@@PJChenJewelryDesign so the first two cases seems actually to be a rhino bug. You provide a solution but you loose accuracy. I have a lot of times problems with rhino booleans. I end up manually explode split delete and join again individual surfaces. But in cases like yours that's extremely complicated.
Rhino is great at accuracy, but not great at fixing how artists build and alter as we go. Rhino likes a straight-forward plan. You often start building something, make a decision, and then re-start from scratch with the math in mind. Watching that process, and how fast you work even when starting from the beginning, is very informative, especially once you're deep into a project and the dang boolean fails. "Just start again..." isn't a disaster to the project with your working method.
Master, If we want that Pipe as same diameter from everywhere, Should draw two Polylines from TOP view at the irregular overlapping then Trim it and Blend both surface ?? I learnt it from your another videos only 🙏😌 thank you
Is it only me who thinks that shifting object 0.001 unit is not a good solution? Maybe I am expecting to much from a CAD software (eg. to be precise)? Can anyone with more experience comment on that?
Do you have any idea about the Booleansplit when it's failed ?
Always good advice! Sometimes moving as .001 is all you need!
That is right!
Can I apply these and the other videos info about Boolean union fails to meshed stl models?
the concept is the same but I don't like to edit mesh in Rhino
Thank for your tutorial, your first solution works perfectly for me.
Great to hear!
A much needed video! Thanks :)
Glad it was helpful!
can you please also explain why the split boolean fails?
Thank you, you are very good teacher....
You are welcome!
Very useful, thanks PJ
My pleasure!
So in your first example, what if I want them exactly aligned. I should have to trim and then manually combine them together, right?
that will be a good solution
Is there any better solution than move the object? E.g. change the seam line location?
you can move the seam only if it is a single closed surface.
@@PJChenJewelryDesign so the first two cases seems actually to be a rhino bug. You provide a solution but you loose accuracy. I have a lot of times problems with rhino booleans. I end up manually explode split delete and join again individual surfaces. But in cases like yours that's extremely complicated.
Excellent tips as always!!!!!! Thank you PJ !!!!!!!!!!!!!!!!!!!!!!!!!!
Super!!
Brilliant. Thank you.
You're very welcome!
Mam- I Am Facing A Problem In Two Closed Polysurfaces Even Though They Are Not Having Naked Edges
what is the issue? boolean?
@@PJChenJewelryDesign Yes Today I Have Sorted Out The Problem By Following Your Videos
Hello sir, Is it necessary to do boolean after completing design or before creating stl file?
if you can make it one clean shell that will be great. if not, as long as they are closed solid parts, they should be fine.
Thank you so much, you are awesome ☺️
Thank you PJ.
Very welcome
Thank you very much for the advise, it was really helpful
Glad it was helpful!
Rhino is great at accuracy, but not great at fixing how artists build and alter as we go. Rhino likes a straight-forward plan. You often start building something, make a decision, and then re-start from scratch with the math in mind. Watching that process, and how fast you work even when starting from the beginning, is very informative, especially once you're deep into a project and the dang boolean fails. "Just start again..." isn't a disaster to the project with your working method.
Right on, Herbert
Thanks, your advice it will make my job easier
Glad to hear that!
Excellent tutorial!
Glad you liked it!
Master, If we want that Pipe as same diameter from everywhere, Should draw two Polylines from TOP view at the irregular overlapping then Trim it and Blend both surface ??
I learnt it from your another videos only 🙏😌 thank you
You can
Thank You PJ!
You are welcome, Josja!
This helped me so much!! Thank you
Glad it helped!
Thank you
You're welcome
thank you so much
Welcome 😊
Thanks for your help!
You're welcome!
gracias, me resolvió muchos problemas al hacer Unión Booleana
that is great!
Thanks PJ
you are welcome, Henry!
Good video thanks PJ
Glad you enjoyed it
this help me a lot thanks
Glad it helped!
thank you for this so much
You're so welcome!
Thanks alot for the video :)
My pleasure!
Thank you !!
You're welcome!
thanks a lot mam
You are welcome
Good tutorial
Thanks
adamsın reyis teşekkürler
you are welcome
thank u
You're welcome!
Kralsın bro king
Nice Video
Thanks
good !!!
Thanks!
Is it only me who thinks that shifting object 0.001 unit is not a good solution?
Maybe I am expecting to much from a CAD software (eg. to be precise)?
Can anyone with more experience comment on that?
it is one of the solution. you can also avoid the seam to be overlapping by more the seam away if it is on the single surface.
Nice this error is fatal
haha
10x
super!
Thank You
You're welcome