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  • Опубликовано: 15 мар 2024
  • Lighting is atrocious here because of all the data rearranging but everything is starting to come together!
  • ИгрыИгры

Комментарии • 10

  • @stimpyfeelinit
    @stimpyfeelinit 3 месяца назад +2

    a sonic level with this water slowly rising would be so cool

  • @GrantKot
    @GrantKot  3 месяца назад +2

    The lighting is broken here but it was very important to separate into material groups (which can still have multiple materials). The elastic and granular materials are much more costly than just liquid

  • @cyber-gate
    @cyber-gate 3 месяца назад +1

    very cool

  • @iestynne
    @iestynne 3 месяца назад +2

    how does this work with the simplification system? i mean, is it lossy such that a rigid shape that is simplified to fewer particles and then re-expanded will end up slightly different?

    • @GrantKot
      @GrantKot  3 месяца назад +2

      Unfortunately yeah it is lossy. For liquids it works very well, also might be ok for granular, but I wouldn’t use it for elastic jello blocks that need to keep their shape. Adaptivity can be enabled/disabled at the material group level.

  • @Tiyratania
    @Tiyratania 3 месяца назад

    Bro made noodles

  • @centenarium
    @centenarium 3 месяца назад

    Could you simulate a sewer?

    • @GrantKot
      @GrantKot  3 месяца назад

      Yeah it should work very well when I add in the blocks/distance field collisions

  • @georgehawryluk7976
    @georgehawryluk7976 3 месяца назад

    have you ever wondered about showcasing your work to people developing the Vrage 2 engine? Space engineers would love that type of quality udate 🙂

    • @GrantKot
      @GrantKot  3 месяца назад +1

      Maybe, but I think they're more focused on multiplayer and they seem to be working on a grid based water simulation with low computation cost. I do have plans to build on top of this simulation as well.