Breath Of The Wild - An Anatomisation

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  • Опубликовано: 2 июл 2024
  • This is my analytical review/critique of Breath of the Wild.
    One of my favourite games of all time only became something I loved after I realised the cause of the games flaws. In this video, I aim to go over those flaws and what could have and perhaps should have been changed. Furthermore, we’ll look at what the dungeon philosophy of Zelda really is; what is it about traditional Zelda dungeons that we miss so much, and how was that replaced by deer?
    [---------------------------------------------------------------------------------------------------------------]
    00:00:00 - New Objective
    00:04:22 - The genius of the Great Plateau
    00:08:46 - An re-introduction to Hyrule
    00:11:52 - A Critique of Breath of the Wild (Part 1): Exploring Hyrule
    01:12:01 - A Critique of Breath of the Wild (Part 2): The dungeon Philosophy
    02:03:48 - Conclusive thoughts
    [---------------------------------------------------------------------------------------------------------------]
    Script: docs.google.com/document/d/13...
    I originally had a section talking about Master Mode, but my thoughts
    are completely reflected in this video:
    • The Problem with Zelda...
    [---------------------------------------------------------------------------------------------------------------]
    Twitter: / yeshticle
    Second Channel: ruclips.net/channel/UCA_b...
    [---------------------------------------------------------------------------------------------------------------]
    Acknowledgements:
    ZorZelda (Ocarina of Time and Twilight Princess gameplay):
    / @zorzelda
    Nassi (Hestu’s gift gameplay): / @nassiissan
    FCPlaythroughs (The Legend of Zelda (1986) gameplay)
    / @fcplaythroughs
    [---------------------------------------------------------------------------------------------------------------]
  • ИгрыИгры

Комментарии • 843

  • @jalapenobug
    @jalapenobug 2 года назад +572

    Even with other great open world games that came after like Red Dead 2 and Elden Ring, Breath of the Wild truly feels like it fully embraces player freedom and has way more depth than many people give it credit for despite its relatively simple exterior.

    • @kfc4056
      @kfc4056 Год назад +26

      True but elden ring did do it better but mostly due to the success of this game ( botw is tied with it as my favorite game)

    • @macuser7048
      @macuser7048 Год назад +22

      It's SNES logic. Let the players figure it out for themselves. At the same time don't make it too cryptic where it doesn't make sense to do something. BOTW is all about the interaction that adds to the immersion.

    • @phant0mdummy
      @phant0mdummy Год назад +18

      Red Dead has essentially zero player freedom, and Elden Ring has freedom but somehow is more guilty of copy pasting their Catacombs than Zelda is of copy pasting Korok Seeds and Shrines.

    • @macuser7048
      @macuser7048 Год назад +1

      @@phant0mdummy The Korok seed help adjust difficulty.

    • @tylerthompson3075
      @tylerthompson3075 Год назад

      Red Dead and Eldin Ring are both dogshit.

  • @princetbug
    @princetbug Год назад +71

    A note on Spears:
    I find that their usefulness comes primarily from fighting enemies on horseback, which is a big mechanic and yet ironically very underused by most players. When swinging a weapon while riding a horse that is galloping or sprinting, hitting an enemy always results in a critical hit. Often (but not always) a crit will knock an enemy over or stun them in some way. This is where spears truly shine. They are highly effective to use on horseback compared to other weapons due to their reach, and are great for fighting Guardians or normal camps of enemies assuming there is space available to make jousting runs.
    Spears also have the least leadup time before allowing Link to throw them. They're useful as a panic tactic to crit an enemy and stun them. (Hitting an enemy with a thrown weapon also causes a crit-- Boomerangs are powerful due to this property as well.) There is even a throwing spear specifically which can be thrown farther than most spears.
    In short, spears aren't really suited to typical ground combat but seem to be intended for throwing or cavalry, I do agree that their range is underutilized in ground combat, so it would be interesting to get more enemies that can be outranged or use the vertical space to make hitting them more difficult with other weapons.

    • @danielmunoz1275
      @danielmunoz1275 Год назад +10

      Spears are actually my favorite weapon type in BotW haha, I feel they make the game a bit more challenging since they don't do as much damage as other weapons, and I like to soft lock enemies with them.

    • @supagirl277
      @supagirl277 Год назад +2

      Spears were historically made for use on horseback, so it makes sense

    • @netweed09
      @netweed09 Год назад

      Well who really cares about all that in the end? The item is in Breath of the Breaking and will return to it's 'dust powder' form in under 5 minutes of use.
      Have fun.

    • @princetbug
      @princetbug Год назад +3

      @netweed09 Uh, ok? Not if it's a decent level spear. Lynel spears and the like tend to last a good while.
      The point is not to completely overlook spears because they can be useful and more fun than other alternatives

    • @waltermh111
      @waltermh111 Год назад +1

      @@gregoryford2532 You match me. Spears are one of my favorite, and by extension Halberts I believe are similar.
      I like their reach and speed. But I also havent used horses in over 40 hours because I am obsessed with climbing the tallest point I can see to find my next adventure

  • @firstshot588
    @firstshot588 Год назад +59

    When I first played Breath of The Wild, it was my second Zelda game and first one I completed
    I accidentally ignored the Impa quest and went straight for Naboris and went through a ten years old’s hell
    6 years later, and that experience is one of my favourite video game moments

    • @scarlyrot
      @scarlyrot Год назад +2

      I was 18 and did the same thing, and believe me it was still hell 😂😭

    • @Gmon100-ll9mg
      @Gmon100-ll9mg Год назад +1

      I when to to impact but I had the same experience

    • @ethanrussow9262
      @ethanrussow9262 Год назад +1

      My favorite memory was beating the stupidly easy fire blight Gannon and thinking I’ll stomp the last boss, and got a shocking amount of challenge making me find out where to get the master sword and FINALLY beating thunderblight gannon

    • @TheMikepatota
      @TheMikepatota Год назад +5

      You did Naboris as a 10 year old?? I did it as a 36 year old and kept saying “I have no idea how 10 year old me would figure this out” on that specific DB 😆

  • @sterliingsilver9592
    @sterliingsilver9592 Год назад +168

    I’m truly shocked this video doesn’t have more traction! Your execution is fantastic, and you’ve definitely earned my subscription.

    • @theyesh2000
      @theyesh2000  Год назад +15

      Thank you! Such a kind comment. Honestly, it's been picking up a lot of traction the past two weeks! I can't complain

  • @goldenleperd
    @goldenleperd Год назад +45

    watching this video while playing tears of the kingdom and feeling how almost every single problem has been addressed and changed is wild, especially at 55:30

  • @moondust2612
    @moondust2612 Год назад +39

    The zelda team must have seen this video because a lot of the solutions you proposed actually ended up being implimented in some sort of way

    • @timohara7717
      @timohara7717 Год назад +1

      Or they had more experience

    • @moondust2612
      @moondust2612 Год назад

      @@raulromero9338 tf

    • @raulromero9338
      @raulromero9338 Год назад

      @moondust2612 Wtf indeed????? Lmfao! What and where did the come from? I swear all that was not me.

  • @gothicGumshoe
    @gothicGumshoe Год назад +42

    Got really really into this and noticed it only had 5k views. This should have a few 100,000 at least. Excellent quality mate.

    • @theyesh2000
      @theyesh2000  Год назад +4

      Thanks, man! I appreciate that. Slow grind

    • @theyesh2000
      @theyesh2000  Год назад +1

      Guess we got there ¯\_(ツ)_/¯

    • @LazyGardenGamer
      @LazyGardenGamer Год назад +2

      118k at the time of my own view!

    • @theyesh2000
      @theyesh2000  Год назад +2

      @@LazyGardenGamer We made it! 😁

  • @wallyallen7169
    @wallyallen7169 Год назад +46

    Absolutely floored that you only have 300 subscribers. This is one of the most in depth analyses available on RUclips and the amount of work you put into this video is phenomenal. As someone who eats up hours long critiques and analyses of games and such, I'm looking forward to your Tears of the Kingdom video and anything else you might do!

    • @theyesh2000
      @theyesh2000  Год назад +14

      Dude, thank you! This took me over a year and a half while doing uni so nice to know it's being enjoyed. Hoping to get more videos out once I graduate! Glad you enjoyed 😁❤️

    • @zamboslambo5243
      @zamboslambo5243 Год назад +4

      Yeah wtf I didn't notice until reading this comment, I would've assumed this is a 100k+ sub channel based on the quality

    • @timohara7717
      @timohara7717 Год назад

      ​@@theyesh2000 will you one day talk about totk?

    • @theyesh2000
      @theyesh2000  Год назад +4

      @@timohara7717 Currently writing the script :)

  • @MallyMcAlli
    @MallyMcAlli Год назад +102

    Me: Watches you use Cryonis to easily hop over the spikes and enter the Shrine across from the Dueling Peaks Stable
    Me: puts my dumb ass face into my hands in shame bc I've always just climbed up the mountain and paraglided down

    • @theyesh2000
      @theyesh2000  Год назад +17

      Hahaha dw bud, that's exactly how I also did it for the first year

    • @thrjfi5360
      @thrjfi5360 Год назад +3

      Rookies

    • @callnight1441
      @callnight1441 Год назад +6

      i think thats good, because it shows there not only one way to do something in this game

    • @chaicinnamon8989
      @chaicinnamon8989 Год назад +5

      Then there's me who thought I had to burn it and ended up throwing myself over with a bomb arrow

    • @Goji684
      @Goji684 Год назад +1

      I uh...... i uh accidently bomb chained myself into it. Lost 5 bomb arrows and almost died....

  • @Moist.Towels
    @Moist.Towels Год назад +125

    Absolutely amazing video. Breath of the Wild is my favorite game of all time and it’s finally refreshing to watch a video that criticizes this game that isn’t just, “this game sucks cuz dungeons are bad” and “weapons break too easy lol”. Although you did cover these topics in this video, you brought a new insight as to not only why there are issues with these new mechanics, but how they could be fixed and improved upon. My favorite part of this video is when you covered the combat system. When you were talking about how it could be improved upon, I was fascinated by the amazing ideas you were able to come up with, and those same ideas that I now wish were in the game. Usually I don’t watch videos longer than 30 minutes but I watched this whole video in one sitting and thoroughly enjoyed it. Amazing job with this fantastic video, and here’s to Tears of the Kingdom being EVEN better than Breath of the Wild.

    • @theyesh2000
      @theyesh2000  Год назад +18

      Man, thank you so much 🥺 but yeah, the point of this video was being fed up with generic criticisms. It wasn't fair. I love this game, and if I was going to criticise it, I'd learn the ins and outs of every detail. Definitely worth the year of work haha. Appreciate you!!

    • @highdefinition450
      @highdefinition450 Год назад +3

      most critiques aren't as simple as you make them out to be lol

    • @netweed09
      @netweed09 Год назад +1

      @@highdefinition450 ​ I know right? 👍 Well said Sir! I really dislike attention-seekers like that just who put out a strawman 'argument' in an attempt to vilify _very_ valid criticism and the people that do so.
      Breath having a paper-thin 'story' and 0 dungeons is like Ice-cream without the cream - and this guy is moaning at the people complaining about it. Wow, lol!

    • @MoonShocked
      @MoonShocked Год назад +1

      @@netweed09 I am not going to lie, in light of Tears of the Kingdom releasing, this attitude has become so much more prominent and usually I do a great job of writing off inept kids who are not trying to have a discussion and instead want to "win" or demonize you for having a different opinion, but these types have been getting under my skin just a bit.

    • @netweed09
      @netweed09 Год назад

      @@MoonShocked Exactly , right? I mean, why would I _want_ to hate a game for the sake of it and not even bias? I don't even _hate_ Breath per say, I'd give it a highish 6/10 but I simply feel it was too different and just too flat. None of the quests apart from the usual Master Sword & Zora's Domain really moved me. There was too much game space wasted. Tears fixes so much of all that & then some. I love that it shares more or less the 'same World' to prove that point even further.

  • @neeklmamp4955
    @neeklmamp4955 Год назад +28

    Thanks for making an excellent video on what’s essentially the first real video game I’ve ever played

    • @theyesh2000
      @theyesh2000  Год назад +2

      Hope I did ya proud!

    • @netweed09
      @netweed09 Год назад +1

      ?? What? Lol, you've got _a lot_ of catching up to do - Breath is among the weakest of Zelda games!

  • @Zacian2.0
    @Zacian2.0 Год назад +8

    This dude basically predicted TotK before any gameplay footage was shown lol

  • @theyesh2000
    @theyesh2000  Год назад +30

    Significant issues I mention in this video:
    -There should be incentive to want to find specific materials that help with combat in other areas
    -I wished that the gemstones and other high value materials had an alternate use so you wouldn't want to sell them
    -Combat doesn't have incentive, as you're more likely to break your weapons without being rewarded with ones of equal worth
    -You have no sure fire way to be able to restock on weapons
    ....
    Can anyone guess what ability in TOTK I'm shitting myself with excitement for?

    • @waltermh111
      @waltermh111 Год назад +3

      I was about to say TOTK fixes all of that before I saw your last line

    • @masterstylez6960
      @masterstylez6960 Год назад +3

      Ascend right? Jokes aside great video

    • @Kevin-jb2pv
      @Kevin-jb2pv Год назад +3

      Purah?
      Also, weapons crafting, because it specifically incentivizes the player to attack enemy camps because monster parts are some of the best and easiest to obtain weapon upgrades in the game. Even if you break all your good weapons taking out an enemy camp, you can craft decent weapons out of bokoblin horns and fucking _sticks_ if you need to, because the base weapon mostly just determines weapon durability (and may or may not have a special modifier) while the add-ons play a more significant role in DPS and damage type.
      Seriously, I had this in on in the background while I was playing TotK, and it took me a while to realize that you were reviewing BotW and making suggestions a year ago rather than comparing TotK to BotW after the former had already launched, lol.

  • @thoonalia
    @thoonalia Год назад +21

    One of if not my favourite game of all time, there's just something about it. I mean I completed it 3 times, on my main I have almost all koroks and side quests, but I still get the urge to hop on botw every week or so, it's crazy

    • @Hollobaby1231
      @Hollobaby1231 Год назад +1

      bro what do you think of the new one, cuz holy shit i’m loving it even more than botw which i didn’t know was possible lol

    • @nxi8792
      @nxi8792 Год назад

      ​@@Hollobaby1231Same, I didn't think it was gunna be possible but here I am 100+ hours in and still loving it.

  • @thejardmantle
    @thejardmantle 2 года назад +13

    Dude, your voice is really soothing to listen to when you're not malding over cars, Harry Potter, TFA, or Thor.😂
    Excellent analysis, cheers.

    • @theyesh2000
      @theyesh2000  2 года назад +2

      Thanks, man!
      I have two sides:
      Bedtime story teller
      Rage ape

    • @thejardmantle
      @thejardmantle 2 года назад +2

      @@theyesh2000 One makes me relax, the other makes me laugh. Perfectly balanced, lmao

  • @AaronJLong
    @AaronJLong Год назад +9

    Your comments about how you would feel more satisfied with the main quests if they required you to ask around and piece together clues instead of chasing map markers is very similar to the big problem I have with the structure of quests in Oblivion and Skyrim versus in Morrowind.
    In Morrowind there were no direct map markers, though reading a common book did mark the general area of certain shrines on your map, and talking to certain NPCs, especially Savants, could mark the location of cities and towns on your map if you ask about them. But when doing quests your best bet would be to ask the quest giver for directions if they know where the target is, or by asking around and doing a bit of detective work depending on the quest. Selecting any topic in your journal would also bring up a record of what NPCs have said about it, so you didn't have to worry about forgetting a certain clue or whether you had to turn left or right at a signpost.
    Starting with the next game in the series, Oblivion, quests started giving you map markers for quest targets. While it makes tracking down certain NPCs easier now that they have schedules and wander around to different locations throughout the day, it wasn't used only for that and made things feel a lot more mindless. Sometimes you would have to ask around before you would be given the quest pointer, these were the exceptions rather than the rule.
    By Skyrim the game leans so hard on quest markers that if you turn them off you can't really realistically find out where to go, as the structure and dialogue is made assuming you will have this power of clairvoyance. No longer is asking around for directions or clues a viable option except for maybe a couple of quests where investigation is the whole point.

    • @waltermh111
      @waltermh111 Год назад

      I dont get this one though I am still listening to him. There are plenty of quests that are only based on clues and no map markets. This idea that every quest needs to be this way is silly.
      I wrote my own post above that may explain the reason and I think its just the difference between what pro/active gamers expect and what casual gamers need.
      Its like his idea that you can see 2 of the divine beasts right away. not satisfied that 2 still need to be found the hard way, he needs them all to be obscure but to a casual gamer (which is most gamers and by casual, I dont mean candy crush, but those who dont play a lot so arent trying to do 100% or performance plays (like how fast can they beat something isnt even a question to them, just beating something is a triumpth) having some quests be grounded helps to take a breather so they get a little of everything and can pick and choose or just take a break from always having to be on a treasure hunt. Not every puzzle has to be a "chore". I love all the different types of quests in Zelda. But one quest that needs clues is Dorians quest with the Sheikah. There is no marker. You talk to people, learn that you need to follow him, and maybe through trial and error learn to be sneaky.
      It doesnt have to be an all or nothing. Its ok to have different types of quests and let some have markers and some not have markers.

  • @leviwarren6222
    @leviwarren6222 Год назад +37

    Awesome video, keep at it. Quick aside, I like that Zelda as a legend has a story that intentionally focuses on that legend itself. This would make the series distinct from Dark Souls or TES in that those games reference a larger world in order to make the game world feel expansive but LoZ focuses on Link, Zelda, and Ganondorf, the way a legend retold does. Make more Zelda content and I'll definitely watch it, you truly put a good deal of work into this.

    • @theyesh2000
      @theyesh2000  Год назад +7

      I love the legend story! I do think there was a missed opportunity to hide some lore for the big three characters but eh.
      Thank you!
      Skyward Sword is being written up rn...

    • @leviwarren6222
      @leviwarren6222 Год назад +4

      @@theyesh2000 Consider this my RSVP for the Skyward Sword video then.

  • @HyruleGamer
    @HyruleGamer Год назад +113

    Super video! Really enjoying listening to this one :D

    • @theyesh2000
      @theyesh2000  Год назад +13

      Thank you! Put a lot of heart in this vid
      (love you btw)

    • @adamzirkelbach6236
      @adamzirkelbach6236 Год назад +4

      I deeply agree with the tent idea lol. The rain made me not wanna try to climb anything after awhile. A very open and cool mechanic the climbing. But it rains way to frickin much to make it truly practical 🙄

    • @APsGTG
      @APsGTG Год назад +2

      Love Hyrule Gamer. Such a positive guy. I always see you supporting others. here's a toast to you being the most sound fella and to Tears of the Kingdom! :)

    • @waltermh111
      @waltermh111 Год назад

      @@adamzirkelbach6236 I do agree that it rains too much in the game which makes climbing frustrating. I do still love to climb and paragliding is my fav way to get around, so finding high points is always interesting, but rain does piss me off a lot. Its a cool element of the game only when its not happening half the time.

    • @adamzirkelbach6236
      @adamzirkelbach6236 Год назад

      @@waltermh111 you wind bomb? I don't. Cuz my ego won't let me look up how to do it properly. Lmao

  • @theyesh2000
    @theyesh2000  Год назад +18

    Hello all! Quick comment and response to some general points:
    Just want to say, thank you all for such kind comments. This video was a year long passion project for me: I really wanted to do this game justice. Never expected the viewership and love from you all and I appreciate it a lot. I am planning lots of videos! In the final year of my Masters Degree but once that's over I'll be pushing out a lot more content.
    Now, this video was made over a long period, so some points weren't expressed perfectly. Just wanted to tackle some things i should clarify:
    -I made an error saying the Temple of time theme gets re used. I was meant to state that the 'ruins' theme" gets re-used but mixed them up due to similar chord progressions
    -Yes, I'm aware the colleseum has all elemental weapons. However, my point is that elemental weapons are not as useful as they could be and returning to a single place over and over does not satisfy the prep and returning to areas criteria I was discussing
    -I do also know about the durability changes after parrying compared to flurry rushing. After looking into it, I still stand by most of my point but this does make the parry more useful for sure. But this is definitely something that we should've been able to find out in the game
    -Yes, I accidentally named the King of Hyrule after the name of the King in Wind Waker: Wind Waker has been around most of my life, so his name dropped. I have considered deleting this video and my internet presence over this mistake, as many of you are horrified that I would do such a thing. I have decided to keep the video up, so that people may learn from my mistake.
    -In terms of difficulty: no, I do NOT want it to be as difficult as Dark Souls. I don't think Zelda should be overly difficulty. But, I definitely wanted it to be more difficult without doing any sidequests/exploration/shrines etc. It's too easy to complete by doing the bare minimum (based on my observations of friends and family playing the game)
    Edit #2:
    Thank you all for 1,000 subs! I made this video as a passion project just for myself, but all the love I have received has been overwhelming. Can't thank you all enough. More will come! See you all soon...

  • @TheFawse
    @TheFawse Год назад +6

    I never really had an issue with the rewards in this game, for a couple reasons
    First, I was just so engrossed that just exploring and finding something like a shrine was reward enough for me. I remember the first time I found Naydra, I was absolutely blown away
    Second, I have a habit in games to fall victim to the megalixer problem, never using my best stuff in case I really need it later, and then end up beating the game with a full inventory of high level consumables. Because of this I made myself use my good weapons as I got them, meaning every little weapon drop felt really good and useful

  • @PhewzGlory
    @PhewzGlory Год назад +48

    The open world is the dungeon. I’m so glad to finally come across someone who shares the same sentiment.

    • @subtlewolf
      @subtlewolf Год назад +2

      The divine beasts feel like a prison in comparison, not because they are small but rather because they are long enough to pin you in place for an extended period of time.
      I couldn't bring myself to go to the castle because that seemed like a bigger chore. Hopefully TotK will go even further towards making all of the world one big dungeon.

    • @stathisconstantinou
      @stathisconstantinou Год назад

      @@subtlewolf I guess it's true that in comparison to the open world the divine beasts do keep you in a place for a long time but I guess that's what most og zelda gamers kinda want. I feel a mixture of both has been made in totk but idk

    • @subtlewolf
      @subtlewolf Год назад

      @@stathisconstantinou I'm genuinely unsure of what people actually mean when they talk about dungeons, which in turn makes it difficult to engage with.

    • @CtheDead209-zt8tj
      @CtheDead209-zt8tj Год назад

      @Subtlewofl never played a fucking Zelda game before botw?

    • @subtlewolf
      @subtlewolf Год назад

      @@CtheDead209-zt8tj Never finished one.

  • @Juniverse0
    @Juniverse0 Год назад +7

    Okay, this deserve a ton more traction.
    You managed to convey pretty much everything that could be improved about the game in a meaningful manner. Not just that, but your suggestions to fix the shortcomings all make sense and you can tell that it’s coming from a place of actually wanting the game to be even better.
    I find that criticism against botw often boils down to people saying: „it’s not Zelda enough“ and calling it day, when the game doing new things and not relying on traditions is, in many ways, a good thing.
    So your approach here is very refreshing!

    • @theyesh2000
      @theyesh2000  Год назад +1

      Thank you so much! I have a lot of love for this game, so I wanted to convey everything very carefully. Glad it's appreciated!

  • @leokicklighter8287
    @leokicklighter8287 Год назад +3

    I'm happy to say that as much as I disagree with a significant chunk of this video I was thoroughly engaged by it's presentation and regardless of my final thoughts on *your* final thoughts I think you've done quality work here and I'd be happy to watch/listen to any future content you make. Well done.

  • @kaslart
    @kaslart Год назад +5

    I think you pointed out so many great things! One thing I would add: The original game had items, like the "Power Bracelet" that once you got it, you could now go BACK to places you remember with boulders to move, to now gain entry to new areas. I think this would benefit the game greatly, as to EARN your ability to traverse the open world. I also MIGHT remove the the Shrine fast travel all together. Towers should be enough, so that you have a reason to explore the areas multiple times and in different ways, as to find most of the Koroks and items BEFORE BEATING the game. I would LOVE to find an item on one side of the map, to then realize where i might use it on the complete opposite side of the map.

  • @MrMockRock
    @MrMockRock Год назад +5

    Just chiming in as someone who's also taken a crack at the marathon Breath of the Wild review concept: this video is great. A lot of solid points made, the voiceover is excellent, the polish here is massively disproportionate to your subscriber count...it's strong work and I really hope to see more like it from you. If there's one thing I might suggest looking into though, it'd be changing the title, or at least reconsidering the naming scheme for future videos. I had this pop up in my recommendations at a time when I couldn't watch it, and made a mental note to seek it out later. When I did, let me tell you, I had a _hell_ of a time finding it again. Calling it an "anatomisation" rather than a "review" or "retrospective" totally buries it in search results, and I suspect it's got to make a substantial difference to its recommendation rate as well. I'm glad I was eventually able to find it, I've just finished it and it's been great company during a few editing sessions, but I had to actively seek it out and push through an initial failure to do so first. Do with that what you will, but the video content itself is seriously very good stuff!

    • @theyesh2000
      @theyesh2000  Год назад +6

      Hey man! Really appreciate this comment.
      I have definitely had the name change be suggested to me before. I just feel like I wanted to establish something that's specific to me? Calling it review or retrospective just felt so derivative to what others use. I also don't see this video as a review but more of a fundamental break down on the reasoning behind criticisms, hence the title. But I'm Def considering it!

    • @MrMockRock
      @MrMockRock Год назад +2

      @@theyesh2000 That's fair enough, I get wanting to do your own thing and I'd never want to imply you can't run your channel how you see fit. I would be willing to bet, though, as someone who's done RUclips professionally for a few years now, that if you were to consider changing it to a middle ground ("An Anatomisation and Review" or something like that), or at least incorporate "review" and "retrospective" into the first couple lines of the description for videos like this, you'd likely start noticing a difference in performance. Again though, you do you, I really liked this video and will be sticking around regardless!

    • @theyesh2000
      @theyesh2000  Год назад +2

      Thanks! I really appreciate the advice. Putting that in the description could definitely be a start. Perhaps I could reword the title a little while still keeping it original

    • @ShaunRF
      @ShaunRF Год назад +2

      @@theyesh2000 I agree with @MockRock keywords are very important. This is the algorithm's world, we are all just living in it.

  • @reanzar4644
    @reanzar4644 Год назад +5

    Man what a great video! Love your summaries and comments. Such underrated work!!😊

    • @theyesh2000
      @theyesh2000  Год назад

      Thanks man! Such a kind comment, really appreciate it

  • @roberthanson4941
    @roberthanson4941 Год назад +4

    I wish i could articulate myself as well as you do. You literally hit the nail on the head with every point. Amazing Video dude, cannot wait for more

  • @ShaunRF
    @ShaunRF Год назад +17

    Good video. One thing I wish you had mentioned when it comes to weapons and rewards for exploration is all of the good respawning weapons they hid around the overworld. They actually put a lot of good weapons in various places in the overworld, and these weapons respawn because they are laying around and are not in chests. This provides both good incentive to explore, and to remember and return to areas you have previously visited. If you missed a lot of these, then do a youtube search. Tons of people, including myself, have made videos about good farmable weapons that respawn.

    • @theyesh2000
      @theyesh2000  Год назад

      I compeltely agree. While I still think the weapon respawning doesn't solve everything ( as you may not know the spots specifically while playing and most of them are too weak + only give one weapon) it was definitely an error on my behalf to completely ignore it. Will be adressing it in the next video!

  • @ashtar8630
    @ashtar8630 Год назад +20

    Great video and I can’t say I disagree with a lot of your points. For me one thing that makes BOTW truly special is it makes aimlessly traveling around and doing mundane tasks extremely fun and addicting.

    • @theyesh2000
      @theyesh2000  Год назад +6

      Thank you! I agree: I know so many people who love this game, despite having never completed it. That's often rare to find and speaks to the quality of the overall game

  • @awweexx
    @awweexx 9 месяцев назад +1

    Thank you soooo much for making this video. The quality, editing, and throughness is absolutely amazing. I know it takes a ton of effort to make these videos. I cant wait to see what videos you put out! ❤

    • @theyesh2000
      @theyesh2000  9 месяцев назад +1

      That's very kind of you. Thank you so much ❤️

  • @VicStar999
    @VicStar999 Год назад +2

    loved watching this, thank you for posting! can’t wait for a years of the kingdom version, keep up the amazing work

  • @dj_chateau
    @dj_chateau Год назад +1

    This is by far one of the most nuanced and well thought-out analyses and critiques of the game that a reviewer doesn't devolve into insufferable rants about dungeons and the weapon durability system they can't remotely wrap their head around. You still managed to get some very excellent and well-reasoned thoughts about that aspect of the game, while also highlighting even things I could not articulate about why I thought it worked so well and how it could have been better.

  • @Durjprime
    @Durjprime 2 года назад +79

    This video is just as much of a masterpiece as the game itself

    • @theyesh2000
      @theyesh2000  2 года назад +11

      Fuck man, thank you so much 😭❤️

    • @Falcon-um7vo
      @Falcon-um7vo Год назад

      🤣

    • @johnxina7496
      @johnxina7496 Год назад +2

      Bro didn't watch the video

    • @Mamma1999
      @Mamma1999 Год назад +2

      @@johnxina7496 ?

    • @cozzy4447
      @cozzy4447 Год назад

      The game isn't a masterpiece it's a good game but no where near perfect.
      And definitely not the best zelda game.

  • @briesjones7767
    @briesjones7767 Год назад +1

    This was a wonderful video, I was intrigued the whole time, well done man.

  • @BiggieCheeseJr.
    @BiggieCheeseJr. Год назад +3

    13:53 I feel you on that bro that area was so frustrating

  • @mcbvideogames
    @mcbvideogames Год назад +1

    It's amazing seeing this after i started playing totk and seeing how many of the ideas you present for balancing purposes have been added into it. I'm really glad because I fully agreed with many of your points (specially on the parry vs dodge in combat)

  • @rockheart2002
    @rockheart2002 Год назад +13

    Breathe of the Wild was my first Zelda game. I really didn't have anything to compare it to, so to me, it's the best game in the series. Now I have some experience with playing a little bit of tp and ooc, but I still consider everything botw's done to be the best. Part of that may be that I'm very easy to impress and I'm also bad at video games. So, everything you've brought up that's bad never passed through my mind once while playing. I see now that people find the game too easy, but to me, every little puzzle I solved or enemy I beat was an accomplishment. Although, I do agree that Ganon was too easy. I did King Boo's fight in Luigi's Mansion 3, which I died several times during. And then immediately went to Gannon. Compared to King Boo, Ganon is easier.

    • @TerryKashat
      @TerryKashat Год назад

      Wow. I hope the creators read this comment.

  • @shroomie2022
    @shroomie2022 Год назад +1

    an absolutely amazing video! very surprised to see you only have 550 subs!!

    • @theyesh2000
      @theyesh2000  Год назад

      Oh, stop it, you.
      Glad you enjoyed it! I only have one real video, so sub count makes sense. Looking forward to making some more stuff

  • @irkandcrew
    @irkandcrew Год назад +2

    Playing Mapless and without fast travel essentially never hitting minus) is my favorite way to play the game by far

    • @theyesh2000
      @theyesh2000  Год назад

      I love this playthrough! I did this one while also refusing to get heart containers

    • @irkandcrew
      @irkandcrew Год назад

      @@theyesh2000 lol yeah the 3 heart run is pretty good. Another one of my favorites is to play with only the green tunic you get from amiibos. You can build your health and stamina and get better equipment but being limited to the standard tunic meant it couldn't be upgradable and it gave off that classic Zelda feel.

  • @DAonYT
    @DAonYT Год назад +7

    I agree with what you said about overworld density. Keep in mind that BoTW was originally released on the Wii U, limiting how much the devs could stick in there. I’m sure the sequel will have a lot more to see besides just Skyrule.

    • @waltermh111
      @waltermh111 Год назад +1

      yup :) They do say more villages, though hopefully that means the old ones and more, and not any replacements. But I have confidence in them.
      Then you have larger enemy camps and more enemy types meaning possibly more on the map.

  • @cosmo6964
    @cosmo6964 Год назад +2

    this is such a good overview, thank you for speaking on a game that truly changed me as a person. The way you phrased, spoke with such love filled me with joy. Absolutely fantastic video.

    • @theyesh2000
      @theyesh2000  Год назад +1

      Thank you! A very kind comment. This video really was important to me: I wanted to do an analysis on the game that felt like it did it justice

    • @cosmo6964
      @cosmo6964 Год назад +1

      @@theyesh2000 You did it so much justice! I love listening to this video, it’s definitely a comfort for me.

    • @theyesh2000
      @theyesh2000  Год назад +1

      @@cosmo6964 Glad to hear it! ❤

  • @jumponeverything
    @jumponeverything Год назад +3

    Fantastic video that really takes apart the problems with the game without just taking a surface level look, very excited to see how tears of the kingdom handles all these issues, possibly in ways we've never considered

  • @brianbarajas2948
    @brianbarajas2948 Год назад +1

    I really liked what you said in the beginning about finding errors in what you love. I listen to lore videos while i'm at work. I had to remember to come back to this video to write this :))

  • @pkscarr
    @pkscarr Год назад +2

    one problem with the weapon durability system that i found and have heard a few others saying is, knowing the speed weapons break from early pickups, you can end up hoarding the good ones thinking "oh, i'd better not use this, there might be a boss I need it for". This i found to be very true with the champion weapons, I ended up hoarding for a fight that never happened whilst cycling between 2 inventory spots using whatever was laying around for most of the game. so instead of incentivising me to try lots of different weapons, I ended up actually using a relatively small amount whilst hoarding anything with good stats

    • @theyesh2000
      @theyesh2000  Год назад

      100% agree. I'd say it comes under that lack of security thing I mentioned in the vid. Causes a lot of cautious gameplay

    • @pkscarr
      @pkscarr Год назад

      @@theyesh2000 yeah, the fixes you suggested with crafting, storing, or enchanting using the ores would definitely incentivise me as a player to experiment more with weapon types, and if it was tutorialised early I'd deffo feel more comfortable with it. I went through the whole game not even knowing you could replace champion weapons

  • @iroj4138
    @iroj4138 Год назад +5

    Amazing video, I can feel your love for the game and you build up your criticisms really well. The only argument where I think you might have missed something is when you say that the areas aren't connected very well and that this could be improved by letting the player make an ice weapon from materials on lanayru to use on death mountain.
    A system that connects the areas like this already partially exist with the armor upgrades and with the cooking ingredients.
    The armor that protects you against the heat needs chillshrooms to be upgraded and armor against the cold needs sunshrooms. If you want to upgrade your armor to explore the desert, you will go to the mountains to grab these materials.
    When you want to cook a cold resistant meal, you need hot ingredients from the desert/death mountain.
    I still really enjoyed this amazing video. Now I'm off to your age of calamity anatomisation and to the subscribe button :)

  • @kingworm7168
    @kingworm7168 Год назад +1

    The sequence with Naydra felt so epic when I first stumbled upon it. Flying down the mountain after it, just so cool

  • @Jorsaurio
    @Jorsaurio Год назад +5

    Wow, this analysis is excelent. You've won a new sub

  • @Headtalk
    @Headtalk Год назад +3

    I love that many of the criticisms in this video seem to be addressed by TotK. It’s a compliment both to that sequel and your analysis. Good stuff❤

    • @theyesh2000
      @theyesh2000  Год назад +3

      It's crazy!! I guess it's just because a lot of criticisms seemed to be things the developers were thinking of but didn't have time to implement. Very excited!

  • @zzzipp0
    @zzzipp0 Год назад +4

    I can't lie, I totally forgot flurry rush was a thing until this video. Don't think I've used it since that one shrine taught me to LOL. Also, what's with your views?! You need way more views, likes, and subs, this video was literally amazing. Perfect background noise and all the points you brought up were stuff I had never thought about. And your video on Age of Calamity has less than 700?! I can't help there for now since I haven't finished it lol, but god knows I will as soon as I do. Instant subscriber. Keep being awesome, man!

    • @theyesh2000
      @theyesh2000  Год назад

      Thank you! Such a kind comment. I guess the views is just down to reach. Never promoted it and it was only on 100 till two weeks ago ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯

    • @zzzipp0
      @zzzipp0 Год назад +1

      @@theyesh2000 damn, RUclips algorithm can be cruel. well, I'm glad you're getting more traction! I know I'll be here for a long time to come lol

  • @Twerpjuice
    @Twerpjuice Год назад +3

    Severely underrated video, I loved it! Great job!

  • @ShirakoriMio
    @ShirakoriMio Год назад

    SPECTACULAR analysis and i couldn't agree more. Very listenable voice and thoughtful discourse. Easy subscribe, I hope you get more views man.

  • @hidinginmycaropeningpokemo9006
    @hidinginmycaropeningpokemo9006 Год назад +3

    I thought that was a fantastic & well balanced review/critique.
    I look forward to more videos from you

  • @theogsg5648
    @theogsg5648 Год назад +2

    Loved the video! You can tell it comes from a place of love for the game and the series, and not just the will to criticize obvious things. I liked that you acknowledged that no game can be perfect and real world constraints play a role. Great videa man, much appreciated!

    • @theyesh2000
      @theyesh2000  Год назад

      Thank you so much!! Yes, I love this game so much, so I wanted to acknowledge it's floors and the reasons for them. It has made me love the game even more

  • @Mamma1999
    @Mamma1999 Год назад +1

    Nice video i didnt expect to watch a 2 hour video in one sitting

  • @stathisconstantinou
    @stathisconstantinou Год назад

    Gonna be waiting for your totk version. This video is phenomenal

  • @rtp6343
    @rtp6343 Год назад +2

    Gotta love the Goron humming at the end

  • @aeri6285
    @aeri6285 Год назад +3

    Haha, phenomenal video! I love BotW enough that it's my favorite game but you did an amazing job of discussing the frustrating aspects as well as presenting practical and interesting solutions. I really like the idea of not selling anything, I wish I had thought of that! I've spent quite a lot of time thinking about how the game could be better but you've managed to bring up many problems and potential solutions that never even crossed my mind and that I haven't seen anywhere else. I really enjoyed your section about combat! I don't agree with all your proposed solutions (source: my 1 hour long video about fixing BotW combat) but my thoughts are rather lengthy so I'll spare you from them here. I'm excited to watch your video about Age of Calamity, I'm sure it will be fantastic as well! Can't wait so see what you get up to next!

  • @positivelife3034
    @positivelife3034 Год назад +2

    The last zelda I played was twilight princess. I picked up Botw today and having played for 10 hours I think it's amazing. Ok it's not really a traditional Zelda but this is fresh and exciting. I want to phone in sick tomorrow...

  • @krippled
    @krippled 2 года назад +5

    This does put a smile on my face

  • @IofSheikah
    @IofSheikah Год назад +1

    Truly spectacular video, I can’t wait to watch if you ever make one for TotK.

  • @TOMMYDiG1TAL
    @TOMMYDiG1TAL Год назад

    this was awesome man you deserve WAYYY more subs keep at it!!

  • @ivanheffner2587
    @ivanheffner2587 Год назад +2

    I’m only 18 minutes in and will be watching the whole two hours; but, I want to comment before it gets lost to time: there is a technique to climb in the rain. It took me a while to observe the pattern and learn the timing, but you can make progress up a sheer cliff in the rain if you are precise with your timing.

    • @theyesh2000
      @theyesh2000  Год назад

      Don't worry, I'm aware. It's just not well designed. The point is to make you avoid it and it's overly irritating to work around it. Hence why I thought a method to earn a way to beat it more easily would be good

    • @ivanheffner2587
      @ivanheffner2587 Год назад +1

      @@theyesh2000 I’m continuing to watch and am now about an hour in. You mention earlier in the video that you didn’t see the point of the Colosseum. At the point I am now in the video you are talking about the benefits of elemental weapons against certain types of enemies, but how you cannot plan your ventures into different environments by collecting specific elemental weapons because of the randomness with which those weapons are given as rewards. The Colosseum is the place to stock up on elemental weapons. The enemies on each tier all carry a different weapon type of a single element type and each tier has a specific element. IIRC, the first floor is fire: sword, great sword, spear; the second floor is ice; and the top floor is electricity.

  • @theyesh2000
    @theyesh2000  Год назад +1

    Guys, the end sound clip is just the Goron humming in the mines (as it was one of the only tracks I didn't use)
    I thought it was funny. Please put your pitchforks down, I beg

  • @raysftw
    @raysftw Год назад +1

    While I don't agree with everything you mentioned, I really did enjoy this video and the ideas/opinions you had. It would be great if you put out more content. Looking forward to if/when you put out a similar video for TotK.

  • @orunir7028
    @orunir7028 Год назад

    Fantastic video man! Great work!!

  • @faith.W
    @faith.W 9 месяцев назад +1

    WAITING FOR TOTK AN ANATOMISATION!!! (EDIT: Ive read that you work on your script, super excited to hear what you have to say about it!!)

    • @theyesh2000
      @theyesh2000  9 месяцев назад +2

      First draft of the script completed this weekend. Going through a few reads and rewrites. Working hard!

    • @faith.W
      @faith.W 9 месяцев назад

      lets go! @@theyesh2000

  • @morris3655
    @morris3655 Год назад +3

    Pls upload again once totk releases, these have been some of the best videos about zelda botw and age of calamity i’ve ever seen.

    • @theyesh2000
      @theyesh2000  Год назад +2

      Don't worry! I will be working on that video from June. But will be sure to take time with it. I wanna keep quality up!

  • @MissyJ
    @MissyJ Год назад +2

    One thing I saw about the parry is that it's useful against Lynels. Flury rush causes damage to your weapon. But if you parry the lynel and stagger him yoy can get on his back. Apparently, hit them while mounted on the back does not damage your weapon.
    However. You can also just hit them in the face with arrows to achieve this. I suppose you could use both.

    • @theyesh2000
      @theyesh2000  Год назад +1

      I actually saw this today, also! Had no idea about this

    • @MissyJ
      @MissyJ Год назад +2

      @@theyesh2000 I suck at the parry so im not surprised I didn't know it. Lol.
      Thank God the algorithm is digging up BOTW content now that the new game is almost out. 😂

    • @theyesh2000
      @theyesh2000  Год назад

      Seems so strange to find this out from a RUclips short 6 years later, but here we are 😂

  • @turningwiseau5340
    @turningwiseau5340 Год назад +2

    Ganondorf: "It's not always about the rupees, Link. It's about the Yesh, baby. Love the Yesh. Alright, baby, let's go. Get 1M views, baby. Love the Yesh. Let's go, Yesh."

    • @theyesh2000
      @theyesh2000  Год назад +1

      I heard that in Kingpins voice and now I wish he voiced Ganondorf. Amazing 😂

  • @jumponeverything
    @jumponeverything Год назад +2

    Not finished the video yet but there are some excellent points here like enemies staying the same outside of health and damage changing. It's also very nice to not just hear the same shallow criticism as a lot of other reviews

  • @jhinzoIV
    @jhinzoIV Год назад

    Glad I found this right before TotK comes out. great video!

  • @markaster7677
    @markaster7677 Год назад +1

    Pleaseee upload more the quality of this video is amazing!!!

    • @theyesh2000
      @theyesh2000  Год назад

      Thank you! Just gotta finish my Master's, and I'll be right back to making videos :)

  • @razorbackroar
    @razorbackroar Год назад +1

    Bro your channel gonna blow up. Smooth

  • @adamspurlock4077
    @adamspurlock4077 Год назад +4

    The thing where you said NPCs should be more aware of the calamity doesn't seem too understanding to me. It was 100 years ago, its like complaining that people aren't crying about World War One comparably today. Otherwise, great introspective!

    • @theyesh2000
      @theyesh2000  Год назад +1

      Maybe, but the calamity is still very present. Not only that, but most of the races were alive at the time.
      There are still guardians running around, the capital is taken over, the divine beasts are still terrorising people, ganon is still in the process of resurrection etc.
      So it's not so much a war thats been and gone 100 years ago, it's a 100 year war that is still very present. Or at least, it should feel that way

  • @chocolatethunderfriends7022
    @chocolatethunderfriends7022 Год назад +2

    Honestly Yesh, this is the best botw retrospective or whatever you what to call it I’ve seen countless botw videos like this but this is the best I thank you

  • @Jahusaphet
    @Jahusaphet Год назад +3

    Great video, very professional. Years after OoT the fire boss is still dudongo.

  • @Jiji_pink
    @Jiji_pink Год назад +1

    16:21 minutes in to the video and the statement “I would even say that they shouldn’t have put kakariko on the map” is the only thing I disagreed with because under my first play through, I got to the lake tower before kakariko and I was scared and confused and I didn’t know where I was supposed to go and the only thing that didn’t make me turn of the game was knowing the general direction of kakariko

  • @whisped8145
    @whisped8145 Год назад

    The Test of Strength Shrines are basically combat tutorials that yield good weapons as a reward.
    You can either bruteforce-panic-rush the scouts, or you can take your time and train with them the mechanics they provide. Their melee attacks with the different weapon types are slow and telegraphed to the max, the spin-updraft can either be used to paraglide and bullet-time-arrow or slam down with your melee weapon or, as I did it on my first playthrough, hit the eye as the head spins. At the end, it provides with a very long charge animation to get ready for a guardian laser parry - or you just panic-rush the scout in melee.
    What I liked about the tests of strength, and what could have been played with more is the environment within the shrine. For the whirlwind-charge attack of the scout, in most shrines there are coloumns for you to hide behind that the guardian then crashes into as it aims for you - teaching you cover. In only a few this is done differently. Not just fewer columns, but instead none at all and instead you fight in shallow water, having to create those barriers with cryonis, and in the final combat shrine in Hyrule Castle, there are metal blocks you can lift up with magnesis, that immediately fall down again once you let go, leaving you with a non-obstructive arena again.
    edit:
    I rather have tests of strength than the pathetic level puzzles.
    The Blessing-Shrines are not consistent with overworld quests or puzzles either. Most are, but especially the Thunder Plateau stands out where you have an arduous enough quest to open the shrine (get the four orbs to their statues, during a thunderstorm, onto a plateau that is too high to just throw, and golfballing is arduous, especially for players struggling with the mechanics of that. There are other ways, like putting an orb close to the wall of the raised platform and attaching an octo-balloon to it, then hitting the orb with an arrow for directional push - when I figured this out I realized that the extremely strong wind in that is only visual. It does not affect balloons at all, the go straight up as if in clear weather. Bit immersion breaking and a detriment to the puzzle, as going with the direction of the wind could and should be part of this solution angle.
    Anyway, that is more than enough outside work to deserve a blessing-shrine. Instead you get a puzzle shrine for it. The shrine was decent, afair, though I would have to look up which exactly it was.
    Point of the matter being: I'd rather have cut down on the overall number of shrines, and expanded the number of puzzles in each - that takes away from having random mini-tutorials to run into, but imho you don't need most of those tricks in the overworld ever anyway. So just put the puzzles of three shrines together, and you get a better, more rewarding experience.
    With TotK out now, I have that exact same critique, but the shrine puzzles are much better designed with a higher difficulty in mind as well as allowing for more openness due to how the abilities in that game work. That way even some shrines get several solutions possible - and one I would say is misdesigned and the cheese is not only easier but also more obvious than the intended way, as interesting as that would have been (Level Designed basically made a wall too short and thus an intended extension to a cog breaks off or destroys the mechanism from the ground up). I don't need to go into the difference to that game's combat shrines, as that is obvious enough and at this stage I don't want to fill comment sections with spoilers; as most people haven't played through the game yet.

  • @ralcogaming7674
    @ralcogaming7674 Год назад +1

    Best thing about thunderstorms in BotW hands down is metal boomerangs. Time it even a little right and you have an improvised urbosas fury.

  • @davequiquegg
    @davequiquegg Год назад +1

    I guessed I experienced the game differently. I'm not a gamer though, this was the first game I've played that wasn't the occasional racing/Beat 'em up with friends.
    I liked that you got a lot of things early on, like the Champions tunic. It felt like it was all too easy, but then I quickly met a fairy and realised I had only got access to the tunic, not it's full potential and I had to get exploring.
    I also feel like the NPC's not caring about the calamity was kinda the point. It was 100 years ago, they've moved on and most weren't alive to see it happen. I guess that's a reflection of Japanese (and to an extent European) attitudes to WWII: our calamity was 80 years ago and the scars are still very much there... but at the same time... I want to fall in love, have a job, exist beyond that, leaving only a few older folk who can still tell the stories. They're living in spite of the calamity because they've never known a world without it.
    I was in this game for the exploring, foraging, meeting and helping people. I forgot how to dodge, parry, and fight instantly so I avoided all conflict unless absolutely necessary. I also didn't meet Hestu until after I had done all 4 beasts and almost all the shrines because I went a different route. I also didn't realise about fast travel until very late on. I also didn't know the stables were connected.
    In short, I'm not a gamer so I didn't play it like a gamer would, I played it like a person living it up and still had loads of fun, and that's why it was so great.

  • @leplaio
    @leplaio Год назад +3

    Great video I agree on almost every point you make here...as someone who played botw 100% several times I'd say that small changes like adding new attacks to the blights depending on how many you already defeated would add much replayability
    Even though I found my own ways with challenges and stuff (your "no selling" challenge was a great idea) like my "only Zelda TW tunic, using master sword and hylia-shield as much as possible, go with Epona as much as you can, no map no teleportation, and all 120 shrines from memory"-playthrough
    But I'd say that I can forgive many of the flaws in hindsight because especially with TotK coming out it makes kind of sense that e.g. beast Ganon was underwhelming because it was not "the real deal"
    TLDR: you're really underrated, I look forward to new videos and you've earned a new subscriber

  • @dickenbals
    @dickenbals 9 месяцев назад +1

    The only thing I don't agree with is the needing higher difficulty for combat. As a very casual gamer, I don't want a Zelda game that's as difficult as a Souls game. I want to be able to perform tricks like Flurry Rushing without tearing my hair out in frustration, I want to be able to take down basic level enemies and bosses with a bit of a challenge but not mass amounts of frustration. That said, the Blights were *super* easy, but this game is also meant for everyone. Children are supposed to be able to complete this game, so it can't be extremely hard to beat main bosses. That's what I enjoy about Lynels, and now in TOTK, Gleeoks. They aren't bosses, you have no requirement to ever kill one, but they're there if you want a challenge. Gaining the skill to finally Flurry Rush a Lynel is so satisfying. If I had to struggle hard to Flurry Rush the Blights, I'd probably give up since they're required to beat the main story. And while Flurry Rushing them isn't required necessarily, and for some Blights not even possible, it's nice to be able to pull it off with relative ease and give casual gamers and young gamers the chance to beat these bosses when faced with that type of combat.

  • @Dagglestone
    @Dagglestone Год назад +2

    When I first started BoTW
    “Wow I can climb on everything”
    By the end
    “Goddamnit I’m so sick of climbing everything.”
    Thank goodness for the super jump power thing from bird dude

    • @waltermh111
      @waltermh111 Год назад

      I am 40 hours in and I am not tired of climbing yet. Still love it, but I will definitely be happy when I get Revalis gale, so i think that will be my next generation. Only did the elephant so far, and that is probably the best first thing for people to get because its an auto revive

  • @erak7
    @erak7 Год назад +2

    One of the things that i love are the múltiple ways to solve puzzles.
    In the literal shrine called 2 bomba i used one and bomb arrows.

    • @theyesh2000
      @theyesh2000  Год назад

      The shrine never states which type of two bombs, tho 😏

  • @Mamma1999
    @Mamma1999 Год назад

    dude, the algorithm has blessed this video. It came up on the reccomended tab of 2 different tvs and my phone

    • @theyesh2000
      @theyesh2000  Год назад

      It's pretty crazy, icl! Very grateful

  • @MeggsOverEazy
    @MeggsOverEazy Год назад

    Awesome video!! It was recommended to me after watching a bunch of Totk content. I'd love to know what you have to say about the new game. The differences, the additions. Maybe one day?

  • @tylergriffin4125
    @tylergriffin4125 Год назад +2

    Watching this video after tears of the kingdom is crazy especially during the crafting section

    • @theyesh2000
      @theyesh2000  Год назад +1

      ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯

  • @cato3277
    @cato3277 Год назад

    Glad to see this vid getting more traction, what with ToTK coming soon. I'm so damn excited for magical properties for gemstones, like I saw theres a new item just called Magic Rod that you can fuse a gemstone to.

  • @Yuti640
    @Yuti640 Год назад +1

    The flurry rush (and maybe also the slow down midair bow thing) being the reward for beating all of the divine beasts sounds like such a perfect idea to me, because Ganon’s second phase (not dark beast) basically requires the flurry rush to be easy but it is still possible with good parrying but it is hard

  • @newt641
    @newt641 11 месяцев назад +2

    Great video and well-articulated points! Not that it really matters but you were mistaken about the Temple of Time theme playing anywhere else but the Temple of Time. I suppose it might sound similar to the generic ruins theme because it has piano and it sparse, but they are quite distinct. The generic ruins theme is just called "Ruins theme" if you want to hear it and compare it to the Temple of Time theme. In fact, in TotK, for some reason they chose to replace what plays at the Temple of Time on the Great Plateau with that generic ruins theme and I was unreasonably upset by this. Again, this doesn't really matter haha, but

  • @gandalfdengra5580
    @gandalfdengra5580 Год назад +1

    Very mature and thoughtful criticism, good stuff!

  • @KateDietsDebunked
    @KateDietsDebunked Год назад +5

    Incredible video- you should have thousands more views.

  • @pdubbs88
    @pdubbs88 Год назад +1

    I like how you compared terminals in the divine beasts with the terminals in the water temple. The complexity level is a big difference.

  • @CWuerdz
    @CWuerdz Год назад +1

    A fun challenge I did for myself with the Blights and Divine beasts on a play through was only using region specific weapons and items like only using Zara type weapons in Van Ruto or Gerudo types for Vag Naboros as well as that regions armour which makes things a little more challenging

  • @lexalot8337
    @lexalot8337 Год назад +1

    I think the biggest problem with Breath of the Wild's story is Link's amnesia disallowing him from having any connections with Hyrule or its people, while not really exploring the profound impact that amnesia has on the people around him.
    Imagine, for a moment, if Link's parents were actual characters in the game. Imagine how painful it would be for him to discover his own mother and father, old and grey, and having them realize their son doesn't even recognize them.
    Instead we have Impa, who is surprisingly chill about this turn of events.
    All of this means the amnesia becomes obvious as a plot contrivance. It's only there so the writer's are free to dump exposition onto Link without it feeling strange, not because it creates an inherently interesting exploration of psychology and inter-personal connections, nor because it adds to the tragedy of the calamity and acts as a microcosm of the loss it created.
    Through all this it feels like Link has become a husk. Someone who saves Hyrule because he's told he has to, rather than because he wants to protect the people he cares about. This is because, by the point the game starts, he doesn't have anything he cares about. He's a blank slate, and the story suffers greatly because of it.

  • @whisped8145
    @whisped8145 Год назад +1

    1:06:00 That Hyrule Castle Theme is just as new as any previous iteration. It is not a different piece, it is a different interpretation, composition, with all the same elements of the original. It works as a reprise to the original, as this was supposed to be the end of the story, the Legend, as hamfisted as that "he can't reincarnate anymore to become irrelevant giant boar" was.

  • @krypto1390
    @krypto1390 Год назад

    Really good vid! Breath of the Wild is a top 10 game of all time for me so I really dug this video

  • @Alexitty17
    @Alexitty17 Год назад +2

    The ballad of the windfish is also found in the music of hyrule Castle

  • @he1274
    @he1274 Год назад +1

    Why does this only have 10k views? It should have at least a million!

  • @thrjfi5360
    @thrjfi5360 Год назад +2

    I bet miyamoto has a book in his desk with the instructions to open when he's not around anymore and I bet it's the next 10 games worth of lore

    • @theyesh2000
      @theyesh2000  Год назад +1

      Zelda has the most famously inconsistent lore and timeline of any big series 😂 and Miyamoto hasn't had a significant hand in Zelda since 1999. So, I kind of doubt it, bud

    • @thrjfi5360
      @thrjfi5360 Год назад +1

      @@theyesh2000 that's the best lore there is