[Helldivers2] How would Modular Armor Passives look like in Design and UI in game

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  • Опубликовано: 13 янв 2025

Комментарии • 4

  • @CtisGaming
    @CtisGaming 2 месяца назад +2

    Every armor has 2 passives. The first tends to be ied to its design like extra padding or grenades. The 2nd passive is where I'd like the option to change it out.
    Getting Blast Padding + Low profile, or Peak Physique + Crouched Stablization, or extra grenades + extra stims, etc...

    • @jegantdragoch.7088
      @jegantdragoch.7088  2 месяца назад

      Yes yes that was my original thought for this part 2 but felt it might have the same issue of the current armor passive design that one armor might be better/meta than others.
      So to meet the expectations of dressing up in any armor you want, I went with this version in the video.
      But I would accept and wish for the design you describe as well.
      Maybe I'll make a part 3 to pitch more unique passives.
      Thanks for the comment ❤

  • @Vickolai
    @Vickolai 2 месяца назад +1

    I want me a dead man switch on the heavy armor. Or at least let me have it as a chosen passive for the heavy sets. If I'm going to go down in three hits I might as well run as far as I can and closely to me as possible before self detonating by suicide

    • @jegantdragoch.7088
      @jegantdragoch.7088  2 месяца назад

      @Vickolai could be cool. I'm not sure which hot key on the keyboard would do it, or it's an auto explosion on death. The armor detects if the heart stops beating, and so it explodes.