Hair from Curve in blender 2.9X (Hairnet)

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  • Опубликовано: 7 сен 2024

Комментарии • 70

  • @jonradcowboy
    @jonradcowboy 2 года назад +4

    For anyone else who couldnt figure out a way to rig the hair, my brain is super huge and massive. If you add an object constraint you can add an armature relationship and target the hair to follow the head bone (spine.006 in my case)

    • @VentelHD
      @VentelHD 2 года назад

      I'm trying to make it work with skinning, but no matter what I do, hairnet generated particles do not want to follow the original rigged and skinned mesh.

  • @nemooom7585
    @nemooom7585 Год назад

    With this method, I can make ideal hair for me in a short time. I didn't know about this amazing addon. thank you.

  • @danielnoll8502
    @danielnoll8502 3 года назад +2

    Not really working. Went back even to 2.91 and 2.90. Tried all the options. Didnt get anything to work. Sadly :(

  • @mishnjova
    @mishnjova 3 года назад +4

    It doesn't work properly. Hair just aren't following the mesh form when added. I'm just trying to repeat your video step by step. Exactly what you done. Latest addon installed today and blender version 2.90.1. What the @#$?

    • @cloudlove1
      @cloudlove1 2 года назад

      This add on is awful. This is a great tutorial. The problem is the creators refuse to tell anyone how to bring it in from zbrush as curves and export it. So I have a bunch of fibers, but no idea how to attach them to my Mesh. I've spent all day. Everything is always about maya. I hate maya.

  • @jeanclaudethedarklord6205
    @jeanclaudethedarklord6205 2 года назад

    this is so helpful, thanks man

  • @mingyenwu9621
    @mingyenwu9621 6 месяцев назад

    I'm stuck at converting mesh to Curve/Meta/Surf/Text - this option doesn't show up under the convert menu (Blender 3.01)
    Anyone experience the same issue and know how to solve it?

  • @iGambitoi
    @iGambitoi 3 года назад +1

    When i click the add hair from fiber, just spawn hair going upwards, no idea why xd (Edit i had to go back to blender 2.8 to make it work)
    at least i lern a lot from curves, nice video!

  • @blackswan6386
    @blackswan6386 3 года назад

    Wonderful !In Blender we Trust, right !

  • @dungeonmaster217
    @dungeonmaster217 2 года назад

    Doesn't work with interpolaited? What's the point then?

  • @MichaelHickman3D
    @MichaelHickman3D 4 года назад +1

    Wonderful!

  • @user-zl5qy5gl8s
    @user-zl5qy5gl8s 2 года назад

    Thank you So much~~!!🤣

  • @luckyducky7819
    @luckyducky7819 2 года назад

    This is a pretty good hair tool! Still, I have a weird issue where my hair wants to curl no matter what I do. If I try to comb it in any direction, it'll automatically try to curl, and that's just kina annoying. Its easy enough to delete the curling hair though.

  • @ilaydasenturk7469
    @ilaydasenturk7469 Год назад

    Hello. I have a question. I'm doing all the settings you made before making the beziers. I also turn on the snap feature. then I draw the beziers over the hair. Then, when I rotate the screen with the middle button, the beziers I draw go to a place that has nothing to do with my character's hair. how can i fix this?? When you do it, the beziers stick to the hair and when you turn it, it seems to stick to wherever you drew it. but it seems out of place to me. can you help?

  • @mikerusbyvr6045
    @mikerusbyvr6045 3 года назад +1

    hhm, nice addon, but ideally it would be a case of exporting fibermesh curves from zbrush, then using these as guides. the fact that blender has no proper rebuild curve option so each hair has the
    same amount of points make that impossible.
    maybe there is a way to do this I am hoping ? has blender got a proper normalise spline addon, i am thinking not, just deals in approximations

  • @darwinga.p.8706
    @darwinga.p.8706 4 года назад

    amazing addon, thanks

  • @kinggecko503
    @kinggecko503 4 года назад +3

    How do we install the addon in the first place?

    • @kinggecko503
      @kinggecko503 3 года назад

      nvm, its in the description. Download it by pressing the code button on the website. Sorry

  • @zlyczlowek
    @zlyczlowek 3 года назад +1

    Hi I was wondering if there is a way to attach the hair to the model/scalp to be able to actually have hair simulation? I am tryingbut its not working properly so idk maybe im doing it wrong, pleae help!

    • @jonradcowboy
      @jonradcowboy 2 года назад

      Omg my brain is massive. If you add an object constraint you can add a armature relationship and target the hair to follow the head bone (spine.006 in my case)

  • @TheRealJerseyJoe
    @TheRealJerseyJoe 2 года назад

    For some reason I can still see the original "guide hair curves" in my render. I don't really understand why I am seeing them...if I turn off the visibility eyeball in the outliner the particle hair completely is not displayed at all. How can I render the particle hair but not see the guide curves? I must be missing something.... LOL !

  • @Draco1660gfx
    @Draco1660gfx 3 года назад

    how do i enable the addon? I clicked install already but when i search for it, its not there

  • @casualcorner199secchio
    @casualcorner199secchio 4 года назад +1

    No hair appears when I run the tool.. How could it be?

  • @naoremedisonsingh6035
    @naoremedisonsingh6035 3 года назад

    how we let it grow from one mesh ? actually for animating the hair we should define some vertex groups yeah?

  • @TM-xz5pw
    @TM-xz5pw 3 года назад +1

    is there a way to animate hair generated from the hairnet addon?

  • @virgilebiosa8102
    @virgilebiosa8102 3 года назад

    Hi thanks for your work, any chance that you plan to update the plugin for 2.92 ?

  • @lasorman8492
    @lasorman8492 2 года назад

    how do we export this whole thing?

  • @andrem.musiek
    @andrem.musiek 2 года назад

    Does this work in Blender 3+ ?

  • @pruephillip1338
    @pruephillip1338 2 года назад

    Ugh... i hit this dreadful Mediafire when I clicked on a link. I don't wish to sign up to it, but the Hairnet plugin looks cool. I found no indiction anywhere of how much it cost.

  • @jamesngando3485
    @jamesngando3485 3 года назад

    I don't know why but it doesn't work for me... Unknown location

  • @artffan5413
    @artffan5413 3 года назад +1

    ive tried alot but this addon just wont install

    • @MRHGaming
      @MRHGaming 3 года назад

      same. the little msg at the bottom says "...1 installed" but really its not

    • @Luwizart
      @Luwizart  3 года назад

      here is a new version: www.mediafire.com/file/yf9m70a3r6810iy/hairNet.zip/file

  • @liamknight1702
    @liamknight1702 4 года назад

    when doing this would i be able to use it in a game engine like ue4 coz I know you can't use particle hair

    • @Luwizart
      @Luwizart  4 года назад +2

      this is just for blender

  • @dazwraps8213
    @dazwraps8213 2 года назад

    Dude nice tutorial but when I press "E" on edit mode in Blender I get "Extrude and Move" and no "Add Vertex" option. I would love to finish this tutorial and buy the other tutorial you offer online. Thanks for any assistance...

    • @dazwraps8213
      @dazwraps8213 2 года назад

      Another point you need to explain is that you can only create in a Bezier Curve a new Vertex Point only if you have selected one of the original endpoints. Even do I do this when I press "E" I get "Extrude and Move" and not the "Add Vertex" option that would allow me to trace my hair model. I will keep on hammering away but it would be great if that point is clarified to finish this tutorial and hit the other one you are selling. Cheers...

    • @dazwraps8213
      @dazwraps8213 2 года назад

      "Add Vertex" in my Blender default system is set to "Control Right Mouse". In edit mode, this causes a conflict since when I press "Control Right Mouse" the background object is selected instead of creating a new Vertex in place.

    • @dazwraps8213
      @dazwraps8213 2 года назад

      I fix the issue by remapping my keys in Edit + Preferences + Keymap = Search for "Extrude and Move" map all keys to "Control Right Mouse" and then I did the same for "Add Vertex" but map these options to work with "E" as you have them. The issue was solved but it took hours.

    • @dazwraps8213
      @dazwraps8213 2 года назад

      I hope someday someone reads this and saves some time.

    • @dazwraps8213
      @dazwraps8213 2 года назад

      I was able to finish and the results are amazing. I was surprised by the amount of control that I had. Thanks for the tutorial. Now how do I do this but with hair cards lol...

  • @Levelonesucks
    @Levelonesucks 3 года назад +1

    you ok? breathing so much when you move

  • @MikuDanceAnima
    @MikuDanceAnima 3 года назад

    mouse event missing error, any idea? blender 2.9

    • @mcrksman
      @mcrksman 3 года назад

      use version 0.6 instead of 0.62/0.63, those 2 seem to be broken

  • @RiCK-km7no
    @RiCK-km7no 3 года назад

    2.9 doesn't work for me, ...

  • @unity3dsimplesolutions309
    @unity3dsimplesolutions309 3 года назад

    addon not installing, what's the problem?

    • @Luwizart
      @Luwizart  3 года назад

      i just updated the link to the latest version here is the link www.mediafire.com/file/yf9m70a3r6810iy/hairNet.zip/file

    • @unity3dsimplesolutions309
      @unity3dsimplesolutions309 3 года назад

      @@Luwizart thank

  • @paulojonathan3161
    @paulojonathan3161 3 года назад

    OK!

  • @kendarr
    @kendarr 4 года назад

    Does it work in reverse? From hair particle to mesh

    • @glvbukz897
      @glvbukz897 3 года назад +1

      Yes

    • @cloudlove1
      @cloudlove1 2 года назад

      I have hair particles from zbrush. I need to attach them to the scalp, so I can export it as alembic. I'll never find an answer to this, will I?

    • @kendarr
      @kendarr 2 года назад

      @@cloudlove1 Idk, i never managed to originally do what i wanted, from particle to mesh lol, good luck bro

    • @cloudlove1
      @cloudlove1 2 года назад

      @@kendarr oh darn :( l feel like I'm almost there. They make this so impossible for blender people.

  • @haozeng8936
    @haozeng8936 3 года назад

    Hello,Very good plugin。2.91 An error will occur.

    • @Luwizart
      @Luwizart  3 года назад +1

      here is a new version: www.mediafire.com/file/yf9m70a3r6810iy/hairNet.zip/file

  • @delciervo
    @delciervo 3 года назад

    The addon can't be installed

    • @Luwizart
      @Luwizart  3 года назад

      here is a new version: www.mediafire.com/file/yf9m70a3r6810iy/hairNet.zip/file

    • @delciervo
      @delciervo 3 года назад

      @@Luwizart thank you so much!!

  • @naoremedisonsingh6035
    @naoremedisonsingh6035 3 года назад

    I cant install only

    • @Luwizart
      @Luwizart  3 года назад

      here is a new version: www.mediafire.com/file/yf9m70a3r6810iy/hairNet.zip/file

    • @naoremedisonsingh6035
      @naoremedisonsingh6035 3 года назад

      @@Luwizart thanks man

    • @naoremedisonsingh6035
      @naoremedisonsingh6035 3 года назад

      @@Luwizart please do a tutorial for simulation also

  • @rahulmkr4940
    @rahulmkr4940 4 года назад

    🙏

    • @Luwizart
      @Luwizart  4 года назад +1

      you are welcome

    • @rahulmkr4940
      @rahulmkr4940 4 года назад +2

      Hi bro you made a tutorial on skin texture using Tom hollanf spiderman model very long back. I've been following your channel from then... If possible please make a full course on character making like spiderman in that video. There are many other resources in internet for those kind of art stuff but yours is very unique style so please make a full course on spiderman 🙂🙏

    • @Luwizart
      @Luwizart  4 года назад +1

      yeah i will look into it

  • @tehf00n
    @tehf00n 3 года назад +3

    I came to find a nice way to convert a curve but I realised something here. None of this tutorial is actually worth the time/workflow.
    No offence meant to the author at all.
    However you can negate all the steps by simply modelling with the strand system directly, growing/shrinking and setting steps per strand, then apply the children to populate the hair the same way. Once there you have all your clumping, parting and extra options.
    You can even snap the same way per particle step vertex to align to a reference model as it supports an applied distance to avoid clipping the mesh. This makes all of these steps towards Hairnet useless. It makes me wonder if Hairnet is now truly a relic of older methods.

  • @thiyageshraj1544
    @thiyageshraj1544 3 года назад

    This hair particle is possible to export as fbx? I tried to export but I got only the curves