Amazing! Also I have a question related to texturing in general and I'd love to have your advice. If you have a complex hardsurface model with a lot of parts (1000+), like machinery, a lot of objects will be intersecting eachother. Like pipes, screws, and all sorts of metal pieces. Usually these intersecting edges where these objects go through eachother look very ugly so I kinda want to fix that in substance with edge wear, rust, damage on those edges to make it blend more. How would you do this? Because when I use the ambient occlusion map to determine the intersections, those parts do get edge wear but also random other flat parts of the mesh with no intersections at all because other parts are casting ambient occlusion on those places, even though they're not directly intersecting, but just close to eachother. This is with the AO set to everything in the bake mesh maps screen, when I turn the setting "only same mesh name" on for the AO during baking mesh maps, those random edge wear areas are gone, but also the edge wear on my intersecting edges because Substance is not using the AO of seperate objects anymore. What can I do in this situation?
Você poderia fazer vídeos ensinando como você faz as coisas, gosto muito dos seus vídeos, mas não consigo aprender nada com eles, todas as técnicas que você utiliza você não ensina, então do que adianta os vídeos.
Hello! I have some trouble importing spsm into substance. All of them have an error. When I try to move them directly to Smart Materials folder it says "invalid preset resource". Maybe you know what I can do to make it work : ) AND ADOBE IS AN EVIL CORPORATIOOONNN!!!
Didn't know about this technic, it looks really good !
@@arianetagli1188 thank you!
Nice result :)
Thanks!
Amazing!
Taking my hat off, good sir.
@@zimnelredoran9985 thanks🙏
Amazing! Also I have a question related to texturing in general and I'd love to have your advice. If you have a complex hardsurface model with a lot of parts (1000+), like machinery, a lot of objects will be intersecting eachother. Like pipes, screws, and all sorts of metal pieces. Usually these intersecting edges where these objects go through eachother look very ugly so I kinda want to fix that in substance with edge wear, rust, damage on those edges to make it blend more. How would you do this? Because when I use the ambient occlusion map to determine the intersections, those parts do get edge wear but also random other flat parts of the mesh with no intersections at all because other parts are casting ambient occlusion on those places, even though they're not directly intersecting, but just close to eachother. This is with the AO set to everything in the bake mesh maps screen, when I turn the setting "only same mesh name" on for the AO during baking mesh maps, those random edge wear areas are gone, but also the edge wear on my intersecting edges because Substance is not using the AO of seperate objects anymore. What can I do in this situation?
You can fix some of those unwanted AO with cage distance. otherwise, you can export both AO and mask Unwanted parts in Photoshop.
Você poderia fazer vídeos ensinando como você faz as coisas, gosto muito dos seus vídeos, mas não consigo aprender nada com eles, todas as técnicas que você utiliza você não ensina, então do que adianta os vídeos.
Hello! I have some trouble importing spsm into substance. All of them have an error. When I try to move them directly to Smart Materials folder it says "invalid preset resource". Maybe you know what I can do to make it work : ) AND ADOBE IS AN EVIL CORPORATIOOONNN!!!
@@balva you need to update your substance painter
@@javadrajabzade7192 Adobe is truly an evil corporation :D
Here I am thinking I would be fine with the 2022 Steam version
@@javadrajabzade7192 Thank you!
Your smart materials really help me out
and Adobe is an evil corporation