This one looks very interesting. Thank you for showing it. I hope it will work. Btw. have you already seen the new TIK's video on Battle of Gazala? It is FANTASTIC.
MUCH better than the standard unboxing video Kev, great work. (Plus, now I’m interested-where I was not before.) Components really are a cut above, Thanks Mate.
It was the deep dive with Chris that made me enthusiastic for this game. It will be a nice addition to my NA41. The expanded air combat/missions piqued my interest. Nice to hear artillery gets a little extra treatment. Random sentence here. The shrink was already ripped, a pity ;)
Looks great, except for the 1990's logistics rules of "trace to supply hub". It's making me have second thoughts. North Africa games need to do better on logistics, as that was the determining factor in offensive AND defensive actions. Such games should have some sort of supply units that are used to provide artillery support or full offensive capability. Much to Rommel's chagrin, he couldn't move or fight with all of his units at his whims. The North Africa 1941 has better supply rules...
North Africa 41 is a theater wide effort, or course it has different rules. You are comparing a Grand Tactical game to what amounts to an Operational game. For what its worth the supply rules in 41 are awkward at best that and the VC's make it a sub par Africa title for me, relative to the greats and some other more recent efforts.
@@war_gamer Sir, of course it has a different focus, I didn't say that, nor am I comparing apples to oranges. I merely said that NA41 has better supply rules - which means a lot considering NA41 is a less complex game overall. You consider a battalion level game as "grand tactical"? That is odd. This is clearly an operational level game. If it is "grand tactical", units fight with their initial load, the game is over after contact and exchange of fire. Naturally, this game goes into days. As such, it deserves better supply rules to give the commander a better idea of what he can do - Rommel could not attack without consideration of accumulated supply - rather than supply trace. Think about this. Why is there even TRACE rules if supply has little value? Consider the value of trace supply that has little meaning to the DISTANCE of the trace? I could have units in Oman supplied from Alexandria and it would make no difference. Is that realistic? We both know that the DISTANCE of the trace was critical for both the British when Rommel showed up and for the Germans when Montgomery showed up. There are a number of games with much better logistics rules - and they set the tempo of the battle. Not the size of your stacks...
I have played with it. Not played a full scenario. I had to pack up however I was also a little confused by some rules and rule wording its a bit odd i some places.
Compass production quality is high. CSS games are generally stunning. Rulebooks and scenarios riddled with errata and typos. Research sometimes questionable and play balance not guaranteed. Looks nice though 😎
Thankfully this is NOT a CSS product. Would not have bought it if it was. so far all I have noticed is some minor format items and Bir el Gobi spelled wrong in one place as 'al Gobi.' More to come.
This one looks very interesting. Thank you for showing it. I hope it will work. Btw. have you already seen the new TIK's video on Battle of Gazala? It is FANTASTIC.
I will check it out
Great Thumbnail, engaging composition on the opening shot (with counters and box label), and interesting commentary. Cheers Kevin! 😁👍
:)
MUCH better than the standard unboxing video Kev, great work. (Plus, now I’m interested-where I was not before.) Components really are a cut above, Thanks Mate.
Glad I could help
It was the deep dive with Chris that made me enthusiastic for this game. It will be a nice addition to my NA41. The expanded air combat/missions piqued my interest. Nice to hear artillery gets a little extra treatment. Random sentence here. The shrink was already ripped, a pity ;)
lol...had to read the rules b4 I opened it!
there was no pdf . There now is... But ya got to go to CSW for that.
Kev love to see you play this
ill be coming back to it. Was disappointed in the rulebook.
🎉sure looks great hope to get it to the table
:)
Ok, and than: MMP NA, GMT NA or Fall of Tobruk by Compass. The sand to power!
:)
Currently playing NA41. FoT seems to have a lot of chrome so I am curious if this chrome will lead to interesting operational and tactical decisions.
I hope so
The white font color for the airplane counters is not the greatest color choice. Maybe they look better in person. Game looks fun!
:)
Looks great, except for the 1990's logistics rules of "trace to supply hub". It's making me have second thoughts. North Africa games need to do better on logistics, as that was the determining factor in offensive AND defensive actions. Such games should have some sort of supply units that are used to provide artillery support or full offensive capability. Much to Rommel's chagrin, he couldn't move or fight with all of his units at his whims. The North Africa 1941 has better supply rules...
North Africa 41 is a theater wide effort, or course it has different rules. You are comparing a Grand Tactical game to what amounts to an Operational game. For what its worth the supply rules in 41 are awkward at best that and the VC's make it a sub par Africa title for me, relative to the greats and some other more recent efforts.
@@war_gamer Sir, of course it has a different focus, I didn't say that, nor am I comparing apples to oranges. I merely said that NA41 has better supply rules - which means a lot considering NA41 is a less complex game overall.
You consider a battalion level game as "grand tactical"? That is odd. This is clearly an operational level game. If it is "grand tactical", units fight with their initial load, the game is over after contact and exchange of fire. Naturally, this game goes into days. As such, it deserves better supply rules to give the commander a better idea of what he can do - Rommel could not attack without consideration of accumulated supply - rather than supply trace.
Think about this. Why is there even TRACE rules if supply has little value? Consider the value of trace supply that has little meaning to the DISTANCE of the trace? I could have units in Oman supplied from Alexandria and it would make no difference. Is that realistic? We both know that the DISTANCE of the trace was critical for both the British when Rommel showed up and for the Germans when Montgomery showed up.
There are a number of games with much better logistics rules - and they set the tempo of the battle. Not the size of your stacks...
Probably not for you then.
@@war_gamer Well, we'll see when someone posts a replay. maybe other things will outweigh what I see as a supply issue.
What are your thoughts on the Oofy Doofy Theory? Video response please.
what is this you speak of.
Have you played this yet?
I have played with it. Not played a full scenario. I had to pack up however I was also a little confused by some rules and rule wording its a bit odd i some places.
@@war_gamer I even had trouble with setup. It’s a very confusing game. I would love to see a play through but no one has posted one yet.
i need to get into new house b4 I revisit. IREALLY want to love tis game
Compass production quality is high. CSS games are generally stunning. Rulebooks and scenarios riddled with errata and typos. Research sometimes questionable and play balance not guaranteed.
Looks nice though 😎
Thankfully this is NOT a CSS product. Would not have bought it if it was. so far all I have noticed is some minor format items and Bir el Gobi spelled wrong in one place as 'al Gobi.' More to come.
Actually the correct spelling is بئر الغبي...thank you! I'll see my way out.
Thank you
You're welcome