In my opinion, one of the biggest issues that plague modern gaming is the gamers themselves who hold multi-billion dollar companies to such low standards and are willing to spend money on microtransactions on 70$ games If the modern gamer doesn't change, I don't believe modern gaming will change either
There's also the stupid sense of tribalism in gaming. "Oh, you're on the XStation, inferior to the PlayBox?" "Company did bad things, not supporting them anymore." "B-but their new game is good!"
@@Danganraptor I've never really understood the tribalism part. Both have good games as well as good exclusives. Then again, I've only ever gotten the new 9-10do consoles, and 9-10do often seems pushed out of the discussion. You did funny stuff with the names, so I tried as well
YUP. And when you criticize them, their excuse is, "WELL JUST BE HAPPY THE GAME's OUT" GOODNESS, it's not like we can want the game to be up-to-standards?!!
@@bidoofenshmirtz It was partly inspired by me mentioning that, after everything Bethesda did around 76, from lying about the bags to illegal marketing for an emote bundle, I wouldn't be getting Starfield (or any Bethesda game again). Someone replied, first saying that Starfield is good (and a follow-up saying that my love for Bethesda would come back.) After a reply, he said "well, it's not like there's anything else good." I countered with 2077 (in light of its newest update), and Demon's Souls (I'm late to the party.) His response was basically "Not my fault you joined the wrong family." I reminded him 2077 is on all mainline consoles (except for Popular Japanese Zaibatsu systems). He said that he was just "pointing out that [I] was mad because [I] couldn't play it." That's what I mean by tribalism. The "My games/system is better than your games/system" thing, seen with "PCMR" trolls.
They sure keep buying, but they will slowly stop gaming. Personally, my backlog has grown faster and faster as the years go on. I have NO Hope In Hell of finishing every game I've bought over the years. My will to play diminishes with each new addition...
😮not mentioning the ones that aren't meant to be finished... Like every live service game. Battle Royales Truly Kickstarted the Death of the Industry Creativity
Its definitely causing reverse FOMO to me where despite i have plenty of saved up, i end up being choice paralysis even if a title is on `discount` when i wanna get something to kill time for a week before some GOOD titles come out. BUT i have to fret about the title, even when i know its from a long-time good IP, could actually be insanely lousy in the many directions modern gaming take step backs to actually good games, even when they are from the same entries (Disgaea 5 VS Disgaea 6 for example). Between some of these `lousy games` having extensive amounts of mandatory DLC so even if the game is discounted to 10 bucks, you still get pressured to spend an extra 30 bucks or even 60+ because they didnt discount the DLC or give it away for free(usually as a discount `complete edition` of the game that costs less then the original base price together) even if the game has been out for over 3+ years, newer entries are present and they already got some other overpriced DLC that ruins the game even further. I`m actually having to go thru a lenghty process to convert my borderlands 3 PS4 data to PS5 so i can just use my achievements from the former to have a chill experience on the latter then playing at max level again, which certainly feels way more enjoyable then risk some game that seems like it would be good but when it lacks a demo i could run into the title actually being rather garbage, forcing alot of mobile game microtransactions on it and despite being a single player game its still a `incomplete game` OR force a real time daily mission system in for some weird reason.
@BladeSerph XD Reverse FOMO Perfectly sums up my Feelings towards games these days. I can't muster up the emotional energy to get Invested Into SO many different Naratives that I know will get stretched into a decade spanning Series where Sunk cost Suckers me into buying Another Terrible sequel to get a slightly modified more of the same. This Industry is Just straight up Money Hungry!
One massive problem for me is the ridiculous file sizes for some of these games, especially on PC. Like taking up 80-100 gb and having to wait hours to install, then wait a couple of minutes to an hour for an update/patch to play a game that might run like shit on your PC and/or not enjoy at all :\
Meanwhile certain mobile games like Honkai impact 3rd, Genshin impact and Star rails are sporting GB sizes that could eat up a quarter or most of a phone`s space even when you have one what would be a rather expensive SD card for switch consoles. Throw in the fact that some of these titles even with said supposed GB size still have alot of processing issues when supposedly that `system data packet` is suppose to help with processing the game, yet even a game simply played on disc or cartridges in earlier titles seem more buttery smooth without needing some kind of system data on the console even when its some PS1 era game with multiple discs like Final Fantasy 7 or 8.
Eh with the sizes of hard drives and ssds these days it really isn't that much of an issue, not to mention there arnt a whole lot of them. You would cry if you had to install dcs lol.
@@NGMK I actually wanted to get that for my phone but since I stk got another Eden as my secondary binge for mobile gaming, o haven’t had a chance yet to feel like picking up another time sink. Maybe when we get a huge 2-3 month drought on good titles for me will be a good time todo so.
The biggest issue is the lack of accountability. When there's a backlash, a lot of people buy things _anyway,_ and it's probably because many players just aren't really in touch with the conversations, due to gaming being broadened to a socially acceptable and common hobby. It seems like a lot of gamers have already bailed out their support for poor business practices, but there's a lot of easy smucks leftover for gains.
@@nationalsocialist6590also some people do get sued or blocked from provider.. Cracking for someone who is a average pc user is already pretty difficult, and a gamer can know 100% of things in a game but 0% about how a pc actually works
@@nationalsocialist6590 For everyone here: Active your Windows 10 Defender (built in from the get go) its the best anti virus there is and by using it in real time you can not be let down... trust me, ive been downloading shit since 2016 and my PC has only been update, never formatted and is just fine no leaked email or steam account, and i play everything paying for literally nothing. They can all go fuck themselves for that abusive practices.
That's true but nowadays finding a decent pirate site that doesn't have any viruses is rather hard Unlike pirating other media like movies, you still have to download the game onto your computer so it's easier for hackers or anyone with malicious intent to put viruses into the torrent files they uploaded online And even if you succeed in pirating the game without getting any viruses you're not able to play the multiplayer part of the game if they have any
Been sailing the Seven Seas for the past 10 years for exactly that reason. But Denuvo really nailed it down for me. "Not paying AND have better Frame Rate? - Don't Mind me."
Main problem I have is the Nickle and diming in the gaming industry. I remember when Day 1 DLC and horse armor was a joke and people thought it was just a fad. But no now we have the stupid microtransactions that want more money. Like I love capitalism and what it offers, but if you give your consumers crap and stagnation, don't be surprised when your bankrupt down the road. Keep competition alive people, make them fight for our dollars.
I went to school for game design and I can shed some light on the “we don’t say fun around here” in a game design setting we are taught the word “fun” is a meaningless, subjective term. We have about 9 or so different terms to quantify what “fun” is. As in does the player get engagement from narrative, interacting with other, getting a sense of fantasy, or getting a sense of competition and so on. It helps focus an idea. Because if you just say “it needs to be fun” well that doesn’t really explain anything
I would argue mgs is a series that embraces being a game AND being narrative driven but never how to seamlessly merge them (the incessantly unending info dumps).
The problem to me with these games is the choice philosophy. Games like The Witcher 3, Disco Elysium and Life is strange, for example. They have good writing, however, because of the "you can see the story in your own way" thing, I just can't care about what is going on in the game's world. Because nothing matter if you can just play it again and see another ending, just by choosing a new text box. Of course, this problem is on me, because I play story driven games so I can bond with the characters and the world, is a pursuit of emotion in the media. There is nothing wrong with it, obvious, but the industry needs to realize that this is by far the least creative way to tell a story only gaming can tell. Look at Outer Wilds, great story, no "choices". And one of my favourite games, Nier: Automata. The story and the characters have an amazing writing, but It is because of the THEME the gameplay and game shenanigans that it became, to me, one of the most important piece o media of these last years.
@@chukyuniqul Oh, I am sorry if I sounded like that, that was not what I meant. What I meant is that following this as the only way to implement a story in game and say that it is a STORY of video-games is lazy. I say that because it is something everyone already know how to do it. So it is not the action of doing, is the action of seeing this as the only way of making a video-game story that exists. Making a story with many paths is everything but lazy, haha. But it is not more or less valid/creative as a video-game story than those which just want to be more like a movie. Better? English is not may first language so, sometimes It becomes so hard for me to fully express what I meant.
I do appreciate the optimism at the end of this video, and we should be supporting Indie's and developers that actually give a shit about their works/customers, but realistically speaking... nothing short of another Gaming Crash would fix most of these issues. God knows we are way overdue for another one.
@@ChiefMedicPururu People keep saying that but I kind of doubt that do to the sheer amount of indie studios, and how most of them are just nerds wanting to make a fun game of their own. Even if some do get corrupted millions of new ones are being made each year, so it most likely won't matter in the long run.
Awesome video! I agree with everything you said in this video, especially the part about how some of the gaming journalists are not doing a good job at reviewing video games. I always get so annoyed whenever some gaming journalists don't really review the gameplay or the stories in the games, but instead, just go off topic or state something in the review that happened decades ago.
I miss those days of having a finished product on launch. In general(to me) it isn't just gamers that lowered their standards so far, buying virtually anything that comes along and is considered 'functional' enough. On journalists I lost any interest in their words long ago, but folks still follow things done from times too far past. I mean, our education system is primarily still from a century ago with an evergrowing price tag and lack of quality(bicker away as if there is only ONE reason at your own risk). Then we have video game movies that aren't quite movies and suffer on gameplay/interactive elements. The fact that game is still considered peak story telling in gaming hurts my soul the more I'm reminded of it. Lastly the accessibility conundrum, why some get away same game plus DLC(season pass please) but less stable despite YEARS ago already finished. Or remakes that lose the original, everything, in the game. Of course it isn't as simple as putting up the old copy and patch in new graphics and hardware to run on, but there is a blue print RIGHT THERE. No we don't want a sunroof into the basement, we just want you to follow what it shows here. At times, of course updating something that isn't intuitive or dated would be nice(Looking at you Valentia). The state of the industry I expect to worsen beyond every game requiring 24/7 connection and your SIN number/DOB/Bank and so on. I have no faith in the modern consumer with how other industries have failed miserably each year yet make more money
@@arhturcosta4066He’s not just talking about himself you moron, there isn’t always and never has been a fix all solution for anything nor everything, and it’s been that way since the beginning of gaming industries
One silver lining is that while Triple A games have a lot of issues, AA and indie games, of which have been kind of immune to the problems outlined here, have been able to gain a massive foothold.
It's surreal watching something that was definitely NOT AAA Gaming™ actually start to become it because it's achieved success, and I'm worried about a bunch of other stuff doing the same. For example, for a long time I was really happy with RGG Studios/Yakuza as a scrappy A/A-minus tier dev that gave us complete games with only a little bit of moneymaking shit that didn't even matter in their PC releases, which were full price and included all the extras you previously would have bought. Then, Infinite Wealth came out the gate with a $110 "Ultimate" edition that's a bunch of consumable items and costumes, not even any story content or whatever like they did in some of their other games. Even actual gameplay content like the game's extra jobs are pre-order content and probably a post-launch buy once it releases. I feel like when a dev does this they're punching above their weight class in a cash grab, but I'm seeing a lot of Sega's subs do that (Atlus and P3 Reload, for example) despite Sega not really being a AAA dev on the level of Activision or EA or the other big boys since the 90s.
The problem is, normies has it up their asses that Indie = bad. So they will just buy the millionth installment of COD before they even glance at any indie game.
Just so you know, Indies and Double As are a thing with Very, to Mostly, to Overwhelmingly positive reception by those who played them. Look 'em up and you won't be disappointed. You'll perhaps even change your mind.
Usually Nintendo games as well. See pikmin 4 and TOTK. I wouldn’t say all indies are good because there can be more trash than usual for every pizza tower there’s about 30-1000 goodbye volcano highs.
@@mrconroy4672 Eeehhh, I feel like that last bit's kind of a stretch in some areas. The "for 1 good game, there's 50 bad ones" take seems to make more sense in AAA than indie scene. Just cause one indie game got super popular for being great, doesn't mean there ain't indies that are just as high quality but just so happen to not blast off like the former did. I found quite alot of real nice indie gems for this year, last year, 2021, even those currently in development. All still sitting in my Steam wishlist as well as my notebook for those that didn't hit the store yet. Hell, I'd even list them here right now, but that'd take forever... Unless you want me to. Generally, there's more great indies than people seem to think. They just don't want to dig deep enough... Speaking of digging deep, I gotta check on my current assignment in the goofy ahh space dwarf game.
One issue I have that I don't feel is talked about much is lack of variety. Most games just feel incredibly similar to each other at least to me. Plus games are incredibly long nowadays so I start to notice the inter-game repetitiveness even more.
dragon (ball) quest cultists feeling "insulted" by an someone finding this out somehow didn't happen here even after a year. Then again these people wouldn't find the sun in a clear day...
This sums up a lot of my problems with modern gaming and I appreciate how much you were able to put in (like with the Silvervale clip or the G4 clip) despite the video not overstaying its welcome. Also, the editing in this is spectacular, reminds me of some of my favorite videos from back when I was in high school.
I honestly don’t play most modern games anymore…I just go back to game from the past and emulate them/maybe find some physical copies if I can afford them. The most recent modern game I’ve played is Totk but that’s only after I looked the game over with my own eyes. The games of the past may be less graphically impressive but they have more style, gameplay, and soul, which is what makes a truly good game in my opinion. I’m in my 20s so I missed out on some classic games which is great for me because it means that I have a nearly endless amount of new experiences to explore from back when the AAA devs cared. I’m currently playing Chrono Trigger for the first time and am loving every second of it.😊
My biggest and real problem is the cost of cosmetics. There used to be tons of cosmetics unlockable in the base game of games and if games wanted to add more they’d sell skin packs with like six or seven skins for five bucks. Now it’s 20 dollars for one outfit. How much effort does it cost to make one outfit prolly two seconds.
nope, not really, the overworld looks like an overworld from a ps2 game. gamefreak has so much money coming in from their merchandise why should they even bother making a good game? most people who play pokemon games are kids who couldnt care less if the game is actually good anyway
@xtrwombat4876 And this is what Manga was talking about with people like you. Also, you haven't seen a PS2 game if you think the visuals look like PS2. And even then, that's hardly an insult, let alone a issue. Pokémon has flaws, no doubt about it, but let's not rinse and repeat this same dumb thing over and over again, you're just being stagnant at this point.
@TheMalikp1 manga kamen was talking about what kind of people? I did hear him say that people use the argument that companies have so much money they can make games better to much if thats what you mean. Which I actually said the opposite, companies like game freak and activision have so much money why should they even bother spending more money to make a game better if players will buy it up anyway. Which just because manga man doesnt like these arguments does not mean that they are not valid or important. In fact this point made by many is very important issue in the gaming scene. There is almost no competition or drive for these multi-billion dollar companies to make good games anymore. Just like with cinema (marvel, dc, disney pixar, ect.) None of these multi billion dollar companies need to compete with each other because their established IPS are so well recognized that no matter what garbage they put out, as long as they have well established characters or are being developed by well renowned companies people will still buy it. Which by the way, means that these companies have a monoply on the market. And yes scarlet and violet looks like a ps2 game look at dragonquest 8 gamplay
Also go for smaller studioes, and if possible older games. THats why I still have a ps2 and ps3. Heck over the last few years I finally tried and learned to love some oldies like the sly cooper series, the original resident evil 2 and 3 or final fantasy 6
I said it because customers are not holding up strandards. Why should corporations improve if customers just accept low quality? One can complain all you want, but will buy the game anyway. If customers hold strandards and not buy right, corporations will have to improve to earn your money. Corporate greed is a symptom, not the disease.
My problem with remakes, is that a lot of the time when they do a remake or rerelease they tend to censor remove or flat out change content under the guise of fixing them for a modern audiance.
@@thesmallscout9810 I do not want other people to decide for me definition of "improvement" of content. As an example I recall instances in anime characters being lesbian/gay (like in original sailor moon, or witch of mars i think) that were changed to just friends/cousins. I doubt gay people considered that improvement, do you? I would be more receptive if said censorship, removal, or change would be strictly optional, but usually it is not. In Warcraft III there was a Dryad's mating call joke, Reforged decided to remove it and some others jokes because they have to fix it. I mean really? Drug/sex/etc joke is to much for modern audience? South Park game had a lot of messed up things, but that is literally point of that game. 'Updating' it for modern audience would destroy the core of what it is.
@@MaKBlackAngelpl I was thinking more along the lines of mechanical changes to the gameplay. Rereading the original though, it appears I misunderstood what it referring to.
@@thesmallscout9810 happens to the best of us. As for mechanics. Things like adding keyboard and mouse control to Resident Evil and optimization are good. Things like removing combat from silent hill probably not.
@@MaKBlackAngelpl Fair, they should obviously not compromise the original experience (unless if they add something just as substantial in its place at least).
My biggest problem is that they get pumped out in so little time. Video games are art and art needs time. If it's mass produced in a short time it becomes a product. Not every game should be like fifa with yearly releases, while also not being an agonizing wait like silk song. Don't rush your developers and the product will come out better.
One other practice you didn't mention is gamers willing to pay an extra 20 or 30 to get a game earlier than it's standard street date. Which that sets a horrifying precedent.
I do think Nintendo deserves a spot despite Pokémon S&V at least. I do think they’ll do better for that long term. Just remember that not ever indie is consistently good like pizza tower or deltarune.
@@mrconroy4672 Of course, like in every indie scene, there will always be lazy imitators, untalented hacks and just people who are there to get a quick buck. But thanks to the sheer amount of content in it, you'll always find the good stuff if you know where to look at.
Honestly what I hate about modern gaming is how newer gamers seem to only care about graphics this really annoys me since it’s probably one of the least important things I also definitely agree with the “gaming is ashamed of itself” segment
Nowadays the graphics in videogames hit such a heavy point of diminishing returns the GPU makers push just for better resolutions and framerates, and also for such an expensive tech like RTX. Highter resolution means the game needs more visual details, what means more work for the artists/designers. The AAA industry has a hard time getting out of the loop of requiring better graphics every new generation.
My Dad is one of these gamers and I don't fucking get it. Why do you WANT a buggy game that runs like shit? Why not a slightly less visually impressive game that runs well and is fun?
@@Caragoner I'm not too invested in cutting edge graphics but your point is just a strawman. You're basically saying your dad wants a bad game instead of a good game. Maybe your dad wants games with RDR2's quality instead of FO76's quality.
@@randomduck8679 Not at all? There's hundreds of great games in genres he enjoys that he refuses to go near. I'll use undertale as an example. This wonderful game with a rich story and fun gameplay that's right up his alley. Except he refuses to touch it because it's "8-bit graphics".
I mean, considering higher resolutions is the only way _some people_ will not bitch and whine because akira toriyama didn't morbed all over the visuals...
Was out of town when this vid released, absolute SOLID content right here. Great summary of the MAJOR issues with the industry and I hope this reaches some higher ups who can make change. While I pray, I’ll be supporting my indie devs as always 👍
Modern AAA games are mostly a mess... AA and lower though, a lot of great stuff. Specially indies. Deep Rock Galactic, Spark the Electric Jester 3, Curse Crackers, Sea of Stars, Hollow Knight, Risk of Rain 2, Pizza Tower, Valheim, etc. Not to mention there will always be good games as long as FromSoft is around.
Armored Core 6 is every mech fan's dream game. Been so long since the last good one not being called MechWarrior (I don't like the designs of that franchise)
don't forget hades, Ultrakill, dead cells witch is getting an cartoon , and cuphead. If your an action game fan check out Sword of Symphony, Geno kids, and Enenra
No, day one patches are NOT a good thing the same way microtransactions to skip grindy parts of a game aren't. Said microtransactions give companies incentives to actively make their games less fun and in a similar way, day one patches have lead to companies all but skipping QA in gamedev. I mean, we're literally at the point where we all but expect games to be outright broken at release. It's become a pleasant surprise for a game to actually work at launch. Because companies can rely on us knowing a broken game can be fixed they'd much rather release a game too early, knowing it won't affect their profits much
I’d argue there’s also problems with some RUclips reviewers. Not in the sense that they insert real-world issues into their videos, but more so that they either suck at the game or are being disingenuous with their reviews. I’ve seen several games put on blast simply because they are a franchise or genre the RUclipsr isn’t a fan of or because they just want to maximize hate clicks. Good video though.
To be honest, I’d say it’s the lesser of two evils. I’d rather deal with some loon raving about how X game copied Y game instead of some fool who can’t even play the game.
My main problem is when something is advertised, but barely delivered. I'm speaking, of course, of netherrelm studios. They put invasion mode into MK1, which if you play of ps5 or x box series x it probably is fun, but for the Nintendo switch version, they only included the tutorial level with, as of time of typing, no known timeframe for when the mode's other maps will be playable. Add on the fact that they are going to rotate what maps are available in seasons, and that just adds a bigger blow to the nut punch. To be fair to them this was agnaliged and they say they're working on it.
As I see things, the industry isn't really dying as much as it is in a great evolution phase. The huge companies that have elevated franchises are becoming stale and too big for their britches - in part probably because AAA projects cost WAY too much to produce and so they need to result in playing things safe to ensure mass audience appeal and adopt business practices to keep their revenue guaranteed. For instance, Squeenix is still making traditional RPGs but they're always tiny side projects (Octopath, Bravely Default) even though there's a place for them in the industry just because they feel like a traditional RPG wouldn't do well against other AAA titles. When you pour ten times the budget into a game, you NEED it to have the largest appeal possible to break even, even if the best things are ones made for a specific vision. And I can understand the raising of price tags what with inflation being utterly ridiculous over the past three years. But that doesn't necessarily mean I like it, just that I understand it. The DLC model is also related to the whole "risk vs reward" assumption. In an old game you can only sell the product once so any bonus features you might want to put in would need to be in the base game or perhaps even do the thing like the "old style" of DLC where bonus features would be added in an updated re-release of a game. But with newer games it's not only that you "can" charge for bonus features. In a way it is a means of keeping the base price under control since the publisher is able to use DLC to solidify the overall profit. Honestly as long as the base game feels complete and the DLC is optional (like costume packs) and fairly minimal I don't really mind it. It only really becomes annoying when the DLC becomes particularly egregious in price, or if it's something like a common feature that gets removed from a franchise only to be added later as DLC. Which also is why they need to try and appease journalists - because it could be considered risky if the journalists don't give the game a favorable framing. A lot of the people in these companies are boomers who don't really understand that the audience doesn't really need to care about the legacy media and especially if the parent company is Japanese, they might not even have their ear to the ground on what the Western audience wants and simply take their contacts in the industry at their word. But the indie scene is booming, and has been for years. It's now at a point where there are a ton of passionate older developers who made BIG games in the past are recognizing that the indie model is the way to make the things they want to make. Like Eiyuden Chronicle is made by the Suikoden team, or Inti Creates making a lot of games based on the Mega Man Zero series, or ex-Rare developers making Yooka-Laylee, or the Wild Arms team making Armed Fantasia. And that's ONLY talking about people who are making spiritual successors who were directly involved in the original product, if you included indie developers who are filling in the holes in the industry who don't have a history with it, you get an utterly massive extra swath.
You know I wouldn't be surprised if Stardew Valley was the reason interest in Harvest Moon became popular in the west of again since it also started a boom in the Farming sims area. I mention that since I know the Harvest Moon games inspired the creator, Concerned Ape.
@@Zodia195 I think that farming sims are popular for sort of more depressing reasons relating to society and Stardew was just an early case of one seeing success in the current boom period. It offers a lot of escapism for the current landscape and it's kinda telling that one of the largest boosts is heavily attributed to Animal Crossing releasing right when people got locked down. Or you could argue that these sort of sim games have always been popular (including stuff like Sim City) and it's just that they had a dry period. When it comes to the Harvest Moon brand specifically it really stumbled because the Western publisher of the games lost the rights to localize Japanese Story of Seasons games to XSeed but they kept releasing more shovelware-y games under the "Harvest Moon" branding. I don't think Natsume can recover now that the story of the games being moved to XSeed is becoming more common knowledge.
Personally I dont mind day 1 patches for big game beta testing with a smaller sample, especially on big games is gonna leave some inevitable bugs. However I think it get used as a crutch a bit too much, I bet cd projekt thought they could fix their game in a patch or two once it released. EDIT : BRUH the instruction manuals were so sick and I'm sad I saw them slowly disappear
11:37 the thing about videogames is they have a powerful means of getting across ideas in a way that no other medium can. Like, with films you have visuals and a sound track, there's something that the films visual adds that you cant get with just the sound track. There's something that gameplay adds that you cant get with a film. And yet, people with this mentality want to just make a movie but for some reason as a videogame, so they add in button prompts and dont do much else.
the ridiculous cost of the games themselves, regardless of the quality of the game released, and the insane push for micro transactions is what i personally think will kill a lot of new games. i bought myself a switch to play pokemon scarlet and splatoon 3, and while i haven't personally ran into issues with scarlet's performance i was absolutely blown away by the fact that the dlc was $35. it's ridiculous to me that dlc that cost nearly (or more than) half of what i paid for the base game is considered normal, no matter how big the dlc content is. it makes more sense for free games to have expensive dlc or micro transactions because, well, they have to make money somehow. but the insane cost of it all just puts me off from buying anything or even playing the game. overwatch 2 is a great example of this. overpromising and corporate greed are at the heart of a lot of the issues in current gaming imo.
honestly, my goty is absolutely Armored Core VI. Not just because it's hella fun (to the point where I think it killed my actually good laptop), but because it's a finished and complete game, and a fucking good one at that. I'm not usually the biggest fan of Fromsoft games, they just don't really click with me, but ACVI is one of the best new games I've played in a long time
@@chadmrrsn extra sad part is that AC6 isn't even that hard and the story is fucking amazing. It should be the most critically acclaimed From game because it's ease of entry and digestible story is prime for braindead journos to pounce on
Never bought a game on release. Of course, I have no interest in social media and interaction with other players, so this outlook only really works for people like me, but it never lets me down.
It's honestly extremely sad that the majority of the games I loved were released in such sorry states like with FNAF SB and OW2. And it really ticks me off that game devs saying to not have high expectations for other games when Baldurs Gate released. Like what happened to the time when a great game released and game devs wanted to create a game better than that.
If I worked for a company and somebody said ''We don't use the word fun'' I'd change their job from game development to beating a No death run of Rayman 1, hopefully they'd learn the meaning of fun on the way.
At this point the only game journalist I listen to is Mark Brown from GMTK. Not just because he actually knows what he's talking about, but also because he (as well as quite a few other RUclipsrs out there) actually has a personality.
I was literally thinking of Godhand when you were talking about how useless game journalists are because of how a bunch of game journalists (at Kotaku I think) gave it a low score because none of the ones there cared to learn the systems and get good at it before giving it a score. Then you went on to immediately start talking about it in the next section.
It was IGN. Famously they gave the article to a writer that almost exclusively did sports titles. So the guy pretty much disliked the game fron the start screen.
I refuse to buy any game with always-online DRM, even for single-player mode. It means I'm missing out on plenty of otherwise fun-looking racing games like The Crew: Motorfest, but I refuse to support any game I can't play completely offline. I know the excuse with modern racing games is that it's to prevent cheaters modifying their profiles offline to make themselves overpowered in competitive play, but the simple solution would be to have separate profiles with online-only saves for competitive online play and offline saving for single player mode or casual online mode (and you'd be able to download your progress from your competitive online account into your single player account but not vice versa).
I love how modern gaming has changed rapidly because of 2 technical advances, then collapsed like dominos we got massive graphical upgrades with 3D gaming and that led to day 1 broken messes which could be fixed because of the advance of internet which allowed for instant and free patching...which led to rushed/lazy development cycles for a game then these longer/lazier development cycles that led to massive losses needed to be subverted with price hikes and microtransactions and general predatory behavior...which pissed off customers journalists started seeing the discontent nature around gaming and stoked/subverted the flame for their own financial and ideological backed power moves this led to these rushed/lazy devs to develop a sort of Stockholm syndrome and now, they view the idea that players...playing a game leads to them getting more flack so they force games to be like movies to constrain gamers ability to find bugs, allow themselves to justify a higher price/microtransactions because "you are going to be playing this for 40 hours!" and allows them to placate/cooperate with journalists and their ideological conditioning for protection from criticism or targeting games that force them to look at how bloated their carcass has become all this led to the business side getting spooked because these compounding problems hit new products the hardest because you can handle a flop with an established IP, but a new IP has no exploitable or "safe" audience that will always buy a product even if everyone from the business side, the developers, and the customers knows it is going to flop so it is just better to remake established IPs and have cash cow revenue at the end of the year
The most fun ive had currently was playing persona for the first time and playing ai somnuim,although there are good new released games (ex.TOTK starfield etc.) I find myself playing older games like 999 zero escape.or i just like story type games alot, idk
I haven't played Pikmin 4, Tears of the Kingdom, and Starfield because of how expensive games have gotten, and my personal policy on pirating newer games. I don't really regret it. Much.
10:33 KLONOA SPOTTED, holy shit. It's official, you know of him. Please talk about him and his series more. Bandai Namco neglects him so much... ;_; Okay, with that out of the way, my biggest issue with modern gaming, specifically in the AAA scene, is everything looks so samey and kind of all blends together.
I played the original re4. The re4 remake has dlc that would be in the original game. The initial game had alternate unlockable costumes. Separate ways was also something to unlock. I’ll just wait until the complete edition come out.
Let's not forget the "1.99 €" DLC infinite syndrome - everything from an alternate outfit to an additional equipment is contained within a marginally expensive DLC that adds up to a significant expense. Or the plots that get tossed around different platforms and you might not get to play the rest of the series because of that (World Meteor Actor, here I come).
Low standards is the biggest one. If you make people not care about the quality of why l what they're putting out then why should i as a consumer. A lot of people are feeling this way too.
It’s funny how game companies do everything they can to convince you to buy legal copies of old games whether through remakes of games or legal action and yet most of the time all it does is convince people that emulating or pirating are just better options all around
My favourite game journalism case is ultrakill. Either the journalist can’t complete the first layer and it hurts their pride, or just don’t understand the mechanics, then they have a mental breakdown about it.
I honestly have 3 games on my potato lap top , WC 3 , CS 1.6 , AND C&C Generals And I still enjoy them alot , i will start playing modern games when i get a good pc , but i dont think ill enjoy them anymore since ive got better things to do on the future , but it doesnt seems like im missing out alot
I personally believe the average gamer person does not care about many of those issues. Those who do not play games as their main recreational activity, or only play so frequently. They don't care if the price is going up a bit because they buy a new game once every blue moon and it's not much of an issue. They don't care about DLCs including important gameplay features because they just want to play something fun and cool. Broken on release is an issue to someone hyped for the game en masse, fair, but most other issues are more negligible for the (I assume) vast masses that don't spend so much time on games as dedicated gamers do.
You're correct. As much as people cry about fifa, if I ask my friends they're gonna but it cause it's fifa. The average person doesn't know about the issues in the industry, they just want to come home from their 9-5 and consume entertainment.
Also speaking of Ideologies, when we talk of diversity, it isnt even the ethnic or sexual diversity that I take issue with at all, it is the bad dialouge and writing that grinds my gears. Idc if a character is black, white, gay, or straight, or trans, just improve the writing and dialouge. I want more diverse characters but with good characters
Biggest problem today is games are coming out super unfinished and companies think they can finish making the game thru patches after we buy it, Its sick cuz i see it with almost every game now
Games need to at least function. Even if games aren’t all that interesting, functioning is a big important part of an enjoyable or at least average experience. I definitely hate it nowadays, that bigger titles can’t even do that. I do have to wonder if video game journalism helped ruin video games.
The thing I hate the most happened with Tony Hawk on PS4 where the game wouldn't install the whole thing offline with the physical disc, you had to download the rest of the game, second is the "games don't have to be fun" that bothers me to reasons of what can be fun, music, gameplay, glitches, narratives, third obviously microtransactions :3
Hey just thought I’d deliver the bad news. Since the PlayStation came out in 1995, it has passed retro and had now fallen into the category of vintage. We still got about 70 years before it becomes an antique though. I can feel my age slowly weighing me down.
Some personal favourite picks from non-AAA categories, mostly indie, all of which are either free or one-time purchase for a proper full game: Project Wingman Subnautica Senren Banka Megaman Battle Network Legacy Collection Touhou (take your pick which title, I mostly play Hidden Star in Four Seasons) Daggerfall Unity Ultrakill Redout 2 BPM: Bullets Per Minute osu! Transformers: Fall of Cybertron / War for Cybertron Another Metroid 2 Remake
I have something to say , a strategy game (warno) playable at early acces and games work as it should be with minor bugs like tree's in road kind of stuff with no big impact on gameplay (and trust me op stuff doesn't count) and only thing absent is campaign/army general while some games doesn't even have proper systems for war or politics in release (Yes I'm talking about Victoria 3 because I cheesed Brits into giving me big amount of money because of invasion of Malta which make British public to hate war for some reasone)
I have an issue with mk1 and sf6. The game was announced and weeks later the full dlc wave of characters was found out before the title is released and when it released sf6 had it's first dlc character released a month and half later and mk1 has dlc characters that are in the main story that was cut to be sold later in up coming kp1 two months after release.
The problem is that the in the overwhelming silent majority casual gamers don't give a fk. They will buy anything and fall for even the slightest marking trick.
When all of this started I never thought it would get this bad. I thought Patches would be used to address Bugs not found before release. I though DLC would stay Cheap and be used for things actually made later. I though Digital would be an Option. All of it was turned into a way to exploit us. As Younger Generations came along they just kept pushing Previous Boundaries to the point that it just became the Norm/Expected. I now almost never Buy a Game at release. I wait until the "Ultimate" Edition comes out, and even then wait for a Sale. Then I get the most Bug "Free" version along with all the DLC. Its the closest thing to just buying a Game in the state we used to get them in.
I'll be giving my own feedback for each point you make since I've been playing games since the Atari and old Arcades. 1. This is actually a BIG reason why I rely on Video game reviews on RUclips because I know these people will be honest if they said they had technical issues (of course the source itself has to be reliable). Now I can understand if a game is in early access, bugs and crashes shouldn't be a surprise (and the creators should mention it). But yeah with how much games cost now, there shouldn't be any excuse. 2. OMG I've have been picking up more indie games FOR this reason. I was already on the fence of getting Tears of the Kingdom because I wasn't a huge fan of gameplay mechanics of BotW, but the price was the nail on the coffin. My guess on why games cost so much now is because how much money it costs to even make games, especially when companies want to go ALL Realistic in them, which to me isn't the most important thing. Now I will probably get games I really want (like I know I'll get KH4 when it comes out), but it might take awhile and games are definitely not the cheap hobby they used to be. 3. So basically you're saying games try too hard with their stories and forget about the gameplay aspect? You know it's interesting but I never thought about this subject. Every now and then the subject with prop up with the Game Awards come around, like I still feel 13 Sentinels should have won best Narrative, especially over the likes of The Last of Us 2, but that's my personal opinion. But yeah since I most games I did play as a kid weren't narrative driven (for the most part), it's always going to take precedence over story. But I will say my fav games can have a great story to go along with it, but no good story can save a game that I don't enjoy playing. Like my fav game of all time is Eternal Sonata, but that's the XBox 360 version because the gameplay is better in my opinion. 4. Oh don't get me started on this subject since I feel media of any kind has gone to trash since the Internet became a thing and it makes it easier to spread false and biased information. Which is sad because I was in the Newpaper club in the 7th and 8th grade and our sponsor literally told us that as a journalist you're only supposed to report facts and be non-biased. This was mid-90s. But yeah as you said modern video game journalism is a joke. Only video game magazine I read is Game Informer because it comes with my Gamestop subscription (yes I still get games from Gamestop because I hate buying online as a rule, unless it's with a gift card). But yeah RUclips video game reviewers are way more reliable, like you should see how many video game review channels I am subbed to. 5. I am on the fence when it comes to this subject. It really depends on the game for me personally like I am waiting for the day Skies of Arcadia gets ported to the Switch, especially since Sega has rereleased older games. But yeah I guess I would rather have newer games then older ones anyway, but that's because I still have the older consoles with those games. Yeah, I definitely have become more selective over the years of what I buy. Like there's a reason why I'll still pick Nintendo because I still trust it as a company. HECK the ONLY reason why I saw this year's Mario movie was because Nintendo was directly involved in its development because I certainly didn't trust the Hollywood studio it's connected to. I have gotten more invested in the Indie game scene in the past 7 or 8 years. Great video overall Manga! Keep up the good work!
I was fine with remaking games that could benefit from such treatment. But now we're remaking gems like RE4 or Dead Space that really didn't need remakes. Can't wait for RE5 Remake and Capcom to mess up the canon more. I prefer good remasters now, especially for games that have been not available for years now due to stuff like licensing hell. It'd be nice to play an official rerelease for Aliens Vs Predator 2 2001 and The Punisher 2005. If Turok 3 can finally be remastered, so can those two one day. The current state of AAA gaming has pretty much killed my interest in most new games. I've got a few indie and AA games coming I hope will be good, but I have not guarantee they'll be great either.
I still have a ps3 and thanks to it finally played the orignal resident evil 2 and 3 for first time, to get into the series. Wish they would have gotten the same remake treatment as resident evil 1. the prerendered backgrounds had so much charme and atmosphere and I would have loved to see them in a bit slightly better graphic, but not totally realisitc. Honestly I think we loose a lot of great art thanks to the focus on high realism
I would love to agree with you if RE4R wasn't so great that I felt it justified its existence, especially with the Separate Ways DLC. Sure, it doesn't render the original obsolete like RE1R, but it was such a fun game. If only Mercs was actually difficult though lol. Personally, they should do Code: Veronica next and then take a break from remakes for like... a decade lol.
You know the "Finish it Later" used to neat before billion dollar corps got their hands on the idea. It used to be called Alphas and Betas. Minecraft started that way. To the point where when I 1st played it, in like 2010, I was convinced it was horrible and would go nowhere. Baldur's Gate 3 another good one. Wouldn't be nearly as good, if that hadn't released builds and taken feedback. Used to be you could buy and unfinished game at 5-10 bucks and see where it went. (You can still kinda do that now, but more than likely, you could of given that money to the local homeless dood on your local street corner. And it would be been a far better use of it.) Now you pay AT LEAST $70, to get a glorified demo, a few months before launch, they call a beta (So they can blame any bugs or bad gameplay on: "It's not released.") Made by a large team of people(sometimes in the 1000's) that can barely make a function game, let alone fun. That's before the microtransactions. That you get beaten over the head with at every possible moment.
For me gaming is a new thing. I’ll be honest… I only know Nintendo and what I see. I love Sword polish and what I favor to return with its Legendary raid multiplayer adventure with Tundea and Isle de Armor Story. Wow omg SV is good but in the bad way. I didn’t have any issues but heard it for other. If I play a game and it is buggy that it’s a bump I don’t mind it, but if I play a game it turn unplayable or tri-hard to finish. Did we all forget 06? NGL, I didn’t get Octo Expansion because it’s 50 bucks… Yeah I’m not getting until it’s like 20. Skip on getting the return to Inkoplisis because it’s just a new area hub with no nostalgia but will later for the new story. The only game I felt nice that I played was Bayo 3. I felt great experience. It was entertaining to watch, had great gameplay, and no DLC. But if I can show my inner creator. I have been tempted by other to emulate games but refusing. I am thankful that I can replay Bayonetta 1 and 2 on switch later for what 40. I am guilty of feeding the Pokémon machine but it something that just close. I actually going into the Journalism to fix this or try, or if you want to something right you gotta it yourself be the change you want to be now. The only thing I can say is power to the player, company have more interest in there wallets. So thank for inspiring me MangaKamen.
All of this I've heard and said a million times before, but the one that sticks out to me the most is honestly the whole thing about AAA games being ashamed of being games. Overall, it feels like a lot of games ae being made specifically by and for people who don't like games. Other thing I have issue with is the ideal that games NEED to do all the BS they do because of budgets. That's a giant load. Why the hell do game budgets need to be so damn big in the first place? Why does every single game need to have some giant ass open world with hyper realistic graphics? Well, I know the reason, but it's a also a giant load. It's all in service of selling to casuals & normies. I don't remember who it was, but a few days ago, I watched a video talking about this stuff. One phrase he used that stuck with me was something along the lines of "they want to sell you percieved value instead of actual value"
It amazes me how it’s just common for single player games to have micro-transactions. Feels like yesterday we were getting angry at horse armour. Remember when we got pissed at Wolfenstein for charging for skins.
1 of the worst problems is fanbois thinking that if they root for one company and attack the competing company, the company they're rooting for will reward them. If a competing company fails the only reward you'll get is sky-high prices.
19:00 Holy shit! I was wondering and furious on why can't I buy game digitally on my PS3. Because I already put my card info to buy things and for some ungodly reason, one of the requirements is, "Card Code"? I was assuming it's the three numbers on the back of your card? "Nope!" Then it must be your pin number for your card? "Wrong!" Then I gave up at that point because no matter what numbers I put there, nothing worked and I have no idea what's considered a "card code". I later tried to but a gift card at a convenient store to add funds to my PS3 shop to use. When I tried to but something, it still wants my card information. Then, out of frustration I just turned the damn thing off and spend that money on games on the PS4.
In my opinion, one of the biggest issues that plague modern gaming is the gamers themselves who hold multi-billion dollar companies to such low standards and are willing to spend money on microtransactions on 70$ games
If the modern gamer doesn't change, I don't believe modern gaming will change either
There's also the stupid sense of tribalism in gaming.
"Oh, you're on the XStation, inferior to the PlayBox?"
"Company did bad things, not supporting them anymore."
"B-but their new game is good!"
@@Danganraptor I've never really understood the tribalism part. Both have good games as well as good exclusives. Then again, I've only ever gotten the new 9-10do consoles, and 9-10do often seems pushed out of the discussion.
You did funny stuff with the names, so I tried as well
yeah I also think that. Gamers are so prone to buying shit products immediately that complaining doesnt do anything in the end for most AAA companies.
YUP. And when you criticize them, their excuse is, "WELL JUST BE HAPPY THE GAME's OUT" GOODNESS, it's not like we can want the game to be up-to-standards?!!
@@bidoofenshmirtz It was partly inspired by me mentioning that, after everything Bethesda did around 76, from lying about the bags to illegal marketing for an emote bundle, I wouldn't be getting Starfield (or any Bethesda game again). Someone replied, first saying that Starfield is good (and a follow-up saying that my love for Bethesda would come back.)
After a reply, he said "well, it's not like there's anything else good." I countered with 2077 (in light of its newest update), and Demon's Souls (I'm late to the party.) His response was basically "Not my fault you joined the wrong family." I reminded him 2077 is on all mainline consoles (except for Popular Japanese Zaibatsu systems). He said that he was just "pointing out that [I] was mad because [I] couldn't play it."
That's what I mean by tribalism. The "My games/system is better than your games/system" thing, seen with "PCMR" trolls.
Overpromise, overcharge, out of touch. And people will keep buying.
Oh shut up
They sure keep buying, but they will slowly stop gaming.
Personally, my backlog has grown faster and faster as the years go on. I have NO Hope In Hell of finishing every game I've bought over the years. My will to play diminishes with each new addition...
😮not mentioning the ones that aren't meant to be finished...
Like every live service game.
Battle Royales Truly Kickstarted the Death of the Industry Creativity
Its definitely causing reverse FOMO to me where despite i have plenty of saved up, i end up being choice paralysis even if a title is on `discount` when i wanna get something to kill time for a week before some GOOD titles come out. BUT i have to fret about the title, even when i know its from a long-time good IP, could actually be insanely lousy in the many directions modern gaming take step backs to actually good games, even when they are from the same entries (Disgaea 5 VS Disgaea 6 for example).
Between some of these `lousy games` having extensive amounts of mandatory DLC so even if the game is discounted to 10 bucks, you still get pressured to spend an extra 30 bucks or even 60+ because they didnt discount the DLC or give it away for free(usually as a discount `complete edition` of the game that costs less then the original base price together) even if the game has been out for over 3+ years, newer entries are present and they already got some other overpriced DLC that ruins the game even further.
I`m actually having to go thru a lenghty process to convert my borderlands 3 PS4 data to PS5 so i can just use my achievements from the former to have a chill experience on the latter then playing at max level again, which certainly feels way more enjoyable then risk some game that seems like it would be good but when it lacks a demo i could run into the title actually being rather garbage, forcing alot of mobile game microtransactions on it and despite being a single player game its still a `incomplete game` OR force a real time daily mission system in for some weird reason.
@BladeSerph XD Reverse FOMO Perfectly sums up my Feelings towards games these days. I can't muster up the emotional energy to get Invested Into SO many different Naratives that I know will get stretched into a decade spanning Series where Sunk cost Suckers me into buying Another Terrible sequel to get a slightly modified more of the same.
This Industry is Just straight up Money Hungry!
One massive problem for me is the ridiculous file sizes for some of these games, especially on PC. Like taking up 80-100 gb and having to wait hours to install, then wait a couple of minutes to an hour for an update/patch to play a game that might run like shit on your PC and/or not enjoy at all :\
Meanwhile certain mobile games like Honkai impact 3rd, Genshin impact and Star rails are sporting GB sizes that could eat up a quarter or most of a phone`s space even when you have one what would be a rather expensive SD card for switch consoles.
Throw in the fact that some of these titles even with said supposed GB size still have alot of processing issues when supposedly that `system data packet` is suppose to help with processing the game, yet even a game simply played on disc or cartridges in earlier titles seem more buttery smooth without needing some kind of system data on the console even when its some PS1 era game with multiple discs like Final Fantasy 7 or 8.
Eh with the sizes of hard drives and ssds these days it really isn't that much of an issue, not to mention there arnt a whole lot of them. You would cry if you had to install dcs lol.
Meanwhile, PC release of Megaman X Dive, in spite of having all (not crossover) events, takes 2GB
@@NGMK I actually wanted to get that for my phone but since I stk got another Eden as my secondary binge for mobile gaming, o haven’t had a chance yet to feel like picking up another time sink.
Maybe when we get a huge 2-3 month drought on good titles for me will be a good time todo so.
I’ve heard it is because the companies released no those big games don’t compact their files
The biggest issue is the lack of accountability. When there's a backlash, a lot of people buy things _anyway,_ and it's probably because many players just aren't really in touch with the conversations, due to gaming being broadened to a socially acceptable and common hobby. It seems like a lot of gamers have already bailed out their support for poor business practices, but there's a lot of easy smucks leftover for gains.
Truly the most pressing issue in game right now is the lack of fishing minigames. We just need more of them, and everything will be fixed
Dredge really is the premier video game of 2023.
@@herebejamz TRUE!!
Fire emblem Three houses and engage really being the saviors of gaming
HoloCure: Save The Fans does what most of the industry is too scared to do.
@@Hiya8partyzengage lol
Modern gaming is the greatest advertisement for pirating we could ever make
The problem is the majority of people don't know how or are scared of getting a virus on their expensive computer.
@@nationalsocialist6590also some people do get sued or blocked from provider.. Cracking for someone who is a average pc user is already pretty difficult, and a gamer can know 100% of things in a game but 0% about how a pc actually works
@@nationalsocialist6590 For everyone here: Active your Windows 10 Defender (built in from the get go) its the best anti virus there is and by using it in real time you can not be let down... trust me, ive been downloading shit since 2016 and my PC has only been update, never formatted and is just fine no leaked email or steam account, and i play everything paying for literally nothing. They can all go fuck themselves for that abusive practices.
That's true but nowadays finding a decent pirate site that doesn't have any viruses is rather hard
Unlike pirating other media like movies, you still have to download the game onto your computer so it's easier for hackers or anyone with malicious intent to put viruses into the torrent files they uploaded online
And even if you succeed in pirating the game without getting any viruses you're not able to play the multiplayer part of the game if they have any
Been sailing the Seven Seas for the past 10 years for exactly that reason. But Denuvo really nailed it down for me. "Not paying AND have better Frame Rate? - Don't Mind me."
Main problem I have is the Nickle and diming in the gaming industry. I remember when Day 1 DLC and horse armor was a joke and people thought it was just a fad. But no now we have the stupid microtransactions that want more money. Like I love capitalism and what it offers, but if you give your consumers crap and stagnation, don't be surprised when your bankrupt down the road.
Keep competition alive people, make them fight for our dollars.
7th gen DLC was just a beta test. 8th gen DLC was a big difference content wise
And games like Genshin Impact Are helping Normalise the Gacha Model
@@silverhawkscape2677 Fortnite started it all
@@therealjaystone2344Nah, that was the gambling industry.
Capitalism is a cancer that's killing our species
I went to school for game design and I can shed some light on the “we don’t say fun around here” in a game design setting we are taught the word “fun” is a meaningless, subjective term. We have about 9 or so different terms to quantify what “fun” is. As in does the player get engagement from narrative, interacting with other, getting a sense of fantasy, or getting a sense of competition and so on. It helps focus an idea. Because if you just say “it needs to be fun” well that doesn’t really explain anything
Narrative driven games that embrace being games are some of the best narrative experiences I’ve ever had, see: Disco Elysium, Pathologic 2, MGS
I would argue mgs is a series that embraces being a game AND being narrative driven but never how to seamlessly merge them (the incessantly unending info dumps).
Cringe pfp
The problem to me with these games is the choice philosophy. Games like The Witcher 3, Disco Elysium and Life is strange, for example. They have good writing, however, because of the "you can see the story in your own way" thing, I just can't care about what is going on in the game's world. Because nothing matter if you can just play it again and see another ending, just by choosing a new text box. Of course, this problem is on me, because I play story driven games so I can bond with the characters and the world, is a pursuit of emotion in the media. There is nothing wrong with it, obvious, but the industry needs to realize that this is by far the least creative way to tell a story only gaming can tell. Look at Outer Wilds, great story, no "choices". And one of my favourite games, Nier: Automata. The story and the characters have an amazing writing, but It is because of the THEME the gameplay and game shenanigans that it became, to me, one of the most important piece o media of these last years.
@@markjoseph6243 you do realize you just said "making a reactive story that molds itself on the player's choices is lazy", right?
@@chukyuniqul Oh, I am sorry if I sounded like that, that was not what I meant. What I meant is that following this as the only way to implement a story in game and say that it is a STORY of video-games is lazy. I say that because it is something everyone already know how to do it. So it is not the action of doing, is the action of seeing this as the only way of making a video-game story that exists. Making a story with many paths is everything but lazy, haha. But it is not more or less valid/creative as a video-game story than those which just want to be more like a movie. Better? English is not may first language so, sometimes It becomes so hard for me to fully express what I meant.
I do appreciate the optimism at the end of this video, and we should be supporting Indie's and developers that actually give a shit about their works/customers, but realistically speaking... nothing short of another Gaming Crash would fix most of these issues. God knows we are way overdue for another one.
Hell, indies could get corrupted too.
@@ChiefMedicPururu People keep saying that but I kind of doubt that do to the sheer amount of indie studios, and how most of them are just nerds wanting to make a fun game of their own. Even if some do get corrupted millions of new ones are being made each year, so it most likely won't matter in the long run.
@@ChiefMedicPururu Indies might get corrupted, but they would just get replaced with other indies
Awesome video! I agree with everything you said in this video, especially the part about how some of the gaming journalists are not doing a good job at reviewing video games. I always get so annoyed whenever some gaming journalists don't really review the gameplay or the stories in the games, but instead, just go off topic or state something in the review that happened decades ago.
I miss those days of having a finished product on launch. In general(to me) it isn't just gamers that lowered their standards so far, buying virtually anything that comes along and is considered 'functional' enough. On journalists I lost any interest in their words long ago, but folks still follow things done from times too far past. I mean, our education system is primarily still from a century ago with an evergrowing price tag and lack of quality(bicker away as if there is only ONE reason at your own risk). Then we have video game movies that aren't quite movies and suffer on gameplay/interactive elements. The fact that game is still considered peak story telling in gaming hurts my soul the more I'm reminded of it. Lastly the accessibility conundrum, why some get away same game plus DLC(season pass please) but less stable despite YEARS ago already finished. Or remakes that lose the original, everything, in the game. Of course it isn't as simple as putting up the old copy and patch in new graphics and hardware to run on, but there is a blue print RIGHT THERE. No we don't want a sunroof into the basement, we just want you to follow what it shows here. At times, of course updating something that isn't intuitive or dated would be nice(Looking at you Valentia).
The state of the industry I expect to worsen beyond every game requiring 24/7 connection and your SIN number/DOB/Bank and so on. I have no faith in the modern consumer with how other industries have failed miserably each year yet make more money
Then why are still into this madness? Find another hobby, if you unhappy.
@@arhturcosta4066He’s not just talking about himself you moron, there isn’t always and never has been a fix all solution for anything nor everything, and it’s been that way since the beginning of gaming industries
@@arhturcosta4066 Then why are still playing those triple-A games? Try out indie games, if you dissatisfied. :)
@@arhturcosta4066 another hobby for dbzealots to shit all over?
More gamers have to be executives. In order to save the gaming industry. We should all strive to be like Satoru Iwata.
@@tlst94 Ya a beautiful quote it is. None other executives share the same value and passion. So sad. That's why were here today.
One silver lining is that while Triple A games have a lot of issues, AA and indie games, of which have been kind of immune to the problems outlined here, have been able to gain a massive foothold.
It's surreal watching something that was definitely NOT AAA Gaming™ actually start to become it because it's achieved success, and I'm worried about a bunch of other stuff doing the same.
For example, for a long time I was really happy with RGG Studios/Yakuza as a scrappy A/A-minus tier dev that gave us complete games with only a little bit of moneymaking shit that didn't even matter in their PC releases, which were full price and included all the extras you previously would have bought. Then, Infinite Wealth came out the gate with a $110 "Ultimate" edition that's a bunch of consumable items and costumes, not even any story content or whatever like they did in some of their other games.
Even actual gameplay content like the game's extra jobs are pre-order content and probably a post-launch buy once it releases. I feel like when a dev does this they're punching above their weight class in a cash grab, but I'm seeing a lot of Sega's subs do that (Atlus and P3 Reload, for example) despite Sega not really being a AAA dev on the level of Activision or EA or the other big boys since the 90s.
For every cup head, there are several enchanted portals
@@DexDexter0 I'll happily take the bad along with the good over nothing.
The problem is, normies has it up their asses that Indie = bad. So they will just buy the millionth installment of COD before they even glance at any indie game.
Just so you know, Indies and Double As are a thing with Very, to Mostly, to Overwhelmingly positive reception by those who played them.
Look 'em up and you won't be disappointed. You'll perhaps even change your mind.
not to mention some older games, thats pretty much why I stil have a ps2 and ps3.
Usually Nintendo games as well. See pikmin 4 and TOTK. I wouldn’t say all indies are good because there can be more trash than usual for every pizza tower there’s about 30-1000 goodbye volcano highs.
@@mrconroy4672 Eeehhh, I feel like that last bit's kind of a stretch in some areas. The "for 1 good game, there's 50 bad ones" take seems to make more sense in AAA than indie scene.
Just cause one indie game got super popular for being great, doesn't mean there ain't indies that are just as high quality but just so happen to not blast off like the former did.
I found quite alot of real nice indie gems for this year, last year, 2021, even those currently in development. All still sitting in my Steam wishlist as well as my notebook for those that didn't hit the store yet. Hell, I'd even list them here right now, but that'd take forever... Unless you want me to.
Generally, there's more great indies than people seem to think. They just don't want to dig deep enough... Speaking of digging deep, I gotta check on my current assignment in the goofy ahh space dwarf game.
Now, if only people who spend $100k+ on Diablo Immortal would actually glance at indie games.
One issue I have that I don't feel is talked about much is lack of variety. Most games just feel incredibly similar to each other at least to me. Plus games are incredibly long nowadays so I start to notice the inter-game repetitiveness even more.
dragon (ball) quest cultists feeling "insulted" by an someone finding this out somehow didn't happen here even after a year.
Then again these people wouldn't find the sun in a clear day...
This sums up a lot of my problems with modern gaming and I appreciate how much you were able to put in (like with the Silvervale clip or the G4 clip) despite the video not overstaying its welcome. Also, the editing in this is spectacular, reminds me of some of my favorite videos from back when I was in high school.
I honestly don’t play most modern games anymore…I just go back to game from the past and emulate them/maybe find some physical copies if I can afford them.
The most recent modern game I’ve played is Totk but that’s only after I looked the game over with my own eyes. The games of the past may be less graphically impressive but they have more style, gameplay, and soul, which is what makes a truly good game in my opinion.
I’m in my 20s so I missed out on some classic games which is great for me because it means that I have a nearly endless amount of new experiences to explore from back when the AAA devs cared. I’m currently playing Chrono Trigger for the first time and am loving every second of it.😊
My biggest and real problem is the cost of cosmetics. There used to be tons of cosmetics unlockable in the base game of games and if games wanted to add more they’d sell skin packs with like six or seven skins for five bucks. Now it’s 20 dollars for one outfit. How much effort does it cost to make one outfit prolly two seconds.
22:17 “plenty” that is an understatement
There are so many indie games released in the present it’s amazing
The problem i have with scarlet and violet is the potential it had to be one of the best pokemon games if it was finished
nope, not really, the overworld looks like an overworld from a ps2 game. gamefreak has so much money coming in from their merchandise why should they even bother making a good game? most people who play pokemon games are kids who couldnt care less if the game is actually good anyway
@@xtrwombat4876that’s why they said if it was finished
@xtrwombat4876 And this is what Manga was talking about with people like you. Also, you haven't seen a PS2 game if you think the visuals look like PS2. And even then, that's hardly an insult, let alone a issue. Pokémon has flaws, no doubt about it, but let's not rinse and repeat this same dumb thing over and over again, you're just being stagnant at this point.
@@xtrwombat4876What good is money if you don't have the time to use it to its fruition. You need TIME.
@TheMalikp1 manga kamen was talking about what kind of people? I did hear him say that people use the argument that companies have so much money they can make games better to much if thats what you mean.
Which I actually said the opposite, companies like game freak and activision have so much money why should they even bother spending more money to make a game better if players will buy it up anyway.
Which just because manga man doesnt like these arguments does not mean that they are not valid or important.
In fact this point made by many is very important issue in the gaming scene. There is almost no competition or drive for these multi-billion dollar companies to make good games anymore. Just like with cinema (marvel, dc, disney pixar, ect.) None of these multi billion dollar companies need to compete with each other because their established IPS are so well recognized that no matter what garbage they put out, as long as they have well established characters or are being developed by well renowned companies people will still buy it.
Which by the way, means that these companies have a monoply on the market. And yes scarlet and violet looks like a ps2 game look at dragonquest 8 gamplay
This video pretty much sums up the issues I have with modern gaming. Welp time to go into the indie game rabbit hole.
Also go for smaller studioes, and if possible older games. THats why I still have a ps2 and ps3. Heck over the last few years I finally tried and learned to love some oldies like the sly cooper series, the original resident evil 2 and 3 or final fantasy 6
I feel like this can be summed up as the issue being corporate greed
I said it because customers are not holding up strandards. Why should corporations improve if customers just accept low quality?
One can complain all you want, but will buy the game anyway.
If customers hold strandards and not buy right, corporations will have to improve to earn your money. Corporate greed is a symptom, not the disease.
My problem with remakes, is that a lot of the time when they do a remake or rerelease they tend to censor remove or flat out change content under the guise of fixing them for a modern audiance.
Isn’t that a good thing though? To try and improve a game with a remake?
@@thesmallscout9810
I do not want other people to decide for me definition of "improvement" of content.
As an example I recall instances in anime characters being lesbian/gay (like in original sailor moon, or witch of mars i think) that were changed to just friends/cousins. I doubt gay people considered that improvement, do you?
I would be more receptive if said censorship, removal, or change would be strictly optional, but usually it is not. In Warcraft III there was a Dryad's mating call joke, Reforged decided to remove it and some others jokes because they have to fix it. I mean really? Drug/sex/etc joke is to much for modern audience?
South Park game had a lot of messed up things, but that is literally point of that game. 'Updating' it for modern audience would destroy the core of what it is.
@@MaKBlackAngelpl I was thinking more along the lines of mechanical changes to the gameplay. Rereading the original though, it appears I misunderstood what it referring to.
@@thesmallscout9810 happens to the best of us.
As for mechanics.
Things like adding keyboard and mouse control to Resident Evil and optimization are good.
Things like removing combat from silent hill probably not.
@@MaKBlackAngelpl Fair, they should obviously not compromise the original experience (unless if they add something just as substantial in its place at least).
My biggest problem is that they get pumped out in so little time. Video games are art and art needs time. If it's mass produced in a short time it becomes a product. Not every game should be like fifa with yearly releases, while also not being an agonizing wait like silk song. Don't rush your developers and the product will come out better.
Omg...i was not expecting to see geddan. This made me feel so much more old than my childhood consoles being called retro
One other practice you didn't mention is gamers willing to pay an extra 20 or 30 to get a game earlier than it's standard street date.
Which that sets a horrifying precedent.
Kinda ties in into the first section.
You know, triple A games might be on a bad trajectory, but indie games are currently on the up and up
Thank God for the indies always being there to deliver good quality games on a consistent basis
Except for those based on unity (wich includes hollow knight and cult of the lamb for example)
I do think Nintendo deserves a spot despite Pokémon S&V at least. I do think they’ll do better for that long term. Just remember that not ever indie is consistently good like pizza tower or deltarune.
@@mrconroy4672 Of course, like in every indie scene, there will always be lazy imitators, untalented hacks and just people who are there to get a quick buck. But thanks to the sheer amount of content in it, you'll always find the good stuff if you know where to look at.
@@jackmesrel4933 sure, nobody is denying that. Just making sure that you are aware.
I want shorter games with worse graphics, made by people who are paid more to work less, and I'm not kidding!
And gameplay I like to return to just cause it's so much fun.
Are you a Lextorias fan
Honestly what I hate about modern gaming is how newer gamers seem to only care about graphics this really annoys me since it’s probably one of the least important things I also definitely agree with the “gaming is ashamed of itself” segment
Nowadays the graphics in videogames hit such a heavy point of diminishing returns the GPU makers push just for better resolutions and framerates, and also for such an expensive tech like RTX. Highter resolution means the game needs more visual details, what means more work for the artists/designers. The AAA industry has a hard time getting out of the loop of requiring better graphics every new generation.
My Dad is one of these gamers and I don't fucking get it. Why do you WANT a buggy game that runs like shit? Why not a slightly less visually impressive game that runs well and is fun?
@@Caragoner I'm not too invested in cutting edge graphics but your point is just a strawman. You're basically saying your dad wants a bad game instead of a good game. Maybe your dad wants games with RDR2's quality instead of FO76's quality.
@@randomduck8679 Not at all? There's hundreds of great games in genres he enjoys that he refuses to go near. I'll use undertale as an example. This wonderful game with a rich story and fun gameplay that's right up his alley. Except he refuses to touch it because it's "8-bit graphics".
I mean, considering higher resolutions is the only way _some people_ will not bitch and whine because akira toriyama didn't morbed all over the visuals...
Was out of town when this vid released, absolute SOLID content right here. Great summary of the MAJOR issues with the industry and I hope this reaches some higher ups who can make change. While I pray, I’ll be supporting my indie devs as always 👍
Modern AAA games are mostly a mess...
AA and lower though, a lot of great stuff. Specially indies. Deep Rock Galactic, Spark the Electric Jester 3, Curse Crackers, Sea of Stars, Hollow Knight, Risk of Rain 2, Pizza Tower, Valheim, etc. Not to mention there will always be good games as long as FromSoft is around.
Armored Core 6 is every mech fan's dream game. Been so long since the last good one not being called MechWarrior (I don't like the designs of that franchise)
ROCK & STONE!!
@@kainitekaiju3227 Did I hear a Rock and Stone!?
I think Nintendo has caught onto how popular indie games are now because you are seeing indie games coming to the Switch, besides Steam.
don't forget hades, Ultrakill, dead cells witch is getting an cartoon , and cuphead. If your an action game fan check out Sword of Symphony, Geno kids, and Enenra
No, day one patches are NOT a good thing the same way microtransactions to skip grindy parts of a game aren't. Said microtransactions give companies incentives to actively make their games less fun and in a similar way, day one patches have lead to companies all but skipping QA in gamedev.
I mean, we're literally at the point where we all but expect games to be outright broken at release. It's become a pleasant surprise for a game to actually work at launch. Because companies can rely on us knowing a broken game can be fixed they'd much rather release a game too early, knowing it won't affect their profits much
It reaches the point where Resident Evil 5 is more fun to play and viewed as masterpiece compared to modern games like Forspoken and Gollum
or like Kamen said would could just play indie games. I mean look at hi-fi rush
Re5 still has one of the best co op experiences in all of gaming
RE5R may gonna happen
@@kingj9664 Ehhh, calling that an indie game is a bit debatable.
re5 is fun though
Like when Kotaku transitioned into a rant about the orange man while reviewing the PS5
You forgot to mention the fact that multiplayer costs money on console but is completely free on PC. Which is why I joined the masterrace.
90% of remakes nowadays are not even REMAKES, they're just RE-IMAGININGS of the originals that not a single person asked for
Many people asked for RE4 remake and FF7R.
@@jeffali5157 Yes, many people asked for REMAKES, not RE-IMAGINATIONS
@@ergastolo4281 yes and RE4 is really NOT a re-imagination. FF7R I’ll admit is kind of a remake and a re-imagination
@@jeffali5157 Oh really?
Then why did Capcom deliberately bastardized theur characters in the remake?
@@ergastolo4281 I would agree with you except here’s the thing: THEY DIDN’T!!
Nice try with that pessimism though.
Considering what we used to have back in the 90s and 2000s, you can see the decline from a mile away.
I’d argue there’s also problems with some RUclips reviewers. Not in the sense that they insert real-world issues into their videos, but more so that they either suck at the game or are being disingenuous with their reviews. I’ve seen several games put on blast simply because they are a franchise or genre the RUclipsr isn’t a fan of or because they just want to maximize hate clicks. Good video though.
To be honest, I’d say it’s the lesser of two evils. I’d rather deal with some loon raving about how X game copied Y game instead of some fool who can’t even play the game.
My main problem is when something is advertised, but barely delivered. I'm speaking, of course, of netherrelm studios. They put invasion mode into MK1, which if you play of ps5 or x box series x it probably is fun, but for the Nintendo switch version, they only included the tutorial level with, as of time of typing, no known timeframe for when the mode's other maps will be playable. Add on the fact that they are going to rotate what maps are available in seasons, and that just adds a bigger blow to the nut punch.
To be fair to them this was agnaliged and they say they're working on it.
I would blame WB Games for that one.
As I see things, the industry isn't really dying as much as it is in a great evolution phase. The huge companies that have elevated franchises are becoming stale and too big for their britches - in part probably because AAA projects cost WAY too much to produce and so they need to result in playing things safe to ensure mass audience appeal and adopt business practices to keep their revenue guaranteed. For instance, Squeenix is still making traditional RPGs but they're always tiny side projects (Octopath, Bravely Default) even though there's a place for them in the industry just because they feel like a traditional RPG wouldn't do well against other AAA titles. When you pour ten times the budget into a game, you NEED it to have the largest appeal possible to break even, even if the best things are ones made for a specific vision.
And I can understand the raising of price tags what with inflation being utterly ridiculous over the past three years. But that doesn't necessarily mean I like it, just that I understand it. The DLC model is also related to the whole "risk vs reward" assumption. In an old game you can only sell the product once so any bonus features you might want to put in would need to be in the base game or perhaps even do the thing like the "old style" of DLC where bonus features would be added in an updated re-release of a game. But with newer games it's not only that you "can" charge for bonus features. In a way it is a means of keeping the base price under control since the publisher is able to use DLC to solidify the overall profit.
Honestly as long as the base game feels complete and the DLC is optional (like costume packs) and fairly minimal I don't really mind it. It only really becomes annoying when the DLC becomes particularly egregious in price, or if it's something like a common feature that gets removed from a franchise only to be added later as DLC.
Which also is why they need to try and appease journalists - because it could be considered risky if the journalists don't give the game a favorable framing. A lot of the people in these companies are boomers who don't really understand that the audience doesn't really need to care about the legacy media and especially if the parent company is Japanese, they might not even have their ear to the ground on what the Western audience wants and simply take their contacts in the industry at their word.
But the indie scene is booming, and has been for years. It's now at a point where there are a ton of passionate older developers who made BIG games in the past are recognizing that the indie model is the way to make the things they want to make. Like Eiyuden Chronicle is made by the Suikoden team, or Inti Creates making a lot of games based on the Mega Man Zero series, or ex-Rare developers making Yooka-Laylee, or the Wild Arms team making Armed Fantasia. And that's ONLY talking about people who are making spiritual successors who were directly involved in the original product, if you included indie developers who are filling in the holes in the industry who don't have a history with it, you get an utterly massive extra swath.
You know I wouldn't be surprised if Stardew Valley was the reason interest in Harvest Moon became popular in the west of again since it also started a boom in the Farming sims area. I mention that since I know the Harvest Moon games inspired the creator, Concerned Ape.
@@Zodia195 I think that farming sims are popular for sort of more depressing reasons relating to society and Stardew was just an early case of one seeing success in the current boom period. It offers a lot of escapism for the current landscape and it's kinda telling that one of the largest boosts is heavily attributed to Animal Crossing releasing right when people got locked down.
Or you could argue that these sort of sim games have always been popular (including stuff like Sim City) and it's just that they had a dry period.
When it comes to the Harvest Moon brand specifically it really stumbled because the Western publisher of the games lost the rights to localize Japanese Story of Seasons games to XSeed but they kept releasing more shovelware-y games under the "Harvest Moon" branding. I don't think Natsume can recover now that the story of the games being moved to XSeed is becoming more common knowledge.
Personally I dont mind day 1 patches for big game beta testing with a smaller sample, especially on big games is gonna leave some inevitable bugs. However I think it get used as a crutch a bit too much, I bet cd projekt thought they could fix their game in a patch or two once it released.
EDIT : BRUH the instruction manuals were so sick and I'm sad I saw them slowly disappear
The first two points are indicitive of higher-ups not just wanting money, they want ALL of the money.
11:37 the thing about videogames is they have a powerful means of getting across ideas in a way that no other medium can. Like, with films you have visuals and a sound track, there's something that the films visual adds that you cant get with just the sound track. There's something that gameplay adds that you cant get with a film. And yet, people with this mentality want to just make a movie but for some reason as a videogame, so they add in button prompts and dont do much else.
the ridiculous cost of the games themselves, regardless of the quality of the game released, and the insane push for micro transactions is what i personally think will kill a lot of new games. i bought myself a switch to play pokemon scarlet and splatoon 3, and while i haven't personally ran into issues with scarlet's performance i was absolutely blown away by the fact that the dlc was $35. it's ridiculous to me that dlc that cost nearly (or more than) half of what i paid for the base game is considered normal, no matter how big the dlc content is. it makes more sense for free games to have expensive dlc or micro transactions because, well, they have to make money somehow. but the insane cost of it all just puts me off from buying anything or even playing the game. overwatch 2 is a great example of this. overpromising and corporate greed are at the heart of a lot of the issues in current gaming imo.
"Even if we lose a life, we always have continues."
-MangaKamen 2023
Video hits the nail on the head. Repeatedly.
Also, true man of culture for those Formidable section breaks 👍
honestly, my goty is absolutely Armored Core VI. Not just because it's hella fun (to the point where I think it killed my actually good laptop), but because it's a finished and complete game, and a fucking good one at that. I'm not usually the biggest fan of Fromsoft games, they just don't really click with me, but ACVI is one of the best new games I've played in a long time
It also released in an actual playable state on pc unlike elden ring
I 100% agree, but sadly, it won't because journos find it too hard
@@chadmrrsn extra sad part is that AC6 isn't even that hard and the story is fucking amazing. It should be the most critically acclaimed From game because it's ease of entry and digestible story is prime for braindead journos to pounce on
@donovangunther4538 It should be, but it has been a long whike since Game journous could properly play games
Never bought a game on release. Of course, I have no interest in social media and interaction with other players, so this outlook only really works for people like me, but it never lets me down.
It's honestly extremely sad that the majority of the games I loved were released in such sorry states like with FNAF SB and OW2. And it really ticks me off that game devs saying to not have high expectations for other games when Baldurs Gate released. Like what happened to the time when a great game released and game devs wanted to create a game better than that.
I want to see a video game with meta commentary about bad game journalists
That would be interesting to see!
@@Rabbitearsblog kind of like Metal Gear Rising's commentary on politics while still being a fun game
@@liamstark5982 Oh yeah! Didn't Metal Gear Solid have a scene where they were poking fun at video game mechanics?
@@Rabbitearsblog I don't know I never played a metal gear game
@@Rabbitearsblog I have seen Metal Gear Rising gameplay but other than that I don't know anything else about the series
If I worked for a company and somebody said ''We don't use the word fun'' I'd change their job from game development to beating a No death run of Rayman 1, hopefully they'd learn the meaning of fun on the way.
At this point the only game journalist I listen to is Mark Brown from GMTK. Not just because he actually knows what he's talking about, but also because he (as well as quite a few other RUclipsrs out there) actually has a personality.
I was literally thinking of Godhand when you were talking about how useless game journalists are because of how a bunch of game journalists (at Kotaku I think) gave it a low score because none of the ones there cared to learn the systems and get good at it before giving it a score. Then you went on to immediately start talking about it in the next section.
It was IGN. Famously they gave the article to a writer that almost exclusively did sports titles. So the guy pretty much disliked the game fron the start screen.
That last line actually made me shed a tear🫡
I refuse to buy any game with always-online DRM, even for single-player mode. It means I'm missing out on plenty of otherwise fun-looking racing games like The Crew: Motorfest, but I refuse to support any game I can't play completely offline. I know the excuse with modern racing games is that it's to prevent cheaters modifying their profiles offline to make themselves overpowered in competitive play, but the simple solution would be to have separate profiles with online-only saves for competitive online play and offline saving for single player mode or casual online mode (and you'd be able to download your progress from your competitive online account into your single player account but not vice versa).
I love how modern gaming has changed rapidly because of 2 technical advances, then collapsed like dominos
we got massive graphical upgrades with 3D gaming and that led to day 1 broken messes which could be fixed because of the advance of internet which allowed for instant and free patching...which led to rushed/lazy development cycles for a game
then these longer/lazier development cycles that led to massive losses needed to be subverted with price hikes and microtransactions and general predatory behavior...which pissed off customers
journalists started seeing the discontent nature around gaming and stoked/subverted the flame for their own financial and ideological backed power moves
this led to these rushed/lazy devs to develop a sort of Stockholm syndrome and now, they view the idea that players...playing a game leads to them getting more flack
so they force games to be like movies to constrain gamers ability to find bugs, allow themselves to justify a higher price/microtransactions because "you are going to be playing this for 40 hours!" and allows them to placate/cooperate with journalists and their ideological conditioning for protection from criticism or targeting games that force them to look at how bloated their carcass has become
all this led to the business side getting spooked because these compounding problems hit new products the hardest because you can handle a flop with an established IP, but a new IP has no exploitable or "safe" audience that will always buy a product even if everyone from the business side, the developers, and the customers knows it is going to flop so it is just better to remake established IPs and have cash cow revenue at the end of the year
The most fun ive had currently was playing persona for the first time and playing ai somnuim,although there are good new released games (ex.TOTK starfield etc.) I find myself playing older games like 999 zero escape.or i just like story type games alot, idk
Good? More like average
Totk is already miles ahead of starfield. Highly recommend you try pikmin 4 as well.
Starfield 😂
I haven't played Pikmin 4, Tears of the Kingdom, and Starfield because of how expensive games have gotten, and my personal policy on pirating newer games.
I don't really regret it. Much.
@@Orange_Swirl I mean if you pirate and it’s a great game, you might as well get it when you can. Never pirate bad games.
Remember when games used to actually be genuinely fun?
Also, Games Journalist are the biggest crybabies I've ever met, second only to literally everyone who openly discussed politics.
bullseye level points aside, the fact that I saw both smg4 and press start to laugh in a different creator's video obliterated my mind
10:33 KLONOA SPOTTED, holy shit.
It's official, you know of him. Please talk about him and his series more. Bandai Namco neglects him so much... ;_;
Okay, with that out of the way, my biggest issue with modern gaming, specifically in the AAA scene, is everything looks so samey and kind of all blends together.
Klonoa fan!
I played the original re4. The re4 remake has dlc that would be in the original game. The initial game had alternate unlockable costumes. Separate ways was also something to unlock. I’ll just wait until the complete edition come out.
Separate Ways, however, wasn't in the GC original. You want it? Buy a PS2. Or 2 years later, a Wii.
@@ChiefMedicPururuRe4 is released on most modern consoles
@@guidedexplosiveprojectileg9943 I'm talking about the OG versions.
@@ChiefMedicPururuemulation bro this is why I stopped playing modern games
@@aaaaaaa-so8op Excuse me?
Let's not forget the "1.99 €" DLC infinite syndrome - everything from an alternate outfit to an additional equipment is contained within a marginally expensive DLC that adds up to a significant expense. Or the plots that get tossed around different platforms and you might not get to play the rest of the series because of that (World Meteor Actor, here I come).
Im just glad the baytlepass scene is finally dyong down.
Low standards is the biggest one. If you make people not care about the quality of why l what they're putting out then why should i as a consumer. A lot of people are feeling this way too.
It’s funny how game companies do everything they can to convince you to buy legal copies of old games whether through remakes of games or legal action and yet most of the time all it does is convince people that emulating or pirating are just better options all around
This guy knows what he's talking about, he's a gamer
My favourite game journalism case is ultrakill. Either the journalist can’t complete the first layer and it hurts their pride, or just don’t understand the mechanics, then they have a mental breakdown about it.
I honestly have 3 games on my potato lap top , WC 3 , CS 1.6 , AND C&C Generals
And I still enjoy them alot , i will start playing modern games when i get a good pc , but i dont think ill enjoy them anymore since ive got better things to do on the future , but it doesnt seems like im missing out alot
I personally believe the average gamer person does not care about many of those issues. Those who do not play games as their main recreational activity, or only play so frequently. They don't care if the price is going up a bit because they buy a new game once every blue moon and it's not much of an issue. They don't care about DLCs including important gameplay features because they just want to play something fun and cool. Broken on release is an issue to someone hyped for the game en masse, fair, but most other issues are more negligible for the (I assume) vast masses that don't spend so much time on games as dedicated gamers do.
You're correct. As much as people cry about fifa, if I ask my friends they're gonna but it cause it's fifa. The average person doesn't know about the issues in the industry, they just want to come home from their 9-5 and consume entertainment.
Also speaking of Ideologies, when we talk of diversity, it isnt even the ethnic or sexual diversity that I take issue with at all, it is the bad dialouge and writing that grinds my gears. Idc if a character is black, white, gay, or straight, or trans, just improve the writing and dialouge. I want more diverse characters but with good characters
We just want nicely written characters
point remains the same@@guidedexplosiveprojectileg9943
bro hearing the old yu-gi-oh music gave me whiplash and reminded me how much i loved those old games...
Biggest problem today is games are coming out super unfinished and companies think they can finish making the game thru patches after we buy it, Its sick cuz i see it with almost every game now
Games need to at least function. Even if games aren’t all that interesting, functioning is a big important part of an enjoyable or at least average experience. I definitely hate it nowadays, that bigger titles can’t even do that.
I do have to wonder if video game journalism helped ruin video games.
I have a rule to help with older gaming:
If it's not from a franchise that's still going, they're abandoneware.
The thing I hate the most happened with Tony Hawk on PS4 where the game wouldn't install the whole thing offline with the physical disc, you had to download the rest of the game, second is the "games don't have to be fun" that bothers me to reasons of what can be fun, music, gameplay, glitches, narratives, third obviously microtransactions :3
Man, “Yu-Gi-Oh: Duelist of The Roses” Came With That Awesome Background Music!!!
Hey just thought I’d deliver the bad news. Since the PlayStation came out in 1995, it has passed retro and had now fallen into the category of vintage. We still got about 70 years before it becomes an antique though. I can feel my age slowly weighing me down.
Some personal favourite picks from non-AAA categories, mostly indie, all of which are either free or one-time purchase for a proper full game:
Project Wingman
Subnautica
Senren Banka
Megaman Battle Network Legacy Collection
Touhou (take your pick which title, I mostly play Hidden Star in Four Seasons)
Daggerfall Unity
Ultrakill
Redout 2
BPM: Bullets Per Minute
osu!
Transformers: Fall of Cybertron / War for Cybertron
Another Metroid 2 Remake
subnautica was soooo goood
I wouldnt count battle network as non triple A and also you cant buy transformers WFC/FOC (😭)
God i hope to christ killing floor 3 doesnt flop on release
I have something to say , a strategy game (warno) playable at early acces and games work as it should be with minor bugs like tree's in road kind of stuff with no big impact on gameplay (and trust me op stuff doesn't count) and only thing absent is campaign/army general while some games doesn't even have proper systems for war or politics in release (Yes I'm talking about Victoria 3 because I cheesed Brits into giving me big amount of money because of invasion of Malta which make British public to hate war for some reasone)
As a sf6 fan, it's not even a costume for a character, it only effects the avatar
So it's not a big deal
1:42 Yep. Young MJ won't find any discouragement from me. All he had to do was finish his move, and he could get on the stage with that. 👍
I have an issue with mk1 and sf6. The game was announced and weeks later the full dlc wave of characters was found out before the title is released and when it released sf6 had it's first dlc character released a month and half later and mk1 has dlc characters that are in the main story that was cut to be sold later in up coming kp1 two months after release.
The problem is that the in the overwhelming silent majority casual gamers don't give a fk. They will buy anything and fall for even the slightest marking trick.
Though I love remakes, but I much prefer to just have the option to play the original games on modern consoles or platforms.
Best way to get gamers back and it was said in the video: Finish and Polish the game
When all of this started I never thought it would get this bad. I thought Patches would be used to address Bugs not found before release. I though DLC would stay Cheap and be used for things actually made later. I though Digital would be an Option. All of it was turned into a way to exploit us. As Younger Generations came along they just kept pushing Previous Boundaries to the point that it just became the Norm/Expected.
I now almost never Buy a Game at release. I wait until the "Ultimate" Edition comes out, and even then wait for a Sale. Then I get the most Bug "Free" version along with all the DLC. Its the closest thing to just buying a Game in the state we used to get them in.
I'll be giving my own feedback for each point you make since I've been playing games since the Atari and old Arcades.
1. This is actually a BIG reason why I rely on Video game reviews on RUclips because I know these people will be honest if they said they had technical issues (of course the source itself has to be reliable). Now I can understand if a game is in early access, bugs and crashes shouldn't be a surprise (and the creators should mention it). But yeah with how much games cost now, there shouldn't be any excuse.
2. OMG I've have been picking up more indie games FOR this reason. I was already on the fence of getting Tears of the Kingdom because I wasn't a huge fan of gameplay mechanics of BotW, but the price was the nail on the coffin. My guess on why games cost so much now is because how much money it costs to even make games, especially when companies want to go ALL Realistic in them, which to me isn't the most important thing. Now I will probably get games I really want (like I know I'll get KH4 when it comes out), but it might take awhile and games are definitely not the cheap hobby they used to be.
3. So basically you're saying games try too hard with their stories and forget about the gameplay aspect? You know it's interesting but I never thought about this subject. Every now and then the subject with prop up with the Game Awards come around, like I still feel 13 Sentinels should have won best Narrative, especially over the likes of The Last of Us 2, but that's my personal opinion. But yeah since I most games I did play as a kid weren't narrative driven (for the most part), it's always going to take precedence over story. But I will say my fav games can have a great story to go along with it, but no good story can save a game that I don't enjoy playing. Like my fav game of all time is Eternal Sonata, but that's the XBox 360 version because the gameplay is better in my opinion.
4. Oh don't get me started on this subject since I feel media of any kind has gone to trash since the Internet became a thing and it makes it easier to spread false and biased information. Which is sad because I was in the Newpaper club in the 7th and 8th grade and our sponsor literally told us that as a journalist you're only supposed to report facts and be non-biased. This was mid-90s. But yeah as you said modern video game journalism is a joke. Only video game magazine I read is Game Informer because it comes with my Gamestop subscription (yes I still get games from Gamestop because I hate buying online as a rule, unless it's with a gift card). But yeah RUclips video game reviewers are way more reliable, like you should see how many video game review channels I am subbed to.
5. I am on the fence when it comes to this subject. It really depends on the game for me personally like I am waiting for the day Skies of Arcadia gets ported to the Switch, especially since Sega has rereleased older games. But yeah I guess I would rather have newer games then older ones anyway, but that's because I still have the older consoles with those games.
Yeah, I definitely have become more selective over the years of what I buy. Like there's a reason why I'll still pick Nintendo because I still trust it as a company. HECK the ONLY reason why I saw this year's Mario movie was because Nintendo was directly involved in its development because I certainly didn't trust the Hollywood studio it's connected to. I have gotten more invested in the Indie game scene in the past 7 or 8 years.
Great video overall Manga! Keep up the good work!
I was fine with remaking games that could benefit from such treatment. But now we're remaking gems like RE4 or Dead Space that really didn't need remakes. Can't wait for RE5 Remake and Capcom to mess up the canon more.
I prefer good remasters now, especially for games that have been not available for years now due to stuff like licensing hell. It'd be nice to play an official rerelease for Aliens Vs Predator 2 2001 and The Punisher 2005. If Turok 3 can finally be remastered, so can those two one day.
The current state of AAA gaming has pretty much killed my interest in most new games. I've got a few indie and AA games coming I hope will be good, but I have not guarantee they'll be great either.
I still have a ps3 and thanks to it finally played the orignal resident evil 2 and 3 for first time, to get into the series. Wish they would have gotten the same remake treatment as resident evil 1. the prerendered backgrounds had so much charme and atmosphere and I would have loved to see them in a bit slightly better graphic, but not totally realisitc. Honestly I think we loose a lot of great art thanks to the focus on high realism
Metroid Prime 1 aged well enough that it didn’t need a remastered version too.
I would love to agree with you if RE4R wasn't so great that I felt it justified its existence, especially with the Separate Ways DLC. Sure, it doesn't render the original obsolete like RE1R, but it was such a fun game. If only Mercs was actually difficult though lol. Personally, they should do Code: Veronica next and then take a break from remakes for like... a decade lol.
You know the "Finish it Later" used to neat before billion dollar corps got their hands on the idea. It used to be called Alphas and Betas. Minecraft started that way. To the point where when I 1st played it, in like 2010, I was convinced it was horrible and would go nowhere. Baldur's Gate 3 another good one. Wouldn't be nearly as good, if that hadn't released builds and taken feedback. Used to be you could buy and unfinished game at 5-10 bucks and see where it went. (You can still kinda do that now, but more than likely, you could of given that money to the local homeless dood on your local street corner. And it would be been a far better use of it.)
Now you pay AT LEAST $70, to get a glorified demo, a few months before launch, they call a beta (So they can blame any bugs or bad gameplay on: "It's not released.") Made by a large team of people(sometimes in the 1000's) that can barely make a function game, let alone fun. That's before the microtransactions. That you get beaten over the head with at every possible moment.
For me gaming is a new thing. I’ll be honest… I only know Nintendo and what I see.
I love Sword polish and what I favor to return with its Legendary raid multiplayer adventure with Tundea and Isle de Armor Story.
Wow omg SV is good but in the bad way. I didn’t have any issues but heard it for other.
If I play a game and it is buggy that it’s a bump I don’t mind it, but if I play a game it turn unplayable or tri-hard to finish.
Did we all forget 06?
NGL, I didn’t get Octo Expansion because it’s 50 bucks… Yeah I’m not getting until it’s like 20.
Skip on getting the return to Inkoplisis because it’s just a new area hub with no nostalgia but will later for the new story.
The only game I felt nice that I played was Bayo 3.
I felt great experience. It was entertaining to watch, had great gameplay, and no DLC.
But if I can show my inner creator. I have been tempted by other to emulate games but refusing.
I am thankful that I can replay Bayonetta 1 and 2 on switch later for what 40.
I am guilty of feeding the Pokémon machine but it something that just close.
I actually going into the Journalism to fix this or try, or if you want to something right you gotta it yourself be the change you want to be now.
The only thing I can say is power to the player, company have more interest in there wallets.
So thank for inspiring me MangaKamen.
Discovered retro emulation about 3 years ago, bought the Retroid pocket 3 and Odin Pro and let me tell you, I had no idea what I’d been missing.
All of this I've heard and said a million times before, but the one that sticks out to me the most is honestly the whole thing about AAA games being ashamed of being games. Overall, it feels like a lot of games ae being made specifically by and for people who don't like games.
Other thing I have issue with is the ideal that games NEED to do all the BS they do because of budgets. That's a giant load. Why the hell do game budgets need to be so damn big in the first place? Why does every single game need to have some giant ass open world with hyper realistic graphics? Well, I know the reason, but it's a also a giant load. It's all in service of selling to casuals & normies.
I don't remember who it was, but a few days ago, I watched a video talking about this stuff. One phrase he used that stuck with me was something along the lines of "they want to sell you percieved value instead of actual value"
12:42 “The Last of Us series has the greatest stories in gaming”
- people who clearly never played Outer Wilds
It amazes me how it’s just common for single player games to have micro-transactions. Feels like yesterday we were getting angry at horse armour.
Remember when we got pissed at Wolfenstein for charging for skins.
1 of the worst problems is fanbois thinking that if they root for one company and attack the competing company, the company they're rooting for will reward them. If a competing company fails the only reward you'll get is sky-high prices.
Better send this to our boy Harmon Smith.
this is why i only play indie games💀
19:00 Holy shit! I was wondering and furious on why can't I buy game digitally on my PS3. Because I already put my card info to buy things and for some ungodly reason, one of the requirements is, "Card Code"?
I was assuming it's the three numbers on the back of your card? "Nope!" Then it must be your pin number for your card? "Wrong!" Then I gave up at that point because no matter what numbers I put there, nothing worked and I have no idea what's considered a "card code". I later tried to but a gift card at a convenient store to add funds to my PS3 shop to use. When I tried to but something, it still wants my card information. Then, out of frustration I just turned the damn thing off and spend that money on games on the PS4.