I almost guarantee the shift from primal wrath to ferocious bite focus is a direct result of the Druid of the claw tree. Can’t have a spec centered around pressing a bite replacement if you don’t want to press bite. Also ravage naturally cleaves so if it double dips into the bite talents it may be really strong.
i am a bit new to feral but i love to play it (again) and actually the changes fit in the playstyle i play in non meaningful content, i really like that. As for haste: If i remember correctly, blizz stated that they want feral to rely more on haste
By the way, the reason you generate so much more energy in AOE on live is because you are having a ton of resets on tiger's fury when each mob dies so you're basically just spamming it off the GCD to regain half your energy bar, on top of soul of the forest refunding 90-100% of the energy you spend on finishers (which you're using significantly more of in AOE because you generate like 3x more combo points in AOE because of thrash and brutal slash scaling). It's why feral feels fantastic in AOE but awful in ST outside of incarn. I understand wanting to increase the skill ceiling of feral thus increasing it's power and satisfaction, but decimating their energy regen just isn't the right way to do that. You are objectively making the spec less fun by changing absolutely nothing about the spec other than slowing down and making the player press their most fun abilities less often. The feral dev could learn a lot from the assassination rogue dev in my opinion.
Oh sweet summer child, you are gonna drive yourself crazy if you track every single alpha/beta build having little changes over the next few months. Might be easy now to compare 3 builds and 3 iterations, but they don't stop iterating like this until like a week before launch. :P
Oh for sure I know that, and I won't be covering every little change in a video. These changes however, are really big. This fundamentally changes your core rotation in AoE, so it deserves a video. :) When Blizzard nerfs the damage of Ferocious Bite by 2% next week, I'll make sure to have a 20 minute video for you guys :))))
What a great insight on these changes great job ! I totally agree with you haste is already valuable in live and it will be just more valuable in TWW. In fact I can see 2 different stats repartition depending if you choose Dotc and Wildstalker. Wildstaker would benefit a lot from haste as it makes dots ticks more frequent. Crit is more valuable for Dotc as it would make Ravage deal huge burst damage. Speculating here - wildstalker : Mastery > Haste > crit > vers. - Dotc : Crit > Master >= haste > vers
as someone who just started maining Druid, these videos are great. I am more on the pvp side of things though. I am excited for feral to maybe move up in all content.
For new people learning Feral and thinking it was a complicated spec, despite of just spamming primal wrath and compesating bad management of energy with omen of clarity procs, this is bad. They don't want to keep track of another bleed timer, some people barely can track rake and trash dots. So... yes I think this count as a nerf as less people would enjoy mastering the spec. If it was hard for new people now it'll be a bit more challenging. And the less people play the spec, the less voice we have and importance for blizzard. 1 out of 200 comments complaints for the current feral situation when there is class tuning balance. Imagine what it could be like if we were less and less.
Not sure yet. Blizz clearly doesn't want Feral playing the way that it does now. (consuming Primal Wrath with 4-comob points because it's more damage vs. waiting till' 5 CP). They want us to be Ferocious Biting a lot more it seems. Have to do testing before I can tell if it's worse overall.
I can lower my voice a bit for sure... Still adjusting to this new mic setup. I've only had it for a few weeks. Having recorded videos for years with older tech, I'm a bit stuck in the way I used to do it. It will get better in time.
@@ZucoWoW Honestly instead of worrying about constantly trying to regulate the sound of your voice, instead just add a limiter and compressor to the top end of your audio recording so that it stays within comfortable ranges even if you get a bit louder. Solves the problem without extra mental effort on your end and, more importantly, doing retakes if you found you were too loud.
Feral druids for 17 years: “we’d like to be a bleed class” Blizzard for 17 years: “fuck you, we hate you, your lead dev plays frost mage, also ferocious bite buffs and less energy” Also the haste talent is weird. They’re fucking up energy regen and telling us to take haste in order to make up for it, but haste is a mediocre stat compared to the damage increases from mastery and crit. Like I really don’t think a single feral dev has ever even played feral at this point. They’re creating problems that don’t exist, and adding solutions we don’t want. It doesn’t make any fucking sense. Also primal wrath should just be a base line skill, our aoe either being pretty decent or nonexistent is a pretty poor design.
I almost guarantee the shift from primal wrath to ferocious bite focus is a direct result of the Druid of the claw tree. Can’t have a spec centered around pressing a bite replacement if you don’t want to press bite. Also ravage naturally cleaves so if it double dips into the bite talents it may be really strong.
i am a bit new to feral but i love to play it (again) and actually the changes fit in the playstyle i play in non meaningful content, i really like that.
As for haste: If i remember correctly, blizz stated that they want feral to rely more on haste
By the way, the reason you generate so much more energy in AOE on live is because you are having a ton of resets on tiger's fury when each mob dies so you're basically just spamming it off the GCD to regain half your energy bar, on top of soul of the forest refunding 90-100% of the energy you spend on finishers (which you're using significantly more of in AOE because you generate like 3x more combo points in AOE because of thrash and brutal slash scaling). It's why feral feels fantastic in AOE but awful in ST outside of incarn.
I understand wanting to increase the skill ceiling of feral thus increasing it's power and satisfaction, but decimating their energy regen just isn't the right way to do that. You are objectively making the spec less fun by changing absolutely nothing about the spec other than slowing down and making the player press their most fun abilities less often.
The feral dev could learn a lot from the assassination rogue dev in my opinion.
Oh sweet summer child, you are gonna drive yourself crazy if you track every single alpha/beta build having little changes over the next few months. Might be easy now to compare 3 builds and 3 iterations, but they don't stop iterating like this until like a week before launch. :P
Content.
Oh for sure I know that, and I won't be covering every little change in a video. These changes however, are really big. This fundamentally changes your core rotation in AoE, so it deserves a video. :)
When Blizzard nerfs the damage of Ferocious Bite by 2% next week, I'll make sure to have a 20 minute video for you guys :))))
What a great insight on these changes great job !
I totally agree with you haste is already valuable in live and it will be just more valuable in TWW.
In fact I can see 2 different stats repartition depending if you choose Dotc and Wildstalker.
Wildstaker would benefit a lot from haste as it makes dots ticks more frequent.
Crit is more valuable for Dotc as it would make Ravage deal huge burst damage.
Speculating here
- wildstalker : Mastery > Haste > crit > vers.
- Dotc : Crit > Master >= haste > vers
as someone who just started maining Druid, these videos are great. I am more on the pvp side of things though. I am excited for feral to maybe move up in all content.
For new people learning Feral and thinking it was a complicated spec, despite of just spamming primal wrath and compesating bad management of energy with omen of clarity procs, this is bad. They don't want to keep track of another bleed timer, some people barely can track rake and trash dots. So... yes I think this count as a nerf as less people would enjoy mastering the spec. If it was hard for new people now it'll be a bit more challenging. And the less people play the spec, the less voice we have and importance for blizzard. 1 out of 200 comments complaints for the current feral situation when there is class tuning balance. Imagine what it could be like if we were less and less.
Second!!
Ur vídeos are Amazing man, Thanks for the content
Thanks!
Is that a nerf for feral ?
Not sure yet. Blizz clearly doesn't want Feral playing the way that it does now. (consuming Primal Wrath with 4-comob points because it's more damage vs. waiting till' 5 CP).
They want us to be Ferocious Biting a lot more it seems. Have to do testing before I can tell if it's worse overall.
Would it be practical to take off your headphones when you record? You are kind of screaming at us by the end of the video.. 😢
I can lower my voice a bit for sure... Still adjusting to this new mic setup. I've only had it for a few weeks. Having recorded videos for years with older tech, I'm a bit stuck in the way I used to do it. It will get better in time.
@@ZucoWoW I thought you sounded excited. Finaly some excitement about feral.
@@jasminpoljak6115 I am!
@@ZucoWoW Honestly instead of worrying about constantly trying to regulate the sound of your voice, instead just add a limiter and compressor to the top end of your audio recording so that it stays within comfortable ranges even if you get a bit louder.
Solves the problem without extra mental effort on your end and, more importantly, doing retakes if you found you were too loud.
@@GreysTavern I have all of those set up on my mic already :)
I just gotta talk a bit quieter 😂
Feral druids for 17 years: “we’d like to be a bleed class”
Blizzard for 17 years: “fuck you, we hate you, your lead dev plays frost mage, also ferocious bite buffs and less energy”
Also the haste talent is weird. They’re fucking up energy regen and telling us to take haste in order to make up for it, but haste is a mediocre stat compared to the damage increases from mastery and crit.
Like I really don’t think a single feral dev has ever even played feral at this point. They’re creating problems that don’t exist, and adding solutions we don’t want. It doesn’t make any fucking sense.
Also primal wrath should just be a base line skill, our aoe either being pretty decent or nonexistent is a pretty poor design.