Rendering Millions of Grass Blades Using UE and Niagara - Radosław Paszkowski || Pixel Ant Games ||

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  • Опубликовано: 13 янв 2025

Комментарии • 5

  • @TheNetwork
    @TheNetwork 9 месяцев назад +3

    daamn id really like to see the entire project this looks cool

  • @torgath5088
    @torgath5088 Год назад +4

    Super cool! Links resources would have been really appreciated!

  • @muhammetemirbulut6511
    @muhammetemirbulut6511 Месяц назад

    thks bro you are good

  • @fran.fndz.techart
    @fran.fndz.techart 8 месяцев назад +3

    If u just delete Niagara and spawn the grass as instance groups in a grid , that way it will be more performance as niagara have initial cpu cost . I profile this technique and ism group (no hism) and the ism was 1-2 ms faster with more instances (4x more)than niagara gpu .

  • @asifahsansabbir
    @asifahsansabbir 7 месяцев назад

    2 million grass and I'm on 20fps right now 😢