Box and Edge Modeling - Fusion 360 T-Splines

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  • Опубликовано: 30 сен 2024

Комментарии • 12

  • @thehardwareguy
    @thehardwareguy  2 года назад +4

    Happy New Year! Thanks for watching my videos!

  • @btan4209
    @btan4209 3 месяца назад +1

    This is scary good. So helpful. Easy to understand with excellent delivery. We need More More and then More

  • @makewithmegma
    @makewithmegma 2 года назад

    💕👌👍

  • @PierreVapeur
    @PierreVapeur 2 года назад +2

    Can't wait for the next one. High quality content, thank you!

  • @timliscum2861
    @timliscum2861 9 месяцев назад +1

    dude ive been searching for a simple explanation of forms and this really hit the spot.. thank you

  • @Lazy_Mango
    @Lazy_Mango 2 года назад +1

    This is great content! I’ve been using F360 for a while now but mainly parametric modeling. This is a great basic tutorial for box and edge modeling that I needed. Thank you!

  • @printing3d722
    @printing3d722 2 года назад +1

    Great video! I had like to see a multi lesson course on Tspine and form modeling.

  • @pyrhockz
    @pyrhockz Год назад +1

    Great content ! Thank you.

  • @MakerDan55
    @MakerDan55 Год назад

    Thanks. Great video. Looking forward to the next one 😁.

  • @CesarFalco
    @CesarFalco 2 года назад

    Hey Gareth, thanks for this tutorial. Would you be able to do a video on how you designed Raptor II in fusion360? Specifically the linkages/how you got the movements working, how you designed each individual part to fit together, and just generally your workflow on designs. I'd be really interested to see how you tackle complex shapes, doesn't have to be on the Raptor II, could be a new/ separate rc or other mechanical device entirely. Thanks!

    • @CesarFalco
      @CesarFalco 2 года назад

      just seen your website, sort of answered my questions! An update on the Raptor would be nice still!

  • @peterjohnson4006
    @peterjohnson4006 2 года назад

    Thank you !