also seems to break particles and dynamic lighting, particles render without any lighting what-so-ever, and Dynamic lighting just stops functioning entirely.
@@AkumuVids I'll take a look at particles and stuff thanks. Just barely threw this together and haven't had time to test it much
minecraft but cosmic reach:
This is that terraria lighting
Anything can be fast when you've got best CPU and best GPU on consumer market.
Very cool but looks low quality and i would also prefer it to be more subtle
Dawg that pc is multiple car payments maybe even a used Honda. It should do anything BUT struggle.
Lovely!
When do we get to see this in a full release?
@@Safurn you can try it out now. I put it in my fastest shader and put it up on modrinth, but there's still a few things I want to adjust, like the handling of overriding light colors for animated textures. modrinth.com/shader/just-colored-lighting let me know if anything looks busted, I don't have much time to test it I'm working on other stuff
woah that's cool
completely stripped version would be TIGHT
Awesome
0:37 best part 🤩
Tbf he’s on a 4090 and a 7950x but it’s still impressive
the game is a blender render
are you gonna add ambient occlusion
Oh I just forgot I had separated it, I'll put it back in
It looks good and performs very well on my very very low end computer. If there is any way to make the light not go through blocks without making it laggy that'd be great
@@poprob ok cool. Right now it is using the vanilla brightness and the color just propagates, but the custom falloff option will do that and propagate the color and tint it through glass WHEN I make it do that, which is robably in the next week or so.
@@timetravelbeard3588 okay, no pressure
I would really like to see a colored lighting only shaders, no shadows, keep it as vanilla friendly as possible, i tried it and got great performance but no lighting for some reason...
Can you please send me your logs on discord then.
@timetravelbeard3588 sure
well done !
this is so cool
Using the fancy preset i’m able to get 120 fps on a Rx 5700xt with a Ryzen 5 3600. Honestly it’s not that bad, it just needs some more optimization.
Thanks for the info! If that's on shader v0.1.5 I'm not sure there's much more I can do. If I disable shadows and the colored lighting I get like 1100fps, but adding just colored lighting brings me down to like 800, which is about the same as old complimentary without colored lighting, I haven't tried the new one with colored lighting. But it's pretty minimal in what it's doing other than the colored lighting.
Does the shader also works on sealantern
Nice work btw
Any blocks that give off light should automatically give off light of the right color when placed. If not, tell me and I'll hard code them, but all blocks should work, vanilla and modded.
hell yeah
is there ever going to be a way to add colored lighting support to modded blocks?
This should just work automatically with all blocks that emit light. Any that don't, let me know
@@timetravelbeard3588that makes sense actually
@@timetravelbeard3588 well, no, it wouldn't just automatically give modded blocks lighting colors right? I meant a way to manually assign colors to modded blocks, as in let's say a mod adds green torches and I'd want to make them actually glow green
oh nvm what the hell
It actually works????? Ignore what I just said, you're a wizard
Burning mobs in daylight have black fire when there's no light apart from the sky around them tho
0:32 fuck going on in the back bro got the LA fire in minecraft 😭😭
You can hold Alt F9 to start and stop a recording in shadowplay if you wanted to know
You should take a look at RPLE (Right Proper Lighting Engine), which does this too, but it's for 1.7.10 instead
Playing Minecraft with a 4090 in FHD
this is cool it looks like terraria :D
It makes it kinda look like bedrock edition's renderer
Can you make a shader with no shadows or anything, just this? I would gladly use it
It's linked in description! The default preset is just this with some fixes for the light. Then there are a bunch of options including colored hand held light, PBR, shadows, godrays, texture upscaling etc
will you add ambient occlusion?
@@misterk7_- it's in, some with a lot of other options. Check it out in the description!
we could all get this fps if we had a 4090. This is not a practical proof of concept
ok ill test on a higher res on a rtx 4060
50 fps
not all people can afford a 4090
WIZARDRY!!!!!!
its a lil too red
so the LA fires?
its not full colored lighting, true colored lighting is something like MollyVX has and you can change the light color through colored stained glass to make every kind of color
@@TwinkieShip I can add that no problem after I finish what I'm doing in Icarus. Won't cost anything
TESTING
rig: rtx 4060, i5-13400F, 32gb ddr4, running on an ssd
this shader fancy preset: 70fps average, 100fps high and 40fps low
this shader potato preset no shadows: 120-140fps average, 70fps low and ???fps high (capped)
complementary unbound customized high preset: 140fps average, ??? high (fps capped) 120fps low
if all you want is coloured lighting, yeah this is alright as an option. if you want fast shaders, then use different shaders, these ones are unoptimized
I'm really surprised at you not getting better fps, usually the base shaders I added this to get better than anything else even on integrated graphics. Like people thank me saying it's the only shaders they can run over 60. Thanks for the test though! Minecraft is so variable with how it runs on things. If you want to try this exact version that gets 600 for me let know and I'll drop that too. The one I uploaded was adding this to that other existing shader.
@@timetravelbeard3588 i think its an anti-aliasing thing, my pc cant run anti-aliasing well at all
on a very faster computer
Nice
lost n64 minecraft port
@heberb maybe I'll add trilinear filtering and 100p clouds to cement that in, cause yeah I see it
Yay
cool
Do you have a 700hz monitor? Why would you need 700fps? Just curious, no offense or anything
He's uncapping to test. Obviously to play regularly you'd cap to your monitor refresh rate.
Ah yes. Go from 50 FPS to 20. Or have shadows on, from 30 to 7 FPS. Not fast enough for me to use it, I think... It does look cool, though!
Also only the lighting off or directional worked, the other two settings just... Don't seem to show blocklight? Dunno. I did not test it much.
The vibrant mode is odd, it retains the light color even after the lightsource is removed. And it travels through the world slowly with low framerates like mine. And the tint from that passes through blocks. I don't understand it.
The custom clouds in the debug menu look nice! At least with clouds 1, clouds 2 is unavailable and I don't feel like poking around your code.
50 to 20… that implies you alr run the game at 50… what are your specs?
Could you get this to work on older versions? 1.6.4 perhaps?
I'm not familiar with what kinds of shader mods work on that, I would have to look it up. As is I would have to change a lot of stuff to get it to work on 1.12.2 even, so probably not going to happen any time soon, sorry.
No, Optifine doesn't support coloured lighting
Resource pack name please 🤩🙏
@daylight-mc none
@@timetravelbeard3588 you mean its not a resource pack or you didnt publish it?
I mean it's a 4090, maybe try performance in a lower tier GPU?
@@SoyDegurimeOficial 170 fps reported at 1440p on a 4060, at like 35% GPU usage. So the shader wasn't slowing it down, the game was CPU bottlenecked.
@@timetravelbeard3588 i also had the framerate capped at 170 so yeah lol
@@timetravelbeard3588 1440p rtx 4060 user here, its like 50fps (100fps max at 100% gpu usage)
@@timetravelbeard3588 its also ruining the textures
The texture upscaling on fancy is optional. Shouldn't be on normal preset. And thanks. Just tried to push more frames with it today
Bro has flames per second.
Please add anti-aliasing 🤞🤞
Bro play in 1080p in RTX 4090
@@thekingminecraft796 cause I also make very heavy shaders with all kinds of effects you won't find anywhere else and like all other path tracing, running at native 4k is a mistake this gen
woah its like light if it had colors
I know this is unrelated but give the Quran a read also have a good day :)
I'm 100% sure Notch would have hired you if he didn’t sell Minecraft.
looking terribly on daylight tbh
fog support?
@@thealex-br I'm pretty sure it has adjustable distance based and border fog with vanilla colors, that increases with rain
fast
4090🤯
Tf dude using RTX 4090 and is only getting 600 FPS, that is not fast.
If you can code colored lighting faster in a shader I would honestly love to see how. I made it a little faster after this first video but think it's at the limit of how it can be implemented without being screen space and buggy. Just trying to give something to people who want just colored lighting in a shader. If it's not for you, cool.
@@timetravelbeard3588 Yes, this may be a fast shader, but its not very convincing to just say this shader is for potato computers and then testing it with one of the best GPUs that exist.
add TAA or some form of anti aliasing please!
would be impressive if it was on java not bedrock
this is java lmao
@ who is so?
@ noo it bedrock cleary
@@iimpromptu what?
Yeah it's Java