That was an excellent CC to play - bit of a shame we only got two of the battles, but I guess watching Garios get floored every time he can't Cataphract spam would get repetitive fast :D
Look at the tactics there! and the metaphor.. "it will be their cemetery". True cruzzaadee here. AC I inspired map. This stuff is amazing, those encounters... wow. Experience is really diminished in quality and immersion due to that player count, if someone understands what immersion is, should remove that and let the players understand what is the situation by reading and feeling the battlefield not by having "notification" and god vision ... quality is seriously diminished by such arcade HUD ( too much info given kills the game). Love the crouching below the wall line in order to hide etc..
Cool to find people that understand this, yeah even from a "narrative" implicit point of view it boosts the value of the CC content you work to share, and it's not really about taste but it's objectively so much better... but I mean in game for players especially (more fun) because it pushes to synchronize with the simulation\virtual world, becoming one with characters etc... I usually redesign games (using settings or rarely using mods by others) in order to make the game as immersive as possible... Maybe for the purpose of view maybe it could still be interesting, but it would push anyway a meta, a mechanical interpretation of the game while instead I believe the focus is the telling of a campaign romance ... so yes.. still would benefit removing the focus on "this is a game we need to kill this and this in order to win"... It will educate even the viewers to quality. @@coffeeconscript
Glory to Vlandia
booo
That was an excellent CC to play - bit of a shame we only got two of the battles, but I guess watching Garios get floored every time he can't Cataphract spam would get repetitive fast :D
I don't think he called for catas once actually!
00:00 Intro
00:35 Battle 1 - A Feint Charge
06:00 Battle 2 - Vlandian Interdiction
09:27 Outro
Why Vlandia got 2 countees? That is theft!
Look at the tactics there! and the metaphor.. "it will be their cemetery".
True cruzzaadee here. AC I inspired map.
This stuff is amazing, those encounters... wow.
Experience is really diminished in quality and immersion due to that player count, if someone understands what immersion is, should remove that and let the players understand what is the situation by reading and feeling the battlefield not by having "notification" and god vision ... quality is seriously diminished by such arcade HUD ( too much info given kills the game).
Love the crouching below the wall line in order to hide etc..
Oh I HATE the UI I think I’m going to disable it entirely for my POV in the future
Cool to find people that understand this, yeah even from a "narrative" implicit point of view it boosts the value of the CC content you work to share, and it's not really about taste but it's objectively so much better... but I mean in game for players especially (more fun) because it pushes to synchronize with the simulation\virtual world, becoming one with characters etc...
I usually redesign games (using settings or rarely using mods by others) in order to make the game as immersive as possible...
Maybe for the purpose of view maybe it could still be interesting, but it would push anyway a meta, a mechanical interpretation of the game while instead I believe the focus is the telling of a campaign romance ... so yes.. still would benefit removing the focus on "this is a game we need to kill this and this in order to win"... It will educate even the viewers to quality. @@coffeeconscript