Vermont - Why Do People Run 20km Torps??
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- Опубликовано: 6 сен 2024
- Do you or someone you know run the 20km torps on Shima or Yamagiri? It's not too late to change your ways. Reach out now to close and loved ones and make them realize they are dented for using these.
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What's wrong with 20km torps? 1:50, and 4:28 for example.
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What about that broken sub, sitting at your forehead at 10:39. Seems balanced comrade...
Meh. Both times from the worst possible firing angle.
yamagiri players in my games usually die 2 min into the match, I expect nothing of them
But Flamu, I heard that Vermont, even reversing, is unusually agile and nimble for a high-tier BB (within its somewhat limited speed range), so surely this "reversing Vermont" observation is unfavourably biased...?
Yamagiri only needs a few seconds to swap to 20km, so why would he not use them? And sure they are spotted a long way out, but of the 4 salvos you dodged, the first two were spotted by a teammate well before they got into your detection bubble, and you started turning to avoid both of the other sets before you ever spotted them due to figuring out where the DD was right before the torps came. Only the last salvo was at a range close enough that he could have even threatened you. And the first 2 sets he was reasonably staying a bit back from the various cruisers and providing spotting. Really, it seems like he played things fairly well - maybe he could have been a bit more aggressive, but he was NOT going to win pushing into two gunboat DDs and a CL. Spotting and tossing torps to help keep people back is a pretty valuable service to his team. Likewise - your CV did good work supporting the weak flank.
If people are suddenly running dumb builds, then maybe Yuro has released a new how to video.
Still entertaining
>suddenly
20km shima is a staple of retardnesd since WG nerfed those into the ground
On shima you have to research other toros using 20s. On Yama though, it must be some sort of strange love 😂
Yamagiri always has the option to use 20km torpedoes.
The choice of loadout you have is between type 93 mod 3 or F3s, the 12km or 8km ones.
Some situations where I use them:
-Immobile CV or potato Satsuma sailing in a straight line in the distance (you know they won't dodge them)
-Just cleaned a side of the map, a bunch of BBs are sailing together far away (you have time to launch them and reload by the time you get in the 12km range)
-You're getting zoned out by submarines, planes and radars, and can't use your 12km torpedoes
In general, situations where you know that you won't have a use for your good torpedoes for a good while, or if you're 100% sure they will land.
You'd be surprised how many you can land with enough skill. Of course, they're very situational.
On Shimakaze, never use them, obviously.
I run 20km legendary mod shima with yukikaze because I want the enemy BBs sniping from the backline to know that I am built different
having the choice is better than not. Once torped out a mino from 15km away. with 20km torps, you need to offset 3 torp sets just slightly away from each other, and always launch them together. This way you have a torpedo wall that's effectively undodgeable all the way out to ~16km. But it makes you super predictable and even more dependent on the enemy being animals.
Yamagiri always has 20kms, the option is between 8 and 12 (so 20+8 or 20+12)... I wish we could have Yamagiri with 12+8km , that would be crazy.
I like seeing a big ole 20 km circle on my minimap though :(
Play a bb then 😊
You're already smarter than the average player base if you watch your minimap
Got my funniest double kill with the 20kms on my Shima (was stock at the time). At the beginning of the match I torped the mouth of a channel between two islands through which a Freddy (or possibly a GK) and a Mino proceeded to sail through. They went from full hp to zero in seconds. 150k damage from one torp salvo lmao.
2:27 never seen a team get 2 First Blood awards before
The First Blood achivement, like many other things in WoWs, is a bit bugged. If two ships get destroyed within a second of each other, they can each count of First Blood.
it's a weird bug
I've seen it a couple times before. Even crazier when both teams get it at the same time.
Yamagiri has the option to run either 8 or 12km torps AND 20km torps. At any point it can launch 20km torps (it needs a few secs to switch to them though) and the reload is tied to its main torp armament. I personally run the 8km torps as I find them useful to kill DDs and annihilate unsuspecting BBs. They also have the best reload speed which allows me to launch 20km area denial torps and reload quickly enough afterwards. I use 20km ones rarely and mainly to prevent enemy pushes or just annoy radar cruisers and make them waste their radars. Occasionally there are players with room temp IQ who run into the 20km torps as well but I'd never count on it.
Unfortunately, whenever I pick Yamagiri there is always a CV with a personal vendetta against me on the other side. On the other hand my Dalarna is full AAA build just to deal with CVs... and it almost never ends up in matches with them. Sad world... of sad warships...
Hmmmm. That's a good strategy. Run the 8k torps for the fast reload and just launch the 20k if the 8k torps won't reach. I'll have to try it.
@@Crosshair84 It is good as long as you don't hold any expectations for the 20km ones. If you manage to flank the enemies you could launch 20s at them from 90 degree position compared to your BBs. Then the enemy ships will have to either dodge the obvious torps and be broadside to your team or feast on the metal fishes while bow-on to your mates. Other than that don't expect many hits - the 8km torps are the main ones for such a build.
Also don't be afraid to use your guns - 1 regular salvo, 1 triple barrage, smoke and then leave the smoke for another barrage - that is usually enough to kill a T10/T11 DD. If it survives you can still pull back into your smoke. Yamagiri is as accurate as Shima but even more dangerous since the triple barrage can easily drop 10K off from an enemy DD almost in an instance. Then you can still smoke up and reload in peace if need be.
@@almitov yamagiri is one of the best superships imo. It's got all the tools you could ever need, is good at those tools, and requires skill to play well. All while not bringing dented uncounterable gameplay to the table.
@@forge16hanadamaintenancedr43 I agree it is one of the best superships though I think it can be a bit too strong at times. The burst fire means it is quite dangerous for other DDs not only with spotting and torps. Luckily most Yamagiri players act as if it doesn't have guns at all, otherwise there would be an outrage across the community already.
I think Clausewitz, Dalarna and Patrie are overall well balanced and what a T11 should be. The rest can be very broken at times (Satsuma funny button, anyone?). The most OP supership for me is the Edgar - not only does it have 6 360 degree turrets but the burst fire grants +50% damage and +100% penetration. We tested it against a Conqueror at 8km and it scores consistent citadels with the burst fire. Also imagine being a DD and running into a radar Edgar - happened to me in my Dalarna and I died in seconds. As soon as you spot it, the damn thing jumps on the radar and murders you with the burst fire on the spot...
@@almitov I agree with other things you say, but even Edgar has its weaknesses. As a T11 it being worse at handling dds makes it a bit underwhelming. I personally find it easier to play a radar Mino for close DDs support. Edgar ap loses the short fuse for the burst fire to arm instead of overpen, so it doesn’t arm on thinner ships like the Japanese DDs. Thus running radar on it require a team that shoots dds, which doesn’t happen that often.
The one super ship I absolutely hate the most is Conde. For the opposing team, it allows no counter play to any ship type when played correctly, which I find extremely annoying. For the friendly team, it is a back line farmer with barely any utility, which I also find extremely annoying. The only thing that probably annoys both teams more than a Conde is probably a CV. Conde main players being shat on is one of the main reasons I’m so happy about the airship escort addition. Seriously, F these French sc*m
Because even today a good player will get kills with the 20 km torps and it's hilarious when they do lol.
As many are pointing out, Yamagiri can switch to 20km torps from 12/8kms ones in battle, which means every time he torps he specially choses the 20km torps
Best Vermont game I’ve seen in a long time Flamu
When you and your buddies feel like being silly so you take three shimas with 20s to create the wall of skill. In short for the laughs because screw your team
Can't the Yamigiri switch between 12km and 20km torps?
It's still a waste to use 20 km especially when other ships can spot torpedoes, you can only use them on secluded targets with no idea that you're there and they're broadside
@@xxxthwagdrakexxx4672 if I was 14km away from the target I’d use the speculative 20km torps rather than the 12km.
@@daniel.wilkinson and then announce your presence while doing fuck all since everyone dodged them anyway?
well, the 12km torps is better, but in the meta where they were forced 20km away from cap point, i can't totally blame those player :v
After dealing 200 000 damage without dying as a battleship,
it is clear that the submarine was the real menace, no hydro ship was in the area and thus that submarine killed 5 battleships alone
Many wows players are bad, more news at 11
A Vermont.
Spotting Damage.
Not something I was expecting.
"Why Do People Run 20km Torps?"
Because they don't know about detection range?
It's amazing how many people can't dodge the 20s.
to counter anchored CVs🎉
That you CAN launch them at 20 doesn’t mean you have to
Because it's fun seeing random torp hits 18kms away :P, followed by the whinging in chat about said 20km torps lol
To troll backline ships that think they are safe.
But flolo, if I run 20km torps I have way more range so I can hit more /dent
Shits and giggles. That's the only reason.
20km, Long Reach…..of hope 😂.
20kms would be scary if they weren't both slow as shit and could be spotted from the moon.
I wish we had someone as critical and funny as Flamuu in the wot community. I don’t know of anyone in wot that would call me a dented ape for my poor plays. 😢
WOT had streamers like that, but they fired them for not supporting their money grab by keeping their opinions to themselves.
I have to disagree with Flamu, which normally I fulling agree with and support his opinions. When the Meta changed with long range sniping 4 years ago, I switched to 20km Noob torps (with speed buffs from Captain skills and ship modules you can get the speed a few knots slow then 12km torps) for Japanese DDs. The strategic reason for 20k torps is because it keeps BBs in the back of the map and not supporting DDs and cruisers and helps your team take caps and objectives. Even if you don't hit any ships they freak out the average world of warship "potato" player, but results may very on experienced players. Remember what Mighty Jiggles says "its not stupid if it works."
20km torps are good against dented CV who cant find their autopilot key
Because when you run shima torps you might get a kill or 2 just by the freak of nature. I get freak kills on my Iwami all the time.
Whenever i play Vermont i dont even do 80k and die , what i am doing wrong :-(
Asashio is the only ship that has decent 20km torps.
I do! 3 reasons: 1. Im left alone in a cap 2. Keep the BBs moving from the caps, pushing them to the corners 3. I can torp other caps beside mine
I guess people suck too hard to be able to sail closer than 20km to enemy ships without accidentally suiciding
anyone know the captain from 6:30 saying i need data?
Liberty commander
Next time make a 24h long video that should have lasted 60seconds to answer a simple question.
If it were a shims I’d say it’s fine he probably just doesn’t want to use free xp or doesn’t have enough
Ah nice - at least you can tell it's a Vermont in 1080p! :)
Looking for advice, recently got the moskva but don't really get how to play, where should i position myself, how passive or aggressive, and where do i aim with the ap? Half of my shells seem to just shatter even at 12 km on a broadside bb.
Island-hugging nose-in is great only if you can reverse into cover and if there is no sub on your side nor CV in the match. Another downside is that if your flank gets steamrolled, you're sinking right there. So when starting off, just play like a regular cruiser until you get the hang of playing more aggressively. 12km is a bit far for BB cits - probably need to aim for the upper belt for consistent damage. Even Petro with 40% more pen, still shatters a lot on many BBs. Maybe try below 8km or 6km for the BB citadels.
For the memes.
The only ship u run 20 km torps is yushino.
20km torps need a buff.
Yamagiri can't change those 20 km torps
i run 20km torps, people are dumber than you expect
TY 🙏🙏
But in One Server, the average battle distance with T10 ships is 15km, so the 12km trop wont hit anything. www
Why not?
The question should be “why does wargaming let torpedos reach 20 km”
didn't watch video, I like 20km torps on shimi as some stupid area denial fun, someone still gets hit with each volley and it sure as well makes the red team miserable for a bit lol
There good for long range zoning, but lets be honest, its a noob tube.
Wait was he playing range mod verrmont? Doesn’t that fuck your dispersion big time
With how dispersion works in this game, I'd say it's the opposite.
@@dafencjusz no but what I mean is that if you slot range mod in the 6th slot you can’t slot the dispersion module which i’d say is almost a must on Vermont
@@jijoux9161 American BBs have range mod in the 3rd slot.
@@dafencjusz … i’ve been playing vermont for close to a year now, how the hell did I never notice that? Anyway thanks for the info, i’ll be switching my 3rd mod then
is flamu a unicum player??? I have never seen any stat
Ah! In not FLAMU or FLAMBASS, whos work is to be as good they can be at THEIR JOB. I just play for fun.
community of boomers
Weak CV support = Bad games.
how dare u call 20km torps creatures "people" its offensive to all other humans
first of all your videos are all about making fun of other people these days... second, people that dont have much to say or are just mental disabled often repeat things...
and btw your forehead is big enough for any ship
Hey, Flamuu, Vermont should be tier XI. Am I right?