Commander Keen 4 CGA 160x100 16 color proof of concept - different approach

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  • Опубликовано: 18 ноя 2024
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Комментарии • 2

  • @intel386DX
    @intel386DX 2 года назад +1

    where to download this ? if it runs on newer CGA or EGA/VGA it will not have this "snow effect"

    • @DookNookim
      @DookNookim  2 года назад +2

      For the Tandy version of Commander Keen 4 I converted to the EGA graphics from planar to linear, so every byte contains 2 pixels. This is the same format as how pixels are stored in CGA 160x100 mode (ignoring every other byte that stores character 222). The game first draws everything to a buffer and when a frame is done, it is copied to video memory.
      For the CGA 160x100 version I still create a frame of 320x200 pixels and only the copying to video memory is different. Creating 320x200 pixels but only using 160x100 pixels is wasteful, so I haven't released that code.
      A CGA 160x100 version of Commander Keen deserves better :)
      For example, the title screen should use more characters than only character 222 for more detail.