I remember all the social media craze talking about how she was the most broken OP agent and Riot was crazy for creating her, and now she's regarded as the most useless. She's the perfect example of "only time will tell."
i dont remember anyone other than click bait youtuber said she was OP, she has a trip that doesn't watch flank, a nade that slows the enemy but gives them good accuracy, sage wall but bullets can go through and the only good thing about her is her keyboard uninstalling ult
@@johnpanicker7590 harbor is only good when paired with another controller. You can still pick omen, brimstone and astra as solo controller and on some maps (icebox, breeze) viper can be played solo too. Similar thing will probably happen to deadlock too. She will only be good when paired with another sentinel. There are few strong trips on bind. But the thing is double sentinel comps are really hard to run. Double sentinel comp is mostly used on icebox. Double initiator and double controller is far far better. So deadlock really is a trash agent, if her trips get buffed, then only she will become somewhat okay.
Not really. PR team jason could play her but with her it's a double sentinel comp, PR atm didn't have second sentinel player, benkai is gone. They can't play her anyway 🫠
@@Zucththat proves the point, she's not a better alternative over KJ or Cypher. If she has to be played she has to be the 2nd sentinel, making her so weak even PRX will opt for another sentinel instead.
i think deadlocks sensors should light up red on the mini map when someone is in its range and be like 95% hidden when in range of them. If they make noise, then the stun effect happens. I think that small change could really help her. Adding vulnerability to her grenade could be a good touch to her grenade too. I would prefer it just do like 50 dmg on top of the stun but that might be too strong
@@kirliefiguera8627pointless, since it would still take 4 vandal bullets at full shield, vulnerable for 5-7 seconds, if you remove it might be a good change imo, cause right no, you can just move behind cover and remove it, then run from any follow-up util
I think they should take john wick 4 the blind guys sensors idea She can set up 3-4 sensors but when they go off It puts a red dot on map….. This way u know someones there but dont know who And its just a red dot. it doesnt track them etc
her trips need to be reworked entirely. i like the concept of them going off of sound cues, but like what was mentioned, they're entirely too unreliable to be the sole antiflank utility. maybe still have them get triggered by proximity like other sentinel util, but if they get triggered off of audio while in proximity, the stun lasts longer or something. idk im spitballing but that part of her kit needs to be reconsidered in its entirety.
they just need to stun faster. Deadlock is not a solo sentinel in the former way. She is more flexible and can only control space she can see. For flank you need like an extra chamber
@TerrariaIsGood And? You have agents in every role that function differently and are semi-dependant on niche or double role comps for a reason. They literally could never build on the Sentinel role if they were only to fill that kind of gameplay.
@@itsstorm_szn Yes but KJ and cypher just do the job better than the other sentinels and while you can use more than two sentinels one of them will suffice, giving another free slot to do a more popular double role comp like duelist or controller.
in terms of buffs, i think if they’re going to keep the sound gimmick for her sensors, they should activate immediately to sound instead of the little pulse thing. Her ult is fine, i don’t really see any issue with it. Her wall needs to be simpler to put down, there’s a lot of times when you put her wall down and it doesn’t reach far enough so your enemies just squeeze on pass. It should extend to reach the walls close by. her nade should be similar to a sage slow where for that short period of time it’ll tangle anyone who tries to walk in that area
As soon as the enemy is able to see Deadlock's sonic sensor, it should reveal the enemy, and keep tracking them like a Cypher trip, until destroyed. You should be able to pick up a sensor during the round, if you're close to it. The gravnet should be a throw-then-activate utility, kind of like a nanoswarm but for a slightly different purpose.
A good change for her? Make her ult have an indicator on the map where it bounces and where it will land, before shooting it out. I don't want to do some math stuff for her ult lmao. Also, increase speed when someone is captured. Next, the traps, are useless in attack. Make it trigger on scan like Cyper, but a slower duration stun. The grenade? Super useless, change it so when it hits an enemy, they can't shoot back. They can remove the net on their own, or, their teammates shoot the net to remove it.
Don't touch her ult, to main an agent you need to perfectly know it's strengh and weaknesses. If you can't learn how to play an ult well it's not because the agent is bad but because you don't know how to play it
Yes, indicator on the map! There are certain locations such as Fracture site A, with multiple layers and it gets very hard to make it work consistently, especially in clutch situations.
Deadlock's net should make people crouch and root them in place for a bit until they remove the net. Think that'd make the net super strong. Her ulti is also pretty useful still. Her walls need to be longer, but also if player place it on the floor somewhere that's slimmer than the total length of the wall, just have that wall me smaller. Sensors I feel are still undiscovered.
She still sucks as a solo Sentinel because she struggles to fill the role on most maps. I do agree she's been a bit too abandoned by the professional scene with double sentinel comps or wacky shit. But she's just worse than every other agent that could fill her potential role. She's worse than sage at slowing down pushes and is worse on attack than any other initiator/controller. Her potential has definitely been ignored and undiscovered. But there is no denying her peak potential is always going to be worse than another agent/role. And in ranked its just too inconsistent to not be able to watch flanks
I think the biggest issue is Killjoy. Deadlock needs changes sure, but Killjoy’s ability simultaneously get info and control area completely outclasses Deadlock and Sages disruptive stopping power, and even on the opposite side of the spectrum, Cypher and Chamber struggle a little to see play, on certain maps, over KJ. People seem to forget that Sage lacks the ability to watch flanks as well, and she is also struggling, so clearly it is a rolewide issue that isn’t exclusive to Deadlock. Riot has said in the past that they don’t want all of their Sentinels to be able to unconditionally watch flanks passively. The reason why Cypher can do it, is because he is designed around it and doesn’t do much else. The reason Chamber can do it, albeit within a limited range, is because it supports what primarily makes him a Sentinel, shooting down enemies that push him, and makes up for his otherwise lack of conventional util. KJ ability to do it is an integral part of her area lockdown identity, but while Riot has limited it with reduced range, I would argue it requires more limiting like nerfing the range to 35m from 40m as well as other general changes, to ensure she doesn’t continue to power creep the other Sentinels.
Concept: when enemy bullets go through deadlock’s wall they deliver half damage. So with every gun, headshots don’t kill you. That would make her a viable agent on smaller maps like icebox.
if they could like make her sonic sensor be similar to reynas dismiss and devours where you can buy one sonic sensor and one actual trip for flank that isnt sound based i think that would help her out a lot.
I play deadlock every game because I like finding ways to outsmart people on D-F tier characters in games and honestly for her it's just: -Net could use a way to know someone got trapped in it if you're throwing it a corner to check to campers -I don't want sound censors to be like other sentinel util i want it to stay sound triggering because of how you can use it to catch people off guard in an area they think they could run in, I just think you need to see through the walls if it stuns people -Wall & her ult feel a little inconsistent in placement sometimes so if that could be tweaked it'd be nice
I know this is rather old, but I like to think of Deadlock as a character that would be great if Valorant was 6v6 instead of 5v5. She’s a great supplementary sentinel, and you can find a lot of value from her on post-plants and site executes when utility is properly synced. The problem is that 99% of the time, you’re better off having an extra controller or initiator for your 5th slot and a sentinel that can actually hold your flank.
Personally I think teams haven't yet figured out how to use DL correctly. I've played a LOT of DL and can definitely see how amazing she'd be on certain maps like Ascent and Lotus
she doesn’t have a gimmick that teams can capitalize on, i don’t think any team will ever pick her until a buff, she’s just a weaker sage and even then sage isn’t great currently
It's true she's pretty strong there are certain angles you can put your wall to make it indestructible. And people usually try to break it, all u gotta do is swing while they try to break it and that's easy 2 3 kills right there.
As a second sentinel maybe, but that’s a rare comp to see. KJ and cypher already do so much more than the other sentinels. If you’re going for a second sentinel, sage over DL any day. KJ is still the best sentinel to pick (on most maps).
well u have to put her in ALL occasions 5v5. Seems good 1v3. How is she viable? 1v1 bomb down how is she viable? 1v1 u. Wed to defuse how is she viable 1v1 bomb defend/sefuse Viper - 1v1 - mollies/orb/wall Kj - bot, nano, Alarm Omen - smoke Brim - smoke Deadlock - ?????!?!?
@@Dorkster81 I’m going to start releasing videos about all of this. I’ve been playing her a ton and know she’s amazing in all those scenarios if her kit is used correctly. Check out some videos I have rn if you want to see examples
Deadlock needs so many buffs here is how I would buff her Gravnet: I have to ideas, one make it like a killjoy nanoswarm where it’s placed down and can be activated anywhere. This would make her feel more like a sentinel. Or make it so it does more, it applies debuffs to the enemy’s that are trapped in it. Like vulnerability or suspension. Sonic sensors: need to be able to watch flank. A small area where if an enemy walk it, it triggers it. This wouldn’t be the full thing. Just like a small area close to the sensor. Whatever her wall is called: it’s perfectly fine with in increased range, it takes so long to break so it’s kinda balanced. Annihilation: make it so it does damage as it pulls the target, so if the target does get broken out, it doesn’t feel completely useless. Since it’s already hard enough to hit it.
I think they should make deadlocks team pass through the wall so it's a little more flexible, the sonic things should set off faster, she should be alarmed if they were destroyed like literally every other trip, and the crouch force thing should be bigger and makes the opponents slower
make gravnet her primary ability that recharges with time and make it take longer to remove, last longer, and vulnerable the enemy for a few seconds. for her trips, make it so if you are walking quietly in it for longer than ~3-4 seconds it goes off anyways, make her trips able to be picked up, make her stun go off faster, and either pull the enemy towards the stun when it goes off or vulnerable the enemy when it goes off for a while. leave the wall and ult as is, but now that wall isnt the primary ability leave it the same price as gravnet currently is i think if her trips are only going to be sound indicators, they need to be buff enough to justify not being able to watch flank i also think its dumb that shes supposed to be a sort of “on the fly” sentinel that can react to situations quickly, yet she doesnt have any rechargeable abilities, all of her abilities can be quickly discarded by the enemy, and her trips cant be picked up once already placed
I put about 120hrs on DL, and her util on attack is honestly alright for holding a rotation from defender side. This is low diamond. I’m considering swapping though. I thought this new patch would of helped :(
wtf, why most people think deadlock is bad, deadlock is my main character on valorant, so I know her skills and how good they are.. deadlock is an anti-rush agent, and she is also very good in defending the spike, her traps is so useful, just put it in unexpected places.. and her wall is so op in pistol round or enemy eco rounda and it is good like sage wall her grenade is also op in anti-rush and spike def, and can be use to give info if someone hiding in a corner her ult is very good in 2vs1 or 1vs1, it is also very good in defending if you have lineup, you can catch people and use it as a bait to lure out enemies..
She definitely just needs to be able to give info on flanks. The trips are pretty unique but the reward is pretty low for giving up flanking positions.
Wall: Make it opaque so enemies can't see us walking by, but keep the 'bullets going through' gimmick so that at least it serves more purpose as a makeshift smoke Sensor: Either make it work by being triggered if someone walks by it, or keep the sound gimmick but signals deadlock when someone walks through its proximity Nade: Either have a small time window where everyone who walk through it will get tangled down, or have them tangled and their fire rate slowed OR accuracy lowered Ult: Honestly, ult is pretty OP in certain situations. Maybe show on the minimap where the ult will land as a QOL update?
Not sure if this would "fix" her but I feel like being able to remote activate her wall like a cypher cage and having her trips auto-detonate when within it's blast range for a set time (like 1 sec) would improve her versatility a lot.
Deadlock changes thats still unique: 1. GravNet : The GravNet detonates upon landing, forcing any enemies caught within to crouch, move slowly and reduces aim sensitivity. 2. Barrier Sensor : The sensor monitors an area for enemies making sound. It forms a wall between the sensors if footsteps, weapons fire, or significant noise are detected. Can be activated manually. 3. Sonic Mesh: Upon landing, the disc generates wire mesh from the origin point that reveals and attach a wire trail on enemies contacted. 4. Funnel Web Annihilation (ULT) : unleash a pulse of nanowires that spread across the walls, moves farther and wider if it comes in contact with wire trail. Slowly captures and then cocooned the enemies contacted. The nanowire cocoon is destructible, and cocooned enemies are paralyzed.
Here’s just a theory: Wall: Enemies can’t shoot through it. Only allies (still transparent to everyone) Sensor: after a certain distance away traps also triggers off of sight/walking (maybe this will make it a better tool on attack) Net: two charges. After thrown lays on the ground for a certain amount of time like a Molly (maybe 5-6 seconds) anyone who walk over it instantly crouch and is unable to shoot until pulled out (better stalling) Ult: nothing
Shame, because I really like playing her when I returned to the game. Changes I'd like to see: 1. Grenade - If the point of the grenade is to slow enemies down using a "Net", then on top of making them crouch, make it so that the enemy has their mouse sensitivity cut by 90%. Also make the grenade linger for a few seconds. The 90% sens reduction makes it feel like an actual net. 2. Sound Sensor - Just make it go off proximity instead of sound. It's not a good flank watching tool. At most you place it deep at site so it goes off to concuss while the enemies are rushing in, but then that means the enemies are already INSIDE the site. 3. The Wall - I think this can be retained as is. There's some flexibility when it comes to placement unlike Sage, so there's the tradeoff with the utility. 4. The ult - I think this can also be retained as is.
i find it funny how people complain about agents in valorant, the game where they matter the least. Point is everyone has SAME guns and it all is about aiming. It does not matter what abilities you throw left and right
On offense, Deadlock offers semi-strong post-plant and niche molly set-ups for most rounds. Her ultimate is very good at dragging an enemy out of position, but also costs a lot. On defense, she offers unique stall-and-bait set-ups, but almost no retake value. Basically, she's Sage but without the versatility of a heal and wall. At least her signature ability is kinda strong and does offer punish opportunities if teams try to break it, given that you can util and shoot through it in response.
As a deadlock main I can say the following: 1. I am gold/plat so take everything with a bit of salt. 2. She is sooo strong on defense, you can hold down a site so good alone. 3. Buffs that are neede: 3.1 Wall: Fix all the cases where the wall deploys really weird 3.2 Sonic Sensors: They need to stun faster, either by changing the cause of the stun(like a cypher trip) or by making the stun faster(you cant really swing off of your stun quick because you need to wait soooo much before they are stunned.) 3.3 Nade: make the nade not momentarily as it is but rather build up a field in which people are slowed and crouched. All in all on attack she is useless until the spike is down, then she can control that space very well. On defense she is a beast when people hit your site.
@j3m4nd80 I play similar to fade with my nade if needed and play off my initiators or duelist. Take space with them, etc. A thing I like to do is have an anti-retake smoke and instantly wall in it. So it hides the wall, etc.
As a deadlock main i need the grabnet to be permanent until they take it off, similar to cypher dart.ll and 2 of those grabnets would be dope. Sensors need to be basically 90% invisible or bigger range shit needs to be a cube and placeable on the floor, or even just give me a 1 or .5 sec flash ALSO LET ME PICK MY SENSORS UP FFS. Wall is great its one of the best utils in her kit. To make it better the wall should be refreshable or no breakable side panels just the center ofc it would decay quicker to make it balanced.
I would say make her walk similar to Mira from r6. Make it cloaked for enemies but you can see through it. You cannot shoot enemies unless you press e again to temporarily drop the wall to shoot
Deadlock and cypher main here. Tbh here's my take although im a silver gold elo player so still finding my ways. Since i mostly mained cypher i noticed that the player base os generally playing sentinels like cypher, kj in a certain manner which is based on standard off angles. Once chamber came into play we saw the broken meta where the sentinel took an aggro role but his trips still followed to a somewhat same context of how cypher n kj detection trips work albeit moreso in a self serving/selfish manner. We now see the sage wall meta where not only is the wall used to block of site/choke enteries but also used for boosting and nee off angles. Whenever im using Deadlock I'm doing things a bit differently for her detection traps instead of going for the usual spots for catching flanks at choke point or key map areas maybe we need to use her trips differently. And since riot is trying to push for a multi util combo strats where two different agents util combined cn give kills maybe that's her role. Im using her as more of awkward lurk on Breeze where she's not using traditional lurking. She's moreso a bountyhunter of sorts in playstyle. TLDR she needs buffs but maybe we are using her util a bit differently
I have an 82% WR with her on Haven. Essentially, I play her as a pseudo-Initiator and play her strong side. Set her sensors up and play off of them like you would in R6. Pair her wall with a smoke, stun or flash on chokes in postplant and site holds, etc.
she is very simple to rework, first tweak hr sonic sensor so it goes off instantly and make it like cypher's trip, so it keeps stunning until destroyed, also make it so if an enemy is in LoS for 1.5s (for example) it stuns anyway, or add some other element of watching flank like making noise when an enemy enters LoS. Second make her wall connect the nearest walls instead of always turning into a + it could just be a normal walland the separate prongues would have double hp. you could also make it so it lasts indefinley or until destroyed as long as deadlock is alive, to offset the fact that it doesn't recharge (or just make it recharge on a timer) and maybe have it so if you tap the ability button again it makes the wall opaque. Her net needs more effects, at least add paranoia and a ping, or vounrability or decay or all of the above. her ult is ok, they just need to work out some of the jank and maybe give it more health.
So here are my opinions: 1, Ult and Wall should have less over all health, I think there's a bit too much power in those aspects of her kit and it's holding back her other abilities. 2, Wall should have an alt fire that let's you set it down to activate later similar to a Nanoswarm or Cypher Cage. 3, Sound Sensors should still be sound based, but I think they should notify Deadlock is someone has entered and/or exited the area and go off faster when it detects sound. 4, Her net should straight just immobilize the target. They're just stuck until they remove it. Maybe add something like vulnerable or suppressed, or just do that without the immobilization? But the nets gotta do more than just crouch. I think Detain is too much as that's reserved for ults like KJ and Gekko, but Suppress or Immobilize both feel like solid alternatives that give a similar vibe.
I've been playing Valorant half a year now. Felt really underwhelmed by all agents, and didn't find my agent...until Deadlock. I've been a Deadlock main since then, her kit is decent and I consider her a "delay" agent: She makes pushing difficult, distracts agents, and her ULT has the amazing extra of changing aim from players to free teammates. Yes, I agree that her Noise sensors could be faster at reacting, and her ult dissapears!! (other Ults stay even when you press the button). She just needs some buffs to make her kit feel faster, but she's quite fun to play and can nail you some great kills IMO. But what do I know, I mainly play RPG's.
I think it's still very early to tell, no? It took a few changes to the maps, abilities, and other balances to make Harbor work. And Yoru and Geko still dont get too much love. And let's not talk about Neon. In summary, it will take more time to see Deadlock's real ceiling. RIOT wanted a new playstyle and way of thinking for her... They clearly checked that box. Now let the fine tuning begin. Changes to her abilities will happen. It would be cool if the grenade could also displace them a little if hit (either moving to the center or outside to have them peek) The censor just needs a quicker release or sound and vision. Be cool is the barrier rotated like the revolving door. And the Ult is fine. An ability to make a player not play the game should be HARD to land and pull off.
make sense but she doesn’t have anything good to make her useful as of now. yoru has clone and tp, gekko adds another person when planting/defusimg, harbors all smokes works wonders for someone like viper. DL is just a weaker sage who herself isn’t great at the moment
Make her trips have a sound notification if somebody walks into their FOV, as long as DL is within range; and have Gravnet make a sound if it catches anybody. Simple fixes that increase her power fantasy without making he op.
- Grenade should have a minor DoT attached to it OR should concuss whilst crouched - Tripwire should be motion activated and should pull people towards it on activation (like the ult but no damage just displacement and no loss of control for affected just like a bump towards it) - Wall should have unlimited (or at least doubled) range on how far they extend from the center OR should allow friendlys to walk through OR shouldn't allow enemies to shoot through OR should not be transparent to enemies - Ult is OK
Im learning, started 1 month ago, the moment i see her, i want her, and i used all the points to unlock her, it was hard to domain but im doing good, its a hell good support. Despite i died many times, the traps remained saved many encounters.
Make deadlock sonic sensor gives deadlock a higher hearing in the sorrounding where her sensors are places example deadlock will be able to hear sounds even if the enemies are walking so she can atleast function as a sentienel in some part Even if the enemies managed to get out of the sensor stun area we can still hear them
Okkkk so two crouch grenades with a bigger area with a concussing effect, scrap the stupid sound thing and make it automatic and faster, make the wall fly further and not 1000 kilos and make the ultimate not have a limit of how much players it can tornado or whatever, then it could be a good agent.
I think they Should do this: 1. Get rid off the Sound alert just let it activate it when player enter the Alarm Zone 2. Longer time for the crouch nade and add some dmg even 5 or 10 dmg per sec will do 3. Wall I think is good but just reduce the animation time of deploy
@9:50 the biggest problem that keeps plaguing Valorant is still smurfing, please bring attention to that, daddy RIOT has to fix it somehow ! Imbalanced agents (both op and up) will be pointed out by pickrate, and that's a good enough solution from the playerbase. Until Riot comes up with a fix ofc, because it's acceptable to take a long time to balance (look at Jett and her long list of nerfs) But the toxicity of smurfing is still very present. Both in the form of smurf stomping, and on the side of playing to intentionally lose and stay in the lower ranks. And specifically about the account lvl 20 bar that RIOT has set, it is so inefficient that there's discord servers with people creating a new smurf account EVERY ACT. These people are playing in a discord party so that they can back each other up against reporting when they're either stomping or trolling.
Sonic sensors need to go off on sight, net needs to stun the enemy like a taser so they can't shoot, and/or I think the wall needs to be able to be set and recalled and deployed as needed. I think any of these three options would be a good start with higher priority on the sensors and then wall imo
Deadlock needs a serious buff and adjustments on her utils.. Gravnet could be better if it stays on the ground for 5 seconds, but rather than making the enemy crouch, they're just slowed and it disables the shields when you walk through it, and shields recovers a few second after you get out of it.. Sound Sensors would be better if you can take it back mid round and instead of Sound, How about make it to a Metal Detector? Alteast it can actually detect enemies flanking.. Then the wall could be buffed.. the wall can only be destroyed after shooting the thing in the middle... then the wall going in 4 directions could be longer to be more versatile and and you can actually wing the throw when needed.. The Ult is already as good as it is..
I think riot don’t know what to do with agent’s anymore and how to balance them but they’re there just for the sake of it, agents on the beta after some changes were enough and more enjoyable
quite literally the opposite. they’re more enjoyable because they’re broken af. now they’re making agents that’s more on par which is less fun but less meta shifting (cough chamber and fade)
They could make the sensor work of vibrations instead of sound. Notifying Deadlock when someone is walking by and flashing instead when someeone runs past it.
part of it is underpower, but part of it is also people playing her wrong She's an anti-dive sentinel which is a new sort of mold, but i notice while playing her, i consistently get more kills on jett's and raze's who are separated from their teams on site than i do trying to play her like a cypher or a sage.
Nade should negate movement utility and last longer like a shorter Molly, catching anyone that walks into its zone. Sensors should be triggerable like a cypher cage or nano swarm, barrier and ult are strong as is.
I was a Deadlock main but eventually I got annoyed when players just shift through my Sensors and her grenade never really helped me. Now I usually play Harbor/Skye.
Hi as one of the 2.1% of players who plays her, her nade and her trips/sensors feel worse. The wall is a haha no go around ability most of the time if u use it properly and can "net" u a lot of free kills however the nade doesn't give enough value to warrant buying it and the best thing i have found for my trips is setting them up in places where i know fights occur when someone is lurking but half the time it just gets insta deleted bc people and just pop it. I'd love to see the nade have some form of value aside from crouching or make it so maybe the sensors require 80 dmg to pop open so it takes several shots
She's not bad players just don't know how to utilize her abilities and she can be a flexible sent/duel sometimes either way. I just main her cuz she looks hot😅
i think the solution for sonic sensor is just make deadlock say something if someone passthrough without destroying it. just like any sentinel agent. or make it deadlock the only agents that can hear enemy footstep when they go through sonic sensor even if they walking. this will make communication is important
I understand what they tried to do with Deadlock, it's just their execution was so lackluster that she completely just fell off. Her ult for the most part, is fine, nothing needs to be changed. Maybe add a minimap indicator to up to where her ult reaches for better transparency, especially in maps where walls have obstacles in front of them too. Her wall can be adjusted to instead of being a wall that blocks up to four possible entrances, make it more easier to destroy and also make it into a regular wall that also functions as a sort of one way mirror. Where the side where Deadlock throws it is the side where anyone can see through, not just Deadlock and her team. This makes it better for both offense and defense since it prevents enemies from just peeking and hiding behind Deadlock's wall, encouraging for stall tactics. For her net grenade, maybe change it to something that Deadlock can detonate it even if it's still midair. It explodes on impact whether on walls or players but when detonated in midair, it drops the net on enemies. Or maybe it has two functions, if it's deployed on the ground then it acts the way it is currently. However, if it's detonated in midair, then the net drops down and stuns or concusses players. Her sensors should immediately pop, imo. Players in the game crouch or walk most of the time anyway and the time they make noise should immediately punish them. Cypher's trip wires already give Cypher an indication on where his enemies are even if they shoot the wire before it can actually pop so it should be the same for Deadlock.
have her traps go off proximity and be a stronger stun, for being a large target to shoot and slow time to go off it there needs to be punishment for not shooting it out. her wall needs it's length and height to increase to guarantee they can't just easily walk around it cause there's no indication of how it will appear once placed like sage's wall. for her wall not being cover but more of a cc it needs to be better at that cc, or even have the orbs explode and stun once shot if you're close enough
All of her kits are okay, except for the sonic sensor. It should be like cypher trip, detecting movement once an enemy is in its detection radius but it has an activation range like killjoy turret. That way deadlock will actually be viable.
Make DL wall visible when you are trying to place them. That way, you know what places it will lock. Make it also solidified earlier instead of solidifying after a few seconds. Also make it so that it can be refreshed maybe like after 2 kills. Make DL Ult like Sova darts. You can put bounce charge into it and you can put charge on how strong you want to throw it. Censor activated right on sound cue, don't delay the concuss. Also, if they can make it go through some objects like dice or boxes, that would be more tricky to play with. I think they should allow her grenades to be bought twice a round and make it like sage 2nd ability. Make her grenade put on stays on the ground so that whenever an enemy tries to walk in there, they will be slowed/crouched.
I remember I stopped playing for a long time when they buffed the Ares. That was the most broken week in valorant imo. Id rather have reyna with 4 heals AND chamber with his old kit before I'd ever want to play Ares Neon ult meta again.
Sonic sensors should be abled to be activated with a button so manual as well as go off noise. if not then let it pop of vision when someone walks past
Imagine if her ult acted as a res but its more like puppeteering shell ult the nearest enemy player then itll just kill them in their place the nearest ally takes control of whatever agent that was just killed and have to make do with their kit from there
TLDR: Occasional Deadlock player here, with 82% WR on Haven. In my eyes it's more of a player gameplay issue then a kit issue. Yes she doesn't function well as a "Traditional Sentinel" but if all Sentinels were to be like KJ and Cypher and made to only fill that type of gameplay Riot could literally never build onto the role. Playing her strongside is really where she shines, playing her as a "Proactive Sentinel" as Riot's mantra on release for her is where you can find a lot of success with her. Yes, she requires a teamplay change with having a second Sentinel or one of another role to pickup weakside and flank watch but it's more of an original Harbor issue where both pro-players and casuals aren't willing to have or create gameplay changes with what currently works best or to fully understand her. 1. Her nade is the only underwhelming thing about her kit. It's comparable to Fade seize but harder to land consistently. However in comparison to Sage slow you get more value from it. And can be used to pull off spike. (A change to where it catches onto anyone in it for the first time would be good though.) 2. Her wall is far superior than Sage's when playing strongside, especially when pairing it with a nade/flash/or smoke which should be an option when playing strongside, same exact concept with site executes. Her sensors aren't made for weakside or flank watch, they're made to be on entry points you're actively holding so that when an enemy peaks they are forced to make noise and get stunned. Or when playing against Raze/Jett using them in common dash/satchel positions to counterplay. Or used on plant spots to delay plant or defuse. Or keep one on you for niche 1v1 on the fly traps like Cypher. (A change to where she could recall them would be nice as well though.) In my eyes people don't understand her and in my experience the Valorant community has been the worst out of any competitive game with varied agents in finding and seeing variations in gamestyle and gameplay.
Couple of minor solutions… -Her trips are like cyphers where you can see people across the map. -Make her trips be the only ones that can activate when you’re dead. -Make her nade be kinda like Kayos knife where it silences you. -Make her nade not have you move at all. -Let you recall your traps. -let her have two walls? On a cooldown or two right away Just some small changes we can do. That’s just me on an edible, not someone who gets paid to think about this
so basically make her a more overpowered version of cypher that has all of the abilities being overly effective and a no brainer to pick for every sentinel player on earth.
@@Lensquik no lol! Not all of those at the same time xD I just meant try one or two of these things. Just proving there’s a lot they can do with it. Hell no all that is WAY TO OP
The changes I would want is sensor to activate instantly and if an enemy stayed in the sensor without breaking it for to long like 3to4 seconds it would go off and grab net to take longer to take off
i agree that DL is very useless, but 4:05 really guys? u dont use DL traps for gaining info, its for ruining enemies battle plan, u plant DL traps on where the enemies might use their weapon/jump/moving, is very usable when the shooting happen, your traps activated.
For me the main reason why she looks so weak is because most people try to play her like cypher or killjoy. Set up your stuff pre round, watch flanks, try to be somewhat passive to survive long enough to make sure your stuff actually get some use. But deadlock will only work if you are somewhat agressive, the complete opposite of what a sentinel should aim to be. To best utilize her sensors, you need to put them on site itself where everyone would be running to plant. Instead of putting it at the entrance like you would with an alarm bot or trip. She cant watch flanks that well since those flanking would often walk. Her wall only blocks movement but not bullets. And her grenade just forces enemies to crouch but a jett can easily break free thanks to her movement. Deadlock needs to be played extremly aggressively to be viable. Quickly go in yo drop her barrier in a deep choke point. Actually allowing enemies to run on site, a grenade that only hinders movement. What deadlock is good at is like her name, locking a site down. She is the literal anti push. She first throws her barrier to hold the line, then her grenade to slow them down until finally using her sensors as last line of defense. Drop her barrier and as the enemy starts shooting at the orb on the ground, you swing out to shoot while their distracted. Stopping a push with a grenade and the moment they try to recover you push in to secure the kill. Staying extremly close to your sensors so the moment they set off is the moment you shoot. Even her ult, where other sentinels give you info and try to make sure enemies stay away from a site. Yours only targets one and even then it can miss if youre not agressive in looking for the proper angle.
I really like Deadlock. But I really only find value on a single map, which sucks considering I would like to play her more, but understand that going a different sentinel on basically any occasion outputs the same, if not better value.
Deadlock changes needs to be most of her kit, the nade, imo, needs to have armor break or small dmg done to the enemy. The barrier needs to be a full wall with small windows or just a full non see through wall rather than a hologram that blocks and the trips need to have the audio cue for all teammates with the addition that it doesn't need the audio cue for activation. The ult is fine.
Deadlock has very high potential but only in low elo, she is almost exclusively a post-plant/info gathering agent yet her sensors are sound activated and her mesh is iffy at best, the nade is useless in a 1v1 against a better player, and her ult needs to be in a 1v1 scenario otherwise it's just unlikely to hit
deadlock needs to be faster in gameplay, since her gameplay is all about throwing gadgets around to block enemies they can make her trip act like cypher's cage, allowing deadlock to be more oppressive during attack while also still being great for defend.
Buffs Remote activated wall Sensor beeps red on mini map or like chamber trip there a voice line played when enemy near (concus when they make a sound) Nade rooting them for a second and last longer as a whole
When i started to play Valorant again it was at the tiem she was released and i instantly clicked with her, i think having a free wall is a great thing just her ult needed to be easeier to use but not too easy
ONLY two things that need buff Is her ult And gravnet just needs to one vurnable or to get two of them And her ult can catch multiple ppl or It CA stun And still catching one of the ppl
You actually can stand on top of her wall, but with how it deploys, it's impossible to Deadlock herself to get on top of it, unless there's some sort of drop before it
first her trip just be instant that would help her nade should do damage maybe 50 damage if caught in it also her wall throw range is too short allow her to throw wall further that would help as well also her ult maybe allow her to catch more the one person maybe those changes would help idk oh and also make it where jett or raze cant dash or satchel past it
I've found her wall is crazy good for locking enemies on site so they can't escape and play with team. Specially on Haven A you can easily block off escape to CT spawn from over the wall. Just gotta make some lineups for the wall
I remember all the social media craze talking about how she was the most broken OP agent and Riot was crazy for creating her, and now she's regarded as the most useless. She's the perfect example of "only time will tell."
people were saying the same about harbor and he became meta on pearl and bind (sometimes even icebox and breeze)
i dont remember anyone other than click bait youtuber said she was OP, she has a trip that doesn't watch flank, a nade that slows the enemy but gives them good accuracy, sage wall but bullets can go through and the only good thing about her is her keyboard uninstalling ult
everyone thought deadlock would be shit lol
@@johnpanicker7590 harbor is only good when paired with another controller. You can still pick omen, brimstone and astra as solo controller and on some maps (icebox, breeze) viper can be played solo too.
Similar thing will probably happen to deadlock too. She will only be good when paired with another sentinel. There are few strong trips on bind. But the thing is double sentinel comps are really hard to run. Double sentinel comp is mostly used on icebox. Double initiator and double controller is far far better.
So deadlock really is a trash agent, if her trips get buffed, then only she will become somewhat okay.
People also said the same thing for yoru and he turned out to be a troll pick
You know an agent is so bad that even Paper Rex (the team that’s known for implementing every agent in their map pool) didn’t use her lmao
Not really. PR team jason could play her but with her it's a double sentinel comp, PR atm didn't have second sentinel player, benkai is gone. They can't play her anyway 🫠
@@Zucthbut even if you want to play a double sentinel comp, doing something like Killjoy x Chamber would be more viable tbh
@@a.w_. Kj x chamber.... you know maybe just say kj and chamber lmao
@@dinosaurman59LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
@@Zucththat proves the point, she's not a better alternative over KJ or Cypher. If she has to be played she has to be the 2nd sentinel, making her so weak even PRX will opt for another sentinel instead.
i think deadlocks sensors should light up red on the mini map when someone is in its range and be like 95% hidden when in range of them. If they make noise, then the stun effect happens. I think that small change could really help her. Adding vulnerability to her grenade could be a good touch to her grenade too. I would prefer it just do like 50 dmg on top of the stun but that might be too strong
25 dmg better?
@@kirliefiguera8627pointless, since it would still take 4 vandal bullets at full shield, vulnerable for 5-7 seconds, if you remove it might be a good change imo, cause right no, you can just move behind cover and remove it, then run from any follow-up util
You could strategically jiggle and make them fire their gun. Stun and profit. I like it.
I think they should take john wick 4 the blind guys sensors idea
She can set up 3-4 sensors but when they go off
It puts a red dot on map…..
This way u know someones there but dont know who
And its just a red dot. it doesnt track them etc
her trips need to be reworked entirely. i like the concept of them going off of sound cues, but like what was mentioned, they're entirely too unreliable to be the sole antiflank utility. maybe still have them get triggered by proximity like other sentinel util, but if they get triggered off of audio while in proximity, the stun lasts longer or something. idk im spitballing but that part of her kit needs to be reconsidered in its entirety.
they just need to stun faster. Deadlock is not a solo sentinel in the former way. She is more flexible and can only control space she can see. For flank you need like an extra chamber
@@L0G1C4LLY That's the reason she's not picked, unlike KJ she can't fulfill her sentinel role by herself.
They don't though. 💀
@TerrariaIsGood And? You have agents in every role that function differently and are semi-dependant on niche or double role comps for a reason. They literally could never build on the Sentinel role if they were only to fill that kind of gameplay.
@@itsstorm_szn Yes but KJ and cypher just do the job better than the other sentinels and while you can use more than two sentinels one of them will suffice, giving another free slot to do a more popular double role comp like duelist or controller.
in terms of buffs, i think if they’re going to keep the sound gimmick for her sensors, they should activate immediately to sound instead of the little pulse thing.
Her ult is fine, i don’t really see any issue with it.
Her wall needs to be simpler to put down, there’s a lot of times when you put her wall down and it doesn’t reach far enough so your enemies just squeeze on pass. It should extend to reach the walls close by.
her nade should be similar to a sage slow where for that short period of time it’ll tangle anyone who tries to walk in that area
Yeah please buff her I'm fragging 30s in d3 but i really need to get 40 frags
@@CheesecakesFL dude your fraging not cause the agent is good but because your aim is good
@@CheesecakesFL Cringiest way to try and flex
Her nade should work like kj molly so she coud pre place it to stop pushed
@@CheesecakesFL Dude gets one good game in his entire life and pretends that's his average
As soon as the enemy is able to see Deadlock's sonic sensor, it should reveal the enemy, and keep tracking them like a Cypher trip, until destroyed. You should be able to pick up a sensor during the round, if you're close to it. The gravnet should be a throw-then-activate utility, kind of like a nanoswarm but for a slightly different purpose.
Deadlock main here. Netball needs to just be reworked. Sound sensor needs to be a motion sensor. Leave the wall and ultimate. They’re fine.
I think they should keep trying to make unique agents. I think it’s completely ok to have to rebalance a character after launch.
A good change for her? Make her ult have an indicator on the map where it bounces and where it will land, before shooting it out. I don't want to do some math stuff for her ult lmao. Also, increase speed when someone is captured. Next, the traps, are useless in attack. Make it trigger on scan like Cyper, but a slower duration stun. The grenade? Super useless, change it so when it hits an enemy, they can't shoot back. They can remove the net on their own, or, their teammates shoot the net to remove it.
Don't touch her ult, to main an agent you need to perfectly know it's strengh and weaknesses. If you can't learn how to play an ult well it's not because the agent is bad but because you don't know how to play it
Yes, indicator on the map! There are certain locations such as Fracture site A, with multiple layers and it gets very hard to make it work consistently, especially in clutch situations.
@@bomj-valera sorry to say that but you can practice in custom game it's not difficult to learn
@@Daifuku669i see you don’t know why people are asking for this. you also don’t know HOW and WHAT deadlock was was designed around
@@Daifuku669 Why would indicators be bad? It's not that hard where having pixel perfect crosshair placement is necessary so it wouldn't change much.
Deadlock's net should make people crouch and root them in place for a bit until they remove the net. Think that'd make the net super strong. Her ulti is also pretty useful still. Her walls need to be longer, but also if player place it on the floor somewhere that's slimmer than the total length of the wall, just have that wall me smaller. Sensors I feel are still undiscovered.
She still sucks as a solo Sentinel because she struggles to fill the role on most maps. I do agree she's been a bit too abandoned by the professional scene with double sentinel comps or wacky shit. But she's just worse than every other agent that could fill her potential role. She's worse than sage at slowing down pushes and is worse on attack than any other initiator/controller. Her potential has definitely been ignored and undiscovered. But there is no denying her peak potential is always going to be worse than another agent/role. And in ranked its just too inconsistent to not be able to watch flanks
Well they made her walls rlly long now and made her sensors have a larger range :D so that’s pretty good
Her ult is not useful.
Its extremely situational and not worth the wait.
An ult should be game changing.
I think the biggest issue is Killjoy. Deadlock needs changes sure, but Killjoy’s ability simultaneously get info and control area completely outclasses Deadlock and Sages disruptive stopping power, and even on the opposite side of the spectrum, Cypher and Chamber struggle a little to see play, on certain maps, over KJ. People seem to forget that Sage lacks the ability to watch flanks as well, and she is also struggling, so clearly it is a rolewide issue that isn’t exclusive to Deadlock. Riot has said in the past that they don’t want all of their Sentinels to be able to unconditionally watch flanks passively. The reason why Cypher can do it, is because he is designed around it and doesn’t do much else. The reason Chamber can do it, albeit within a limited range, is because it supports what primarily makes him a Sentinel, shooting down enemies that push him, and makes up for his otherwise lack of conventional util. KJ ability to do it is an integral part of her area lockdown identity, but while Riot has limited it with reduced range, I would argue it requires more limiting like nerfing the range to 35m from 40m as well as other general changes, to ensure she doesn’t continue to power creep the other Sentinels.
Concept: when enemy bullets go through deadlock’s wall they deliver half damage. So with every gun, headshots don’t kill you. That would make her a viable agent on smaller maps like icebox.
I like that change. It makes being visible to the wall a little more safer
you guys wanna know the crazy thing riot nerfed killjoy to make room for other sentinels but shes still pick over them
if they could like make her sonic sensor be similar to reynas dismiss and devours where you can buy one sonic sensor and one actual trip for flank that isnt sound based i think that would help her out a lot.
I play deadlock every game because I like finding ways to outsmart people on D-F tier characters in games and honestly for her it's just:
-Net could use a way to know someone got trapped in it if you're throwing it a corner to check to campers
-I don't want sound censors to be like other sentinel util i want it to stay sound triggering because of how you can use it to catch people off guard in an area they think they could run in, I just think you need to see through the walls if it stuns people
-Wall & her ult feel a little inconsistent in placement sometimes so if that could be tweaked it'd be nice
I know this is rather old, but I like to think of Deadlock as a character that would be great if Valorant was 6v6 instead of 5v5. She’s a great supplementary sentinel, and you can find a lot of value from her on post-plants and site executes when utility is properly synced. The problem is that 99% of the time, you’re better off having an extra controller or initiator for your 5th slot and a sentinel that can actually hold your flank.
Personally I think teams haven't yet figured out how to use DL correctly. I've played a LOT of DL and can definitely see how amazing she'd be on certain maps like Ascent and Lotus
she doesn’t have a gimmick that teams can capitalize on, i don’t think any team will ever pick her until a buff, she’s just a weaker sage and even then sage isn’t great currently
It's true she's pretty strong there are certain angles you can put your wall to make it indestructible. And people usually try to break it, all u gotta do is swing while they try to break it and that's easy 2 3 kills right there.
As a second sentinel maybe, but that’s a rare comp to see. KJ and cypher already do so much more than the other sentinels. If you’re going for a second sentinel, sage over DL any day. KJ is still the best sentinel to pick (on most maps).
well u have to put her in ALL occasions
5v5. Seems good
1v3. How is she viable?
1v1 bomb down how is she viable?
1v1 u. Wed to defuse how is she viable
1v1 bomb defend/sefuse
Viper - 1v1 - mollies/orb/wall
Kj - bot, nano, Alarm
Omen - smoke
Brim - smoke
Deadlock - ?????!?!?
@@Dorkster81 I’m going to start releasing videos about all of this. I’ve been playing her a ton and know she’s amazing in all those scenarios if her kit is used correctly. Check out some videos I have rn if you want to see examples
Deadlock needs so many buffs here is how I would buff her
Gravnet: I have to ideas, one make it like a killjoy nanoswarm where it’s placed down and can be activated anywhere. This would make her feel more like a sentinel. Or make it so it does more, it applies debuffs to the enemy’s that are trapped in it. Like vulnerability or suspension.
Sonic sensors: need to be able to watch flank. A small area where if an enemy walk it, it triggers it. This wouldn’t be the full thing. Just like a small area close to the sensor.
Whatever her wall is called: it’s perfectly fine with in increased range, it takes so long to break so it’s kinda balanced.
Annihilation: make it so it does damage as it pulls the target, so if the target does get broken out, it doesn’t feel completely useless. Since it’s already hard enough to hit it.
do not use her to prevent backstabs and flanks try to play her post plant so as to prevent defuses
I think they should make deadlocks team pass through the wall so it's a little more flexible, the sonic things should set off faster, she should be alarmed if they were destroyed like literally every other trip, and the crouch force thing should be bigger and makes the opponents slower
Im glad whenever Colton shows up cause of the mass amount of vtubers in the back. The stickers, the Ina wall art, and a stream just in the back.
I'm nothing if not consistent :D
@@theScore_Colten Hey, I was wondering who the vtuber in the back singing karaoke was at 6:55
@@niels_plays7606 twitch dot tv / Hazumi 🙏
make gravnet her primary ability that recharges with time and make it take longer to remove, last longer, and vulnerable the enemy for a few seconds. for her trips, make it so if you are walking quietly in it for longer than ~3-4 seconds it goes off anyways, make her trips able to be picked up, make her stun go off faster, and either pull the enemy towards the stun when it goes off or vulnerable the enemy when it goes off for a while. leave the wall and ult as is, but now that wall isnt the primary ability leave it the same price as gravnet currently is
i think if her trips are only going to be sound indicators, they need to be buff enough to justify not being able to watch flank
i also think its dumb that shes supposed to be a sort of “on the fly” sentinel that can react to situations quickly, yet she doesnt have any rechargeable abilities, all of her abilities can be quickly discarded by the enemy, and her trips cant be picked up once already placed
I put about 120hrs on DL, and her util on attack is honestly alright for holding a rotation from defender side.
This is low diamond. I’m considering swapping though. I thought this new patch would of helped :(
wtf, why most people think deadlock is bad, deadlock is my main character on valorant, so I know her skills and how good they are..
deadlock is an anti-rush agent, and she is also very good in defending the spike, her traps is so useful, just put it in unexpected places..
and her wall is so op in pistol round or enemy eco rounda and it is good like sage wall
her grenade is also op in anti-rush and spike def, and can be use to give info if someone hiding in a corner
her ult is very good in 2vs1 or 1vs1, it is also very good in defending if you have lineup, you can catch people and use it as a bait to lure out enemies..
Well, deadlock got "pulled to the grave" i guess
She definitely just needs to be able to give info on flanks. The trips are pretty unique but the reward is pretty low for giving up flanking positions.
Wall: Make it opaque so enemies can't see us walking by, but keep the 'bullets going through' gimmick so that at least it serves more purpose as a makeshift smoke
Sensor: Either make it work by being triggered if someone walks by it, or keep the sound gimmick but signals deadlock when someone walks through its proximity
Nade: Either have a small time window where everyone who walk through it will get tangled down, or have them tangled and their fire rate slowed OR accuracy lowered
Ult: Honestly, ult is pretty OP in certain situations. Maybe show on the minimap where the ult will land as a QOL update?
so basically deadlock is- wait is that hazumi? 6:56
😏
Not sure if this would "fix" her but I feel like being able to remote activate her wall like a cypher cage and having her trips auto-detonate when within it's blast range for a set time (like 1 sec) would improve her versatility a lot.
Deadlock changes thats still unique:
1. GravNet : The GravNet detonates upon landing, forcing any enemies caught within to crouch, move slowly and reduces aim sensitivity.
2. Barrier Sensor : The sensor monitors an area for enemies making sound. It forms a wall between the sensors if footsteps, weapons fire, or significant noise are detected. Can be activated manually.
3. Sonic Mesh: Upon landing, the disc generates wire mesh from the origin point that reveals and attach a wire trail on enemies contacted.
4. Funnel Web Annihilation (ULT) : unleash a pulse of nanowires that spread across the walls, moves farther and wider if it comes in contact with wire trail. Slowly captures and then cocooned the enemies contacted. The nanowire cocoon is destructible, and cocooned enemies are paralyzed.
Here’s just a theory:
Wall: Enemies can’t shoot through it. Only allies (still transparent to everyone)
Sensor: after a certain distance away traps also triggers off of sight/walking (maybe this will make it a better tool on attack)
Net: two charges. After thrown lays on the ground for a certain amount of time like a Molly (maybe 5-6 seconds) anyone who walk over it instantly crouch and is unable to shoot until pulled out (better stalling)
Ult: nothing
enemies cant shoot through it is unbelievable broken. you instantly win every single 1v1 postplant
That isn't a theory, thats a suggestion.
@@Sekrai then u better find a different route >:D
@@kylengao9823 dont change the wall-its the only ability she has thats not shit
Shame, because I really like playing her when I returned to the game. Changes I'd like to see:
1. Grenade - If the point of the grenade is to slow enemies down using a "Net", then on top of making them crouch, make it so that the enemy has their mouse sensitivity cut by 90%. Also make the grenade linger for a few seconds. The 90% sens reduction makes it feel like an actual net.
2. Sound Sensor - Just make it go off proximity instead of sound. It's not a good flank watching tool. At most you place it deep at site so it goes off to concuss while the enemies are rushing in, but then that means the enemies are already INSIDE the site.
3. The Wall - I think this can be retained as is. There's some flexibility when it comes to placement unlike Sage, so there's the tradeoff with the utility.
4. The ult - I think this can also be retained as is.
i find it funny how people complain about agents in valorant, the game where they matter the least. Point is everyone has SAME guns and it all is about aiming. It does not matter what abilities you throw left and right
On offense, Deadlock offers semi-strong post-plant and niche molly set-ups for most rounds. Her ultimate is very good at dragging an enemy out of position, but also costs a lot.
On defense, she offers unique stall-and-bait set-ups, but almost no retake value.
Basically, she's Sage but without the versatility of a heal and wall. At least her signature ability is kinda strong and does offer punish opportunities if teams try to break it, given that you can util and shoot through it in response.
As a deadlock main I can say the following: 1. I am gold/plat so take everything with a bit of salt.
2. She is sooo strong on defense, you can hold down a site so good alone.
3. Buffs that are neede:
3.1 Wall: Fix all the cases where the wall deploys really weird
3.2 Sonic Sensors: They need to stun faster, either by changing the cause of the stun(like a cypher trip) or by making the stun faster(you cant really swing off of your stun quick because you need to wait soooo much before they are stunned.)
3.3 Nade: make the nade not momentarily as it is but rather build up a field in which people are slowed and crouched.
All in all on attack she is useless until the spike is down, then she can control that space very well.
On defense she is a beast when people hit your site.
I've personally never had an issue with her on attack lol
what do you do until the spike is down ?
@@itsstorm_szn
@j3m4nd80 I play similar to fade with my nade if needed and play off my initiators or duelist. Take space with them, etc. A thing I like to do is have an anti-retake smoke and instantly wall in it. So it hides the wall, etc.
Ok, thanks. I'll try that out in some games@@itsstorm_szn
My biggest peeve is when I’m being pushed on site with so much noise the sound sensor takes a while to go off by the time it stuns I’m dead
As a deadlock main i need the grabnet to be permanent until they take it off, similar to cypher dart.ll and 2 of those grabnets would be dope. Sensors need to be basically 90% invisible or bigger range shit needs to be a cube and placeable on the floor, or even just give me a 1 or .5 sec flash ALSO LET ME PICK MY SENSORS UP FFS. Wall is great its one of the best utils in her kit. To make it better the wall should be refreshable or no breakable side panels just the center ofc it would decay quicker to make it balanced.
Every time a new agent is release people farm youtube by saying its BROKEN etc etc
i love the shadow fiend in the background. even though dota is lost to terrible meteor hammer meta, it will always have a place in my heart
I would say make her walk similar to Mira from r6. Make it cloaked for enemies but you can see through it. You cannot shoot enemies unless you press e again to temporarily drop the wall to shoot
Deadlock and cypher main here. Tbh here's my take although im a silver gold elo player so still finding my ways. Since i mostly mained cypher i noticed that the player base os generally playing sentinels like cypher, kj in a certain manner which is based on standard off angles. Once chamber came into play we saw the broken meta where the sentinel took an aggro role but his trips still followed to a somewhat same context of how cypher n kj detection trips work albeit moreso in a self serving/selfish manner. We now see the sage wall meta where not only is the wall used to block of site/choke enteries but also used for boosting and nee off angles. Whenever im using Deadlock I'm doing things a bit differently for her detection traps instead of going for the usual spots for catching flanks at choke point or key map areas maybe we need to use her trips differently. And since riot is trying to push for a multi util combo strats where two different agents util combined cn give kills maybe that's her role. Im using her as more of awkward lurk on Breeze where she's not using traditional lurking. She's moreso a bountyhunter of sorts in playstyle.
TLDR she needs buffs but maybe we are using her util a bit differently
I have an 82% WR with her on Haven. Essentially, I play her as a pseudo-Initiator and play her strong side. Set her sensors up and play off of them like you would in R6. Pair her wall with a smoke, stun or flash on chokes in postplant and site holds, etc.
she is very simple to rework, first tweak hr sonic sensor so it goes off instantly and make it like cypher's trip, so it keeps stunning until destroyed, also make it so if an enemy is in LoS for 1.5s (for example) it stuns anyway, or add some other element of watching flank like making noise when an enemy enters LoS. Second make her wall connect the nearest walls instead of always turning into a + it could just be a normal walland the separate prongues would have double hp. you could also make it so it lasts indefinley or until destroyed as long as deadlock is alive, to offset the fact that it doesn't recharge (or just make it recharge on a timer) and maybe have it so if you tap the ability button again it makes the wall opaque. Her net needs more effects, at least add paranoia and a ping, or vounrability or decay or all of the above. her ult is ok, they just need to work out some of the jank and maybe give it more health.
So here are my opinions:
1, Ult and Wall should have less over all health, I think there's a bit too much power in those aspects of her kit and it's holding back her other abilities.
2, Wall should have an alt fire that let's you set it down to activate later similar to a Nanoswarm or Cypher Cage.
3, Sound Sensors should still be sound based, but I think they should notify Deadlock is someone has entered and/or exited the area and go off faster when it detects sound.
4, Her net should straight just immobilize the target. They're just stuck until they remove it. Maybe add something like vulnerable or suppressed, or just do that without the immobilization? But the nets gotta do more than just crouch. I think Detain is too much as that's reserved for ults like KJ and Gekko, but Suppress or Immobilize both feel like solid alternatives that give a similar vibe.
I've been playing Valorant half a year now. Felt really underwhelmed by all agents, and didn't find my agent...until Deadlock. I've been a Deadlock main since then, her kit is decent and I consider her a "delay" agent: She makes pushing difficult, distracts agents, and her ULT has the amazing extra of changing aim from players to free teammates. Yes, I agree that her Noise sensors could be faster at reacting, and her ult dissapears!! (other Ults stay even when you press the button). She just needs some buffs to make her kit feel faster, but she's quite fun to play and can nail you some great kills IMO. But what do I know, I mainly play RPG's.
I think it's still very early to tell, no? It took a few changes to the maps, abilities, and other balances to make Harbor work. And Yoru and Geko still dont get too much love. And let's not talk about Neon. In summary, it will take more time to see Deadlock's real ceiling.
RIOT wanted a new playstyle and way of thinking for her... They clearly checked that box. Now let the fine tuning begin.
Changes to her abilities will happen. It would be cool if the grenade could also displace them a little if hit (either moving to the center or outside to have them peek)
The censor just needs a quicker release or sound and vision.
Be cool is the barrier rotated like the revolving door.
And the Ult is fine. An ability to make a player not play the game should be HARD to land and pull off.
make sense but she doesn’t have anything good to make her useful as of now. yoru has clone and tp, gekko adds another person when planting/defusimg, harbors all smokes works wonders for someone like viper. DL is just a weaker sage who herself isn’t great at the moment
theScore esports: Do Not Pick: How Deadlock Became Valorant's Worst Agent
*Seven months later*
Saadhak on lotus: Hold my beer
Make her trips have a sound notification if somebody walks into their FOV, as long as DL is within range; and have Gravnet make a sound if it catches anybody. Simple fixes that increase her power fantasy without making he op.
- Grenade should have a minor DoT attached to it OR should concuss whilst crouched
- Tripwire should be motion activated and should pull people towards it on activation (like the ult but no damage just displacement and no loss of control for affected just like a bump towards it)
- Wall should have unlimited (or at least doubled) range on how far they extend from the center OR should allow friendlys to walk through OR shouldn't allow enemies to shoot through OR should not be transparent to enemies
- Ult is OK
Im learning, started 1 month ago, the moment i see her, i want her, and i used all the points to unlock her, it was hard to domain but im doing good, its a hell good support. Despite i died many times, the traps remained saved many encounters.
Make deadlock sonic sensor gives deadlock a higher hearing in the sorrounding where her sensors are places example deadlock will be able to hear sounds even if the enemies are walking so she can atleast function as a sentienel in some part
Even if the enemies managed to get out of the sensor stun area we can still hear them
Okkkk so two crouch grenades with a bigger area with a concussing effect, scrap the stupid sound thing and make it automatic and faster, make the wall fly further and not 1000 kilos and make the ultimate not have a limit of how much players it can tornado or whatever, then it could be a good agent.
I think they Should do this:
1. Get rid off the Sound alert just let it activate it when player enter the Alarm Zone
2. Longer time for the crouch nade and add some dmg even 5 or 10 dmg per sec will do
3. Wall I think is good but just reduce the animation time of deploy
@9:50 the biggest problem that keeps plaguing Valorant is still smurfing, please bring attention to that, daddy RIOT has to fix it somehow !
Imbalanced agents (both op and up) will be pointed out by pickrate, and that's a good enough solution from the playerbase. Until Riot comes up with a fix ofc, because it's acceptable to take a long time to balance (look at Jett and her long list of nerfs)
But the toxicity of smurfing is still very present. Both in the form of smurf stomping, and on the side of playing to intentionally lose and stay in the lower ranks.
And specifically about the account lvl 20 bar that RIOT has set, it is so inefficient that there's discord servers with people creating a new smurf account EVERY ACT.
These people are playing in a discord party so that they can back each other up against reporting when they're either stomping or trolling.
Sonic sensors need to go off on sight, net needs to stun the enemy like a taser so they can't shoot, and/or I think the wall needs to be able to be set and recalled and deployed as needed. I think any of these three options would be a good start with higher priority on the sensors and then wall imo
6:52 Love the Ina forehead in top right
They should buff the granade and sensor.
4:27 Of course if you're the one tap machine, being concussed won't affect you that much 😂
Deadlock needs a serious buff and adjustments on her utils..
Gravnet could be better if it stays on the ground for 5 seconds, but rather than making the enemy crouch, they're just slowed and it disables the shields when you walk through it, and shields recovers a few second after you get out of it..
Sound Sensors would be better if you can take it back mid round and instead of Sound, How about make it to a Metal Detector? Alteast it can actually detect enemies flanking..
Then the wall could be buffed.. the wall can only be destroyed after shooting the thing in the middle... then the wall going in 4 directions could be longer to be more versatile and and you can actually wing the throw when needed..
The Ult is already as good as it is..
I think riot don’t know what to do with agent’s anymore and how to balance them but they’re there just for the sake of it, agents on the beta after some changes were enough and more enjoyable
quite literally the opposite. they’re more enjoyable because they’re broken af. now they’re making agents that’s more on par which is less fun but less meta shifting (cough chamber and fade)
They could make the sensor work of vibrations instead of sound. Notifying Deadlock when someone is walking by and flashing instead when someeone runs past it.
part of it is underpower, but part of it is also people playing her wrong
She's an anti-dive sentinel which is a new sort of mold, but i notice while playing her, i consistently get more kills on jett's and raze's who are separated from their teams on site than i do trying to play her like a cypher or a sage.
She is your worst nightmare on postplant
Nade should negate movement utility and last longer like a shorter Molly, catching anyone that walks into its zone. Sensors should be triggerable like a cypher cage or nano swarm, barrier and ult are strong as is.
I was a Deadlock main but eventually I got annoyed when players just shift through my Sensors and her grenade never really helped me.
Now I usually play Harbor/Skye.
Hi as one of the 2.1% of players who plays her, her nade and her trips/sensors feel worse. The wall is a haha no go around ability most of the time if u use it properly and can "net" u a lot of free kills however the nade doesn't give enough value to warrant buying it and the best thing i have found for my trips is setting them up in places where i know fights occur when someone is lurking but half the time it just gets insta deleted bc people and just pop it. I'd love to see the nade have some form of value aside from crouching or make it so maybe the sensors require 80 dmg to pop open so it takes several shots
I love how they get the guy that plays CS and the guy that doesn't play tac shooters on a valorant video
She's not bad players just don't know how to utilize her abilities and she can be a flexible sent/duel sometimes either way. I just main her cuz she looks hot😅
i think the solution for sonic sensor is just make deadlock say something if someone passthrough without destroying it. just like any sentinel agent. or make it deadlock the only agents that can hear enemy footstep when they go through sonic sensor even if they walking. this will make communication is important
I understand what they tried to do with Deadlock, it's just their execution was so lackluster that she completely just fell off. Her ult for the most part, is fine, nothing needs to be changed. Maybe add a minimap indicator to up to where her ult reaches for better transparency, especially in maps where walls have obstacles in front of them too.
Her wall can be adjusted to instead of being a wall that blocks up to four possible entrances, make it more easier to destroy and also make it into a regular wall that also functions as a sort of one way mirror. Where the side where Deadlock throws it is the side where anyone can see through, not just Deadlock and her team. This makes it better for both offense and defense since it prevents enemies from just peeking and hiding behind Deadlock's wall, encouraging for stall tactics.
For her net grenade, maybe change it to something that Deadlock can detonate it even if it's still midair. It explodes on impact whether on walls or players but when detonated in midair, it drops the net on enemies. Or maybe it has two functions, if it's deployed on the ground then it acts the way it is currently. However, if it's detonated in midair, then the net drops down and stuns or concusses players.
Her sensors should immediately pop, imo. Players in the game crouch or walk most of the time anyway and the time they make noise should immediately punish them. Cypher's trip wires already give Cypher an indication on where his enemies are even if they shoot the wire before it can actually pop so it should be the same for Deadlock.
Deadlock is good for stopping fast pushes. Y’all aren’t seeing the vision.
have her traps go off proximity and be a stronger stun, for being a large target to shoot and slow time to go off it there needs to be punishment for not shooting it out. her wall needs it's length and height to increase to guarantee they can't just easily walk around it cause there's no indication of how it will appear once placed like sage's wall. for her wall not being cover but more of a cc it needs to be better at that cc, or even have the orbs explode and stun once shot if you're close enough
the crouch grenade is really funny to think about considering down here in my ranks when the guns come out the hips go down and its a spray off
All of her kits are okay, except for the sonic sensor.
It should be like cypher trip, detecting movement once an enemy is in its detection radius but it has an activation range like killjoy turret. That way deadlock will actually be viable.
Make DL wall visible when you are trying to place them. That way, you know what places it will lock. Make it also solidified earlier instead of solidifying after a few seconds. Also make it so that it can be refreshed maybe like after 2 kills.
Make DL Ult like Sova darts. You can put bounce charge into it and you can put charge on how strong you want to throw it.
Censor activated right on sound cue, don't delay the concuss. Also, if they can make it go through some objects like dice or boxes, that would be more tricky to play with.
I think they should allow her grenades to be bought twice a round and make it like sage 2nd ability. Make her grenade put on stays on the ground so that whenever an enemy tries to walk in there, they will be slowed/crouched.
I remember I stopped playing for a long time when they buffed the Ares. That was the most broken week in valorant imo. Id rather have reyna with 4 heals AND chamber with his old kit before I'd ever want to play Ares Neon ult meta again.
Sonic sensors should be abled to be activated with a button so manual as well as go off noise. if not then let it pop of vision when someone walks past
That title of worse agent might go to Iso next I think, He is so bad man
Imagine if her ult acted as a res but its more like puppeteering shell ult the nearest enemy player then itll just kill them in their place the nearest ally takes control of whatever agent that was just killed and have to make do with their kit from there
TLDR:
Occasional Deadlock player here, with 82% WR on Haven. In my eyes it's more of a player gameplay issue then a kit issue. Yes she doesn't function well as a "Traditional Sentinel" but if all Sentinels were to be like KJ and Cypher and made to only fill that type of gameplay Riot could literally never build onto the role. Playing her strongside is really where she shines, playing her as a "Proactive Sentinel" as Riot's mantra on release for her is where you can find a lot of success with her. Yes, she requires a teamplay change with having a second Sentinel or one of another role to pickup weakside and flank watch but it's more of an original Harbor issue where both pro-players and casuals aren't willing to have or create gameplay changes with what currently works best or to fully understand her. 1. Her nade is the only underwhelming thing about her kit. It's comparable to Fade seize but harder to land consistently. However in comparison to Sage slow you get more value from it. And can be used to pull off spike. (A change to where it catches onto anyone in it for the first time would be good though.) 2. Her wall is far superior than Sage's when playing strongside, especially when pairing it with a nade/flash/or smoke which should be an option when playing strongside, same exact concept with site executes. Her sensors aren't made for weakside or flank watch, they're made to be on entry points you're actively holding so that when an enemy peaks they are forced to make noise and get stunned. Or when playing against Raze/Jett using them in common dash/satchel positions to counterplay. Or used on plant spots to delay plant or defuse. Or keep one on you for niche 1v1 on the fly traps like Cypher. (A change to where she could recall them would be nice as well though.) In my eyes people don't understand her and in my experience the Valorant community has been the worst out of any competitive game with varied agents in finding and seeing variations in gamestyle and gameplay.
Exactly. Seems like skill issue for me as well. Weird, ain't it?
@3dxspx703 Really is honestly lol.
You know an agent is bad when PRX doesnt pick it 💀
Tbh, with 80% Killjoy pick rate and 25% Cypher pick rate, Sage, Chamber and Deadlock are "useless" sentinels.
Couple of minor solutions…
-Her trips are like cyphers where you can see people across the map.
-Make her trips be the only ones that can activate when you’re dead.
-Make her nade be kinda like Kayos knife where it silences you.
-Make her nade not have you move at all.
-Let you recall your traps.
-let her have two walls? On a cooldown or two right away
Just some small changes we can do. That’s just me on an edible, not someone who gets paid to think about this
so basically make her a more overpowered version of cypher that has all of the abilities being overly effective and a no brainer to pick for every sentinel player on earth.
@@Lensquik no lol! Not all of those at the same time xD
I just meant try one or two of these things. Just proving there’s a lot they can do with it. Hell no all that is WAY TO OP
The changes I would want is sensor to activate instantly and if an enemy stayed in the sensor without breaking it for to long like 3to4 seconds it would go off and grab net to take longer to take off
i agree that DL is very useless, but 4:05 really guys? u dont use DL traps for gaining info, its for ruining enemies battle plan, u plant DL traps on where the enemies might use their weapon/jump/moving, is very usable when the shooting happen, your traps activated.
For me the main reason why she looks so weak is because most people try to play her like cypher or killjoy.
Set up your stuff pre round, watch flanks, try to be somewhat passive to survive long enough to make sure your stuff actually get some use.
But deadlock will only work if you are somewhat agressive, the complete opposite of what a sentinel should aim to be.
To best utilize her sensors, you need to put them on site itself where everyone would be running to plant. Instead of putting it at the entrance like you would with an alarm bot or trip.
She cant watch flanks that well since those flanking would often walk.
Her wall only blocks movement but not bullets. And her grenade just forces enemies to crouch but a jett can easily break free thanks to her movement.
Deadlock needs to be played extremly aggressively to be viable.
Quickly go in yo drop her barrier in a deep choke point. Actually allowing enemies to run on site, a grenade that only hinders movement.
What deadlock is good at is like her name, locking a site down. She is the literal anti push. She first throws her barrier to hold the line, then her grenade to slow them down until finally using her sensors as last line of defense.
Drop her barrier and as the enemy starts shooting at the orb on the ground, you swing out to shoot while their distracted.
Stopping a push with a grenade and the moment they try to recover you push in to secure the kill.
Staying extremly close to your sensors so the moment they set off is the moment you shoot.
Even her ult, where other sentinels give you info and try to make sure enemies stay away from a site. Yours only targets one and even then it can miss if youre not agressive in looking for the proper angle.
I really like Deadlock. But I really only find value on a single map, which sucks considering I would like to play her more, but understand that going a different sentinel on basically any occasion outputs the same, if not better value.
Deadlock changes needs to be most of her kit, the nade, imo, needs to have armor break or small dmg done to the enemy. The barrier needs to be a full wall with small windows or just a full non see through wall rather than a hologram that blocks and the trips need to have the audio cue for all teammates with the addition that it doesn't need the audio cue for activation. The ult is fine.
Alone as a individual character, I don't really think she's strong. But I do believe she has utility that can pair well with other agents
Deadlock has very high potential but only in low elo, she is almost exclusively a post-plant/info gathering agent yet her sensors are sound activated and her mesh is iffy at best, the nade is useless in a 1v1 against a better player, and her ult needs to be in a 1v1 scenario otherwise it's just unlikely to hit
6:48 who's that vtuber in the back?
Ninomae inanis
deadlock needs to be faster in gameplay, since her gameplay is all about throwing gadgets around to block enemies
they can make her trip act like cypher's cage, allowing deadlock to be more oppressive during attack while also still being great for defend.
Buffs
Remote activated wall
Sensor beeps red on mini map or like chamber trip there a voice line played when enemy near (concus when they make a sound)
Nade rooting them for a second and last longer as a whole
When i started to play Valorant again it was at the tiem she was released and i instantly clicked with her, i think having a free wall is a great thing just her ult needed to be easeier to use but not too easy
ONLY two things that need buff Is her ult And gravnet just needs to one vurnable or to get two of them
And her ult can catch multiple ppl or It CA stun And still catching one of the ppl
You actually can stand on top of her wall, but with how it deploys, it's impossible to Deadlock herself to get on top of it, unless there's some sort of drop before it
The one thing I'd like Deadlock to have, is the ability to pick up her sound sensors
Coming from a deadlock OTP, im still waiting for buffs
first her trip just be instant that would help her nade should do damage maybe 50 damage if caught in it also her wall throw range is too short allow her to throw wall further that would help as well also her ult maybe allow her to catch more the one person maybe those changes would help idk oh and also make it where jett or raze cant dash or satchel past it
I've found her wall is crazy good for locking enemies on site so they can't escape and play with team. Specially on Haven A you can easily block off escape to CT spawn from over the wall. Just gotta make some lineups for the wall
Then it gets destroyed from 60 bullets
For sure no where near in time, your team will already be rushing site by the time you throw it down@@igorz4582
Deadlock wall should be able to block site i think , like they need to make the her wall non transparent and that would be dope