Can I beat XCOM 2 WOTC using only LW2 Gunners?
HTML-код
- Опубликовано: 19 авг 2023
- Episode 23 of my XCOM challenge run series. My attempt at an XCOM 2 WOTC challenge run, using only the LW2 Gunner class.
Check out Leon's Twitch channel: / zeonzy
Support me on Patreon for great perks, including early access to videos like this one: / thedriftersbroadcast
Watch these challenge runs in full on my second channel. The Drifter's Archives: / @thedriftersarchives
Twitch: / thedriftersbroadcast
Discord: / discord
Free sound effects from www.fesliyanstudios.com and mixkit.co/
Download the XCOM 2 TDB Community Character Pool: drive.google.com/file/d/1SGBb...
XCOM 2 Challenge Run Playlist: • Can I beat XCOM 2 WOTC...
Regular Mod List:
[WotC] Revival Protocol Fixes
[WOTC] New Promotion Screen by Default
Evac All - WotC
X2WOTCCommunityHighlander v1.24.0
Defense Matrix Sabotage Fix
[WOTC] Cost-Based Ability Colors
[WotC] Instant Loot
[WOTC] SPARK Repair Fix
Dont Unequip
[WOTC] Commander Avatar Restoration
Stop Wasting My Time - WotC
Reward Decks Refresher
[WotC] Mod Config Menu
Missing Packages Fix + Resource
[WotC] Gotcha Again
[WotC] Numeric Health Display
[WOTC] Detailed Soldier Lists
[WOTC] Less Overwatch Lock Ups!
[WOTC] Extended Personnel Info
Insider Knowledge Fix
(WOTC) Starting Soldiers
[WOTC] Alien Hunters Community Highlander v1.24.0
[WOTC] Faster Reload Animations
(WOTC) Zip Mode Combat Protocol Camera Fix
[WOTC] No Enemy Intro
Immersive Strategy Layer
Hush Little Chosen
Narrative Control
Missing Packages Fix - Parcels and Maps Edition Игры
4:16 well thats becouse in LW gunners have standart magazine of 5 not 3 like in vanilla
Also suppression confers aim debuffs and removes overwatch. To me, its utility has always been more like a repeatable flashbang than anything that actually puts bullets into ayys.
Their poor aim plays into that as well. Their role is more about laying down covering fire than getting the squad's kills... which doesn't lend itself well to an all-gunners run.
I remember Leeson’s first appearance where he failed a 80% shot at point blank getting someone killed then drifter did the drifter “AHHHHHHH” meme lol
For leeson boys.
I'm not sure what's worst, having Leeson as your enemy or having IT as an ally.
As your enemy, IT comes after you.
As your ally, IT lives with you.
Leeson to the rescue?? What strange universe did I wake up in?
If I had a dollar for every time Drifter had a hard time with a solo-class run that primarily uses cannons, I'd have 3 dollars. Which isn't a lot, but it's weird that it happened thrice. Also, Leeson bringing the good fortune after the first 2 bungled runs he did his best to sabotage is the perfect character arc for him. It all goes full circle.
To be fair to the Warlock, I'm pretty sure the whole point of Mimic Beacons is that the enemy doesn't know they're a hologram, to them it's supposed to look like an actual soldier standing unprotected in the open, which is what makes them want to attack it.
It's not supposed to work on Chosen, though.
@@TheDriftersBroadcast it prob still works as a target but they dont have the buff of wanting to attack it so it prob used it on purpose to hit drifter
@@TheMaddestMan1Maybe Warlock can mind control trough computer screen. SCARY!
One of my fav LWotC classes
Long war maps can have a lot more enemies than vanila and massive aoe supression working as reusable flashbang is amazing
also lwotc cannon has 5 ammo slots base
how the hell is it possible you only have 18k subscribers? It's criminal. Legit one of the most entertaining youtubers out there
1 hour format.
Modern audiance dont have the required attention span
@@10011110011it's a shame honestly, I really like hour formatted videos as even if I don't pay full attention to it I can still just play them as though they're a podcast or something similar in the background.
XCOM2 Challenge runs are also a very niche audience, especially long videos like this.
@@10011110011also xcom is not so popular videogame :(
As people already pointed out already.
His videos are entertaining. I enjoy the hour or so videos and the challenge run aspect because I have spent a vast number of hours in XCOM.
That said, average gamers don’t care about challenge runs because they don’t play challenge runs, and the average viewer doesn’t like stick around to watch one hour videos.
That said, if you want an XCOM movie (like a 3+ hour video), look up Beaglerush Frag’s Finest.
It’s XCOM, no mods, hardcore, alien battleship assault and he’s got no upgrades at all because it’s a landed UFO. Beaglerush was one of the first (if not the first) to put XCOM on the radar of gamers, and his gameplay is impeccable.
Grab some popcorn and give the video a watch. It’s an old one from Enemy Within, but it’s a damn good showcase of how he pushes through a ridiculously hard mission and despite all the odds, actually wins to score a massive, early haul of materials to jumpstart his campaign.
I just wish he still did his old format of edited videos for XCOM cuz they were funny as hell. Now he just streams via Twitch and uploads the entire thing to RUclips time to time. :/
Hello Drifter! Could you consider doing a 2 class run with the Xenozoologist and Monstermaster mods? They’re a really fun pair of mods that add two very weird classes to the game, and I’d like to see how you handle them. There are a few issues I’d like to warn you about if you do this:
- I don’t know if minions carry over through things like the chosen stronghold elevators or the transition to the second part of the final mission, so you might need to double the amount of uses for the summon abilities
- The zombies spawned by one of the Xenozoologists top path abilities don’t die when the xenozoologist evacs, and can’t evac themselves. If you get them on a mission where you’re required to evac, you need to kill them to end the mission
- I recommend using either the more grenades or dedicated pistol slot mod if you do this run, because the xenozoologist and monstermaster don’t actually have any way to deal damage without their minions besides grenades
Sounds interesting!
Vinny was not able to dodge the bullet this time.
My boy should have never forget:
"No aliens or vegans"
I think for what happened with some of the weird ai abilities like warlock panicking a memebeacon and the codex disabling one soldier is because of lacking ability range... So what could have happened with the warlock would have been that he has spell casting higher priority over shooting the mimic beacon but he didn't have the range for any of the soldiers so he did the next best thing... He cast a spell on the beacon in hopes of hitting one of your troopers and I think it's pretty sneaky...
You did also mention that your troops were having trouble moving up and casting abilities or attacks...
Combatives is actually insanely OP to have on one soldier. If allows you to Perma-stun/kill any melee unit (including Mutons). XCOM enemies are coded to prioritise melee when they can, and so if you park your soldier next to a Muton, the muton will keep stabbing it, and then getting stabbed back, preventing it from doing anything. Doesn't work as well on lancers though, since they have a lot of range and will sometimes go further than your bait soldier.
fuck yeah, drifty boy is back with another one!
also reposting my run idea again:
"" So, you know how in Long War the soldiers start "not made equal", and sometimes you end up with snipers with dreadful aim and very slow assaults, and so on.
Maybe you could do a run where the important and not important stats for a class are, respectively, really bad and really good IE a sniper with very high health or mobility and very low aim
or
a "scraping the barrel" themed run, in which your soldiers start with the lowest possible stats (as dictated by the long war stat randomizer, ofc having 1 health, 10 aim, 2 mobility would be silly)
probably the second one is easier to set up and be consistent with ... and more painful! ""
yes
a fast tanky sniper with shit aim sounds like a perfect holotargeter officer candidate
This sounds like it could be funny.
This run feels like a story plot. At first the gunners could barely adage a mission without losses and by the end. They were death machines. And Leeson had his character arc story. Well done on this run
Here we go boys, back to some good old xcom with Drifter! Yeah Boi!
But you know what the problem is? The War wasn't quite Long enough...
I love and hate this channel. Whenever I see an xcom run I get the urge to play it again.
Previously Leeson was missing in action
Now he is the biggest hit on the avenger
I think the Warlock attacked the Mimic Beacon in order to spread the attack to your other troops, which is actually a pretty smart move come to think of it
In my first playthough I had the "alucard" voice pack from Hellsing Ultimate abriged. Alucard was a gunner. He loved his cannons, and made me love em
Idea: Primary fire only run. You can only use the fire weapon and overwatch abilities to deal damage. Abilities that fire your gun like rapid fire arent allowed but passives like shredder and run and gun are. Damaging grenades and all other damaging abilities are of course not allowed.
Zero to hero!
Leeson is one of my favourite soldiers in your challenge runs. You will never know how happy I was to see him return like a force of nature and save the day! Almost like he has been a super solider all along but was pretending to be bad cause he was lazy and didn't want more work, but when the chips were down, he stepped up!
Wow, that was a heck of a recovery after the squadwipe.
The trajectory of this Gunner campaign makes sense from what I can recall seeing in actual LW2. Iirc, the Gunner is really not a big damage-dealer in the early game. Their role early is much more of a supporting class, using their arsenal of suppression-type abilities to keep the hordes of LW2 enemies in check until other classes in their squad can take the enemies out. As you saw, they start to really hit hard once Chain Shot/Rapid Fire/Cyclic Fire/Traverse Fire open up, but those are all in the upper ranks.
Another great vid. didn't even remember i was in this one. But then again, i was watching vods for this run.
Wohoo, drifer is back!
Something different you say? Guess we'll have to wait for the climax of Phoenix point a bit longer then!
This class is just painful, having the strengths of Grenadiers, Sharpshooters, and Rangers. Yet a weapon which undermines all of this and that knife which only serves to make them even weaker still while undermining their unique focus.
A focus which means if an enemy does shoot you the actual dangerous Crits won't be impacted.
If you get enough Ability Points for training and learn most of their abilities they become incredibly powerful. I assume this works in LONG war where the game goes on long enough to let this happen leading to a much better balance and makes them one of the better classes as you have 4 high damage shots near unavoidable while lowering enemy accuracy.
So congrats with winning with this class on effectively ultra hard mode!
note:
in long war, cannons have much larger magazines by base
so you can use your chain shot/cyclic fire/rapid fire a lot more
In standard Long War 2 Cannons have 5 shots by default, so they need to spend a lot less time reloading. You also have larger squads, and Gunners serve a support role where they use Suppression on dangerous enemies to effectively remove them from the fight for one turn. That Cannon also has an aim penalty under 5 tiles distance, the knife is supposed to give them something for close range.
Ability Points also weren't a mechanic when LW2 originally released (they were introduced with the War of the Chosen DLC), they were meant to have only one perk from each row, so no ultra-lategame farming.
can't wait for LW2 technical run. SMG flamethrower boys running around and torching everything
sounds like fun, though with the limited abilities i could see this becoming more difficult then expected
the "honest meyyn" at the beginning of a video is how you know it's gonna be another drifter banger
may the algorithm bless you with more views! a pleasure to watch and a welcome distraction from some unpleasant events going on in life at the moment. all the best drifter and thanks for all the videos!
Hope you're going alright, mate.
Jupiter One mentioned? I love when you make references that like three people understand lmao
I noticed something real weird about the first avatar at the end there. The avatar had 30 health and 3 armor, and since your guy had shred, it should have removed all of that armor with the first shot, HOWEVER, cyclic fire instead treated it like the avatar had 3 armor on ALL 3 of the shots, which is facinating, almost like it rolls all 3 shots at the same time and factors in the armor of a target with each shot, regardless of if the other shots would have shredded it all away, which is actually quite a significant damage loss and downside with that ability. No idea if it's because it's the LW2 class in vanilla, or if it's a weird thing with the coding. Quite facinating to see though
The game setting a evac point on that rescue mission is a pre scripted event 2-3 turns after going loud sets a auto evac point
I really don't know why units that are bleeding out at the end of a mission aren't stabilized and captured. Not only would it be a better chance for advent to get info on your army, but it would also make the jailbreak missions more common, since they currently hardly ever appear
Never in my days have I seen such a recovery in the early game battles. Leeson isn't just a hero this campaign; he's forever a legend.
Nothing says Xcom more than missing a shot that had a 99% chance to hit.
39:16 I recently learned that Between the Eyes works also with Bladestorm
I think the LW gunner is my favourite class, maybe the ranger sneaks in. The gunner offers so much power, but if you bring a squad of all rangers you'll be fine, if you bring a squad of all gunners... Well you know what happens.
I have a suggestion for another XCOM 2 challenge: Try it with modded classes.
There was one in particular called Musashi's Jedi class. He made two versions: One for vanilla XCOM (Which is completely broken because their lightsabers are OP) and one for WOTC (Which has been nerfed and only starts with a sparring saber that does minimal damage)
So if you want a decent challenge with one of the best classes, I would suggest the WOTC version. For an even greater challenge you may decide to limit the usage of their force abilities, but that's completely up to you.
Been watching your vids for a year or so now. It was already worth it, but Leeson’s performance in this run makes it even better.
Honestly can't wait until someone makes a mod just so you can run the campaign with only the Commander's Avatar.
Tis going to be a good day. Drifter has brought us more WOTC!
For the soldier rescue missions i usually bring 1 dude with a wraith suit and a grenade
Walk through the wall grab the soldier blow out the wall call evac go home. Simple
The constant one shot crits is basically my entire life in xcom 1
Welp, time to reinstall XCOM after watching this
You motivated me to go test my custom classes and see if they're this episode's Leeson, or just Leeson.
Medic got that "bad medicine".
Alternatively Medic as sniper, call the rifle his "medicine stick".
Cool to see your abilities and confidence in editing grow over these 24 videos
Thanks for another one of these,
Looking forward to that new things you're hinting at
39:00 Between the Eyes works with any damage directly caused by an XCOM soldier, Double Agent, or the Resistance Volunteer.
Just thought about this.
In the options you can select "anti save scum" and what it does is makes it so the same actions do the same result.
Might be helpful in the misclick or glitch department.
Its funny, despite being Gunners, it seems they have been the ones who got gunned down, quite frequently.
After playing a few of the Avenger Defense missions, I kinda get why the mod always adds a hill in the middle. The Defense Matrix turrets can get squadsight. Destroying the Disruptor/Siege cannon at range renders it trivial.
(Also, I made my own version of Leesen and he turned out to be my best sniper. Was also a very popular guy, given that everyone wanted to bond with him, including every single one of the faction units.)
Looks like Cyclic Fire is pretty much useless after you unlock Traverse Fire, as soon as Rapid Fire/Chain Shot + Traverse Fire does the same, but is much more flexible
Unless the other abilities are on cooldown, I think you're right.
Always a joy when there's a new Drifter upload. Cheers mate!
Drifter I would love to see a using advent soldiers moded run keep up the good work
I guess the lesson is to keep Leeson away from the grenade launcher
Welcome back dude, missed you and your videos!
Appreciate your content mate! Love ya!!
I'm not sure if you are aware, but when it comes to where the Avatars teleport to, they can only teleport to a point that you have line of sight to (At least in my experience), so you can sit at the front of the chamber with that big block in front of it, and only move a guy forwards to activate the final battle before moving him back. I've used this strategy once or twice, and it makes it easier if you have all your guys clumped together where every one of them can hit the Avatar.
Awesome vid man! Thanks more making Xcom2 content!
Losing soldiers to one shot crits constantly is how every single one of my runs goes.
I would like a multiplayer-only run. You know how multiplayer has that 10k point limit? Only being able to have 10k points in each squad, with aliens and soldiers and advent all available to choose, as long as you can beat the mission in that 10k point limit.
Amazing as always.
I love your videos! Happy to see a new one :)
New Drifter. Hell yes.
Glad to see another challenge run!
"I dont really bring back live ones"
-Medic
Yeah.... he prob a apprentice of Tf2 medic
Uncle leeson is the definition of the ' goofy ah uncle '
True
I love this series.
Love this series.
pretty sure for the gatekeeper mission, just deploying mimic beacons before chrysalids pop actually lures them out of barrow to attack it from like ridiculous distances, not sure if it's been fixed
Great video!
I love gunners, suppression abilities are extremely useful in LWotC
Yeaahhhhhhh Drifter just dropped another banger
For the longest time i couldve sworn you had like 100k subs you absolutely deserve more subs
The Legend of Leeson.
Leeson for president of the world
I began a Long war classes sharpshooter run like these you are doing. It really is hell, almost every mision one men dies. And in the first lost mision i lost concealment the moment Bradfort saw the lost. I don't know if that is scripted.
Good run
Leeson was always meant to be a gunner
Great vid as always !
Yes, been waiting!
it's finally here the cursed run
Drifter has never really liked suppression, so this should be a fine train wreck
Yea these guys are not good in the early game, but come into their own later for taking out big targets. I don't recommend cyclic fire, since traverse fire + rapid. fire will shoot 3 times anyway.
He’s Back boys
Can't wait for the Shinobi run...
Yesyesyesyesyes the drifters back!
I was going to subscribe to help out Uncle Leeson but then I thought to myself, "Hell no! Leeson doesn't deserve that. And besides, I'd have to unsubscribe first."
Comment for the Algorithm.
Really want to see that rookie run!
Leeson the Hero!
What did I learn from this video: turns out leeson isn't as useless as we thought he was
Any chance you'll continue these with the LW ranger class? Those guys are awesome!
Yeah, I plan to do all the LW2 classes.
Leeson is our hero \o/
Leon is streaming Frostpunk? This man is a legend and got my sub. On that note, why not stream it here too Drifter?
Too many games and too little time, sadly.
Lovely
So basically Leeson has a version of easy mode build into his character
Ah yes, the gunners, by far the class I use the least in LW2, excluding the psi-operatives mind you, I never use them because they take so long to get
But yes, the gunners, the most... Situational class of LW2 in my opinion, their abilities are good, until the AI smartens up and realises it can move a tiny bit to remove the suppression and then shoot you, because the aim of suppression is really low and you can only fire once most of the time
I'd much rather have Shinobi or Grenadiers instead of gunners, in fact, I'd rather have 4 shinobi teams rather than having a single gunner, they are bad, considering the swarms that LW2 sends against you
You aren't necessarily supposed to suppress all the time
Gunners' main use is their multishot abilities allowing them to do huge damage to single targets easily and repeatably
Sharpshooters already fill that role of single target elimination and frankly do it better and more reliably
These names are fucking amazing.
New subscriber Drifter. I wanna be a character too.
Woot woot
50 shades of dakka
i have a question, is a mod for star with a concrete class the gamo or how works?
Starting Soldiers mod.