Applying 3D Level Design Skills to the 2D World of Hyper Light Drifter

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  • Опубликовано: 24 ноя 2024

Комментарии • 50

  • @euchale
    @euchale 7 лет назад +147

    She is such a good speaker, particularly the part at the end where she repeats the questions, everybody should do that! Really loved the talk.

    • @tamlin420
      @tamlin420 3 года назад +10

      The material and insights are great, but she could definitely improve her speaking skills. She's obviously quite nervous and makes a lot of little mistakes. Nothing that detracts from the value of the talk though. She just needs to do this more to get more comfortable with it.

  • @NeverduskX
    @NeverduskX 7 лет назад +77

    I love talks by the Hyper Light team. They're always so passionate and informative.

  • @ilovelctr
    @ilovelctr 5 лет назад +22

    Hyper Light Drifter is among the best games I've played in recent years. It especially stands out as an indie production. I love the way that she talks. She really understands what she did for the game that made it work, hence speaking in a very fluent manner.

  • @pepsitentacion6357
    @pepsitentacion6357 2 месяца назад +3

    I heard concords doing well professor they/them, keep it up.

  • @watchfulalt
    @watchfulalt 7 лет назад +47

    This was a really great talk. It's nice to have these analytical specific explanations.

  • @rossedwardmiller
    @rossedwardmiller 5 лет назад +16

    3:20 wow the same limitation doom had back in the day. No wonder both games have unbelievably labyrinthian level structures.

  • @nobodyinparticular80
    @nobodyinparticular80 2 года назад +4

    This was great. HLD is one of the best designed games ever made, imo, so this insight is invaluable.

  • @ZachariusStorkanus
    @ZachariusStorkanus 7 лет назад +25

    YESS HYPERLIGHT DRIFTER god i love this game

  • @legendarysideburns2213
    @legendarysideburns2213 7 лет назад +153

    If I turn off my phone, how am I supposed to watch this video?!

  • @mobyokelly52
    @mobyokelly52 3 года назад +1

    Thank you, really informative and at the same time positive talk! It has valuable advice.

  • @antares3030
    @antares3030 7 лет назад +5

    Nice, real good talk.

  • @santiagolovera
    @santiagolovera 7 лет назад +3

    Good talk. Good work on Hyper...

  • @orthovasky
    @orthovasky 7 лет назад +3

    What a nice talk

  • @papasteve566
    @papasteve566 4 года назад +3

    13:41 ITS OVER ANAKIN I HAVE THE HIGH GROUND

  • @justinkitton5492
    @justinkitton5492 4 года назад

    What a nice talk, congrats

  • @masripaul
    @masripaul 3 года назад +2

    I'm late to the party but... where are those extra slides about other things that transfer from 3D to 2D? (Love the talk, BTW. Very useful for me right now.)

    • @caster-
      @caster- 3 года назад

      did you ever found it?

  • @msPacmanization
    @msPacmanization 4 года назад +3

    I like this woman's brain.

    • @msPacmanization
      @msPacmanization 4 года назад +1

      Curious though, how does one seperate these jobs durinv production? As a level designer, do you get an in-engine level editor to quickly test your findings?

    • @tamlin420
      @tamlin420 3 года назад +1

      @@msPacmanization Depends entirely on the engine. But usually, yes.

  • @dude7552
    @dude7552 6 лет назад +1

    Is that Sean Spalding at 27:50?

  • @DamplyDoo
    @DamplyDoo 2 месяца назад +1

    This woman helped destroy a $400 million game. Hello, The Professor™!

  • @valeryzimnitskiy1770
    @valeryzimnitskiy1770 6 лет назад

    Surprisingly good talk

  • @ashimahmed2193
    @ashimahmed2193 6 лет назад +1

    Really good helpful.Funny at 13:57

  • @ekoms108
    @ekoms108 6 лет назад +2

    The only thing i didn't like (hope they address in their next game) they hid all the secret stuff on the sides of the screen so players had a tendency to just run along the side walls and stuff.

  • @SoulPocky
    @SoulPocky 7 лет назад +5

    I always feel lost in Hyper Light Drifter...and was lost through most of my experience with it...

    • @Thorbert888
      @Thorbert888 7 лет назад +15

      that's how it's supposed to be, there's no set path

    • @quinadams8088
      @quinadams8088 3 года назад +1

      This Week In News play it over a cuppa times. It feels like becoming familiar with the woods. Such good design.

    • @BrianDavidson1981
      @BrianDavidson1981 3 года назад +1

      isn't it amazing?

  • @mister-monkeyman
    @mister-monkeyman 3 месяца назад +3

    Lol, what a mess she turned out to be

  • @NegraLi34
    @NegraLi34 4 года назад

    that thing she mentions at 3:33 is possible to do. don't know why they told her that

    • @ReubMann
      @ReubMann 4 года назад +4

      potenitally their game systems didnt support it.

  • @catac1ysm13
    @catac1ysm13 7 лет назад +15

    So nervous

    • @nitras.design
      @nitras.design 6 лет назад +6

      I get nervous from the talk :/ still some interesting points

    • @skub22do
      @skub22do 4 года назад +1

      still a great talk!

  • @jojoduke1702
    @jojoduke1702 5 лет назад +2

    was she kinda nervous?

    • @skub22do
      @skub22do 4 года назад +5

      yeah, seems that way, I would be shitting tho if I had to talk in front of that many people though lol. Great talk though still IMO

  • @stephenkamenar
    @stephenkamenar 3 года назад +2

    this is the worse map and level design of any game i've ever played in my life.

    • @sidclauwers5945
      @sidclauwers5945 2 года назад +2

      Could you clarify this (please)?
      (Compared to which games qnd why is tge design so bad if I may ask?)

    • @stephenkamenar
      @stephenkamenar 2 года назад

      @@sidclauwers5945 couldn't ever figure out where to go. got lost backtracking forever. because of the weird perspective of the map and game i was never sure what paths were even walkable.

    • @zedfirenze
      @zedfirenze 5 месяцев назад

      Gotta calm down

    • @nausic
      @nausic 4 месяца назад +1

      @@stephenkamenardefinitely a skill issue tbh

  • @ivanferrer107
    @ivanferrer107 4 года назад

    Why does she have to breath so loud...

    • @sidclauwers5945
      @sidclauwers5945 2 года назад +3

      Some people just do
      And anxious people tend to do so more apperantly (not sure if it's the case)
      There could be many reasons but it's not on purpose, also giving speeches doesn't look like their main job (or I missed that).