Rigify: past, present and future of Blender rigging - Blender Conference 2024

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  • Опубликовано: 28 ноя 2024

Комментарии • 21

  • @Tertion
    @Tertion Месяц назад +8

    Ohhhh....my favorite addon ! Rigify !

  • @antgib
    @antgib 18 дней назад +1

    Thankfully we managed to keep Rigify in core Blender, so looking forward to another 10+ years of support and new features. While it may not be able to do everything by default, the fact it is so modular and one can edit and add ones own modifications (especially the face, that was so important), is the reason it gets used so much. No doubt a lot more then one may think.

  • @felixxcatus
    @felixxcatus Месяц назад +4

    rigify lets me pose and do more with my sculpts without spending too much time rigging a one-time use model, rigify is good

  • @hereb4theend
    @hereb4theend Месяц назад +7

    Godfather, godfather, I need your help.
    What is it my child? It's my daughter's wedding day. You know anything you ask of me I am oblige to fulfill it.
    I need you to talk about Rigify to some people.

    • @CGDive
      @CGDive Месяц назад +4

      Lol, this comment every time Ivan speaks at a Bcon.

  • @PP3D
    @PP3D Месяц назад +3

    Yes, I'm using Rigify but also Auto-Rig Pro because it has walk, run ... etc.....

  • @IndianCitizen04
    @IndianCitizen04 Месяц назад

    We strongly demand action storing in pose library and simplification of animation process like Maya or iClone. But in movie making, every application should follow the most advanced and easy modules in Unreal Engine.

  • @TommyLikeTom
    @TommyLikeTom Месяц назад +4

    Just learn to rig manually, it's not that hard, and it gives you more control. These automated systems sacrifice control for efficiency, and you end up with a bunch of crap you don't understand, because you invested in other people instead of investing in your own abilities.

    • @eliaartyom6074
      @eliaartyom6074 Месяц назад +6

      Only if you are using blender for fun and have no deadlines.
      Auto rig pro is a very solid tool for saving enourmous amounts of rigging time, coding and studying blender drivers for rigging automation.
      I already spend 110% of my time working and studying rendering, hard surface modelling, character modelling, animation and post processing.
      Im not going to waste even more time for something that can be done in a few clicks and a few personal edits 😂

    • @CrankHead-z8z
      @CrankHead-z8z Месяц назад +3

      It depends if you're shooting for quality or quantity.
      Autorigs are used to speed up work, especially in Studios with tight deadlines on background characters however hero Characters are made from scratch to have high quality rigs.
      Rigify is mostly for users who can't rig.
      And want a quick solution to go straight to posing or animating.
      Also in truth blender doesn't offer much in rigging tools especially for more advanced stuff.
      I think once some improvements in that area happens then manual rigging would be fun.

    • @icappiello
      @icappiello Месяц назад +2

      Manual rigging and rigify are good friends. If you know how to rig and want to do it manually rigify lets you do it and still can utomate tedious process like creating and assigning and naming widget to your bones.

    • @LOC-Ness
      @LOC-Ness Месяц назад +1

      V
      🤓

    • @wheany
      @wheany 28 дней назад +2

      I did do several courses of manual rigging and it's fascinating and maybe even useful to know how the system works under the hood, how to use constraints and mechanism bones to control the deformation bones. That said, I just use rigify these days and customize it. Like I can make a FK/IK foot rig from scratch in a couple of hours, or I can just use rigify and do it in a few minutes.

  • @hohoho9939
    @hohoho9939 Месяц назад +4

    simple animation like walk, run, jump should be built in. or just build ai generative animation

    • @hireathecho4
      @hireathecho4 Месяц назад +16

      No that’s a waste of space. We want to keep blender lightweight

    • @wireless_codes6029
      @wireless_codes6029 Месяц назад +1

      It seems nice to have it as a reference, though, I feel like it's not as traditional or useful.

    • @NicCrimson
      @NicCrimson Месяц назад +4

      @@hireathecho4 Well then use the extension platform

    • @rano12321
      @rano12321 Месяц назад +2

      They'll add that as part of assets in the future, probably.

    • @w1-w2-w3
      @w1-w2-w3 14 дней назад

      ​@@NicCrimson If u can sponsor them multi-millions for that features, they might do it. Ai models training cost a lot of money unless using some other companies properties like Llama 3 or something. Even then it come with some license limitations. If not, just use the ready-made animation like mixamo or some others.