I knew of the Hyper Neo Geo 64 arcade unit but I didn't know they had even considered making a console out of it. Interesting to learn those additional bits of trivia. The thing I ultimately don't understand about SNK scrapping the multi-cartridge feature in order to better tailor the cabinet for each game is that a concern for the arcade scene was the continuing success of console games, which with it's controllers manages to adapt to a far larger variety of genres. Perhaps to go along with the multi-cartridge concept they could have evolved it with some form of multi-control concept for their arcade machines.
Pausing on the specs screen, it appears that had SNK spent more time making 2.5d games that drew on their development strengths with 2d while incorporating 3d elements, this would have been uniquely up to the task of uniquely dazzling games, instead of delivering lackluster me too 3d efforts. In a way it reminds me of a supercharged Saturn.
@@gaylordfocker7990 well... It was the only thing still available when I went to blockbuster to rent a PS1, so I'm assuming that means it was insanely popular.
You stole my reply. They should have not worried about the 3d games and instead made stunning 2.5 games which would have continued the impressive graphics they already knew how to do and ignored the gimmicky 3d which in a lot of games on other systems was also poorly done. This would have given them time and resources to make only AAA 3d titles when they did release any full 3d. They let the market hype control them. Big mistake.
When I worked in arcades back in the 90’s. The SNK Neo Geo cabinets were my favourite. They didn’t always have the popularity of Namco or Capcom games. Mainly due to the amazing artwork that attract players to them.
It was the beautiful artwork on both the cabinets and the games themselves that really sucked me in. I remember going to the arcade in the early 90s to specifically play some Street Fighter II with my brother and the sounds and music from a Fatal Fury attract demo playing on an MVS machine got me to take a detour and see what that was about. Neo Geo, eh? From there I was hooked. Samurai Showdown completely blew me away and when the home console was released, me and my brother made it our mission to work as many hours as we needed to in order to afford one.. which we eventually got!
Neo geo console have 14 years life time support from early 1990s to mid 2000s impressive, in 2003 they released svc chaos on the neo geo console. A 2003 game in a early 1990 system impressive.
An excellent video. I purchased a Neo Geo AES back in the day. It was very expensive but the feeling of having the Arcade at home was priceless. I had Samurai Showdown and Fatal Fury.
My local arcade had an MVS 6 slot cabinet back in those days. I remember putting an ungodly amount of quarters into that thing over the years, and now I have a lot of those games downloaded. Great times!
It seems like NeoGeo games were pretty well-designed at getting your quarters like metal slug you die in one hit and you get infinite continues if you just keep on putting them in
Hope this doesn't sound nitpicky, but I find that I'm constantly adjusting the volume depending on whether I'm watching the voiceover parts of the video and when Lady Decade speaks directly to the camera.
The Neo Geo 64 was a very good example of a system that was developed/released way too late. While it had some impressive hardware specs (mostly in terms of available RAM) the game developers didn't end up making anything that showed all that hardware could do anything more than what the Playstation, N64 or Saturn had already been doing for 1-3 years at the time, nevermind beating anything in the "high-end" arcade market. Plus like others have said, the arcade business was really dying in the late 90's due to consumer level tech as a whole advancing by leaps and bounds during the 90s as well as lots of other factors.
I would say it was released too early actually. Tech development moved too quickly at that point and it was outdated almost instantly. Making further game development on it a pointless endeavor. If they waited a few years and made a platform that could handle both 2D and 3D graphics well (Like the Naomi or Atomiswave) then the platform could have been more versatile and worth investing in.
I really like the Hyper Neo Geo 64 and enjoy videos convering the hardware, it's history and the games. Thanks for the shout out in the description. Awesome content.
Well, Hyper Neo Geo 64 never made a big impact in the arcades, i never saw a single unit in my local arcades, while they were plenty of Neo Geo MVS machines around. The older system certainly aged better than the newer Neo Geo, because 2D games aged much better as well: By the time Hyper Neo Geo 64 was out, its 3D graphics felt already outdated by Sega and Namco's 3D offerings wich felt much more advanced at the time. Oh well. At least SNK is still around and brings out some new games. Thanks Lady Decade for the presentation (that HNG64 unit felt really heavy!)
I love your vids, but must admit, I miss the old school vhs intros you used in your older vids. Great aesthetic for classic nostalgia gamers like me. You rock!
Still have the Neo Geo and had a Neo Geo Pocket; feel as though the Pocket would have benefitted greatly from a backlit screen as the games were incredibly fun. A re-release of a backlit Pocket would still intrigue me (not going to lie) especially if it were to play legacy Neo Geo titles as well.
I love watching you and your husband's videos you guys have such great content about gaming, but for some odd satisfying reason, I keep imagining you having green skin wearing a wicked witch costume.
Neo Geo had a lot of success in the early 90's because it's capabilities were well ahead of its console counterparts. However, I fail to see any difference between a Neo Geo 64 and a Nintendo 64. All that without even factoring how tame it looked in comparison to games produced on Sega's Naomi boards.
Thank you for sharing this with us. I posted this up on, The Official NEO-GEO Thread for others to enjoy. Keep up the great work and looking forward on seeing more of your Neo-Geo and SNK related material soon. 8^) Anthony..
If the hyper NeoGeo had only been used to make 640x480p 2D games whilst still using a CRT of course and also taken cartriges it could have had some mega games on it that we would all still drool over today as early 3D games have mostly aged very badley unlike their 2D counterparts
You did ask in a previous video about possible topics. It kinda dawned on me with this one. Almost every one of the retro channels have covered consoles and games for each year that was released, like Sega Mage Drive games in 1991. Why not do arcade boards and a similar concept. I am not sure how popular that would be but I haven't seen other retro channels doing that.
I STILL have the original Tomb Raider trilogy ON PC CD-ROM's, and my PS1 disc's are somewhere in my mess. I remember buying the 3dfx card just for Tomb Raider.
Nothing beat owning the AES in the early 90's. My local import shop in the UK had one in the window playing Nam 75. I bought one around the time Fatal Fury came out. I remember Fatal Fury Special costing £180 back then on release and the average Super Famicom import being £50. For an arcade in the home the prices were not that insane. SF2 on japanese Suoer Famicom import was £120 as everyone wanted it and yet that was awful compared to the arcade.
@@nexusofice9135 No one owned arcade cabs in the home in the early 90's. Why would they when you can buy the AES with RGB scart (well i guess not in america where you used composite 🤢). An AES hooked via RGB scart and the sound through bass stomping stereo speakers was excellent and better than sitting in some smoke filled arcade in the city centre full of certain types of people trying to rob you like the scum they are. I guess if you are american with god awful connections then it wouldn't look anything like the arcade but then that's just over there with crappy tvs. The PS1 era had the supergun where you could plug in arcade pcbs and run via RGB scart but by then arcade PS1 and Saturn ports made that pointless.
I’ve always been intrigued by Neo Geo systems. Could only dream of ever having one and even it’s games were the price of a console. The arcade was my only experience with Neo Geo back in the day. I ended up buying all the available games from Steam. I don’t even remember this 3D Neo Geo console existing.
Samurai Shodown 64 was interesting! though the play action was a bit too changed from the 2D. Too bad they never made any Shmups and puzzle games to push the hardware! we'll never know what it was truly capable of doing...
The Neo-Geo 64 was only slightly more powerful than the original Sony PlayStation or the Sega Saturn 🪐. & by the late 1990s the Sega Dreamcast & Sony PlayStation 2 were already near release. Also, the Neo-Geo 64 seemed to be somewhat of a mess hardware-wise. SNK kept there ways when it came to certain features such as RAM. There’re too many dedicated banks of RAM for things such a textures, 2D sprites, & backgrounds etc.
buriki one has much more sophisticated graphics than tekken tag. you have to remember the arcade version of tag is using the same hardware and engine as tekken 3. the ps2 version showed here is a big upgazde over the arcade and not comparable.
SNK failed to adopt the jump into 3D when everyone else did and thus made even worse mistake in that regard than SEGA with the Saturn for game development. That's what I take from the failed Hyper NeoGeo 64, a machine with a name just as silly as Ultra Nintendo 64.
They should have not worried about the 3d games and instead made stunning 2.5 games which would have continued the impressive graphics they already knew how to do and ignored the gimmicky 3d which in a lot of games on other systems was also poorly done. This would have given them time and resources to make only AAA 3d titles when they did release any full 3d. They let the market hype control them. Big mistake.
Love ur videos but I have questions: are u related to the guy who comes in the channel Top Hat Gaming Man. Both of u almost sound the same. Both have a passion for gaming and do amazing research. I would love to see a video with both of you talking gaming.
Do you think talking about the Sharp X68,000 would be a good episode for obscure hardware to cover? I'd like to see your take on the original Japanese gaming PC
Wow, can't believe out of all the weird and obscure old systems and hardware I had seen and read about everywhere, I had somehow never heard of this, a Neo-Geo system of all things. Great video.
I wish it had lived long enough to get maybe a tenth, or a twentieth, of what the MVS had for a library in both quality and quirkiness, which would not have become that success in the first place if not for all that ADK brought to both its hardware design and software library right from the very start.
I have no experience with SNK hardware, only seeing one person in high school with a Neo Geo Pocket, and thinking it was an old super device for rich people because I never saw any store in the mall selling anything SNK. Maybe there were no or just a few suppliers in my city, or my memory is foggy, but I never knew anyone with a Neo Geo.
All in all, SNK waited too long to jump on the ball with 3D. Sega and Namco were way ahead of them. The Hyper Neo Geo graphics were too much like Sony's ZN-1's arcade board which by the late 90's was considered dated, since by that time, the developers for already became familiar with the technology, allowing them to smooth out the polygons and brighten up the backgrounds. There was no way that the Hyper Neo Geo 64 was going to get over Sega's Model 3 and Namco's System 12. Capcom's Cps 3 was not a good successor when compared to the Cps2, but the game produced for them basically gave the NEO GEO a good run for its money.
honestly , the only one problem i found in Neo Geo in general , is that its only working with SNK games , excuse me im not gonna pay all this money for a consol to end up sacrificing ( street fighter - mortal Kombat - resident evil - dino crisis - street of rage - crash bandicoot - Tekken 3 ) like . hellooo , at least allow Capcom , SEGA & Konami games in .. im not gonna just play freaking ( king of fighters & art of fighting ) forever , Daaah .. i mean , who they think they are ? their games are not even that good
@@nexusofice9135 still I’m sure every kid that pumped money into the machine wished they could have the same experience at home .. but the large majority could not afford it ..
@@adventuretaco7140 yes but you were just talking about Neo Geo for the masses. In your original comment you said Neo Geo is for the classes. But Neo Geo was for the masses.... It was specifically designed for the masses.. in arcades. The AES came out after the mvs. Simple as that. It was designed for the masses.
I knew of the Hyper Neo Geo 64 arcade unit but I didn't know they had even considered making a console out of it. Interesting to learn those additional bits of trivia.
The thing I ultimately don't understand about SNK scrapping the multi-cartridge feature in order to better tailor the cabinet for each game is that a concern for the arcade scene was the continuing success of console games, which with it's controllers manages to adapt to a far larger variety of genres. Perhaps to go along with the multi-cartridge concept they could have evolved it with some form of multi-control concept for their arcade machines.
Pausing on the specs screen, it appears that had SNK spent more time making 2.5d games that drew on their development strengths with 2d while incorporating 3d elements, this would have been uniquely up to the task of uniquely dazzling games, instead of delivering lackluster me too 3d efforts. In a way it reminds me of a supercharged Saturn.
And how well did the Saturn do?
@@gaylordfocker7990 well... It was the only thing still available when I went to blockbuster to rent a PS1, so I'm assuming that means it was insanely popular.
You stole my reply. They should have not worried about the 3d games and instead made stunning 2.5 games which would have continued the impressive graphics they already knew how to do and ignored the gimmicky 3d which in a lot of games on other systems was also poorly done. This would have given them time and resources to make only AAA 3d titles when they did release any full 3d. They let the market hype control them. Big mistake.
When I worked in arcades back in the 90’s. The SNK Neo Geo cabinets were my favourite. They didn’t always have the popularity of Namco or Capcom games. Mainly due to the amazing artwork that attract players to them.
It was the beautiful artwork on both the cabinets and the games themselves that really sucked me in. I remember going to the arcade in the early 90s to specifically play some Street Fighter II with my brother and the sounds and music from a Fatal Fury attract demo playing on an MVS machine got me to take a detour and see what that was about.
Neo Geo, eh? From there I was hooked. Samurai Showdown completely blew me away and when the home console was released, me and my brother made it our mission to work as many hours as we needed to in order to afford one.. which we eventually got!
Neo geo console have 14 years life time support from early 1990s to mid 2000s impressive, in 2003 they released svc chaos on the neo geo console. A 2003 game in a early 1990 system impressive.
Finally, those honkers are no longer distracting me.
An excellent video. I purchased a Neo Geo AES back in the day. It was very expensive but the feeling of having the Arcade at home was priceless. I had Samurai Showdown and Fatal Fury.
Who needs food or running water, am I right?
Bonus points for holding a piece of that rare hardware in-hand during the video.
My local arcade had an MVS 6 slot cabinet back in those days. I remember putting an ungodly amount of quarters into that thing over the years, and now I have a lot of those games downloaded. Great times!
It seems like NeoGeo games were pretty well-designed at getting your quarters like metal slug you die in one hit and you get infinite continues if you just keep on putting them in
Hope this doesn't sound nitpicky, but I find that I'm constantly adjusting the volume depending on whether I'm watching the voiceover parts of the video and when Lady Decade speaks directly to the camera.
The Neo Geo 64 was a very good example of a system that was developed/released way too late. While it had some impressive hardware specs (mostly in terms of available RAM) the game developers didn't end up making anything that showed all that hardware could do anything more than what the Playstation, N64 or Saturn had already been doing for 1-3 years at the time, nevermind beating anything in the "high-end" arcade market. Plus like others have said, the arcade business was really dying in the late 90's due to consumer level tech as a whole advancing by leaps and bounds during the 90s as well as lots of other factors.
I would say it was released too early actually. Tech development moved too quickly at that point and it was outdated almost instantly. Making further game development on it a pointless endeavor. If they waited a few years and made a platform that could handle both 2D and 3D graphics well (Like the Naomi or Atomiswave) then the platform could have been more versatile and worth investing in.
Great video. Never knew SamSho: Warrior's Rage on PS1 was NOT a port of SamSho 64: Warrior's Rage. Thanks for that 👍.
I really like the Hyper Neo Geo 64 and enjoy videos convering the hardware, it's history and the games. Thanks for the shout out in the description. Awesome content.
Well, Hyper Neo Geo 64 never made a big impact in the arcades, i never saw a single unit in my local arcades, while they were plenty of Neo Geo MVS machines around. The older system certainly aged better than the newer Neo Geo, because 2D games aged much better as well: By the time Hyper Neo Geo 64 was out, its 3D graphics felt already outdated by Sega and Namco's 3D offerings wich felt much more advanced at the time. Oh well. At least SNK is still around and brings out some new games. Thanks Lady Decade for the presentation (that HNG64 unit felt really heavy!)
I love your vids, but must admit, I miss the old school vhs intros you used in your older vids. Great aesthetic for classic nostalgia gamers like me.
You rock!
Love the channel, idk why but RUclips refuses to give me notifications for your videos.
Being waiting for this, one of my all time favorite RUclipsrs who just strolled into the big league I love it! Mr TopHat is a very lucky man 👍
I feel like the caption for the thumbnail should be "Lady decade included for scale"
Still have the Neo Geo and had a Neo Geo Pocket; feel as though the Pocket would have benefitted greatly from a backlit screen as the games were incredibly fun. A re-release of a backlit Pocket would still intrigue me (not going to lie) especially if it were to play legacy Neo Geo titles as well.
I love watching you and your husband's videos you guys have such great content about gaming, but for some odd satisfying reason, I keep imagining you having green skin wearing a wicked witch costume.
It's konk + hair.
The wild swings in volume in this video made it a pain to get through.
Neo Geo had a lot of success in the early 90's because it's capabilities were well ahead of its console counterparts. However, I fail to see any difference between a Neo Geo 64 and a Nintendo 64. All that without even factoring how tame it looked in comparison to games produced on Sega's Naomi boards.
If they didn't make the system modular because of the controls, they could have med the controls modular too
Keep up the good work lass and, as always, stay safe!
Always interesting and always informative!
A Hyper 64 collection would be rad. I don't care if it's not possible now. Anything is possible.
Coincidentally, I just played Roads Edge for the first time last week, I've found a cab here in Brazil, Its average but not bad at all
I sold this system on Cape Cod in Massachusetts way way back at release. Not many buyers.
Thank you for sharing this with us. I posted this up on, The Official NEO-GEO Thread for others to enjoy. Keep up the great work and looking forward on seeing more of your Neo-Geo and SNK related material soon. 8^)
Anthony..
If the hyper NeoGeo had only been used to make 640x480p 2D games whilst still using a CRT of course and also taken cartriges it could have had some mega games on it that we would all still drool over today as early 3D games have mostly aged very badley unlike their 2D counterparts
Agree, now 90s 3D games you see it straight away a box with someone's face painted on it using 6 pixels.
The SNK Hyper Neo Geo 64 was disappointing but Lady Decade's rack is marvelous.
You did ask in a previous video about possible topics. It kinda dawned on me with this one. Almost every one of the retro channels have covered consoles and games for each year that was released, like Sega Mage Drive games in 1991. Why not do arcade boards and a similar concept. I am not sure how popular that would be but I haven't seen other retro channels doing that.
Killer videos. Subbed.
I STILL have the original Tomb Raider trilogy ON PC CD-ROM's, and my PS1 disc's are somewhere in my mess. I remember buying the 3dfx card just for Tomb Raider.
Wow I never seen that zombie shooter before. Looks like heaps of fun! It reminded me of a game called Carnevil.
This whole thing is so cheeky; I love it.
Nothing beat owning the AES in the early 90's. My local import shop in the UK had one in the window playing Nam 75. I bought one around the time Fatal Fury came out. I remember Fatal Fury Special costing £180 back then on release and the average Super Famicom import being £50. For an arcade in the home the prices were not that insane. SF2 on japanese Suoer Famicom import was £120 as everyone wanted it and yet that was awful compared to the arcade.
Owning an MVS arcade cabinet in the 90's beat the AES. That machine is glorious in the home. And you have up to 6 games to choose from at once!
@@nexusofice9135
No one owned arcade cabs in the home in the early 90's. Why would they when you can buy the AES with RGB scart (well i guess not in america where you used composite 🤢). An AES hooked via RGB scart and the sound through bass stomping stereo speakers was excellent and better than sitting in some smoke filled arcade in the city centre full of certain types of people trying to rob you like the scum they are. I guess if you are american with god awful connections then it wouldn't look anything like the arcade but then that's just over there with crappy tvs. The PS1 era had the supergun where you could plug in arcade pcbs and run via RGB scart but by then arcade PS1 and Saturn ports made that pointless.
@@nexusofice9135 The AES had a mode for playing it while sitting down.
Huh, well now I know what that bank of odd looking white cabinets in Namco Station on Southbank back in the late 90s/early 2000s were...
I keep calling AES the arcade Enthusiast System
One thing I found fascinating about Neo Geo is that they had 16 bit ports of their games on the Genesis and SNES.
They even got 8 bits ports (pretty good ones), for example for the game gear.
$799 for a 24 bit console is way too much money, even for 1990 when most people only had 8 bit consoles.
Amazing how you got one. This bring back EGM and Next generation memories. You rule!
I’ve always been intrigued by Neo Geo systems. Could only dream of ever having one and even it’s games were the price of a console. The arcade was my only experience with Neo Geo back in the day. I ended up buying all the available games from Steam. I don’t even remember this 3D Neo Geo console existing.
Lady Decade, you're the best!
Your videos are so informative and so enjoyable. Love them, great quality content as usual.
KOF changed my life in so many ways.
gotta love the rethoric you guys deliver on your videos
I love your content Lady Decade!
Sadly, SNK’s Hyper 64 arcade unit looks mediocre at best. MVS tripped the arcade business model
Samurai Shodown 64 was interesting! though the play action was a bit too changed from the 2D. Too bad they never made any Shmups and puzzle games to push the hardware! we'll never know what it was truly capable of doing...
Yeah, puzzle games are really known for pushing hardware.
I love you channel sooo much! Thank you for this video!
It's been a longtime. The first time I've ever heard of this Hyper Neo Geo 64 was from G4 Icons with their SNK Episode.
The Neo-Geo 64 was only slightly more powerful than the original Sony PlayStation or the Sega Saturn 🪐. & by the late 1990s the Sega Dreamcast & Sony PlayStation 2 were already near release.
Also, the Neo-Geo 64 seemed to be somewhat of a mess hardware-wise. SNK kept there ways when it came to certain features such as RAM. There’re too many dedicated banks of RAM for things such a textures, 2D sprites, & backgrounds etc.
I'd like to hear if any of these games were ported to other systems
buriki one has much more sophisticated graphics than tekken tag. you have to remember the arcade version of tag is using the same hardware and engine as tekken 3. the ps2 version showed here is a big upgazde over the arcade and not comparable.
I absolutely love this channel!!
What is the box on top of the NES at 3:34 ? look like a sensor or something ...
Love these vids so much good knowlage i remember alot of these growing up please keep makeing these vids kind regaurds
Who is this beautiful woman showing me something I have never heard of!?!? FANTASTIC!! cool video! more more more please!
The original neo geo was viable for a decade and a half. That's a big shelf life
Ok, this is gonna bug me... What the hell is that outro tune? I remember hearing it when I was a wee nipper.
SNK failed to adopt the jump into 3D when everyone else did and thus made even worse mistake in that regard than SEGA with the Saturn for game development.
That's what I take from the failed Hyper NeoGeo 64, a machine with a name just as silly as Ultra Nintendo 64.
Subbed for the use of the word "Ridonculous"
They should have not worried about the 3d games and instead made stunning 2.5 games which would have continued the impressive graphics they already knew how to do and ignored the gimmicky 3d which in a lot of games on other systems was also poorly done. This would have given them time and resources to make only AAA 3d titles when they did release any full 3d. They let the market hype control them. Big mistake.
Thanks for this piece of history lesson.
I adore the MVS and luckily own a cabinet, it’s an absolute blast.
Is the Atomiswave next as a documentary?
Love ur videos but I have questions: are u related to the guy who comes in the channel Top Hat Gaming Man. Both of u almost sound the same. Both have a passion for gaming and do amazing research. I would love to see a video with both of you talking gaming.
Do you think talking about the Sharp X68,000 would be a good episode for obscure hardware to cover? I'd like to see your take on the original Japanese gaming PC
Do you have a Hyper Neo Geo 64 arcade module just hanging around to show of? @Lady Decade 😄
600 bucks in the 90's and people complained about PS5 and Xbox Series X being 499.99 lol. How people forget.
another amazing video thank you
Wow, can't believe out of all the weird and obscure old systems and hardware I had seen and read about everywhere, I had somehow never heard of this, a Neo-Geo system of all things. Great video.
I wish it had lived long enough to get maybe a tenth, or a twentieth, of what the MVS had for a library in both quality and quirkiness, which would not have become that success in the first place if not for all that ADK brought to both its hardware design and software library right from the very start.
Biggest library award goes to... Not this
Your videos are hilarious I Love them
"It was NOT a console for peasants!"....... 🤣 This woman knows her SHIIIITT!!!
I was born in 1989 I was a toddler when this was released
I wonder if it still works. It would be almost next to impossible to find out I guess.
Metal Slug, Saints Row, & Half-Life series 4life !!
I have no experience with SNK hardware, only seeing one person in high school with a Neo Geo Pocket, and thinking it was an old super device for rich people because I never saw any store in the mall selling anything SNK. Maybe there were no or just a few suppliers in my city, or my memory is foggy, but I never knew anyone with a Neo Geo.
Amazing story!
i wonder if theres a market for new negeo64 games. and an SDK
All in all, SNK waited too long to jump on the ball with 3D. Sega and Namco were way ahead of them. The Hyper Neo Geo graphics were too much like Sony's ZN-1's arcade board which by the late 90's was considered dated, since by that time, the developers for already became familiar with the technology, allowing them to smooth out the polygons and brighten up the backgrounds. There was no way that the Hyper Neo Geo 64 was going to get over Sega's Model 3 and Namco's System 12. Capcom's Cps 3 was not a good successor when compared to the Cps2, but the game produced for them basically gave the NEO GEO a good run for its money.
honestly , the only one problem i found in Neo Geo in general , is that its only working with SNK games , excuse me im not gonna pay all this money for a consol to end up sacrificing ( street fighter - mortal Kombat - resident evil - dino crisis - street of rage - crash bandicoot - Tekken 3 ) like . hellooo , at least allow Capcom , SEGA & Konami games in .. im not gonna just play freaking ( king of fighters & art of fighting ) forever , Daaah .. i mean , who they think they are ? their games are not even that good
The Neo Geo was really something different @ the arcades (2D games)!
That was great, cheers
I would’ve loved to see a 3D King Of Monsters. Wonder if it was ever in the works.
I think all these games look cool. Like I would play all of them right now. Oh well that sucks.
I still want an AES...
Now that SNK belongs to that Arabian prince, let's see if they keep their word on the next-gen Neo Geo.
(if only Sega would do the same :c)
@@jadedheartsz snk have been brought out, by an Arab prince.
@@jadedheartsz He is apparently a big SNK Fan.
3D was introduce by snk even before ps1 n64 and segasaturn even came out.
Starfox
SNK has to also abbreviate SUNK. Nothing they made/make seems to sell....at 3:36 you can see the resale game they bought.
That thing must have crashed and burned pretty quickly, never played or saw one ever
i have never seen a WORKING one
Saw you pick this up at OLL in norwich
Thumbnail looks like the Apollo guidance computer.. wee
And now SNK is bought by you-know-who and nothing exists from the original SNK. Time flies, huh...
I own all the fighting games and I can say Buriki one is very good and not comparible with Tekken. Samurai shodown 64 is much fun as well
Early 3d, while having its aesthetic charm, did not age as well as early sprite games.
I don't know if the multi cart thing really killed the 64. CPS2 and Naomi did the same thing.
Me, a German: an arcade, what is that?
I’ll say it for ya “NEO GEO Is for the classes ! Not the masses! “
Maybe the AES... But the "Masses" still got the same experience for a single coin on the MVS arcade machine.
@@nexusofice9135 still I’m sure every kid that pumped money into the machine wished they could have the same experience at home .. but the large majority could not afford it ..
@@adventuretaco7140 ya. But that doesn't mean that experience was restricted to the rich. That is what Arcades were for.
@@nexusofice9135 yes but rich people didn’t need to go to the arcade and mingle with the masses in order to enjoy their decadent video entertainment..
@@adventuretaco7140 yes but you were just talking about Neo Geo for the masses. In your original comment you said Neo Geo is for the classes. But Neo Geo was for the masses.... It was specifically designed for the masses.. in arcades. The AES came out after the mvs. Simple as that. It was designed for the masses.
God I love the Neo Geo
I love the SNK era and have it tatted on my arm
I am probably the only man on earth who loves fatal fury wild ambition
💖 great review
I bet you have all the rarest gaming gadgets