Cody did such a great job fixing up the streets, as Mayor of Metro City, that he no longer had random rocks lying around to throw at people, so he had to develop Tornado Sweep as a projectile instead.
The Ed one happens alot in real life combat sports too. Tenshin Nasukawa was one of the best kickboxers from japan and he decided to switch to pure boxing and hes doing really good now in just boxing
They didn‘t really forgot it. I think Scythe was a replacement for that move. It practically functioned the same. Although it was trash as an anti air except for maybe EX scythe. VT2 Flash Kick also looks so bad. Yeah SF5 Nash never had it easy my poor man
Nash was one o those characters they never knew what to do with. The only time he was strong was the early days with the ridiculous universal input lag and broken dash
Juri also had a charged v skill , back in sf5 she used to go through projectiles and it was a cross up. It looks simular to her sf4 counter teleport move in speed if charged up😢
@MCMuraFGC I think you might be right 🤔 but it doesn't go through projectiles like sf5 😢. She may also be missing ryodansatsu AKA Juri verson of hazanshu split kick from sf5.
To be fair for Cammy's CQC, that's a super move (Ultra in this case) and with the exception of Spin Drive Smasher, Cammy basically changes all of her supers every game. We don't see Reverse Shaft Breaker or Cross Stinger Assault in SF6 either for instance
It is a common occurrence in Shonen anime as well. Some characters will do a move in an episode but will never do them again. Goku can shoot his Kamehameha through his feet. It only happened once. Naruto and Sasuke each came up with a variation to Rock Lee's signature move during the chunin exams. They never did it again. My guess is that these moves expend chi or energy. Each character might just decide to focus on the techniques they really want to use in that tournament. Or maybe in some cases, they know their opponents have seen certain moves before, so they have to come up with new ones as a way to be unpredictable. Fun topic man. Keep rocking!
5:46 - I really miss Kolin's and her "On your knees!" Damn, if SF6 Drive Rush didn't bugged me, I could have still boot up SFV and play Kolin and Falke ...
Hi Mora, I absolutely love your content, it’s so informative and engaging! I wanted to share some constructive feedback, but of course, take it with a grain of salt. Your work is amazing, but I think you don’t always need to include silly skits or thirst traps in your videos. While they might seem promising, overdoing them can sometimes make certain moments feel overly silly or inauthentic. That being said, I truly enjoy your videos regardless, and I’m grateful for all the effort you put into them. I just think they don’t need that "forced teenage silliness" to shine. Wishing you all the best!
Thank you and i haven't been doing the skits in all videos, only when it kinda fits in the video and sometimes you just wanna have fun with it. Thanks so much though
I feel like Honda should get his VT2 in SF6 in some form. Maybe it's a command grab from his sumo walk that allows him to go for more of a strike throw mixup instead of solely relying on headbutt and buttslam.
When people say green hand for zangief in street fighter 6 would be a redundant unnecessary move for him be he already has drive rush to move him forward... Deejay has a command dash sway, Ken has a command run, Manon has an advancing twirl, Akuma has a command dash, Honda has a new advancing sump move, blanka has an advancing command hop, Aki has a low profile advancing move, dhalsim has a teleport, Kimberly has a command run, but yeah green hand would make drive rush redundant and unnecessary and too powerful lol 🙄
Capcom didn't forgot to add the moves in SF6, it's a marketing ploy. They will add the rest of the characters moves in the future with Street Fighter 6 Arcade Edition, Super Street Fighter 6, and etc.
Cody did such a great job fixing up the streets, as Mayor of Metro City, that he no longer had random rocks lying around to throw at people, so he had to develop Tornado Sweep as a projectile instead.
He still throws the rocks in VT2 though
😂 This comment is GOATED and needs way more likes.
And with the tornado he'll just turn the city to rubble again.
The Ed one happens alot in real life combat sports too. Tenshin Nasukawa was one of the best kickboxers from japan and he decided to switch to pure boxing and hes doing really good now in just boxing
At the start of Street Fighter V they completely forgot to give Nash a Flash Kick. They added it to VT2 but it was slightly different.
They didn‘t really forgot it. I think Scythe was a replacement for that move. It practically functioned the same. Although it was trash as an anti air except for maybe EX scythe. VT2 Flash Kick also looks so bad. Yeah SF5 Nash never had it easy my poor man
Nash was one o those characters they never knew what to do with. The only time he was strong was the early days with the ridiculous universal input lag and broken dash
Juri also had a charged v skill , back in sf5 she used to go through projectiles and it was a cross up. It looks simular to her sf4 counter teleport move in speed if charged up😢
I really liked that move
I think that dash became her lvl 2 super start dash
@MCMuraFGC I think you might be right 🤔 but it doesn't go through projectiles like sf5 😢. She may also be missing ryodansatsu AKA Juri verson of hazanshu split kick from sf5.
I think we Zangifs player’s do need the green hand
Nice video. Ryu had the donkey kick in sf 3
Zangief forgot Banishing Flat and that he can headbutt projectiles 😅😭
To be fair for Cammy's CQC, that's a super move (Ultra in this case) and with the exception of Spin Drive Smasher, Cammy basically changes all of her supers every game. We don't see Reverse Shaft Breaker or Cross Stinger Assault in SF6 either for instance
Cutting all those supers might be a reason to bring the Dolls back in SF6 so they can inherit those old moves.
Im fine with shaft breaker not being a thing anymore, whoever came out with that name... Dear lord.
If juri had that counter teleport in sf6 she would absolutely broken
Have to be honest: I miss Juri's teleport counter.
It is a common occurrence in Shonen anime as well. Some characters will do a move in an episode but will never do them again. Goku can shoot his Kamehameha through his feet. It only happened once. Naruto and Sasuke each came up with a variation to Rock Lee's signature move during the chunin exams. They never did it again. My guess is that these moves expend chi or energy. Each character might just decide to focus on the techniques they really want to use in that tournament. Or maybe in some cases, they know their opponents have seen certain moves before, so they have to come up with new ones as a way to be unpredictable.
Fun topic man. Keep rocking!
Dhalsim uses to have an anti air grab super (Street Fighter Alpha series)
Cammy had a Maximum Spider like super (Street Fighter Alpha 3)
5:46 - I really miss Kolin's and her "On your knees!" Damn, if SF6 Drive Rush didn't bugged me, I could have still boot up SFV and play Kolin and Falke ...
the intro was sick.
Good points on all those.
I'm curious on the reason to leave moves out. But I'm fine w/them switching things up. Fun vid.
0:40 mc mura forgot ryu can do donkey key in street fighter 3 3rd strike but that technically lore wise is after 5 so I guess it ok.
Yeah
Ryu’s Donkey Kick was added first in SF3.
@@aznbreakerboi51o 3 happens after 5 and before 6.
So him not knowing the move during 4, learning it during 5 and having it in 6 still makes sense
Dee Jay lost Theme of Sunrise after Alpha 3 Max. One could argue his EX/Overdrive up kicks are Theme of Sunrise but still.
Blanka doesn’t have ground shave roll anymore. Dhalsim doesn’t have yoga gale as well.
Blanka had it as VT1 move in SFV, right?
@ yea thats right 👍
Hi Mora,
I absolutely love your content, it’s so informative and engaging! I wanted to share some constructive feedback, but of course, take it with a grain of salt. Your work is amazing, but I think you don’t always need to include silly skits or thirst traps in your videos. While they might seem promising, overdoing them can sometimes make certain moments feel overly silly or inauthentic.
That being said, I truly enjoy your videos regardless, and I’m grateful for all the effort you put into them. I just think they don’t need that "forced teenage silliness" to shine. Wishing you all the best!
Thank you and i haven't been doing the skits in all videos, only when it kinda fits in the video and sometimes you just wanna have fun with it.
Thanks so much though
@@MCMuraFGCi love the skits. Even if everyone has made a video on a similar topic, the humour still makes me click.
Bison forgot his Psycho Blast, EX Psycho Blast, Psycho Reflect..
Omg if he had psycho reflect in 6 id cry
Its nice of Zangief to make a video on how he forgot moves.
Guile's jumping Sonic Boom
I feel like Honda should get his VT2 in SF6 in some form. Maybe it's a command grab from his sumo walk that allows him to go for more of a strike throw mixup instead of solely relying on headbutt and buttslam.
I still remember his VT2 activation. I have always heard it as " I am gonna fuck you up " 😂😂😂
😂😂 me toooooo
When people say green hand for zangief in street fighter 6 would be a redundant unnecessary move for him be he already has drive rush to move him forward... Deejay has a command dash sway, Ken has a command run, Manon has an advancing twirl, Akuma has a command dash, Honda has a new advancing sump move, blanka has an advancing command hop, Aki has a low profile advancing move, dhalsim has a teleport, Kimberly has a command run, but yeah green hand would make drive rush redundant and unnecessary and too powerful lol 🙄
I miss juris fireballs from sf4 😢
ryu had donkey kick before sf4? Are you talking about lore timeline wise? He had that shit since sf3
Yeah but SF3 happens after SF4
Ngl, the parentheses in the title for this video are kinda long and unnecessary. Great video though!
a random fact-juri's kaisen dankairaku in street fighter 4 is better than in street fighter 6😊
Fighting games are officially scrub friendly
Never liked green hand. But it would be nice that at least lariat turned anti fireballs again and hit back again too.
Capcom didn't forgot to add the moves in SF6, it's a marketing ploy.
They will add the rest of the characters moves in the future with Street Fighter 6 Arcade Edition, Super Street Fighter 6, and etc.
Green glove was the best move of all time. Close the distance and SPINNING PIIIILE DRIVER