Super Castlevania IV Is Fearsome
HTML-код
- Опубликовано: 12 окт 2024
- #castlevania
Now it's time for Castlevania to make its debut on the SNES. Will it surpass it's predecessors without the creator at the wheel? Let's find out.
Thank you for Watching.
Konami is stupid for not making full control of the whip, ducking, standing & jumping a standard feature of ALL vania games going forward
I guess you don't know that before the final staircase; if you jump off to the left, you'll land on some invisible platforms where a multitude of hearts will rain down on you.
Not just hearts but the boomerang and both upgrades plus full pork chops, so you face Dracula fully stocked!
@@MethosJK9 Yep. I was kinda saving that as a bonus surprise; but there you have it. Lol
You got my attention and respect when you said S-N-E-S and not "Sness" as some people say it which always drives me nuts lol
If you're going to play Rondo of Blood, don't play the SNES version that is terrible.
The team Konami handed it off to didn’t understand the end boss area, the game is incredible until you get to the end of level 11, at that point it feels like a different game.
The end boss area in Castlevania games.
All the 2d Castlevanias are great (assuming you have a guide for Simon's Quest) and worth playing today imo
I like the directional whip, but it isn't challenged by the enemies. Most of the enemies are recycled from the previous games and they were made for the horizontal whip. This, in addition to poor enemy placement, make most enemies non threatening becausr you can attack in an angle without fear of retaliation. Konami should've used enemies like the ones in Contra.
I disagree. Enemies like those rainbow blobs and the female ghost dancers require directional use of the whip to eliminate quickly, and some of the other mechanics like the ring to swing on require it. I think toning down the difficulty also makes it more accessible to most people and allows greater emphasis on the other things that make the game so amazing
@@brandongriffith7862 what you said is true, but how many times do you kill Axe Knights because they are above you and you can whip upwards? And there's low density of enemies too. The enemy design and placement is poor in this game.
@@loudradialem5233 i believe there’s enough situations in the game that are challenging enough without a heavy monster count to make the game as difficult as intended. I also do believe they wanted the player character to feel a lot more powerful this time around, and in order to do that, the player needs to feel more confident in their abilities. A lower monster count and a supremely buffed Belmont accomplishes this. From your perspective it causes the gameplay to suffer (which I disagree with but respect), but it heightens everything else in the game, particularly the dramaticism and heroicism in its narrative.
@@loudradialem5233 I would encourage you to do a whip only play through of the game if you believe the base game is easy to a fault. It’s how I always played the game (even before I beat it for the first time) and is in my opinion the best way to experience it.
So, for me... I never played Super Castlevania IV. Just never had access as a kid. It's the better system by far, and I like WAYY more games on the SNES than the Genesis but I played Bloodlines instead as a 9-10 year old. So I'm more nostalgic for that game, but I can understand why people like this game. They nailed Castlevania on the handheld
Simon "Swoll" Belmont
Swollmon Bigmont
Neils super castlevania iv.
Matt's Reviews. Let me know if you get this comment.
this game is the best castelvania game. Metroidvania s....cks. Makes it boring.
I like CV4, but it is not a very well designed game. Movement is clunky and obtuse, hitboxes are really weird and the 8 direction whip does not fit well with the gameplay or even the level design. It was revolutionary and impressive mostly in presentation, but it pales in comparison with Bloodlines and Rondo, two tight and outstanding games that follow CVIII much better than Super
A similar thing happens with Symphony, a revolutionary game thanks to which pixel art still exists today, but a very clunky and not well designed game overall
It feels much better tailored for Hard Mode. More enemies come zooming in at odd angles, and they have more health, so it's rewarding to get clean diagonal strikes (sometimes, in the heat of the moment, I flail instead, which is still fine most of the time on Normal, but on Hard, a lot of enemies will survive long enough to land a hit on you). And it feels like the mode the subweapons were made for, since it's a lot more beneficial to chip away at beefier enemies' health from a distance, or snag bats/hanging skeletons that aren't there on Normal.
Agreed that the hitboxes can be goofy. But I legit can't fathom the clunky, obtuse movement bit, unless you're talking about stairs specifically.
@@Rodanguirus Didn't know that about hard mode! I'm definitely gonna try it. Thanks!
As for the clunky movement, what is annoying to me is how floaty the jump feels. It feels underbaked in my opinion, like they couldn't program the proper jump (maybe they took a wrong design desicion instead). Compare it to CVIII, Rondo or Bloodlines. Jump is fixed and you fully commit to it once you jump, yes, but if feels weighty, you can rely on the precise arc of the jump to control your position. In Super, the floatiness of the jump and the sketchy hitboxes make the gameplay really annoying to me.
But i am definitely gonna try hard mode. Seriously, thanks for the advice
@alescano3504 No problem! Since I usually play it on the recent collection or SNES Mini, I usually keep a state saved at the very start of Hard mode. You'll get it by beating the game once, but I believe there is also a password to start with it, if you keep the name blank.
@@Rodanguirus Thanks bud!
The movement isn't clunky nor is it obtuse. The same people that complain about the movement in Ghosts N Goblins, yeah they are stiff by design. The people that belt out the phrase, this one is better usually use words like obtuse, yeah using a 20 dollar word and not saying much isn't gonna cut it😂
Free these games from Nintendo jail!
Castlevania Anniversary Collection already exists and is on all major platforms
@@SilentKGaming stfu! Really? May the gods bless you🙏 I must be tarded
@@SilentKGaming I swear I checked for it some what recently😝. Thank you. DL now💪