It is always good to refresh the concepts and update the methods. Thank you very much for this and the rest of your videos, they are very useful for those who have just started in the mission edition. Greetings from Argentina
Hi, does this work on 'PC set (Screen)'? Asking because when I try this, the screen just goes all white, no image. Also does the image have to have specific dimensions? The image im trying to use is 1920x1080 pixels. Good video thx!
@@FrankieHustla Hey, thanks for the reply. I hate to pester you further, but I tried a 1024x1024 pixel .jpg image on the 'PC set (Screen)' and still it was blank white. Do you know why this might be? It is for a singleplayer mission. I have not edited the init or variable name of the object. Nothing was edited, just the 'object specific' options at the very bottom to the image.jpg.
Hey, i saw your video and was wondering where you know the exact size of the image. Everytime i try to put an image in there it only displays half of the picture. can you please help me?
Some objects have an offset UV wrap which can't be corrected/detected with code really. Typical image dimensions are 128x128, 256x256, 512x512, 1024x1024, etc etc
hello dear ARMAphronk, I do get the images on the boards and can also place the boards to the editor, but when I upload the MPmission to steam and then load the MP mission to my rented server, the boards are not there. and so no pictures do you have a solution for me how this could be? best regards special_J_TTV
@@FrankieHustla thats the problum i dont know how to change that and wher i can change that sorry but i am new with the editor :S so if you maby can explane me how to go ther and change that because that is somthing i cant se in the video bud it is a very good video for starters :D thanks againe
I've seen A3PL (Arma life project or w/e) do it but they had an extension assist with it. Technically it is possible but requires some programming knowlege of APIs I think.
Make sure the command you use is setObjectTextureGlobal, not setObjectTexture. The global version displays it for everyone, while setObjectTexture displays it for whichever player's computer calls it.
It is always good to refresh the concepts and update the methods.
Thank you very much for this and the rest of your videos, they are very useful for those who have just started in the mission edition.
Greetings from Argentina
Thanks for the tutorial! I recommend all Phronk's tutorials to people getting into editing.
Please sir make more videos I love all of your videos it helping me to playing Arma 3
Thank you God bless 😇 😇😇😇
Thank you! Works perfectly!
Thanx Phronk.
Amazing video, great work :)
Hi, does this work on 'PC set (Screen)'?
Asking because when I try this, the screen just goes all white, no image. Also does the image have to have specific dimensions? The image im trying to use is 1920x1080 pixels.
Good video thx!
Dimensions should be 32x32, 64x64x, 128x128, 256x256, 512x512x, 1024x1024, etc etc (Usually no need to go above 1024)
@@FrankieHustla What dimensions would you reccomend for something simple like the 'PC set (Screen)' object?
@@FrankieHustla Hey, thanks for the reply. I hate to pester you further, but I tried a 1024x1024 pixel .jpg image on the 'PC set (Screen)' and still it was blank white.
Do you know why this might be? It is for a singleplayer mission. I have not edited the init or variable name of the object. Nothing was edited, just the 'object specific' options at the very bottom to the image.jpg.
Perfect for memes, time to place JOBAMA onto a billboard
Hey, i saw your video and was wondering where you know the exact size of the image. Everytime i try to put an image in there it only displays half of the picture. can you please help me?
Some objects have an offset UV wrap which can't be corrected/detected with code really. Typical image dimensions are 128x128, 256x256, 512x512, 1024x1024, etc etc
Love you so much!
Well I can't get this to work...
Can i do this to a vr object?
Using aftermath, very classy
thanks!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
hello dear ARMAphronk,
I do get the images on the boards and can also place the boards to the editor, but when I upload the MPmission to steam and then load the MP mission to my rented server, the boards are not there. and so no pictures do you have a solution for me how this could be? best regards special_J_TTV
Make sure you use setObjectTextureGLOBAL, not setObjectTexture.
@@FrankieHustla thats the problum i dont know how to change that and wher i can change that sorry but i am new with the editor :S so if you maby can explane me how to go ther and change that because that is somthing i cant se in the video bud it is a very good video for starters :D thanks againe
is it possible adding a youtube video to a screen?
I've seen A3PL (Arma life project or w/e) do it but they had an extension assist with it. Technically it is possible but requires some programming knowlege of APIs I think.
@@FrankieHustla interesting, thanks for the answer. Nice videos, by the way.
Thanks Phronk! just on problem i did what you say but the image is just showing for me and not my buddies
Make sure the command you use is setObjectTextureGlobal, not setObjectTexture. The global version displays it for everyone, while setObjectTexture displays it for whichever player's computer calls it.
thanks!
Ah yes , great use
Can you put a png file in there?
Nope. Just JPEG and PAA. There's a tool that comes with Arma to convert images into a .PAA and tutorials out there on how to use it. Pretty easy.
@@FrankieHustla Ight thank you