Mimic Pro - Metahuman Tutorial with VR Body IK in UE5

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  • Опубликовано: 2 окт 2024
  • Metahuman guide for my UE5 VR Body IK system!
    Download the Demo level to try it out and see if it's a good fit for your project!
    www.unrealengi...
    This product provides a stable, realistic full body estimation system that doesn’t get in the player’s way and has minimal impact on performance. It uses your velocity and a lot of carefully thought out linear math (not neural net based) to dynamically control the skeletal mesh, adjust pole vectors, and keep the player immersed by giving them a body that moves naturally and precisely. NO custom nodes, only existing blueprint features so that you're in complete control of your project.
    It runs off of an easy to integrate component and uses existing animation workflows, allowing for traditional animation to be plugged in for the lower body. Supports height & arm length calibration to give the player a proportionally accurate body.
    Runtime mesh swapping is supported with automatic saved recalibration!
    There is a support channel for this product in my discord server! If you're just curious about one or two things please ask on the marketplace product page so that other people can see it!
    Product Support / Inquiries
    Email: jakeplayable@gmail.com
    Discord: jakeplayable
    Discord Server (Support Channel) / discord

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