@uthopia27 there is still the Chicago chapter. Plus the Fallout show has the Enclave in some fashion (eg the one scientist that escaped). There's probably also smaller isolated chapters too.
@@uthopia27 He was frozen in a military wing of Vault 111. He's a pre-war Enclave General who rallies the shattered remnants of the Enclave and returns them to full strength.
@@NihilusShadow Yeah thats my only issue with America rising, i wouldve preferred it if He was a random Grand admiral in Crl Autumns Enclave that was stationed with a fleet of warships on bostons coast or something
Thanks for the upload. I was wondering if the Institute quest did remain intact for Far Harbour. Very glad to see it still working. Excellent work from the mod creator. 👌🏻👌🏻
Its alternative ending the same as BoS, Railroad and Institute. Minuteman ending is probably the canon one and the only biggest question is which of the faction were destroyed in the end. I feel like only Institute was destroyed, Railroad still helps synths. And BoS retreat.
@@bartosz9144 nah the BOS ending is the canon one since in the minutemen ending you have to destroy the prydwen and yet there it is 10 years later in the show which is canon
Can you help me? I cant complete the quest where i have to attack acadia with the people from far Harbor….Dome of the acadia synths are essential npc‘s so i cant kill them and cant complete the quest….i think it might be because i have a sidequest open where i have to find something for Faraday but i dont know
Well, the Institute or Brotherhood quests both empty out Acadia -- so they must change the essential status in order to let you do that. I would try finishing that open quest, but I don't think that should have caused your problem either. Sometimes I have to unwind to an earlier save when a quest gets stuck.
@@lastmangameplan the problem is that i also can‘t finish the sidequest with faraday….. when i go to him all he says is that without dima acadia isnt the same..thanks for the answer tho
I'm late but there's a mod on xbox that needs the Minutemen Takeover Nuka World and it does the same thing but replaces the Minutemen with Enclave. Should be on PC too but I've never checked
@alexd4310 theres no way to restart it unfortunately. You can do a new game plus sorta thing with the cheat terminal, but you cant give yourself the mod items back with it.
Honestly it bothers me that as the head of the institute you have no say over what happens to Dima and the rest of the synths which literally makes no sense and seems like simply ham fisted writing in order to remove any sort of moral complexity so as to reinforce the fact that yes you're the big bad villain ugh. I absolutely detest that kind of black and white story telling, someone should make a mod where the player can make the decision to win over the rogue synths through diplomacy by telling them you simply wish for them to return to the institute and as long as they obey you then you'll not reprogram them. Furthermore you can establish the fact you're running the institute now not father and even though obedience is expected synths will be able to enjoy some level of personal autonomy.
@lastmangameplan I totally agree and come to think of it the player wouldn't have to even convince the synths to return but simply enlist them to essentially maintain control over far harbor but in service to the interests of the institute. I don't feel like that would be a hard sell because they'd no longer have to live in fear of the institute and can remain relatively autonomous which ultimately is what they want. Also just as an aside while watching your paint it black series I thought of perhaps having a video dedicated to making use of the new drivable vehicles mods in order to add military vehicles to an enclave playthrough because there's some really awesome ones including an APC with an actual functioning turret! How freaking cool would it be if someone made a patch so such vehicles had an enclave paint scheme 😲
I wish you could recruit Zealot Richter back into the enclave with America Rising, always thought he would be an awesome companion
A fantastic idea! That would be the ultimate Far Harbor tie in.
I really hoped he would’ve included it in AR2, but that would’ve been more work for OT and Far Harbor is notoriously broken for a lot of people.
I mean, you can make him a companion with Mods.
He serves atom now
@@DerekBennett-pk4nu ATOM'S FAKE. THE TRUE GOD BLESS THE ENCLAVE AND NO ONE ELSE
america rising so far could be a official dlc
YES.
Isn't they already wipe out the enclave in FO3 so don't know what this general ward etc fit in
@uthopia27 there is still the Chicago chapter. Plus the Fallout show has the Enclave in some fashion (eg the one scientist that escaped). There's probably also smaller isolated chapters too.
@@uthopia27 He was frozen in a military wing of Vault 111. He's a pre-war Enclave General who rallies the shattered remnants of the Enclave and returns them to full strength.
@@NihilusShadow Yeah thats my only issue with America rising, i wouldve preferred it if He was a random Grand admiral in Crl Autumns Enclave that was stationed with a fleet of warships on bostons coast or something
Thanks for the upload. I was wondering if the Institute quest did remain intact for Far Harbour. Very glad to see it still working. Excellent work from the mod creator. 👌🏻👌🏻
I very much agree.
Makes perfect sense of America Rising to take over Arcadia with the Institute that you brought in with the enclave
It does, right?
Definitely makes perfect sense American Rising mod 1 and 2 available on the Fallout 4 playthrough in another group to join
Really got into a bunch of mods and weapons best what makes Fallout 4 really great definitely miss those weapons a lot of that story
Id feel bad about the synths if Dema didn't kill Avery
Not their fault their leader is shady and secretive.
So true.
It is a real shame Bethesda does not make America Rising 2 an official ending for fo4.
It is on par with the canon endings most ways.
Its alternative ending the same as BoS, Railroad and Institute. Minuteman ending is probably the canon one and the only biggest question is which of the faction were destroyed in the end. I feel like only Institute was destroyed, Railroad still helps synths. And BoS retreat.
@@bartosz9144 nah the BOS ending is the canon one since in the minutemen ending you have to destroy the prydwen and yet there it is 10 years later in the show which is canon
@@exilestudios9546 you know that minute ending have BoS and Railroad survive
You only destroy the prydwen if your an enemy of the bos@@exilestudios9546
Peterson does seem to have an affinity system. But idk if he has any perks sense you get him so late i dont use him much.
far harbour is a cool setting
Isn't it?
Can you help me? I cant complete the quest where i have to attack acadia with the people from far Harbor….Dome of the acadia synths are essential npc‘s so i cant kill them and cant complete the quest….i think it might be because i have a sidequest open where i have to find something for Faraday but i dont know
Well, the Institute or Brotherhood quests both empty out Acadia -- so they must change the essential status in order to let you do that. I would try finishing that open quest, but I don't think that should have caused your problem either. Sometimes I have to unwind to an earlier save when a quest gets stuck.
@@lastmangameplan the problem is that i also can‘t finish the sidequest with faraday….. when i go to him all he says is that without dima acadia isnt the same..thanks for the answer tho
God bless the Enclave, fellow patriot!
LOL. They are a hard faction to resist.
@@lastmangameplan Tell me, is it their ideology that makes them appealing, or just their armor that you like?
For me personally, it’s both!
@@Enclave_Fanaticcant agree more. Cool ass gears and no more muties
Remember, No Synths
Understood.
Very nice video. Thanks.
Thank you too!
Makes me wonder if the enclave can go to nuka world.
My Enclave Character has not done the DLC yet, so I may have a chance to find out.
I'm late but there's a mod on xbox that needs the Minutemen Takeover Nuka World and it does the same thing but replaces the Minutemen with Enclave.
Should be on PC too but I've never checked
Quartermaster barret is never in the quartermaster place
I haven't had that problem, but if you track her down in her quarters or the mess hall she'll still offer you barter options during business hours.
I remember having that issue on my first playthrough but it could have been a mod conflict
why are they attacking Acadia?
Because the Institute works for the Enclave now and they want their synths back.
How do you trigger this quest? I’m playing the one where u need to find
Missing girl
You go back to the institute and tell them about the synths at Far Harbor to start the institute quest.
@@lastmangameplan I chose the destroy the instuite option
fudge
Synths are objects not people lol
Tools
Correct!
The synthetic humans made up of official biological matter can be an exception since they've been proven to experience actual pain and emotion.
How do the regular companions fedl about the enclave
Strong and Paladin Danse are not fans. So far, they are the only ones who seem to care very much.
@@lastmangameplanNeed some Frank Horrigan armor for Strong
god now i wished i chose to conquer the Instituite option
Right?😉
@@lastmangameplan is there a way to replay america rising
@@alexd4310 start a new game duh
@@sussybird8628 i dont want to lose all my stuff
@alexd4310 theres no way to restart it unfortunately. You can do a new game plus sorta thing with the cheat terminal, but you cant give yourself the mod items back with it.
Neat
It is.
Honestly it bothers me that as the head of the institute you have no say over what happens to Dima and the rest of the synths which literally makes no sense and seems like simply ham fisted writing in order to remove any sort of moral complexity so as to reinforce the fact that yes you're the big bad villain ugh. I absolutely detest that kind of black and white story telling, someone should make a mod where the player can make the decision to win over the rogue synths through diplomacy by telling them you simply wish for them to return to the institute and as long as they obey you then you'll not reprogram them. Furthermore you can establish the fact you're running the institute now not father and even though obedience is expected synths will be able to enjoy some level of personal autonomy.
That option would have been nice, as long as the writing made a change of heart believable.
@lastmangameplan I totally agree and come to think of it the player wouldn't have to even convince the synths to return but simply enlist them to essentially maintain control over far harbor but in service to the interests of the institute. I don't feel like that would be a hard sell because they'd no longer have to live in fear of the institute and can remain relatively autonomous which ultimately is what they want. Also just as an aside while watching your paint it black series I thought of perhaps having a video dedicated to making use of the new drivable vehicles mods in order to add military vehicles to an enclave playthrough because there's some really awesome ones including an APC with an actual functioning turret! How freaking cool would it be if someone made a patch so such vehicles had an enclave paint scheme 😲
reclamation.
Yep.
Why do you feel bad? Synths must be destroyed
Hahaha! Sometimes they do.