Superb, a great addition to an already excellent and long needed plugin. That's a lot of effort. Please keep the momentum going, this is going to be incredibly useful to the community.
i am pondering for a longer time if i should somehow make godot-heightmap-terrain work with godot gardener. maybe i will not need to if i used this plugin instead. by which method is grass rendered (particles/multimesh), does it support lods and does the plugin provide collisions within the editor?
I dont get how to paint my terrain, i add the layer and in the uniform name i have to use my texture's name in my shader code, right? I did that, then added a brush with color, but when i try to paint i see nothing, ive been hours trying to paint my terrain but i cant
in Godot 4.3 to forward some stuff in GDExtension has been changed! it will be corrected in the next release of Terrain! and even if you build terrain by yourself it will work
Superb, a great addition to an already excellent and long needed plugin. That's a lot of effort. Please keep the momentum going, this is going to be incredibly useful to the community.
Thanks, will do!
Now we have a high performance terrain without complexity,and thanks ❤
Thanks
Ability to paint areas for the navigation where it's allowed or not allowed is very good tool to have.
Great job on the terrain plugin and tools!
Thanks 👍
wow this is incredible there is so much effort put into this i will definitely try it
As alllllllllllways, it's impressive !!
Thanks
Pretty cool addition to the plugin!
Glad you like it!
great work!
Thanks a lot!
yessss
i am pondering for a longer time if i should somehow make godot-heightmap-terrain work with godot gardener. maybe i will not need to if i used this plugin instead. by which method is grass rendered (particles/multimesh), does it support lods and does the plugin provide collisions within the editor?
This use multimesh! It also support grass with collision for things like tree!
I dont get how to paint my terrain, i add the layer and in the uniform name i have to use my texture's name in my shader code, right? I did that, then added a brush with color, but when i try to paint i see nothing, ive been hours trying to paint my terrain but i cant
Hi! Would this work to generate terrain at runtime? Valheim type
i want to use this but my player always falls through the surface of the terrain and don't know why or how to fix it
Strange! look at the physics setting on terrain and see the layer setting match your player layers settings
Wow! WAIT A MINUTE!!!! That's someone else talking, right? AI or voice actor, correct? Or did you improve your English??? Anyways, great video!
If you read the description, RossUnger is the designer of the plugin's UI. I'm pretty sure he's the one presenting this improvement.
@@fredericklebeault3467 Ohhhh ok
I like your voice 😅
.... this is not his voice, this is the plug in maker voice.
His voice is manly
It doesn't work , in godot 4.4
in Godot 4.3 to forward some stuff in GDExtension has been changed! it will be corrected in the next release of Terrain! and even if you build terrain by yourself it will work