I Made a Smashable TV in Unreal that Simulates Every Pixel

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  • Опубликовано: 10 янв 2025

Комментарии • 788

  • @Jam2go
    @Jam2go  11 месяцев назад +86

    Kitten Burst is out now! GLHF

    • @heppecogheron6016
      @heppecogheron6016 11 месяцев назад

      cat aerobatics cat aerobatics cat aerobatics cat aerobatics cat aerobatics cat aerobatics cat aerobatics cat aerobatics cat aerobatics cat aerobatics cat aerobatics cat aerobatics cat aerobatics cat aerobatics cat aerobatics cat aerobatics

    • @clayel1
      @clayel1 11 месяцев назад +1

      woah, only a day ago!

    • @unclesam8862
      @unclesam8862 11 месяцев назад

      is it good

    • @Josh72769
      @Josh72769 3 месяца назад

      ​@@unclesam8862of course it is

  • @emel6423
    @emel6423 Год назад +3289

    "I spent a couple hours researching how TVs crack and glitch by watching RUclips compilations of people throwing their Wiimotes at the screen."
    Truly period-accurate research for a Y2K game, I admire that. Once the update is out I'm totally going to read the BSOD message for more lore

    • @ozan____
      @ozan____ Год назад +15

      then we spend 10 minutes copying everything?

    • @ArchangelExile
      @ArchangelExile 11 месяцев назад

      Y2K was released about 6 years before the Wii came out.

    • @0rnin
      @0rnin 11 месяцев назад

      i thought it was frutiger aero

  • @peterdafox
    @peterdafox Год назад +2232

    "For any unity refugees." Made me laugh out loud. Nice.

  • @iamsushi1056
    @iamsushi1056 Год назад +605

    2:40 "in real life, when you stare at the sun, you don't see lens flare"
    me: adjusts smeary glasses "I believe you'll find you're mistaken"

    • @SuperGarryGamer
      @SuperGarryGamer Год назад +37

      use that microfiber cloth damn

    • @pigeon1923
      @pigeon1923 Год назад +51

      ​@@SuperGarryGamerit's more fun, it's like walking around in your own personal fog

    • @gigaboom_9618
      @gigaboom_9618 Год назад +1

      ​@@pigeon1923just take off ur glasses lol

    • @greentext2345
      @greentext2345 Год назад

      @@gigaboom_9618 Or just look better.

    • @_KDP
      @_KDP Год назад +2

      i can relate way too much too that lol

  • @dominiccasts
    @dominiccasts Год назад +1027

    9:47 There's a possible bug here. Grazing the screen shouldn't shatter it, at least not in real life. Makes sense that would happen since you are using the forward velocity of the moving object, rather than the velocity of that object perpendicular to the surface.

    • @sputnick1
      @sputnick1 Год назад +114

      yes i also think instead of just velocity, mass should be calculated too. Maybe the equation for “force applied” (f) would be m*v where v is the dot product of the plane’s normal vector and the objects velocity vector (that way it becomes 0 as the incoming vector approaches perpendicularly with the plane) then just do a quick if f > threshold { do things }

    • @dominiccasts
      @dominiccasts Год назад +18

      @@sputnick1 yeah, something like that. Granted v would become 0 as it approaches being parallel with the plane (perpendicular to the plane's normal), but yeah.

    • @_thresh_
      @_thresh_ Год назад +35

      I think that it's a bit weird that you can't break a screen in 2 spots

    • @limesta
      @limesta Год назад +11

      easy fix would be a dot product scalar of the velocity vector and the uv normal

    • @buizelmeme6288
      @buizelmeme6288 Год назад +4

      This comment section it's taking something my brain can't warp around, but I wish I understand!

  • @ryanbrunette3870
    @ryanbrunette3870 Год назад +160

    Love the breaking effect.
    For the pixel mask there is no need to split the image into RGB components. If you use a coloured pixel mask image, you can just multiple it with your screen image.
    So just one vector math operation instead of masking each component. Not sure which is faster.

    • @areadenial2343
      @areadenial2343 Год назад +14

      Multiplying two vectors is very fast, because it's such a common operation in graphics. Some shader effects multiply colors together dozens of times per pixel!

    • @shamancredible8632
      @shamancredible8632 10 месяцев назад

      nah, its an inaccurate effect that is pointlessly detailed and uses way too much processing power for something that half life 2 did in the early 2000s.

  • @ContriteCatholic
    @ContriteCatholic Год назад +810

    I thought you created a genuine physics based LCD screen to achieve the breaking effect. Still very cool project, good job!

    • @trashtrash2169
      @trashtrash2169 Год назад +40

      Why would you waste performance doing that? Especially since you'd get a more realistic look just using a texture.

    • @the_real_aristotle
      @the_real_aristotle Год назад

      youd get a much better variety though since this one only has couple of break textures, most probably not worth the effort though,@@trashtrash2169

    • @trashtrash2169
      @trashtrash2169 Год назад +47

      @@the_real_aristotle The power required to simulate breaking glass is immense. You'd need to use weird techniques to make it look close to legit with a more basic simulation. Even then the variety would not be work the jank and performance.

    • @the_real_aristotle
      @the_real_aristotle Год назад

      yea i agree but i was just answering your question as why you would simulate it instead of using texture, the only upside would be having infinite variation.@@trashtrash2169

    • @mg9903
      @mg9903 Год назад

      why waste performance doing any of this when you could just pre render a video?@@trashtrash2169

  • @tafellappen8551
    @tafellappen8551 Год назад +194

    Fun fact! Color CRT displays dont use pixels - it literally is just real life masking. 3 different colored electron beams shining through a slotted panel. Technology Connections has a couple really cool videos about it. It happens that i’ve been working on a similar CRT effect in Unreal myself but it’s meant to be as though you yourself are playing something on a crt tv. Turns out people have been trying to do this sort of thing for over a decade now to for retro game emulation haha. This was a super cool take on it and i’ll definitely be looking at this video again

    • @user-zu1ix3yq2w
      @user-zu1ix3yq2w Год назад

      Very cool. Have you seen EmuVR

    • @cod4scoper
      @cod4scoper Год назад +4

      electron gun go brrrrrrrrr

    • @flufficornss
      @flufficornss Год назад

      yeah most gba emulators i know of usually have a crt filter sometimes if its significantly better its a selling point

  • @juliapoo6780
    @juliapoo6780 Год назад +32

    This looks amazing! I personally like the moire pattern effect especially on small screens where it wont be distracting. It really sold the screen effect to me.

  • @kamikeserpentail3778
    @kamikeserpentail3778 Год назад +1

    Basically all I want out of life right now is to be a digital cat that can fly around smashing things.

  • @Cane-Aubright
    @Cane-Aubright Год назад +1

    so you're telling me this cool screen effect is being put into an almost nights into dreams cat flyer game? I'm sold

  • @wireframewalrusproductions8986
    @wireframewalrusproductions8986 Год назад +113

    It's times like these that I wish I were already rich and powerful enough to fund a team for you, Jam-man. Really looking forward to Part C.

    • @hughjanes4883
      @hughjanes4883 Год назад +18

      i like the confidence of "if i were *allready* rich enough", i wish i had that confidence

    • @ChadDidNothingWrong
      @ChadDidNothingWrong Год назад +1

      It's still just barely possible for any random shmoe to save at least a million dollars in the US, but you have to avoid gambling habits as well as the three "D"s:
      Drinking
      Drugs
      Dating
      .....yeah I know a million bucks isn't even worth what 500k was in 2006, but we're gonna ignore that part

  • @TheCustomFHD
    @TheCustomFHD Год назад +2

    The cracking thing could be procedural aswell. Pixels are usually connected in grids, if the data cable breaks, it keeps the data it last got. If the power line breaks, the thing goes black.

  • @alliemaharry4368
    @alliemaharry4368 Год назад +2

    Screens over a certain size should have different rules for breaking and different sound to reflect the stronger materials they would be made out of. Awesome project.

  • @chrisj3938
    @chrisj3938 Год назад +27

    this is awesome. can't wait for the full game release - i'm just going to fly around crashing into as many screens as i can

  • @gammaboost
    @gammaboost Год назад +1

    Fun fact, even the human eye can be affected by moiré. Get an old 720p LCD TV, then slowly move your head closer from the front. You won't get the same patterns since human image receptors aren't in a perfect grid, but you may see some slight strange distortions with the pixels in your peripheral vision.

  • @PURESTonROBLOX
    @PURESTonROBLOX Год назад +1

    1:30
    PS:HOME was probably the best game ive ever played
    miss that game sm.

  • @Tine_of_Nice_Dreams
    @Tine_of_Nice_Dreams Год назад +10

    Also can i just appreciate that your aspect ratio for this video isn't widescreen TV/youtube default, but the square aspect used for CRTVs. This is parasocial but in a platonic and spiritual way I am giving my concept of you a big kiss

  • @sargentgullible2794
    @sargentgullible2794 Год назад +20

    I can already picture the whole wheatley TV gag being elevated to new heights if you did something like that.

  • @mattymerr701
    @mattymerr701 Год назад +3

    I was about to say, I do see lens flare, because I have astigmatism, then you immediately said it. Perfect haha

  • @BrendanFromBC
    @BrendanFromBC Год назад +10

    Saw this effect for the first time on the map 'split' when Valorant came out, and was stunned by it.
    It's cool to see your shader process and the shatter on impact is a great touch!

  • @KonkaBass
    @KonkaBass Год назад +3

    "epic please write better documentation"
    as someone who tried and gave up to learn blueprint coding so I could make audio reactive elements for music videos I feel this in my core.

  • @shallobboy
    @shallobboy 10 месяцев назад +1

    Hey! i wanted to thank you for the video, from seeing this i challenged myself into porting the lcd style and moire prevention into unity and it worked! Big Up!

  • @damencole5960
    @damencole5960 Год назад +10

    Keep up the awesome work, I just found you recently on a kitten burst speedrun lol. I am going to buy my copy soon, the ideas you have are amazing!

  • @Rockfantic01
    @Rockfantic01 Год назад +8

    This is an acid drip of a tutorial. Love seeing this kinda stuff. Good work!

  • @dylandreisbach1986
    @dylandreisbach1986 Год назад +1

    That little glow the tv does on impact is probably the layers squishing together causing the backlight to shine through more in the area you impact.

  • @thatguy00271
    @thatguy00271 Год назад +659

    Groundbreaking stuff. Why hasn't a major game developer brought you on? Your portfolio is insane-o

    • @unknown-otter
      @unknown-otter Год назад +38

      Yeah, it goes insaneo style!

    • @wattux
      @wattux Год назад +30

      wouldent say ground breaking but it is good

    • @addol95
      @addol95 Год назад +138

      I am in no way downplaying OP, but:
      This is far from groundbreaking. It makes for a really good youtube video for non-devs or hobbyists, but it's basically just multiplying color channels with a tiled pixel texure, with the cracks also adding a level of UV transformation.
      Is it well-made? Yes. Is it groundbreaking? No.

    • @KeizerSinbad
      @KeizerSinbad Год назад +3

      @@addol95OP is Reddit slang for original poster. Here on youtube we say the channel name. Get your filthy Reddit habits out of my feed.

    • @LordSchnoz
      @LordSchnoz Год назад +111

      @@KeizerSinbad people have been saying OP for much longer than reddit has existed you weirdo

  • @EveBatStudios
    @EveBatStudios Год назад +2

    Very cool. Love the visual effect. I really appreciate your awareness of photo sensitivity.

  • @arashi8876
    @arashi8876 Год назад +2

    Amazing work!
    I created a Realistic Display for a music box, same to same realistic RGB pixel effect, never thought i could make something like this.

  • @bogbert7019
    @bogbert7019 Год назад +1

    The attention to detail in this game is awesome. Love the added flavor of the brief purplish screen glow at the point of impact

  • @nicnl255
    @nicnl255 Год назад +1

    The same pixel simulation principle was used in The Talos Principle 2, a game also made with the Unreal Engine.
    In the main city, there is a sort of "museum" that mimics the levels of the first game.
    In this place, there is a big skybox, and if you go close to it you can see the individual pixels. The grid also diasppears when going away.

  • @Thor110
    @Thor110 Год назад +2

    Smashing work! Awesome video, showing off how it works for everyone else as well?! Legendary.

  • @boahneelassmal
    @boahneelassmal Год назад +3

    maybe to touch on the moire:
    moiré patterns happen when the sample grid (for instance a camera sensor) is similar (ever so slightly finer or equal and slightly off set) to the grid you are recording. But: it is _not_ limited to cameras. It is mostly noticably in digital cameras which use a very fine grid pattern. it is very rare to occur in analogue film material as the film has a random distribution of photo sensitive molecules which also vary in size, which means a regular pattern has no chance to be a similar enough match for moire to develop and since every frame has a different distribution of photosensitive molecules it is practically impossible for interferences to appear beyond a single frame.
    Moiré patterns can happen in the human eye though. You'll find, when looking at a window fly screen at a certain distance you'll notice some patterns appear. These are very dependent on the angle and the distance to the fly screen but it is possible.

  • @xorraks
    @xorraks Год назад +2

    its crazy how youve just kept posting banger after banger, really cool stuff

  • @jellybean2udios
    @jellybean2udios Год назад +21

    Your game looks super cool!! I love the aesthetic so much and it looks very stylish. Also shaders are so cool i love learning about them.

    • @jonasvq
      @jonasvq Год назад +2

      Frutiger aero aesthetic

  • @RookTheBirb
    @RookTheBirb Год назад +12

    I've always loved the frutiger aero aesthetic, this looks really cool

  • @-Name-here-
    @-Name-here- Год назад +3

    I just recently made an lcd screen for my game, and the moiré effect was really bad for me. I fixed it to a manageable level just by putting a bit of the original image in with the pixels. You can still get close and see the pixels, but it’s less seizure inducing now.
    You’re fade out solution is pretty smart actually, my screen is only viewed up close in a small room, so it doesn’t bother me much. But the idea of fading to normal over a distance is pretty smart, and the screen cracking is actually crazy. Really cool, good job!

  • @astrounwrapped
    @astrounwrapped Год назад +3

    I cannot believe you have Playstation Home as an inspiration for your project. Holy shit. Will wishlist right this moment.

  • @glock1753
    @glock1753 Год назад +2

    I'm in love with the attention to detail here

  • @justminibanana9128
    @justminibanana9128 Год назад +8

    I recommend also adding a Fresnel to fade the screen at harsh viewing angles tn or plasma panels have low viewing angles

  • @squash9189
    @squash9189 Год назад +1

    “I made a smashable TV”
    … dang, i got clickbaited good

  • @delroku
    @delroku Год назад +5

    Seeing other devs actually achieve stuff makes me realize why my parents don't believe in my projects

  • @unfa00
    @unfa00 Год назад +4

    That's a really cool effect! I guess it could be pushed further by animating the broken parts, increasing damage level with subsequent hits and correcting the texture UV so that each subpixel only displays a discreet xolor, rather than being a mask.

  • @Tine_of_Nice_Dreams
    @Tine_of_Nice_Dreams Год назад +1

    I really love what you care about and spend your free time doing

  • @poweradereal
    @poweradereal Год назад +3

    0:12 me when i am listening to graduation by kanye west

  • @ennayanne
    @ennayanne Год назад +1

    2:52 that's WILD i actually thought i shut my eyes for a second there

  • @Krilium
    @Krilium Год назад +1

    One thing it would be cool if you could find a fix for is the weird trail-like smudging that Unreal creates behind moving objects when said object is in front of certain types of shaders. You can see it at 2:14
    I don't think it's motion blur (though I don't like the default motion blur in Unreal either haha), I had this problem when I was creating cinematics in Unreal Engine for work. I think my fix was changing the anti aliasing type in the project settings. Though I can't remember if it actually worked well or not. In my case it was a glass shader that was moving through the scene, it'd be awesome if you found a solution! :D
    Keep up the awesome work, I can't wait to play the game!!! (I added it to my wishlist)
    Also, I'm only 3 minutes into the video, there's every chance you fixed this already hahaha

    • @TurnerXei
      @TurnerXei Год назад

      Probably an issue with temporal anti-aliasing?

  • @Liquid_Rigel
    @Liquid_Rigel Год назад +3

    looks really cool, I love this effect!

  • @glock1753
    @glock1753 Год назад +1

    The love for these little details really does honour the mirrors edge vibe, always awesome to see it

  • @visathief
    @visathief Год назад +1

    Screens in games now have no excuses, this is pretty great

  • @hippo1985
    @hippo1985 Год назад +1

    Man that is legit awesome, you could just add a physical camera to the kitty model and then the exscuse for the Moire effect is sorted.
    Game cameras should emulate cameras if its thats your viewpoint, although third person is in that grey space between a real life view and a camera view so its your choice.

  • @BolognaLover
    @BolognaLover Год назад +1

    I love this. They did this in MGS4 back in 2008 on PS3 and I always wondered why games didn't do this more

  • @Monkeymario.
    @Monkeymario. 4 месяца назад +1

    2:34 I think they should simulate digital cameras

  • @bof8850
    @bof8850 Год назад +1

    You have such amazing skills and ideas.

  • @Badeand
    @Badeand Год назад +2

    This sounds like it would be awesome for VR, throwing virtual Wii controllers or just punching screens

  • @marcasrealaccount
    @marcasrealaccount Год назад +2

    Cool stuff, I too spent a few weeks making a realistic screen material collection, however in mine I make a mask procedurally (or with some textures) and then I force nearest neighbor and it looks pretty nice. Only thing I haven't done yet is viewing angles, because that topic is a lot more complex into how screens actually handle light. Oh and also from afar mine still retains some of the subpixel features, like how samsungs pentile matrices have automatic AA on a 45 degree angle due to how the subpixels look.

  • @TheIrkenEmpire420
    @TheIrkenEmpire420 Год назад +1

    Brings a whole new meaning to Smash TV

  • @CaveJohnson376
    @CaveJohnson376 Год назад +4

    alternative to using masks is using pixel texture: combine all 3 masks into one, and you won't need to split main texture into color channels and then offsetting masks. instead, you just use different UV scales and multiply two textures together. nice, simple and easy.

  • @DoubleUSlade
    @DoubleUSlade Год назад +1

    Seeing tiny cat pixels on a tv in a game would be a cool easter egg

  • @DJL3G3ND
    @DJL3G3ND Год назад +1

    really cool effect, thanks for sharing how to actually recreate it

  • @vincepale
    @vincepale Год назад +3

    I love this video, and the amount of detail for your game.
    The blue/purple glow should only be on LED/LCD/flat screen TVs, because of the back-light getting pushed against the other layers, I believe.
    If you're emulating a CRT, they had hard glass fronts, and didn't use a backlight like that. On a CRT that glow might be an artifact of the camera that was filming the destruction when a bright flash of light hit the sensor...?

  • @haroldmillerHMCL
    @haroldmillerHMCL Год назад

    This guy's a real mad lad for dedicating his time to making something so true-to-scale, and all just for a game asset!

  • @forerunnerarchitect972
    @forerunnerarchitect972 Год назад +1

    Looking forward to part 3 of the game! All of this is really impressive

  • @badsocialdrama7282
    @badsocialdrama7282 Год назад +1

    ur one of my biggest inspirations, i love ur work

  • @acidgiraffes
    @acidgiraffes Год назад +1

    you deserve way more subscribers, very nice effects

  • @salembendeck
    @salembendeck Год назад +1

    The VR game Bonelab did this, and it was so impressive to me I spent about an hour holding a virtual monitor against my face.

  • @smokinjoeee
    @smokinjoeee Год назад +1

    "and invert it for some reason"
    every developer has to do this daily

  • @anarchy3508
    @anarchy3508 2 месяца назад

    this will be crazy useful for the maps that use a simulation room im ngl, just imagine peering closer to the wall and noticing the skybox is actually just a big tv

  • @VuddyProductions
    @VuddyProductions Год назад

    2:44 nahh i was waiting for you to say this lets goooo (i have astigmatism and can see lens flares with my eyes so greatly appreciate being known about)

  • @STANNco
    @STANNco Год назад +1

    really cool!! IIf you want some feedback, with a smidge of math, you can make the effect more real, by having your picture floored to each color cell. What i mean is. Each color cell can only go from light to dark, but you have the image just kinda floating smoothly under it. If you care enough it could be interesting to look into. On screen where the grid is more noticeable it will make a hugee difference

  • @BuyMyBeard
    @BuyMyBeard Год назад +2

    Awesome work! I was thinking maybe you should avoid breaking the tv if you don’t apply enough force to it, and maybe just do the blue impulse

  • @tundratig
    @tundratig Год назад +1

    When you showed the pic of playstation home i died a little. I miss that so much, the people you meet and the things you could do

  • @tfmg8223
    @tfmg8223 Год назад +1

    I love those screens with Webring playing in the background... idk early 2000s PS2 vibe right there.

  • @FakeFurball
    @FakeFurball Год назад +2

    I feel like you and @Acerola_t should talk at some point, I think there's some overlap in visual styles that may be interesting to think about.

  • @magentawool2556
    @magentawool2556 Год назад +1

    Oh hey its the funny boneworks tv effect

  • @SunAndMirror
    @SunAndMirror 11 месяцев назад +1

    bro, 8:00 my mind is blowing a bottle boggled thats awesome

  • @WatersPolarity
    @WatersPolarity Год назад +2

    I cant wait to play the game !

  • @CXASRT
    @CXASRT Год назад +1

    this looks like one of the most trippy games ive ever seen

  • @michaelhyman3d
    @michaelhyman3d Год назад +2

    Good old "invert it for some reason" 😂

  • @dp2791
    @dp2791 Год назад +1

    Awesome effect. You are brilliant!

  • @nokkturnaldev
    @nokkturnaldev Год назад +3

    Very cool! I'd consider making the dynamic material at impact-time though - (generally) less materials = less draw calls :)

  • @jaydubb01
    @jaydubb01 Год назад

    Really interesting video, glad this popped up in my recommended.
    I'd noticed before that a screen on a Valorant map had visible pixels and wondered how the effect was done. Looks just like yours.

  • @1st_ProCactus
    @1st_ProCactus Год назад +2

    I've looked at a lot of screens with a magnifier, and those tiny cats looked very similar to most subpixels.

  • @yumyum366
    @yumyum366 Год назад +14

    2:40 In real life, instead of seeing a lens flare, I see a halo around the light that spikes out in all directions from around it.

    • @skatingskelly
      @skatingskelly Год назад

      You have astigmatism lol

    • @mikeynjs94
      @mikeynjs94 Год назад

      lmao... you have astigmatism like the creator of the vid

  • @ex15808
    @ex15808 Год назад +3

    this is so cool keep up the work

  • @lmdsn
    @lmdsn Год назад +1

    I love the resurgence of 4:3 videos as an artistic choice

  • @kellymoses8566
    @kellymoses8566 Год назад +1

    This reminds me of the dude who made a simulated film camera in Blender. It has actual lenses that focus the light onto simulated film.

  • @SpringySpring04
    @SpringySpring04 Год назад +1

    I like how you called them "Unity Refugees" at 5:22, lol

  • @SirMatthew
    @SirMatthew Год назад

    "And then invert it for some reason" if I had a dollar for every time this line of logic has worked.....

  • @christianbarker1121
    @christianbarker1121 Год назад

    thats so funny. when u brought up the lens flare comment, i was thinking "lol maybe the devs have astigmatisms" right before u said it

  • @veradistheeggcat229
    @veradistheeggcat229 Год назад +1

    I feel like keeping the moiré effect would be a good way to show how glaringly fake the greenery is

  • @Tomaszbe71
    @Tomaszbe71 Год назад +1

    I walk this empty street, on the boulevard of broken screens

  • @deleted-something
    @deleted-something Год назад +2

    Can’t wait to run this at two seconds per frame!
    Great job nonetheless :)

  • @BlauwFilms
    @BlauwFilms Год назад

    Really great video! Such great insights and it looks amazing!

  • @Vexruna
    @Vexruna Год назад

    This brought some very interesting effects to my attention, nice stuff.

  • @ashxxiv
    @ashxxiv Год назад +1

    we *need* to make TCD (Tiny Cat Display) monitors a thing irl

  • @magneticflux-
    @magneticflux- Год назад +2

    Cool! It reminds me of an effect in the DLC for Outer Wilds (no spoilers, spoilers actually ruin the game so play it blind first!). There are screens in the DLC that use a similar effect, but you can't break them.

  • @Janokins
    @Janokins Год назад +1

    "Epic, please write better documentation"
    -Every Unreal developer ever

  • @Izzythemaker127
    @Izzythemaker127 Год назад +1

    I think the check for if there is enough speed to break the screen needs to be a bit more complex, as the screen can break when you have a lot of speed in a unrelated direction, and barely any towards the screen, like at 9:45 when the screen breaks under a very little amount of force towards it. My solution would be to also get the angle of the player or other prop, and the angle of the surface of the screen. Then some trigonometry could be done with the angles and then multiplied by the player/prop speed, then have that number be the one that gets checked for if the screen should break.

  • @MonkePOV_Personal
    @MonkePOV_Personal Год назад +2

    This gives me an idea. Have you ever thought about adding a SANDBOX mode for your game? While also having a modding SDK, so players can make mods, custom characters, and even CUSTOM LEVELS? Another thing to add would be cheats, that would be fun.

    • @k90v85
      @k90v85 Год назад +1

      unlockable secret cheats, with maybe like goat sim style unlocks, and cool cheats, kinda like rorr robomando