Thnaks For Always Watching. 🔴AR May Highpoly Racemenu Preset - www.patreon.com/posts/skyrim-i-ar-may-103529020 🔴 AR April Highpoly Racemenu Preset - www.patreon.com/posts/skyrim-i-ar-102003640 🔴ARJARIM Greatest Heavy Body Preset - www.patreon.com/posts/skyrim-i-arjarim-90224523
BFCO will be the evolution of attack frameworks for SE. For now I’m sticking with MCO until it has more support from mod authors like Serah,Black,Anchor,Smooth, etc. so far good things will come from this but for now it’s still in its early stages.
I think the functionality of BFCO's Swim Attack is good. However, I want to keep both BFCO and MCO possibilities open. Thank you very much for watching the video.
As always, phenomenal video arjarim your mod showcases always help me to find obscure and awesome mods. One question, what is the electric sword trail effect thats shown in BFCO showcase at 1:39? Its really realistic i wanna download it
what is that UI inventory mod that you are using ? it looks amazing! (its not like the default skyUI that makes the tabs on top but this one makes it on the left which i think is better)
If BFCO is going to be the OAR to MCO/ADXP's DAR and become the new go to standard, give modders time to properly convert, and make new mods based on that considering it basically has the MCO suite in it and more
@@sonnymastrangioli First of all, I want to believe the intention behind this mod is positive. However, the key questions revolve around whether this mod, which includes additional features beyond the existing MCO, can enhance completeness, gain widespread popularity, and receive support from other animation creators. Most people seem to be keeping an eye on the mod’s future update direction, and I share the same sentiment.
@@ARJARIM Ive noticed rhe MikeNike's Elden Rim suite already got fully ported with a Nexus release and uses either/or BFCO or ADXP/MCO as hard requirements. So modders are basically saying "hey look at these cool new flavours!" Kind of like how Community Shaders and ENB have their own implementations of the same thing. Both methods work and the ones who benefit are us mod users.
this one has one gripe about khajiit has tents. Yes Khajiiti does like those tents, but this one thinks that the open end is going to let in the cold in and this one perfers to have tents that would be a mix between something that belongs in Skyrim and designed by Khajiit. Ah, but one can have an opinion yes?
Aren't the vanilla nordic tents the Khajiit use also open on both ends? Let me check...yes. Same shaped tents as the nordic tents they use. So it seems to fit just fine with open ends.
@@The-Skyking this one thinks you may not understand, Khajiit was talking about big tents. Yes the small tents with open ends open to the air is bad design
Ok, that BFCO mod could overtake mco, mco right now needs a lot of other mods and patches to work and a lot of problems. hopefully this new mod can overtake it.
Am I the only one who thinks of Cao Cao's soldiers who were fooled by Pang Tong's connection Scheme, tied up all the ships, and died helplessly from the fire attack?
BFCO should absolutely take over MCO in my opinion, because BFCO already includes features like jump attacks and swimming attacks which are not present in MCO and require extra mods for that to work
Thnaks For Always Watching.
🔴AR May Highpoly Racemenu Preset
- www.patreon.com/posts/skyrim-i-ar-may-103529020
🔴 AR April Highpoly Racemenu Preset
- www.patreon.com/posts/skyrim-i-ar-102003640
🔴ARJARIM Greatest Heavy Body Preset
- www.patreon.com/posts/skyrim-i-arjarim-90224523
BFCO will be the evolution of attack frameworks for SE. For now I’m sticking with MCO until it has more support from mod authors like Serah,Black,Anchor,Smooth, etc. so far good things will come from this but for now it’s still in its early stages.
ahh a fellow Anchor enjoyer, I welcome you good sir
Someone made a MCO To BFCO Converter so If you're willing to do the extra legwork you can batch your MCO animations to BFCO
Do you use distar experience or mco? Is it safe to reinstall and switch between them midgame?
I like the BFCO's swim attack but I still prefer MCO.
I think the functionality of BFCO's Swim Attack is good. However, I want to keep both BFCO and MCO possibilities open. Thank you very much for watching the video.
As always, phenomenal video arjarim your mod showcases always help me to find obscure and awesome mods. One question, what is the electric sword trail effect thats shown in BFCO showcase at 1:39? Its really realistic i wanna download it
what is that UI inventory mod that you are using ? it looks amazing! (its not like the default skyUI that makes the tabs on top but this one makes it on the left which i think is better)
Thanks. Its Edge UI
@@ARJARIM Thank you!
on a new Fresh install, what is the Better ? Attack - MCO|DXP or the new BFCO ?
Think MCO. Give mod authors time to cook with BFCO
yes. I think it includes quite a few features. but I'm going to keep an eye on the mod's update direction for now.
If BFCO is going to be the OAR to MCO/ADXP's DAR and become the new go to standard, give modders time to properly convert, and make new mods based on that considering it basically has the MCO suite in it and more
@@sonnymastrangioli First of all, I want to believe the intention behind this mod is positive. However, the key questions revolve around whether this mod, which includes additional features beyond the existing MCO, can enhance completeness, gain widespread popularity, and receive support from other animation creators. Most people seem to be keeping an eye on the mod’s future update direction, and I share the same sentiment.
@@ARJARIM Ive noticed rhe MikeNike's Elden Rim suite already got fully ported with a Nexus release and uses either/or BFCO or ADXP/MCO as hard requirements. So modders are basically saying "hey look at these cool new flavours!" Kind of like how Community Shaders and ENB have their own implementations of the same thing. Both methods work and the ones who benefit are us mod users.
last time I came this early, I ended up with a kid. Great video as always! That ui looks great too!
by the nine..
@@tobybll LMAO
@@ViceN53X hahaha thank you
every year that Skyrim modding just evolves into better and better stuff, it delays TES VI by another year LMAO!
this one has one gripe about khajiit has tents. Yes Khajiiti does like those tents, but this one thinks that the open end is going to let in the cold in and this one perfers to have tents that would be a mix between something that belongs in Skyrim and designed by Khajiit. Ah, but one can have an opinion yes?
Aren't the vanilla nordic tents the Khajiit use also open on both ends? Let me check...yes. Same shaped tents as the nordic tents they use. So it seems to fit just fine with open ends.
@@The-Skyking this one thinks you may not understand, Khajiit was talking about big tents. Yes the small tents with open ends open to the air is bad design
the standing stones mod sounds soooooo good
Ok, that BFCO mod could overtake mco, mco right now needs a lot of other mods and patches to work and a lot of problems.
hopefully this new mod can overtake it.
hmm...
Am I the only one who thinks of Cao Cao's soldiers who were fooled by Pang Tong's connection Scheme, tied up all the ships, and died helplessly from the fire attack?
BFCO should absolutely take over MCO in my opinion, because BFCO already includes features like jump attacks and swimming attacks which are not present in MCO and require extra mods for that to work