Melt ANYTHING with Geometry Nodes | Blender
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- Опубликовано: 5 окт 2024
- Hey Everyone! In this video we're gonna be making a fully procedural melting effect in Blender using only geometry nodes and a super cool dynamic material to totally sell the Effect.
If you really like this then you can check out the slightly more efficient and refined version on my gumroad: windmiller.gum...
Hope you enjoy the tutorial and happy Blending : )
( 15:18 )
His timings: 840 ms
My timings: 14'715 ms
Oh, well~
Great video by the way, thank you so much!
It's the exact thing I was looking for :)
bro this is nuts thank you
Cool tutorial
This would look so cool in a timelapse animation!
Amazing, that's a super cool effect!
I done some cleaning of the super smoother group too, to be able to control the level of smooth I wanted (I just added some switch nodes, and turned each column of ten into sub-groups, so I can toggle them on and off)
I was wondering though, the candle melting reach below the candle itself past a certain point. I was wondering if there was a way to clamp the set position deforming, so that the vertex can't go below the cylinder? Couldn't find anything for that so far, but if you got any idea, meanwhile I'll keep trying
thanks again for the super cool tutorial!
Thanks! To prevent the mesh from falling below the cylinder you’ll want to use a position node plugged into a “separate XYZ” node and then use the Z value and a compre node set to “less than to switch between the Z value and the “floor” value (you’ll wanna put the same value into the bottom of your compare node and second slot of your “switch” node. Then you can use a combine XYZ node to combine the X and Y values from your separate XYZ node and the Z value from your switch node and just plug that into the position slot on a set position node 👍
@@AlaskanFX Oh yes!
And by combining it with another set position for the vertex that get clamped, I can make the melting that reach the bottom spread, like it would on a table! Perfect!
thank you!
awesome!
This is awesome, thank you! I'm having trouble with the Transfer Attribute node as it's now gone in 3.4. I have substituted in the Sample Nearest Surface node set to Vector, with the Geometry from Group Input into the Mesh option, Normal node into the Value option, and then the result plugged into the Normalize node. It still looks like it's melting into itself but I can't find any other options. Do you know what to do here please?
I’m not quite sure what the problem could be and the power is out in my town right now so I can’t do much tinkering unfortunately at the moment. I’d perhaps try to capture the position atribuye from the sorta “ring” and then plugging that into the source position slot on the sample nearest surface node. If that doesn’t work then I’d recommend just trying to go over it again a few times to make sure any other nodes are set correctly and/or that the logic still makes sense.
Hopefully that helps but if not then feel free to message me again and I’ll see what I can do from there 👍
@@AlaskanFX I just finished the whole video about a minute ago. I ended up just continuing on with the setup that I had above and it looks to be working correctly. I think I may have been misunderstanding what it was doing as I'm still very new to all of this. Result looks good so I'm confident that's correct. Thanks again!
at around 5:52 my set-up falls apart even though I' triple checked I followed step by step. My entire edge moves with the Z axis of the multiply vector math node, not just the "melting" part. any ideas why?
I tried it but its not working on blender 3.6
Is it cause you're missing the transfer attribute? It got replaced with another node
Which one is replacable with mesh to volume in 12:34 ? Exterior option removed in 4.0 version..
I solved with changing my file to 3.6 version! Thx for great tutorial anyway😄
Good tutorial! But I have a problem. Now I see this video in 19:00,i using the same parameters as in the video, the effect of geometric nodes is completely consistent on the monkey head, but there is no melting effect on the cylinder. No matter how I adjust the parameters, it seems that the noise is invalid. I use blender 3.3 same as you.I want ot know why cuz i want to make a candle.Thanks!
Interesting, I can’t give any specific advice without seeing your nodetree unfortunately, but I’d recommend just playing with the values (particularly the the “amount”/radius input and double check the math around any “geometry proximity” nodes). Is the effect at least booleaning the mesh and adding the ring around the intersecting edge?
@@AlaskanFX Sorry I am not a native English speaker, my question may not be very clear with the help of translation software. Like in your video we have two models a cylinder and a monkey head and on the monkey head i can get the full effect but on the cylinder i can only get the boolean effect and the ring no matter how i adjust the value, the ring will not deform downward or upward. I think there is no problem with the node tree because it works perfectly on monkey head. Now I have no way to check my files, it's late at night here, I will check my files again tomorrow. Thanks again for your reply.
@@yuxiao7526 Sorry for the late response! I can’t think of a particular thing to fix that other than perhaps triple checking all the values for the math nodes and inputs in the interface. If you can send me a screenshot of your nodetree I can take a look at it later 👍
@@AlaskanFX I don't know if youtube can send pictures, it seems not. I temporarily stopped working on the node tree because the nodes will work as long as the cylinder is not used. Therefore I replaced the candle model. Thanks for the tutorial, I will not bother with your work anymore.
I don't have the intersecting edges on my mesh Boolean what do I do?
I’m using Blender 3.3 so if you’re using a previous version that could be the issue
hi good video but Transfer Attribute node what do I use instead