Only thank I don’t like is the subtitles, I think it clashes too much with the background footage and how it moves looks more like a shorts Reddit story that doesn’t really fit your style of content. Other than that yeah it’s good
Very nice, the video feels more alive but the subtitles feel VERY annoying. The animation and color don't really match well and RUclips's own subtitle already worked well
@@H-Nish chosos second move is very much onslaught except it ragdolls. Just r+r got turned into a move instead. We probably will get something super close to piercing exorcism as his fourth move.
Yeah, if you time it with a stopwatch, a full m1 string is 1.5 seconds. So, 5 seconds for the piercing blood would be a little over 3 m1 strings long while slicing exorcism would be over 4.5 m1 strings long, which is insane.
@@gluttonyzonde4132 I dunno, in subtitles he didn't put ,,and", and it srsly sounded like ,,i-in" extremely quickly, maybe could be depicted as ,,iin".
Todo concept-Clap specialist R special: Surprise [Swap with the closest character within 20 studs] Move 1: Boogie [Player punches enemy swaps with them and follows with a second punch] air variant [Swap with the enemy while in air and uppercut them] Combo extender 12 damage, air variant does knock back and 14 damage Move 2: Drop kick [Like Yuji’s air variant for cursed strikes except it goes straight forward, you can click twice for black flash] 8 damage, black flash variation 12 damage Move 3: Swap [When hit switch the the enemy and kick them in their back doing no knock back] counter 10 damage Move 4: Drop [Player sweeps the enemy off their feet and stomps them] 13 damage Ultimate: Brotherly bond [Awakening text is “Best brother!”] R special: Throw a rock and swap with it, if it hits a player it stuns them for half a second move 1: Brother! [Player throws a punch and if landed a random person from the players friend list appears and performs a combo with the player] 18 damage move 2: Aoi Todo! [Player throws a rock, swaps with it and kicks, if the kick is landed it does a black flash] 20 damage move 3: Body slam [Player swaps with the enemy and body slams them] 15 damage move 4 Simple domain [Player is immune to domain effects but unable to move, if player isn’t in a domain they instead take no damage for 5 seconds]
Day 2 of trying to get NoobEternally to critique my Todo suggestion Please read the whole moveset before telling me to switch boogie woogie to the special Todo is a skill based, high-damage character. He may seem boring, but the R move is where the combos get really creative, as it interacts with the rest of the moves in varying ways. With the R move’s versatility, any move can fit any role. 1: Skyward Blow The user strikes the target’s stomach, sending them flying up and back. Similar to Lapse Blue, but melee and more damage. Hits grounded enemies. (Source: that one episode where megumi nearly kamikazes against todo) 2: Collapsing Kick The user leaps forward, kicking the target, ragdolling them, and sending them backwards a small distance. (Source: todo's black flash) 2 Variant: Black Flash If 2 is pressed a second time, at the perfect time, a black flash will occur. This variant of the move will launch the target backward much more. 3: Pebble Axe Kick The user throws a rock in the direction of the mouse. If a player is in the way, it throws directly at the player instead. Then, the user claps, switching with the pebble. If the pebble was aimed at a player, the user teleports above the target, before axe kicking downwards. (Source: i made it the fuck up) 4: Boogie Woogie The user claps, doing one of two things. If 4 is only tapped once, the user switches places with that player. (Self) If 4 is tapped twice in quick succession, the user switches the places of the two players closest to the user. (Other) (Source: uhhhhhhhhhhhh i don't have to explain this one) R: Cursed Boulder The user kicks up a boulder that is charged with cursed energy, and is affected by Boogie Woogie. (Source: i think todo kicked up a rock during the yuji + todo/mahito fight but i aint rewatching all that) Special Interactions with R Move R + Space: Pressing Space during the boulder summon animation kicks it up high without breaking it, with it gaining the same height as move 1. R + Last M1: Executing the last M1 after the boulder is summoned will launch it forward without breaking it. R + 1: The user kicks up a boulder, then punches it, shattering it into low-damage shards. These shards are launched in the same trajectory as move 1. R + 2: The user kicks up a boulder, then kicks it forwards, breaking it into shards and launching them forwards. R + 4: If the user executes Self, then they switch with the boulder. If the user executes Other, then they switch the boulder and the nearest player. Combo Ideas: (Might be scuffed since 2 used to be fairly different) 2, 1, 3: Dashes forward and kicks target, punches them upwards, teleports up to them via pebble and axe kicks them down. 1, R + Space, 4, 2: Punches target upwards, summons boulder, kicks it up to target, switches with it, shoulder slams target down. 3 M1s, R, Last M1, Front Dash, 2: Three M1s, summons boulder, launches it forward with last M1, dashes to catch up, shatters it into shards and launches those shards. Btw the ult is much lazier, instead of executing combos yourself you just press one button and it does it for you. R: Anchor Point The user kicks up a rock that falls into the ground. If R is pressed again, the user will teleport back to this rock. The rock has 20 HP, and can be broken by other players. 1: Spinning Bounce Kick The user kicks up a rock, then bounces off it and does a fast auto-target spin kick towards the head of a player. This breaks block. 2: Three-Hit Charge Combo The user throws a boulder at the target, and after it hits, they switch with it, rushing the target down before uppercutting them, kicking another boulder up to them, switching with it, then grabbing the target and slamming them down to the floor. 3: Simple Domain The user assumes a defensive stance. If approached during this move's duration, the user will automatically jump into the air and land a spinning kick on the target, ragdolling them and breaking block. If attacked at range, one of three things will happen depending on the attack. If the ranged attack is a projectile (i.e. Reserve Balls, Soul Fire, Reversal Red), the user will parry the projectile back into the attacker, ragdolling them and dealing a small amount of damage. If the ranged attack is not a projectile, (Lapse Blue, Shutter Doors) or an unparriable projectile, (Body Repel, Open) the user will dodge it. If inside a Domain Expansion, Simple Domain will act as a safe spot, canceling all domain effects for the user. Simple Domain will not activate if approached inside a Domain Expansion. Also, no matter what, Simple Domain will end after 5 seconds. 4: Scattered Pebble Field (Ultimate) The user kicks up a huge rock before flipping into a handstand and kicking the rock, shattering it into pebbles scattered in a radius around the user around 1.5x the size of a regular domain. If anyone is in the radius when the pebbles are scattered, they will be ragdolled, breaking guard. On the user's first M1, they will teleport behind the nearest player and punch them. The last punch in this M1 chain is always a Black Flash. M1s in this pebble field do twice as much damage as normal. I had to pull a lot of this out of my brain since Todo doesn't have much I can work with. Thanks for reading!
Tip for editor: don't make those in-video subtitles, they are too flashy and one word at a a time is fatiguing. Keep the usual youtube subtitles! (also youtube subtitles had a few flaws but that's ok)
I agree mostly, but honestly if they just made it more than one word, got rid of the animation, and made em' a different color than blindingly blue it would be fine
I disagree, such custom subtitles are really useful for me whenever I'm in a public building (or school) and I'm not allowed to have volume turned up too much to hear (or when it's so incredibly loud in school I can't hear even on max volume). The only flaw is they sometimes can block some really tiny parts of video from being seen, though it can really be fixed with better placement or size decrease. Also 1 word at a time is much better for me to understand, cuz when they send subtitles in big waves I always have to pause the video to read it, worrying that I won't read it in time and it'll disappear and I'd have to replay that part... Which is, most of the time, a real problem, when the subtitle waves disappear way too quickly.
THIS! I HATE ONE WORD AT A TIME SUBTITLES. THEY'RE LITERALLY THERE TO OVERSTIM YOU WHEN INFORMATION IS OVERSTIMULATING ENOUGH. PLEASE STOP USING THEM, THEY ARE NOT FUN TO WATCH AT ALL.
Yorozu Suggestion - The Revived Constructor Passive: True Love - Upon dying, have a chance to make a cursed tool that shoots lightning down onto your corpse, doing slight damage and acting as a one-use special move for others after. Special/R: Insect Wings - Equip a pair of insect wings as, if attacked, you dash forwards and grab the target before booking it towards the nearest vertical surface, slamming them into it as they're knocked down. [Low Damage] First Move: Construct - Upon first pressing it, build up cursed energy at your feet, as pressing it again constructs spikes from the ground all around you, stabbing and ragdolling as it can hit ragdolled players (but sticking) anyone nearby. [Moderate Damage] Second Move: Destruct - Form large concrete formations on your hand, punching forward as it breaks and knocks down, pressing it again making the person hit choke on concrete powder. [Combo Extender, Low Damage] Third Move: Loving Embrace - Put both hands on the ground, before three metal bars fire upward below anyone too close, knocking down and sticking the target in place. [Moderate Damage] Fourth Move: Liquid Metal - Point both arms downward, liquid metal pooling below you before firing forward in three slow-tracking spikes, moving through and past blocks in their way. [Projectile, Low-Moderate Damage] Ultimate: Teacher of love - Mention your love of the opponent before forming an insectoid-like armor around yourself as you don't heal but instead gain a defense buff. First Move: Perfect Sphere - Summon a large sphere behind yourself, following you slowly as anyone who touches it takes damage, using the move again making it move slightly faster towards your cursor/target. [Immense Damage] Second Move: Metallic Heart - Fall to the ground as liquid metal circles you, before firing it forward towards your target, ragdolling as it lifts those hit higher into the air, able to hit ragdolled players. [Moderate-High Damage] Third Move: Till Death Do Us Part - Put your arms out as, if someone hits you, extremely long spikes will shoot into the target from random blocks in a absolutely huge area, breaking blocks in their way and damaging others hit. [High Damage] Fourth Move: Threefold Affliction - Once used, Till Death Do Us Part hits automatically on use and Perfect Sphere moves much faster, the user's passive not activating if killed here. Notes: Newish at this, I designed it similar to choso in the suggestion, benefiting from time to set up and mistakes on the other person's part. Please mention anything off and/or bad about the suggestion, along with what I should add. Edits: Currently changed the movement tool R was to a counter to help defend yourself for some of the buildup process, while making sure it brings the target with to keep running to a minimum. Also the passive has been made a low chance, making it rarer.
rework the R and otherwise this is really good! R would just assist the running problem by increasing speed and dash, it also depends on it's cool down too. The passive is interesting but maybe like a chance to drop instead of it being guaranteed I could see the playerbase finding someway to make it extreme
4:00 my suggestion wouldve been to make it a bit like rabbit escape (cant cancel moves) with a heavy decrease to your camera speed so you cant keep someone in the beams fire if they side dash
3:50 mahitos gun move (second move),, mahitos body repel (4) if you manage to do it just barely in time, hakaris ball move (1), yuji (if you're near a wall) can dropkick with cursed strikes Arial variant and even then if you're kinda near a wall you can just use the second move's aerial variant them feint and switch into the cursed strikes arial variant so you both are closer and higher so your distance is closer, and Gojos red (2nd move) and special move (teleport aka infinity) also shut it down. yeah it's able to get countered by every character no exception
Naoya suggestion Passive-dash,m1’s and walkspeed are all faster R special-allows you to move and turn into a blur very quickly(attacking cancels) 1- trap you opponent in a frame(combo extends) 2- turn into a blur before speeding forward and landing a devastating blow on opponent 2(air variant) do a drop kick that does a limited damge than cursed strike air variant and is faster 3- send a barrage of punches that rag doll on last hit 4- frame counter- strike and pose and if hit trap the opponent in a frame (you can’t combo extend but can do a 4th m1/downslam Awakening-vengeful speed Grow in a cocoon before bursting out Get a defense boost instead of a heal R-makes you drastically faster but otherwise is the same 1-speed toward your opponent before crashing into them 2-grow tendrils before swinging them around in an aie radius around user 3- take in air before ejecting it out causing a high damage explosion 4-time cell moon palace-anyone moving in the domain takes damage
Come on man, you cant have a character with increased base speed, this is going to be even worse then megumi with runners with that passive, though otherwise, seems pretty good
I have better naoya zenin suggestion, no movement speed should be added for characters as a passive especially in baseform Naoya Zenin - Egoistic sorcerer R special - Touches the enemy and turn them into a frame freezing them for 1 second it allows for combo extenders, and its like Sukuna's R move but instead of dealing damage it freezes them (Unblockable) precise punches - Two precise punches that deal decent damage and stuns the enemy allowing for combo extenders. (First punch is blockable but second punch is not and blocking the second punch ragdolls instead of stunning.) Blitzing kick - A powerful sidekick that sends enemy flying. When used on a freezed opponent, the sidekick will propel you and the opponent allowing for more pressure against the enemy (Unblockable) Speed blitz - Teleports towards the opponent grabbing them flying through the air with momentum and slamming them to walls and floors, ending the move by throwing the enemy dealing decent damage. (Works on ragdolled players and is blockable) 24 frames per second - Using this move while running, jumping forward or wall running will turn you into a frame giving you a huge amount of speed boost improving all types of movements like dashing, running, wallrunning and jumping for 1 second. This move allows for a change of pace in combat for this character changing the flow of combat. It gives opportunities for landing m1s or moves including the R special which adds more pressure to your opponents (This move has only 5 seconds of cooldown since it only lasts for 1 second, when the speed boost is activated stopping any form of movement, slowing down by walking or getting hit by an opponent punishes you by freezing you in a frame for 1 second.) Awakening for Naoya Zenin has two gimmicks, the first awakening is a more buffed version of the base form with no domain. The second gimmick can only be activated when you are killed by moves with no cursed energy, like yujis cursed strikes or any type of blunt moves that does not finish with cursed energy. First awakening R special is still the same as from the baseform blitzing barrage - Throws a barrage of precise punches that deals decent damage, ending the barrage by throwing a strong hook that ragdolls the enemy. The R special can be activated while using the move ending it by freezing the enemy instead of punching them away allowing for follow ups.(The barrage is blockable but the last hit and R special is not.) Projection kick - Throws an axe kick that deals massive damage and even more damage when an enemy is freezed in a frame. This move changes when you use it on enemies mid air it teleports you to them kicking them down like Gojo's R special, this gives pressure to players mid air restricting them from running or using moves that will send them up the sky. (Blockbreaks and ragdolls) Skull crusher - Blitz through the targeted player, delivering a strong fast punch in the head that stuns, allowing for more combos and deals decent damage (works like mahitos double katana dash but stronger on a magnitude level, this move blockbreaks.) Projection sorcery - This version of the move from the baseform is much stronger due to the cooldown being removed but not entirely, which allows the speedboost to be stacked, giving speed levels of breaking the sound barrier. The speed boost gained from the 24 frames per second will only end once you use a move or dash forward and after doing an action there will be a cooldown for 15 seconds. All moves used while moving 24 frames per second will be improved, giving them a new effect and finishers. Their damage and speed are buffed as well as stronger ragdoll or knockback. (The downsides from the baseform still applies but this time, it can last longer by activating the move repeatedly). Lastly, Naoya Zenin's vengeful cursed form, this awakening can be activated while dead when killed with no cursed energy. The transformation works by body floating in the air, creating a sphere that then crumbles apart, revealing a cursed version of Naoya Zenin. Strong tendril punch - Throws a strong fast aoe Tendril punch that deals a huge amount of damage that knocks enemy away and ragdolls them. Blitzing crash - Using this move sends you up in the air for 10 seconds hiding your limbs in the shell, moving forward gradually accumulates speed that matches up to mach 3. Granting destructive capabilities to destroy buildings and deal huge damage to players the faster you are. When players are hit they are knocked back and ragdolled. (This moves aiming works like Megumi's great serpent, stopping mid air will reset speed) Frames - Swings your tendril arms infront of you palming everything that is in range of the aoe, turning the air into a rows of frame's for 1 second causing a huge glass explosion when they are hit. Itdeals decent damage to anyone nearby. Domain expansion time cell moon palace - Anyone struck by the sure hit will slowly lose their limbs and die.
custom suggestion : amalgam m1 has changing color of cursed energy. 1: limitless combo - gets i-frames while shooting reversal red in high in the air a little bit Infront of you (same height as the peak of blue) before using blue ( regular so can be blocked or cancled) (if blocked red falls and explodes) dealing reversal reds damage with half of blue's damage 2: crushing fist - preform crushing blow before spinning and (if timed right) black flashes the enemy (dosent launch them tho) for the damage of half of normal crushing blow and full black flash divergent fist 3 : rough doors - uses shutter doors then rough energy, but in an uppercut format, launching enemies in the air (damage of fever breaker) 4 : toad escape - simply summons toad bringing them in while using rabbits to harm them but it doesnt stop toad from bringing the player in (damage of rabbit escape) r : hybrid shift - you can shift your form (four arms m1 hits twice at once, blade arms faster m1s, club arms farther knockback m1s, gun arms ranged m1s (same as vessel ult m1), and claws 1 second bleed damage m1) ult : potential fusion : maximum um1 is rainbow cursed energy forever u1 : open purple - create a hollow purple before incasing it in open's fire, then launching it off for a massive explosion of purple and orange (hollow nuke damage) u2 : shadow surge - summon 5 shadow clones of your self, before all 5 heavily punch the enemy, sending him flying, then each one teleports to a different spot, kicking the enemy from the first one, to the second, to the third, to the fourth, to the final one passes him back to you for you to kick far away for 3 times the damage of shadow swarm u3 : crushing blitz - use crushing rushdown and the face blitz right after throwing the enemy dealing widespread strikes level damage u4: domain expansion - after a charge up period that gains a second for ever domain effect added you will summon your domain, depending on how many times you push the button again it gives more domain effects (1 push being idle death gamble 2 adding malevolent shrine, 3 adding infinite void and 4 adding self embodiment of perfection dealing combined damage of all of the domains involved) r : reverse cursed technique : heal yourself, and every hp healed back, is one you lose after ult ends (only if it heals not if your holding it) example being healing 50 hp in ult will damage you 50 hp.
I aree with the piercing blood change, not only becaus wit makes sense, but it also happens to be canon, as piercing blood is fastest (and thus strongest) at the moment its first fired
Instead of crimson veil it should be like the blood hardening (coagulation) that Choso did to protect his ribs against Yuji (and then he punched Yuji into a wall). It'll be a parry move that when successfully used, Choso counters with a palm strike coated in hardened blood, knocking back and ragdolling the enemy. Your fists will remain coated in hardened blood and m1s will be buffed for a short while after using the move, even if you didn't successfully parry.
3:21 is wrong. anyone above 1k kills will be able to dodge piercing blood anything that requires aiming is possible to dodge, wall running exists and I dont think using piercing blood at close range wouldn't be a smart decision so its common sense to use it for long range because im assuming it would have a huge windup like in the anime which is reactable and lonh range means it will be harder to aim
for piercing blood, it could just work like mahito's body repel, where he shoots it out and it adjusts aim as it keeps going, which would be possible for someone with cursed blood manipulation to do. It's also not too OP for the game this way, because Tze already added mahito's version, and chances are this would likely not carry opponents anyway.
Naoya Zenin suggestion open to suggestions and feedbacks I need them Naoya Zenin - Egoistic sorcerer R special - Touches the enemy and turn them into a frame freezing them for 1 second it allows for combo extenders, and its like Sukuna's R move but instead of dealing damage it freezes them (Unblockable) precise punches - Two precise punches that deal decent damage and stuns the enemy allowing for combo extenders. (First punch is blockable but second punch is not and blocking the second punch ragdolls instead of stunning.) Blitzing kick - A powerful sidekick that sends enemy flying. When used on a freezed opponent, the sidekick will propel you and the opponent allowing for more pressure against the enemy (Unblockable) Speed blitz - Teleports towards the opponent grabbing them flying through the air with momentum and slamming them to walls and floors, ending the move by throwing the enemy dealing decent damage. (Works on ragdolled players and is blockable) 24 frames per second - Using this move while running, jumping forward or wall running will turn you into a frame giving you a huge amount of speed boost improving all types of movements like dashing, running, wallrunning and jumping for 1 second. This move allows for a change of pace in combat for this character changing the flow of combat. It gives opportunities for landing m1s or moves including the R special which adds more pressure to your opponents (This move has only 5 seconds of cooldown since it only lasts for 1 second, when the speed boost is activated stopping any form of movement, slowing down by walking or getting hit by an opponent punishes you by freezing you in a frame for 1 second.) Awakening for Naoya Zenin has two gimmicks, the first awakening is a more buffed version of the base form with no domain. The second gimmick can only be activated when you are killed by moves with no cursed energy, like yujis cursed strikes or any type of blunt moves that does not finish with cursed energy. First awakening R special is still the same as from the baseform blitzing barrage - Throws a barrage of precise punches that deals decent damage, ending the barrage by throwing a strong hook that ragdolls the enemy. The R special can be activated while using the move ending it by freezing the enemy instead of punching them away allowing for follow ups.(The barrage is blockable but the last hit and R special is not.) Projection kick - Throws an axe kick that deals massive damage and even more damage when an enemy is freezed in a frame. This move changes when you use it on enemies mid air it teleports you to them kicking them down like Gojo's R special, this gives pressure to players mid air restricting them from running or using moves that will send them up the sky. (Blockbreaks and ragdolls) Skull crusher - Blitz through the targeted player, delivering a strong fast punch in the head that stuns, allowing for more combos and deals decent damage (works like mahitos double katana dash but stronger on a magnitude level, this move blockbreaks.) Projection sorcery - This version of the move from the baseform is much stronger due to the cooldown being removed but not entirely, which allows the speedboost to be stacked, giving speed levels of breaking the sound barrier. The speed boost gained from the 24 frames per second will only end once you use a move or dash forward and after doing an action there will be a cooldown for 15 seconds. All moves used while moving 24 frames per second will be improved, giving them a new effect and finishers. Their damage and speed are buffed as well as stronger ragdoll or knockback. (The downsides from the baseform still applies but this time, it can last longer by activating the move repeatedly). Lastly, Naoya Zenin's vengeful cursed form, this awakening can be activated while dead when killed with no cursed energy. The transformation works by body floating in the air, creating a sphere that then crumbles apart, revealing a cursed version of Naoya Zenin. Strong tendril punch - Throws a strong fast aoe Tendril punch that deals a huge amount of damage that knocks enemy away and ragdolls them. Blitzing crash - Using this move sends you up in the air for 10 seconds hiding your limbs in the shell, moving forward gradually accumulates speed that matches up to mach 3. Granting destructive capabilities to destroy buildings and deal huge damage to players the faster you are. When players are hit they are knocked back and ragdolled. (This moves aiming works like Megumi's great serpent, stopping mid air will reset speed) Frames - Swings your tendril arms infront of you palming everything that is in range of the aoe, turning the air into a rows of frame's for 1 second causing a huge glass explosion when they are hit. Itdeals decent damage to anyone nearby. Domain expansion time cell moon palace - Anyone struck by the sure hit will slowly lose their limbs and die.
My only dislike is that he didn't add the move Choso did against Kenny in chap 204 (Like Eso, elegantly, Like Kechizu, Freely, Like Yuji, POWERFULLY). not his most powerful skill but its still just really cool. plus every JJS awakening has some type of single hit skill that's just sick as hell (Rush, Energy surge, Shadow swarm, as examples of what i mean).
By single hit moves you meant grab moves? Where the enemy is either locked into an animation with you, unable to evasive, OR you follow up with attacks that guarantee a hit if previous attack hits (overwhelming luck, power surge, twofold kick, stock pile). Yeah, grab moves are always extremely cool.
@@arkasha6649 by single hit moves im more talking about moves that hit a singular player. Moves like face blitz are what im talking about, the caster hits a single person but after the move ends it puts you both in nuetral. the choso move im talking about would be interesting to have you click the button 3 times to preform the 3 hits (it was used like this by choso in the manga)
bad Toji Suggestion: Passive (Heavenly Restriction): You cannot use burst (anti-teaming mechanism) However, pressing R whilst rag-dolled will increase m1 and movement speed. Has the same cooldown as a normal burst. and can be used in addition to other moves. Base move 1 (Satire Shell): Fire off 1 long fast long ranged bullet that stuns for longer than a basic m1, will also reset your m1s. If you use this move whilst you have the Heavenly restriction buff you will fire 4 projectiles instead of 1 can be blocked unless you have Heavenly Restriction buff. Base move 1R: Turns the bullet into a hitscan that doesn't miss. but doesn't stun for longer. In addition to this you will enable the Heavenly Restriction buff. Can be blocked regardless of Restriction buff. Base Move 2 (Use twice) (Inverted Spear): Stab someone with the inverted spear of heaven. If you use the move after hitting the opponent. you can slash the opponent again. If you use this move whilst you have Heavenly Restriction buff. you will knock them back and steal their ragdoll cancel. Base move 3 (use twice) (Cursed Worm): Summons a cursed worm (similar to DGT). Press again to activate a buff depending on the circumstances: -if Heavenly Restriction is active: Buff damage (1.25x) -if you have less than 20% health: Heal a small amount of health (10%) -If all moves are on cooldown: Reduce Cooldowns Base Move 4 (Soul split): This is used as a counter for projectiles. Use the soul split katana to slice the projectile that triggered the counter and increase the cooldown for that move that was used (for example if the person uses body repel against someone who uses soul split. then body repel would have a longer cooldown than normal) Breaks Block. Ult move: Invisible Man Toji Combines the chain with the inverted spear of heaven, panels say: In order to remain as the invisible man I have to have no cursed energy. No cursed energy means you can't sense me with your six eyes. Pressing G+R changes the ult into a one shot move: You constantly stab your opponent until they're dead. HOWEVER. The less health they had until you used the move, the more Awakening you will get from the attack. Plus you will have the Heavenly Restriction buff active throughout your entire awakening. You gain ranged m1s similar to Sukuna Ult Move 1 (Flytrap): This acts similar to a domain expansion. except that the border is covered in fly traps. whoever summoned the domain turns invisible unless he is attacking pr being attacked. Ult move 2 (Execute): Cross slash with the Soul split. will kill if they are caught in the flytrap. Ult Move 3 (Inverted Spear with chain): LONG ranged horizontal slice that puts all destructable rubble caught into the move into a projectile which targets anyone who is also caught in the horizontal slice (Imagine the mahoraga Throw and world slash if they had a baby). Breaks the domain if you are inside it. Ult move 4 (Nimble beatdown): a once use, low ranged attack that is based around the move used to kill Dagon in JJK. Instantly kills but one time use. thanks. P.S. he is intended on targeting and hunting the player. I designed with the idea that the opponents will have the feeling that they are being hunted by a more powerful being. Because (in my eyes) that's what toji is. A Person who's physical prowess far exceeds that of a normal being, he's a great assasin, he's fast and strong, he's invisible to most. He's a predator. The base moveset is built with that in mind. However, the Ult is built to inflict the fear of being in a predators territory, and opponents being the prey. Pls come to me if you have any issue/balances and I will see if I agree and change them..
@@personname-fw9jq I apologise that you took it that way. When I said "rushdown" I meant that he's basically not supposed to be played passively. he is intended on targeting and hunting the player. I designed with the idea that the opponents will have the feeling that they are being hunted by a more powerful being. Because (in my eyes) that's what toji is. A Person who's physical prowess far exceeds that of a normal being, he's a great assasin, he's fast and strong, he's invisible to most. He's a predator. The base moveset is built with that in mind. However, the Ult is built to inflict the fear of being in a predators territory, and opponents being the prey. Pls come to me if you have any issue/balances and I will see if I agree and change them.
The only characters that can switch are characters it makes sense for. Sukuna isn't going to switch back to Yuji unless he has to, Gojo isn't going to nerf himself and use weaker versions of his moves. Hakari would be stupid to switch out of jackpot. It only makes sense for Megumi and Mahito. There's no reason for Megumi to be cut off from a bunch of his shikigami just because he's in ult, and as for Mahito, all of his base moved have to do with idle transfiguration, so it makes sense for him to be able to switch
@@williamsmith9946 at the same time it’s not right to cut off Sukunas ability to black flash and do everything yuji can and gojos ability to use his hands to combo someone because he’s using more cursed energy if anything the Only character that should not be able to switch is obviously hakari
@@invertedpower6923 think about the characters. Yuji and sukuna wouldn't team up and be all buddy buddy, switching back and forth to fight together. As for Gojo, why does he need some punchy moves? His ults AOE is ridiculous, he'd be nerfing himself by trying to use super close range weak physical attacks, as well as half of his base is literally just the weaker version of his ult.
@@williamsmith9946 sukuna has possessed his body and has shown to use it better then him yes it’s sun punchy moves because gojo is not going to just stand there and spam his ct and plus I’m just saying it would be cool since gojo hasn’t had a awakening change since release
@@invertedpower6923 Vessel's base is Yuji's moves, not Sukunas. It makes no sense for them to switch, it's a character thing. It does make sense for Gojo just use his most powerful CT lol, HES IN ULT. Both of his physical moves are probably from his fight with Miguel, who he was actively holding back against and trying NOT to kill. He has absolutely no reason to switch to his base
Ive seen the pattern with every character and that is that every character has a domain in their ultimate (including megumi's unused chimera shadow garden) which then i think characters like todo, nobara, kashimo and possibly choso will come very later if tze decides to keep doing the domain characters
Was the next character's name starting with "N" a false leak? If it was real that would mean that your theory would mean Naoya is the only option next (I think projection sorcery would be pretty cool in game though so I wouldn't be complaining).
I think piercing blood should have a quick burst shot to combo extend, unless held which makes a short charge up and then can be aimed with reduces sensitivity for a few seconds. Also, I think the the counter more on 4 should just be supernova and should be unavailable unless the player has blood balls built up.
Commenting Yuta Moveset Suggestion until NE reviews it: Special R - Copy Technique: Pick up a body part from a player's body and feed it to Rika, using a move during the animation will replace that move with the corresponding move of the character Rika absorbed for up to 5 minutes, using the Special again will remove the absorbed move, giving back the original move off cooldown - 40s CD - Only one absorbed move at a time 1 - Cursed Carving - Combo Finisher: Dash forward with your Katana, if it hits an enemy, slices them in the chest before kicking them away and charging into them again with several swift slashes (Similar to Sonic's Scatter in TSB) and knocking them away - 13 DMG - 15s CD - Blockable - Hits Ragdolled 2 - Cursed Speech - Combo Extender/Starter: Jump backwards, pulling out a speaker and shouting "Die", stunning the enemy - 6 DMG - 12s CD - Ignores Block 3 - Brutal Bashing - Combo Finisher Punch enemy backwards and summon Rika behind them, holding them still by their head before stabbing them away in the heart and kicking them to the side - 12 DMG - 18s CD - Applies 8 DMG Bleed for 8s (Disables regen) - Hits Grounded - Breaks Block 4 - Vengeful Protection - Counter move: Lifts hand up, as if showing Yuta's ring, if hit, summon Rika behind you, screaming and stunning anyone in a short radius and grabbing the player who activated the counter into the ground before throwing them to the side - 14 DMG - 16s CD - 0.5 Stun Awakening - Pure Love: Lift hand up, showing a ring with a reflecting light and summon Rika behind you saying "Rika, give me everything" 1 - Sparked Onslaught - Combo starter/Distance Closer: Quick windup before quickly dashing forward and slashing and enemy, stunning them, if timed again correctly, turn around and punch them in the face with a Black Flash - 24/48DMG - 20s CD 2 - Thin Ice Breaker: Summon several Bat-like Shikigami from your hair/head, auto-aiming onto an enemy, flying into them and slashing them before dashing up to them and punch them in the stomach with a Thin Ice Breaker, punching them away - 10 DMG (Shikigami) - 18 DMG (Ice Breaker) - 18s CD - Hits Grounded - Shikigami Blockable 3 - Granite Blast Points your fingers up, charging up a Granite Blast before firing it, similar to Red, you can hold down the Blast for up to 2.5s, dealing more damage and having a longer range - 20-30 DMG - 20s CD 4 - Authentic Mutual Love - Domain R Special changes from Copy to using the Awakening movesets of any character inside your domain excluding Domains and Mahoraga, similar to Mahoraga’s adaptation wheel (Blindfold and glowing eye can represent Gojo, Sukuna’s Markings for Sukuna, 777 for Hakari, Adaptation wheel for Megumi and a Transfigured Human for Mahito) Ultimate Attack - Maximum Output - Jacob's Ladder: Press 3 + R, 2 and then 1 + R to aim a Jacob's Ladder infront of you with a trumpet, creating a massive energy beam from the sky, deals more damage at the center - 40-60 DMG - Disables all abilities by 5s (Dashes + M1s not included - Resets if Awakening is used)
I think the special for choso should be reversed cursed technique at the cost of ultimate. Sure, staking up orbs is realistic to the technique, but being able to heal mid fight would seem more interesting to me. Of course, it would be annoying to fight against. To balance it, I'd say the hp regenerated is half of the ultimate spent (example, use whole ultimate for special gives 50% of max hp back, use half of ultimate for special gives a 25% of max hp back).
Piercing blood doesnt have to be aimed as quick as the player turns, Have the players turn rate considerably turned down while holding down so if you dodge the lasers first shot you can easily just walk in a circle around the chozo
Sad that I've read past the Choso death in JJK manga and yet I have barely any clue on what choso has done in the manga. Makes me realize how much I've been paying attention to everything going down 😭 (I'm on chapter 238 btw 💀)
Heyyy @NoobEternally, I have made a yuta suggestion, I would like that you review it: Yuta Moveset Suggestion - ***Copy*** - **R (Special)** After killing an enemy, the user can R infront of the dead body, once done, Rika appears and eats the top half of the body. Giving the user a little regeneration with RCT and copying the second ability of the character that has eaten. Ex: If and Yuta user uses R on a Gojo user he gets Red. its done by pressing it again **Base Moves** - *Cursed Slashes* - 1 Is an combo extender. The user starts to slash the air making like a circle of slashes. When finished the attack, when the user hits it will count as the fourth hit -*Cursed Slashes(Variant)* - 1+R If the user presses the "R" while the slashes are being done, it will pierce the enemy and kick them out. (Ragdolling the enemy) -*Piercing Slash* - 2 It will will throw and slash in the air. similar to red that hits the user and it will ragdoll them if hit. -*Flash kick* - 3 it will do a similar kick to Fever breaker but with the diference that after the kick, the user will appear behind the kicked opponent and hit him -*Flash kick(BF Variant)* - 3 + 3 It will do the same kick and appear behind but if you do the timing it will do a BF dealing 1.5 times more damage but it ragdolls the enemy. Similar to what did to Geto *-Calm counter-* 4 The user holds the sword in posture if hit the user will slash the head of the enemy( Only if the enemy is low in hp then it will cut the head off if not dont) **AWAKENING** Shows his ring as it shines and Rika appears and starts screaming **Passive** Every time the user is hit there´s a chance that Rika counterattacks the enemy, can counter multiple people. *-Cursed Speech-* 1 Rika will appear and The user will use Cursed speech to say "Dont Move" with a hitbox similar to "Maximum Output Red", anyone that heard it will stun. *-Cursed Speech Variant-* 1 + R After the stun the user will hit the nearest person that heard that with, similar to "takedown" *-Deadly Rush-* 2 The user will do a rush and if it hits some one( like mahitos BF awk,but faster and it can hit you at any time) the user will start doing a flashy combo to the enemy and finish it with a BF *-Pure Love-* 3 Rika appears and starts charging the beam. hitbox similar to purple and similar damage aswell(less) and throws the beam. *-True Mutual Love-* 4 The domain starts swords start falling and if it hits a player it does a little dmg, If the user grabs a sword(has an 1-2 second animation) it can do one of this attacks(intantly does damage to all players like sure hit effect) (the counter play is to hit the user while grabbing the sword. (Plays with the passive) **Moves of DE** *-Max Output Jacob´s Ladder-* *-Ice formation: Frost calm-* *-Shutter Doors-* *-Max Output Blue-* *-Dismantle-* *-Shutter Doors-*
Meguna character concept In-game name: disgrace one Appearance change: you get the marks of Sakuna M1: close range dismantle R/special: evade: the player can avoid that attacks and combo them with dismantles and cleave 1) dismantles: shoot 3 long range dismantle that are blockable and can't hit ground R variant: you jump into the air and shoot out a dismantle that goes through block but less damage (taken from shibuya Sakuna vs raga) 2)cleave: a rush move When hit: the player cleaves them Press twice: if you time it right you can black flash the enemy (Taken from sakuna vs maki) 3) spider web: the player does a cleve spider web that make the enemy jump and go ragdoll and can hit ground 4) shikigamis: summons two divine dog that act has combo extender Down slam variant: nue strike the enemy with thunder R/variant: you summon piercing bull that charges in a straight path (Not finish yet)
I lowkey think that an easy nerf to piercing blood is to make so while You're using the move your mouse sensitivity is slowed down so they can't aim it as fast as without it and maybe make it that the 5 second thing of the laser gets lower if you're hitting nobody
3:53 Me personally, I thought it'd be a better balanced move if you shortened the time held to 3 seconds and made it all blockable but not without chip damage (smaller damage when blocked). While it might be not canon considering Itadori couldn't block it for more than a millisecond before getting a hole in his arm, people can apparently survive point blank Hollow Purples and Fugas so I think it's fair.
No I think its just fine its pretty much dodgeable considering you can wall run, run, jump and rush the user. Pierecing blood being blockable would be such a bummer as its a ranged move
Heian era sukuna suggestion would be good so: R:The special is reverse cursed technique which heals 4% of your health and if you kill someone its 27% health 1. Dismantle You hit them with 4 slashes if you hold it you get 11 slashes which does more damage also it doesn't ragdoll so it's a combo extender Damage:15% damage: 23% 2. Kit You Rush towards them and hit them with cleave and send them away but there's variants if you hit it in the air you hit a Aireal dismantle which ragdolls them away and if you hit a uppercut variant you shoot a bunch of slashes similar to soul fire but instead of transfigured bullets its cleave slashes Damage:16% (includes all variants) 3. Dice Dice is a rush move were you charge at them and then slice them with dismantle sending them flying and yes you can hit this ragdolled Damage:11% 4. Cursed cannon You kick your enemy in the face and then slam there head into the ground and surfing on there head until you kick them away (Can't be hit ragdolled btw) Damage:18%
Unrelated, but imagine nanami as a character. The gimmick is that every move can be hit on 7:3 (or 3:7, i forget) to deal extra damage (ie, EVERY MOVE, awakening or normal)
Commenting Yuta Moveset Suggestion until NE reviews it - Day 2: Special R - Copy Technique: Pick up a body part from a player's body and feed it to Rika, using a move during the animation will replace that move with the corresponding move of the character Rika absorbed for up to 5 minutes, using the Special again will remove the absorbed move, giving back the original move off cooldown - 40s CD - Only one absorbed move at a time 1 - Cursed Carving - Combo Finisher: Dash forward with your Katana, if it hits an enemy, slices them in the chest before kicking them away and charging into them again with several swift slashes (Similar to Sonic's Scatter in TSB) and knocking them away - 13 DMG - 15s CD - Blockable - Hits Ragdolled 2 - Cursed Speech - Combo Extender/Starter: Jump backwards, pulling out a speaker and shouting "Die", stunning the enemy by slamming them into the floor - 6 DMG - 12s CD - Ignores Block 3 - Brutal Bashing - Combo Finisher Punch enemy backwards and summon Rika behind them, holding them still by their head before stabbing them away in the heart and kicking them to the side - 12 DMG - 18s CD - Applies 8 DMG Bleed for 8s (Disables regen) - Hits Grounded - Breaks Block 4 - Vengeful Protection - Counter move: Lifts hand up, as if showing Yuta's ring, if hit, summon Rika behind you, screaming and stunning anyone in a short radius and grabbing the player who activated the counter into the ground before throwing them to the side - 14 DMG - 16s CD - 0.5 Stun Awakening - Pure Love: Lift hand up, showing a ring with a reflecting light and summon Rika behind you saying "Rika, give me everything" Passive - Yuta’s R Special becomes automatic with Rika devouring the corpse’s limbs without stunning Yuta and giving back 12% of Awakening, pressing R during the Devour animation will use the Special, allowing a move to be replaced with one from awakening intead just like in Base 1 - Sparked Onslaught - Combo starter/Distance Closer: Quick windup before quickly dashing forward and slashing and enemy, stunning them, if timed again correctly, turn around and punch them in the face with a Black Flash - 24/48DMG - 20s CD 2 - Thin Ice Breaker: Summon several Bat-like Shikigami from your hair/head, auto-aiming onto an enemy, flying into them and slashing them before dashing up to them and punch them in the stomach with a Thin Ice Breaker - 10 DMG (Shikigami) - 18 DMG (Ice Breaker) - 18s CD - Hits Grounded - Shikigami Blockable 3 - Granite Blast Points your fingers up, charging up a Granite Blast before firing it, similar to Red, you can hold down the Blast for up to 2.5s, dealing more damage and having a longer range - 20-30 DMG - 20s CD 4 - Authentic Mutual Love - Domain R Special changes from Copy to using the Awakening movesets of any character inside your domain excluding Domains and Mahoraga, similar to Mahoraga’s adaptation wheel (Blindfold and glowing eye can represent Gojo, Sukuna’s Markings for Sukuna, 777 for Hakari, Adaptation wheel for Megumi and a Transfigured Human for Mahito) Ultimate Attack - Maximum Output - Jacob's Ladder: Press 3 + R, 2 and then 1 + R to aim a Jacob's Ladder infront of you with a trumpet, creating a massive energy beam from the sky, deals more damage at the center - 40-60 DMG - Disables all abilities by 5s (Dashes + M1s not included - Resets if Awakening is used)
a thing i've noticed from these videos, is that people are REALLY BAD at realizing how fast the gameplay is. 5s, 7,s i've seen things with 10s stuns. but in the game, a .3 second stun is still INSANELY good.
Moveset: Takaba move 1 funny stuff ,summons a truck and automaticly kills the oppenent move 2 : Funny junk, basically the last move but with toasters Done This character can be only accessed in private servers
I got an editor, what do y'all think?
n i c e
Yoo tell that editor that he is cooking so hard only 30 secs in.
Only thank I don’t like is the subtitles, I think it clashes too much with the background footage and how it moves looks more like a shorts Reddit story that doesn’t really fit your style of content. Other than that yeah it’s good
Pretty cool, don't like the mr beast subtitles though
Very nice, the video feels more alive but the subtitles feel VERY annoying. The animation and color don't really match well and RUclips's own subtitle already worked well
As a person who somewhat didn’t understand, this seems to be my new main if it releases
shut up
guess it is
@@IHave3Legswym
IT RELEASED
GIVE THE EDITOR A RAISE 🗣 🔥
Edit:Wtf is ____ to this comment
Peaking to this commment
@@iamyourmaster2565im EDGING to this comment 🗣️🗣️
Next video:"This suggestion for my channel is horrible." Yo bro let the man have some cash he needs to eat.
@@theseidlor im MEOWING to this comment
RAISE GIVE A EDITOR THE🗣️🔥
6:40 Here we see Eternally countering his greatest foe, a ghost.
NOOOO
I saw the ghost feint before he did that, it was crazy.
zena
pm pfp spotted. D.D.E.D.R. time
THE SUGGESTION ACTUALLY GOT ADDED IN??
Only the character
@@gamercentral2417 the R special was also implemented
@ peak
@@H-Nish chosos second move is very much onslaught except it ragdolls. Just r+r got turned into a move instead. We probably will get something super close to piercing exorcism as his fourth move.
it actually got added to the game
Tze’s greatest mixup, but a welcome surprise.
Yeah, if you time it with a stopwatch, a full m1 string is 1.5 seconds. So, 5 seconds for the piercing blood would be a little over 3 m1 strings long while slicing exorcism would be over 4.5 m1 strings long, which is insane.
This aged well.
0:19 bro stuttered, thats how you know this moveset is good (havent seen the moveset, i just got in the video)
he says "and in" he doesn't stutter
@@gluttonyzonde4132 I dunno, in subtitles he didn't put ,,and", and it srsly sounded like ,,i-in" extremely quickly, maybe could be depicted as ,,iin".
@@arkasha6649Nah he definitely meant to say "and in",he was just speaking fast
@@coreleSSmoter ok
🎶it might seem crazy what im boutta sayy!🎶
Coming back here after he got added to see how close it was
HE'S USING IT🔥🔥🔥🔥
I love your thumbnails so much
Todo concept-Clap specialist
R special: Surprise [Swap with the closest character within 20 studs]
Move 1: Boogie [Player punches enemy swaps with them and follows with a second punch] air variant [Swap with the enemy while in air and uppercut them] Combo extender 12 damage, air variant does knock back and 14 damage
Move 2: Drop kick [Like Yuji’s air variant for cursed strikes except it goes straight forward, you can click twice for black flash] 8 damage, black flash variation 12 damage
Move 3: Swap [When hit switch the the enemy and kick them in their back doing no knock back] counter 10 damage
Move 4: Drop [Player sweeps the enemy off their feet and stomps them] 13 damage
Ultimate: Brotherly bond [Awakening text is “Best brother!”]
R special: Throw a rock and swap with it, if it hits a player it stuns them for half a second
move 1: Brother! [Player throws a punch and if landed a random person from the players friend list appears and performs a combo with the player] 18 damage
move 2: Aoi Todo! [Player throws a rock, swaps with it and kicks, if the kick is landed it does a black flash] 20 damage
move 3: Body slam [Player swaps with the enemy and body slams them] 15 damage
move 4 Simple domain [Player is immune to domain effects but unable to move, if player isn’t in a domain they instead take no damage for 5 seconds]
Tze had no idea what to make for Choso until he watched this vid
HE DID IT, HE ACTUALLY DID IT
Discovered this channel like acouple minutes ago from the geto vid and then found my fav character being covered 20 minutes ago, I dine good
We have him now! Yeahhhh thx TZE
Surprisingly, this is the only suggestion I understood. Well made indeed
Day 2 of trying to get NoobEternally to critique my Todo suggestion
Please read the whole moveset before telling me to switch boogie woogie to the special
Todo is a skill based, high-damage character. He may seem boring, but the R move is where the combos get really creative, as it interacts with the rest of the moves in varying ways. With the R move’s versatility, any move can fit any role.
1: Skyward Blow
The user strikes the target’s stomach, sending them flying up and back. Similar to Lapse Blue, but melee and more damage. Hits grounded enemies. (Source: that one episode where megumi nearly kamikazes against todo)
2: Collapsing Kick
The user leaps forward, kicking the target, ragdolling them, and sending them backwards a small distance. (Source: todo's black flash)
2 Variant: Black Flash
If 2 is pressed a second time, at the perfect time, a black flash will occur. This variant of the move will launch the target backward much more.
3: Pebble Axe Kick
The user throws a rock in the direction of the mouse. If a player is in the way, it throws directly at the player instead. Then, the user claps, switching with the pebble. If the pebble was aimed at a player, the user teleports above the target, before axe kicking downwards. (Source: i made it the fuck up)
4: Boogie Woogie
The user claps, doing one of two things. If 4 is only tapped once, the user switches places with that player. (Self) If 4 is tapped twice in quick succession, the user switches the places of the two players closest to the user. (Other) (Source: uhhhhhhhhhhhh i don't have to explain this one)
R: Cursed Boulder
The user kicks up a boulder that is charged with cursed energy, and is affected by Boogie Woogie. (Source: i think todo kicked up a rock during the yuji + todo/mahito fight but i aint rewatching all that)
Special Interactions with R Move
R + Space: Pressing Space during the boulder summon animation kicks it up high without breaking it, with it gaining the same height as move 1.
R + Last M1: Executing the last M1 after the boulder is summoned will launch it forward without breaking it.
R + 1: The user kicks up a boulder, then punches it, shattering it into low-damage shards. These shards are launched in the same trajectory as move 1.
R + 2: The user kicks up a boulder, then kicks it forwards, breaking it into shards and launching them forwards.
R + 4: If the user executes Self, then they switch with the boulder. If the user executes Other, then they switch the boulder and the nearest player.
Combo Ideas: (Might be scuffed since 2 used to be fairly different)
2, 1, 3:
Dashes forward and kicks target, punches them upwards, teleports up to
them via pebble and axe kicks them down.
1, R + Space, 4, 2:
Punches target upwards, summons boulder, kicks it up to target, switches with it, shoulder slams target down.
3 M1s, R, Last M1, Front Dash, 2:
Three M1s, summons boulder, launches it forward with last M1, dashes to catch up, shatters it into shards and launches those shards.
Btw the ult is much lazier, instead of executing combos yourself you just press one button and it does it for you.
R: Anchor Point
The user kicks up a rock that falls into the ground. If R is pressed again, the user will teleport back to this rock. The rock has 20 HP, and can be broken by other players.
1: Spinning Bounce Kick
The user kicks up a rock, then bounces off it and does a fast auto-target spin kick towards the head of a player. This breaks block.
2: Three-Hit Charge Combo
The user throws a boulder at the target, and after it hits, they switch with it, rushing the target down before uppercutting them, kicking another boulder up to them, switching with it, then grabbing the target and slamming them down to the floor.
3: Simple Domain
The user assumes a defensive stance. If approached during this move's duration, the user will automatically jump into the air and land a spinning kick on the target, ragdolling them and breaking block. If attacked at range, one of three things will happen depending on the attack. If the ranged attack is a projectile (i.e. Reserve Balls, Soul Fire, Reversal Red), the user will parry the projectile back into the attacker, ragdolling them and dealing a small amount of damage. If the ranged attack is not a projectile, (Lapse Blue, Shutter Doors) or an unparriable projectile, (Body Repel, Open) the user will dodge it. If inside a Domain Expansion, Simple Domain will act as a safe spot, canceling all domain effects for the user. Simple Domain will not activate if approached inside a Domain Expansion. Also, no matter what, Simple Domain will end after 5 seconds.
4: Scattered Pebble Field (Ultimate)
The user kicks up a huge rock before flipping into a handstand and kicking the rock, shattering it into pebbles scattered in a radius around the user around 1.5x the size of a regular domain. If anyone is in the radius when the pebbles are scattered, they will be ragdolled, breaking guard. On the user's first M1, they will teleport behind the nearest player and punch them. The last punch in this M1 chain is always a Black Flash. M1s in this pebble field do twice as much damage as normal.
I had to pull a lot of this out of my brain since Todo doesn't have much I can work with. Thanks for reading!
The fact choso came out today 4 days after
Tip for editor: don't make those in-video subtitles, they are too flashy and one word at a a time is fatiguing. Keep the usual youtube subtitles! (also youtube subtitles had a few flaws but that's ok)
I agree mostly, but honestly if they just made it more than one word, got rid of the animation, and made em' a different color than blindingly blue it would be fine
I disagree, such custom subtitles are really useful for me whenever I'm in a public building (or school) and I'm not allowed to have volume turned up too much to hear (or when it's so incredibly loud in school I can't hear even on max volume). The only flaw is they sometimes can block some really tiny parts of video from being seen, though it can really be fixed with better placement or size decrease. Also 1 word at a time is much better for me to understand, cuz when they send subtitles in big waves I always have to pause the video to read it, worrying that I won't read it in time and it'll disappear and I'd have to replay that part... Which is, most of the time, a real problem, when the subtitle waves disappear way too quickly.
THIS! I HATE ONE WORD AT A TIME SUBTITLES. THEY'RE LITERALLY THERE TO OVERSTIM YOU WHEN INFORMATION IS OVERSTIMULATING ENOUGH.
PLEASE STOP USING THEM, THEY ARE NOT FUN TO WATCH AT ALL.
and its also gonna be more tedious to do for the editor if he does it one word at a time
I think that his placement and coloring of the text and its animation isn’t too loud so it’s fine for me
bro had a vision
Choso got added wow
The editor is good, 8/10
Yorozu Suggestion - The Revived Constructor
Passive: True Love - Upon dying, have a chance to make a cursed tool that shoots lightning down onto your corpse, doing slight damage and acting as a one-use special move for others after.
Special/R: Insect Wings - Equip a pair of insect wings as, if attacked, you dash forwards and grab the target before booking it towards the nearest vertical surface, slamming them into it as they're knocked down. [Low Damage]
First Move: Construct - Upon first pressing it, build up cursed energy at your feet, as pressing it again constructs spikes from the ground all around you, stabbing and ragdolling as it can hit ragdolled players (but sticking) anyone nearby. [Moderate Damage]
Second Move: Destruct - Form large concrete formations on your hand, punching forward as it breaks and knocks down, pressing it again making the person hit choke on concrete powder. [Combo Extender, Low Damage]
Third Move: Loving Embrace - Put both hands on the ground, before three metal bars fire upward below anyone too close, knocking down and sticking the target in place. [Moderate Damage]
Fourth Move: Liquid Metal - Point both arms downward, liquid metal pooling below you before firing forward in three slow-tracking spikes, moving through and past blocks in their way. [Projectile, Low-Moderate Damage]
Ultimate: Teacher of love - Mention your love of the opponent before forming an insectoid-like armor around yourself as you don't heal but instead gain a defense buff.
First Move: Perfect Sphere - Summon a large sphere behind yourself, following you slowly as anyone who touches it takes damage, using the move again making it move slightly faster towards your cursor/target. [Immense Damage]
Second Move: Metallic Heart - Fall to the ground as liquid metal circles you, before firing it forward towards your target, ragdolling as it lifts those hit higher into the air, able to hit ragdolled players. [Moderate-High Damage]
Third Move: Till Death Do Us Part - Put your arms out as, if someone hits you, extremely long spikes will shoot into the target from random blocks in a absolutely huge area, breaking blocks in their way and damaging others hit. [High Damage]
Fourth Move: Threefold Affliction - Once used, Till Death Do Us Part hits automatically on use and Perfect Sphere moves much faster, the user's passive not activating if killed here.
Notes: Newish at this, I designed it similar to choso in the suggestion, benefiting from time to set up and mistakes on the other person's part. Please mention anything off and/or bad about the suggestion, along with what I should add.
Edits: Currently changed the movement tool R was to a counter to help defend yourself for some of the buildup process, while making sure it brings the target with to keep running to a minimum. Also the passive has been made a low chance, making it rarer.
W suggestion but maybe try to put it on the discord if you want him to make a video about it
rework the R and otherwise this is really good!
R would just assist the running problem by increasing speed and dash, it also depends on it's cool down too.
The passive is interesting but maybe like a chance to drop instead of it being guaranteed I could see the playerbase finding someway to make it extreme
@@MarukaiX Thanks, gon try to make it a bit less runner-esque
I spent hours making up a choso moveset based off of this suggestion while fixing some mistakes, that is how good this suggestion is.
this got added to the game
This aged like fine wine
4:00 my suggestion wouldve been to make it a bit like rabbit escape (cant cancel moves) with a heavy decrease to your camera speed so you cant keep someone in the beams fire if they side dash
We need to have Him on the jjs Team immediately
played with you today it was fun great video btw
The king of reusing clips
3:50 mahitos gun move (second move),, mahitos body repel (4) if you manage to do it just barely in time, hakaris ball move (1), yuji (if you're near a wall) can dropkick with cursed strikes Arial variant and even then if you're kinda near a wall you can just use the second move's aerial variant them feint and switch into the cursed strikes arial variant so you both are closer and higher so your distance is closer, and Gojos red (2nd move) and special move (teleport aka infinity) also shut it down. yeah it's able to get countered by every character no exception
so clean i hope this gets added
Naoya suggestion
Passive-dash,m1’s and walkspeed are all faster
R special-allows you to move and turn into a blur very quickly(attacking cancels)
1- trap you opponent in a frame(combo extends)
2- turn into a blur before speeding forward and landing a devastating blow on opponent
2(air variant) do a drop kick that does a limited damge than cursed strike air variant and is faster
3- send a barrage of punches that rag doll on last hit
4- frame counter- strike and pose and if hit trap the opponent in a frame (you can’t combo extend but can do a 4th m1/downslam
Awakening-vengeful speed
Grow in a cocoon before bursting out
Get a defense boost instead of a heal
R-makes you drastically faster but otherwise is the same
1-speed toward your opponent before crashing into them
2-grow tendrils before swinging them around in an aie radius around user
3- take in air before ejecting it out causing a high damage explosion
4-time cell moon palace-anyone moving in the domain takes damage
Come on man, you cant have a character with increased base speed, this is going to be even worse then megumi with runners with that passive, though otherwise, seems pretty good
This feels... A bit uncreative
Im going to be honest with you the base sounds too like Yuji, (2 - air variant, 3 curse strikes, and basically manji kick)
I have better naoya zenin suggestion, no movement speed should be added for characters as a passive especially in baseform
Naoya Zenin - Egoistic sorcerer
R special - Touches the enemy and turn them into a frame freezing them for 1 second it allows for combo extenders, and its like Sukuna's R move but instead of dealing damage it freezes them (Unblockable)
precise punches - Two precise punches that deal decent damage and stuns the enemy allowing for combo extenders. (First punch is blockable but second punch is not and blocking the second punch ragdolls instead of stunning.)
Blitzing kick - A powerful sidekick that sends enemy flying. When used on a freezed opponent, the sidekick will propel you and the opponent allowing for more pressure against the enemy (Unblockable)
Speed blitz - Teleports towards the opponent grabbing them flying through the air with momentum and slamming them to walls and floors, ending the move by throwing the enemy dealing decent damage. (Works on ragdolled players and is blockable)
24 frames per second - Using this move while running, jumping forward or wall running will turn you into a frame giving you a huge amount of speed boost improving all types of movements like dashing, running, wallrunning and jumping for 1 second. This move allows for a change of pace in combat for this character changing the flow of combat. It gives opportunities for landing m1s or moves including the R special which adds more pressure to your opponents (This move has only 5 seconds of cooldown since it only lasts for 1 second, when the speed boost is activated stopping any form of movement, slowing down by walking or getting hit by an opponent punishes you by freezing you in a frame for 1 second.)
Awakening for Naoya Zenin has two gimmicks, the first awakening is a more buffed version of the base form with no domain. The second gimmick can only be activated when you are killed by moves with no cursed energy, like yujis cursed strikes or any type of blunt moves that does not finish with cursed energy.
First awakening
R special is still the same as from the baseform
blitzing barrage - Throws a barrage of precise punches that deals decent damage, ending the barrage by throwing a strong hook that ragdolls the enemy. The R special can be activated while using the move ending it by freezing the enemy instead of punching them away allowing for follow ups.(The barrage is blockable but the last hit and R special is not.)
Projection kick - Throws an axe kick that deals massive damage and even more damage when an enemy is freezed in a frame. This move changes when you use it on enemies mid air it teleports you to them kicking them down like Gojo's R special, this gives pressure to players mid air restricting them from running or using moves that will send them up the sky. (Blockbreaks and ragdolls)
Skull crusher - Blitz through the targeted player, delivering a strong fast punch in the head that stuns, allowing for more combos and deals decent damage
(works like mahitos double katana dash but stronger on a magnitude level, this move blockbreaks.)
Projection sorcery - This version of the move from the baseform is much stronger due to the cooldown being removed but not entirely, which allows the speedboost to be stacked, giving speed levels of breaking the sound barrier. The speed boost gained from the 24 frames per second will only end once you use a move or dash forward and after doing an action there will be a cooldown for 15 seconds. All moves used while moving 24 frames per second will be improved, giving them a new effect and finishers. Their damage and speed are buffed as well as stronger ragdoll or knockback. (The downsides from the baseform still applies but this time, it can last longer by activating the move repeatedly).
Lastly, Naoya Zenin's vengeful cursed form, this awakening can be activated while dead when killed with no cursed energy.
The transformation works by body floating in the air, creating a sphere that then crumbles apart, revealing a cursed version of Naoya Zenin.
Strong tendril punch - Throws a strong fast aoe Tendril punch that deals a huge amount of damage that knocks enemy away and ragdolls them.
Blitzing crash - Using this move sends you up in the air for 10 seconds hiding your limbs in the shell, moving forward gradually accumulates speed that matches up to mach 3. Granting destructive capabilities to destroy buildings and deal huge damage to players the faster you are. When players are hit they are knocked back and ragdolled. (This moves aiming works like Megumi's great serpent, stopping mid air will reset speed)
Frames - Swings your tendril arms infront of you palming everything that is in range of the aoe, turning the air into a rows of frame's for 1 second causing a huge glass explosion when they are hit. Itdeals decent damage to anyone nearby.
Domain expansion time cell moon palace - Anyone struck by the sure hit will slowly lose their limbs and die.
@@ihateattunementless4529 Really love the concept r seems kinda op tho
This video aged like fine wine lol
W editor ngl
this aged very well
AND Z MADE IT CANON 🗣️🔥🔥🔥🔥
IT GOT ADDED
I'm SO glad they added manga choso moves he is so strong in the manga fight with kenjaku
The way piercing blood works in jjk makes it so that its turning is slow, id assume it would be same in jjs
"Nobody, no matter who you are, is dodging"
Cursed strikes users laughing in broken hitbox at getting away with it.
imagine having all your orbs and you get hit by a cursed strikes air variant.
EDITOR COOKED GIVE HIM A RAISE
i feel like tze should pin suggestions that he WILL add
oh boy youre not gonna believe this
@does he?
custom suggestion : amalgam
m1 has changing color of cursed energy.
1: limitless combo - gets i-frames while shooting reversal red in high in the air a little bit Infront of you (same height as the peak of blue) before using blue ( regular so can be blocked or cancled) (if blocked red falls and explodes) dealing reversal reds damage with half of blue's damage
2: crushing fist - preform crushing blow before spinning and (if timed right) black flashes the enemy (dosent launch them tho) for the damage of half of normal crushing blow and full black flash divergent fist
3 : rough doors - uses shutter doors then rough energy, but in an uppercut format, launching enemies in the air (damage of fever breaker)
4 : toad escape - simply summons toad bringing them in while using rabbits to harm them but it doesnt stop toad from bringing the player in (damage of rabbit escape)
r : hybrid shift - you can shift your form (four arms m1 hits twice at once, blade arms faster m1s, club arms farther knockback m1s, gun arms ranged m1s (same as vessel ult m1), and claws 1 second bleed damage m1)
ult : potential fusion : maximum
um1 is rainbow cursed energy forever
u1 : open purple - create a hollow purple before incasing it in open's fire, then launching it off for a massive explosion of purple and orange (hollow nuke damage)
u2 : shadow surge - summon 5 shadow clones of your self, before all 5 heavily punch the enemy, sending him flying, then each one teleports to a different spot, kicking the enemy from the first one, to the second, to the third, to the fourth, to the final one passes him back to you for you to kick far away for 3 times the damage of shadow swarm
u3 : crushing blitz - use crushing rushdown and the face blitz right after throwing the enemy dealing widespread strikes level damage
u4: domain expansion - after a charge up period that gains a second for ever domain effect added you will summon your domain, depending on how many times you push the button again it gives more domain effects (1 push being idle death gamble 2 adding malevolent shrine, 3 adding infinite void and 4 adding self embodiment of perfection dealing combined damage of all of the domains involved)
r : reverse cursed technique : heal yourself, and every hp healed back, is one you lose after ult ends (only if it heals not if your holding it) example being healing 50 hp in ult will damage you 50 hp.
I aree with the piercing blood change, not only becaus wit makes sense, but it also happens to be canon, as piercing blood is fastest (and thus strongest) at the moment its first fired
Ok dude we already understand that you are a Choso fanboy ❤🙏
i imagine blood beam is wildly hard to control as we see im the show
Instead of crimson veil it should be like the blood hardening (coagulation) that Choso did to protect his ribs against Yuji (and then he punched Yuji into a wall). It'll be a parry move that when successfully used, Choso counters with a palm strike coated in hardened blood, knocking back and ragdolling the enemy. Your fists will remain coated in hardened blood and m1s will be buffed for a short while after using the move, even if you didn't successfully parry.
3:21 is wrong. anyone above 1k kills will be able to dodge piercing blood anything that requires aiming is possible to dodge, wall running exists and I dont think using piercing blood at close range wouldn't be a smart decision so its common sense to use it for long range because im assuming it would have a huge windup like in the anime which is reactable and lonh range means it will be harder to aim
I think it shouldn't stun people
this better be good cuz i watched 2 15 SEC UNSKIPPABLE ADS FOR THIS
for piercing blood, it could just work like mahito's body repel, where he shoots it out and it adjusts aim as it keeps going, which would be possible for someone with cursed blood manipulation to do. It's also not too OP for the game this way, because Tze already added mahito's version, and chances are this would likely not carry opponents anyway.
2:53 this would work really well if you had slowed camera movement so if you don't hit the initial part it's easy to dodge
Naoya Zenin suggestion open to suggestions and feedbacks I need them
Naoya Zenin - Egoistic sorcerer
R special - Touches the enemy and turn them into a frame freezing them for 1 second it allows for combo extenders, and its like Sukuna's R move but instead of dealing damage it freezes them (Unblockable)
precise punches - Two precise punches that deal decent damage and stuns the enemy allowing for combo extenders. (First punch is blockable but second punch is not and blocking the second punch ragdolls instead of stunning.)
Blitzing kick - A powerful sidekick that sends enemy flying. When used on a freezed opponent, the sidekick will propel you and the opponent allowing for more pressure against the enemy (Unblockable)
Speed blitz - Teleports towards the opponent grabbing them flying through the air with momentum and slamming them to walls and floors, ending the move by throwing the enemy dealing decent damage. (Works on ragdolled players and is blockable)
24 frames per second - Using this move while running, jumping forward or wall running will turn you into a frame giving you a huge amount of speed boost improving all types of movements like dashing, running, wallrunning and jumping for 1 second. This move allows for a change of pace in combat for this character changing the flow of combat. It gives opportunities for landing m1s or moves including the R special which adds more pressure to your opponents (This move has only 5 seconds of cooldown since it only lasts for 1 second, when the speed boost is activated stopping any form of movement, slowing down by walking or getting hit by an opponent punishes you by freezing you in a frame for 1 second.)
Awakening for Naoya Zenin has two gimmicks, the first awakening is a more buffed version of the base form with no domain. The second gimmick can only be activated when you are killed by moves with no cursed energy, like yujis cursed strikes or any type of blunt moves that does not finish with cursed energy.
First awakening
R special is still the same as from the baseform
blitzing barrage - Throws a barrage of precise punches that deals decent damage, ending the barrage by throwing a strong hook that ragdolls the enemy. The R special can be activated while using the move ending it by freezing the enemy instead of punching them away allowing for follow ups.(The barrage is blockable but the last hit and R special is not.)
Projection kick - Throws an axe kick that deals massive damage and even more damage when an enemy is freezed in a frame. This move changes when you use it on enemies mid air it teleports you to them kicking them down like Gojo's R special, this gives pressure to players mid air restricting them from running or using moves that will send them up the sky. (Blockbreaks and ragdolls)
Skull crusher - Blitz through the targeted player, delivering a strong fast punch in the head that stuns, allowing for more combos and deals decent damage
(works like mahitos double katana dash but stronger on a magnitude level, this move blockbreaks.)
Projection sorcery - This version of the move from the baseform is much stronger due to the cooldown being removed but not entirely, which allows the speedboost to be stacked, giving speed levels of breaking the sound barrier. The speed boost gained from the 24 frames per second will only end once you use a move or dash forward and after doing an action there will be a cooldown for 15 seconds. All moves used while moving 24 frames per second will be improved, giving them a new effect and finishers. Their damage and speed are buffed as well as stronger ragdoll or knockback. (The downsides from the baseform still applies but this time, it can last longer by activating the move repeatedly).
Lastly, Naoya Zenin's vengeful cursed form, this awakening can be activated while dead when killed with no cursed energy.
The transformation works by body floating in the air, creating a sphere that then crumbles apart, revealing a cursed version of Naoya Zenin.
Strong tendril punch - Throws a strong fast aoe Tendril punch that deals a huge amount of damage that knocks enemy away and ragdolls them.
Blitzing crash - Using this move sends you up in the air for 10 seconds hiding your limbs in the shell, moving forward gradually accumulates speed that matches up to mach 3. Granting destructive capabilities to destroy buildings and deal huge damage to players the faster you are. When players are hit they are knocked back and ragdolled. (This moves aiming works like Megumi's great serpent, stopping mid air will reset speed)
Frames - Swings your tendril arms infront of you palming everything that is in range of the aoe, turning the air into a rows of frame's for 1 second causing a huge glass explosion when they are hit. Itdeals decent damage to anyone nearby.
Domain expansion time cell moon palace - Anyone struck by the sure hit will slowly lose their limbs and die.
i think the R move for the awakening shud be flowing red scale which makes ur attacks way more powerful maybe like 15%-
My only dislike is that he didn't add the move Choso did against Kenny in chap 204 (Like Eso, elegantly, Like Kechizu, Freely, Like Yuji, POWERFULLY). not his most powerful skill but its still just really cool. plus every JJS awakening has some type of single hit skill that's just sick as hell (Rush, Energy surge, Shadow swarm, as examples of what i mean).
By single hit moves you meant grab moves? Where the enemy is either locked into an animation with you, unable to evasive, OR you follow up with attacks that guarantee a hit if previous attack hits (overwhelming luck, power surge, twofold kick, stock pile).
Yeah, grab moves are always extremely cool.
@@arkasha6649 by single hit moves im more talking about moves that hit a singular player. Moves like face blitz are what im talking about, the caster hits a single person but after the move ends it puts you both in nuetral. the choso move im talking about would be interesting to have you click the button 3 times to preform the 3 hits (it was used like this by choso in the manga)
@@add4749 oooh, ok.
this boutta be the next megumi fr
aint just a suggestion no mo 🔥
CHOSOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
4:18 Mahito has 2 combo extenders, but if you are very skilled, 3.
• Focus Strike
• Soul Fire (Tech)
• Knife Dash (R)
bad Toji Suggestion:
Passive (Heavenly Restriction): You cannot use burst (anti-teaming mechanism) However, pressing R whilst rag-dolled will increase m1 and movement speed. Has the same cooldown as a normal burst. and can be used in addition to other moves.
Base move 1 (Satire Shell): Fire off 1 long fast long ranged bullet that stuns for longer than a basic m1, will also reset your m1s. If you use this move whilst you have the Heavenly restriction buff you will fire 4 projectiles instead of 1 can be blocked unless you have Heavenly Restriction buff.
Base move 1R: Turns the bullet into a hitscan that doesn't miss. but doesn't stun for longer. In addition to this you will enable the Heavenly Restriction buff. Can be blocked regardless of Restriction buff.
Base Move 2 (Use twice) (Inverted Spear): Stab someone with the inverted spear of heaven. If you use the move after hitting the opponent. you can slash the opponent again. If you use this move whilst you have Heavenly Restriction buff. you will knock them back and steal their ragdoll cancel.
Base move 3 (use twice) (Cursed Worm): Summons a cursed worm (similar to DGT). Press again to activate a buff depending on the circumstances:
-if Heavenly Restriction is active: Buff damage (1.25x)
-if you have less than 20% health: Heal a small amount of health (10%)
-If all moves are on cooldown: Reduce Cooldowns
Base Move 4 (Soul split): This is used as a counter for projectiles. Use the soul split katana to slice the projectile that triggered the counter and increase the cooldown for that move that was used (for example if the person uses body repel against someone who uses soul split. then body repel would have a longer cooldown than normal) Breaks Block.
Ult move: Invisible Man
Toji Combines the chain with the inverted spear of heaven, panels say:
In order to remain as the invisible man I have to have no cursed energy.
No cursed energy means you can't sense me with your six eyes.
Pressing G+R changes the ult into a one shot move: You constantly stab your opponent until they're dead. HOWEVER. The less health they had until you used the move, the more Awakening you will get from the attack. Plus you will have the Heavenly Restriction buff active throughout your entire awakening.
You gain ranged m1s similar to Sukuna
Ult Move 1 (Flytrap): This acts similar to a domain expansion. except that the border is covered in fly traps. whoever summoned the domain turns invisible unless he is attacking pr being attacked.
Ult move 2 (Execute): Cross slash with the Soul split. will kill if they are caught in the flytrap.
Ult Move 3 (Inverted Spear with chain): LONG ranged horizontal slice that puts all destructable rubble caught into the move into a projectile which targets anyone who is also caught in the horizontal slice (Imagine the mahoraga Throw and world slash if they had a baby). Breaks the domain if you are inside it.
Ult move 4 (Nimble beatdown): a once use, low ranged attack that is based around the move used to kill Dagon in JJK. Instantly kills but one time use.
thanks.
P.S. he is intended on targeting and hunting the player. I designed with the idea that the opponents will have the feeling that they are being hunted by a more powerful being. Because (in my eyes) that's what toji is. A Person who's physical prowess far exceeds that of a normal being, he's a great assasin, he's fast and strong, he's invisible to most. He's a predator.
The base moveset is built with that in mind. However, the Ult is built to inflict the fear of being in a predators territory, and opponents being the prey.
Pls come to me if you have any issue/balances and I will see if I agree and change them..
odd how you say that hes a rushdown when the only clear rushdown thing he has is some speed boosts and ragdoll cancel thievery
@@personname-fw9jq I apologise that you took it that way.
When I said "rushdown" I meant that he's basically not supposed to be played passively. he is intended on targeting and hunting the player. I designed with the idea that the opponents will have the feeling that they are being hunted by a more powerful being. Because (in my eyes) that's what toji is. A Person who's physical prowess far exceeds that of a normal being, he's a great assasin, he's fast and strong, he's invisible to most. He's a predator.
The base moveset is built with that in mind. However, the Ult is built to inflict the fear of being in a predators territory, and opponents being the prey.
Pls come to me if you have any issue/balances and I will see if I agree and change them.
@@ReperGD also, he has 2 ranged moves, a counter and a buff move which kind of screams passive.
@@personname-fw9jq Sometimes Poison must be used to kill Poison
@@ReperGD that's... not the point
Now we have him and he is pretty ok
I feel like all characters should be able to switch from base and awakening to open up everyone’s awakening combos
The only characters that can switch are characters it makes sense for. Sukuna isn't going to switch back to Yuji unless he has to, Gojo isn't going to nerf himself and use weaker versions of his moves. Hakari would be stupid to switch out of jackpot.
It only makes sense for Megumi and Mahito. There's no reason for Megumi to be cut off from a bunch of his shikigami just because he's in ult, and as for Mahito, all of his base moved have to do with idle transfiguration, so it makes sense for him to be able to switch
@@williamsmith9946 at the same time it’s not right to cut off Sukunas ability to black flash and do everything yuji can and gojos ability to use his hands to combo someone because he’s using more cursed energy if anything the Only character that should not be able to switch is obviously hakari
@@invertedpower6923 think about the characters. Yuji and sukuna wouldn't team up and be all buddy buddy, switching back and forth to fight together. As for Gojo, why does he need some punchy moves? His ults AOE is ridiculous, he'd be nerfing himself by trying to use super close range weak physical attacks, as well as half of his base is literally just the weaker version of his ult.
@@williamsmith9946 sukuna has possessed his body and has shown to use it better then him yes it’s sun punchy moves because gojo is not going to just stand there and spam his ct and plus I’m just saying it would be cool since gojo hasn’t had a awakening change since release
@@invertedpower6923 Vessel's base is Yuji's moves, not Sukunas. It makes no sense for them to switch, it's a character thing. It does make sense for Gojo just use his most powerful CT lol, HES IN ULT. Both of his physical moves are probably from his fight with Miguel, who he was actively holding back against and trying NOT to kill. He has absolutely no reason to switch to his base
Bouta pierce my blood all over the place
WHAT
Ive seen the pattern with every character and that is that every character has a domain in their ultimate (including megumi's unused chimera shadow garden) which then i think characters like todo, nobara, kashimo and possibly choso will come very later if tze decides to keep doing the domain characters
Was the next character's name starting with "N" a false leak? If it was real that would mean that your theory would mean Naoya is the only option next (I think projection sorcery would be pretty cool in game though so I wouldn't be complaining).
lol
@@braydenelliott5606 no it was fake
@@desblabos7564no its not fake
Wild he predicted it
I think piercing blood should have a quick burst shot to combo extend, unless held which makes a short charge up and then can be aimed with reduces sensitivity for a few seconds. Also, I think the the counter more on 4 should just be supernova and should be unavailable unless the player has blood balls built up.
Commenting Yuta Moveset Suggestion until NE reviews it:
Special R - Copy Technique:
Pick up a body part from a player's body and feed it to Rika, using a move during the animation will replace that move with the corresponding move of the character Rika absorbed for up to 5 minutes, using the Special again will remove the absorbed move, giving back the original move off cooldown
- 40s CD
- Only one absorbed move at a time
1 - Cursed Carving - Combo Finisher:
Dash forward with your Katana, if it hits an enemy, slices them in the chest before kicking them away and charging into them again with several swift slashes (Similar to Sonic's Scatter in TSB) and knocking them away
- 13 DMG
- 15s CD
- Blockable
- Hits Ragdolled
2 - Cursed Speech - Combo Extender/Starter:
Jump backwards, pulling out a speaker and shouting "Die", stunning the enemy
- 6 DMG
- 12s CD
- Ignores Block
3 - Brutal Bashing - Combo Finisher
Punch enemy backwards and summon Rika behind them, holding them still by their head before stabbing them away in the heart and kicking them to the side
- 12 DMG
- 18s CD
- Applies 8 DMG Bleed for 8s (Disables regen)
- Hits Grounded
- Breaks Block
4 - Vengeful Protection - Counter move:
Lifts hand up, as if showing Yuta's ring, if hit, summon Rika behind you, screaming and stunning anyone in a short radius and grabbing the player who activated the counter into the ground before throwing them to the side
- 14 DMG
- 16s CD
- 0.5 Stun
Awakening - Pure Love:
Lift hand up, showing a ring with a reflecting light and summon Rika behind you saying "Rika, give me everything"
1 - Sparked Onslaught - Combo starter/Distance Closer:
Quick windup before quickly dashing forward and slashing and enemy, stunning them, if timed again correctly, turn around and punch them in the face with a Black Flash
- 24/48DMG
- 20s CD
2 - Thin Ice Breaker:
Summon several Bat-like Shikigami from your hair/head, auto-aiming onto an enemy, flying into them and slashing them before dashing up to them and punch them in the stomach with a Thin Ice Breaker, punching them away
- 10 DMG (Shikigami)
- 18 DMG (Ice Breaker)
- 18s CD
- Hits Grounded
- Shikigami Blockable
3 - Granite Blast
Points your fingers up, charging up a Granite Blast before firing it, similar to Red, you can hold down the Blast for up to 2.5s, dealing more damage and having a longer range
- 20-30 DMG
- 20s CD
4 - Authentic Mutual Love - Domain
R Special changes from Copy to using the Awakening movesets of any character inside your domain excluding Domains and Mahoraga, similar to Mahoraga’s adaptation wheel (Blindfold and glowing eye can represent Gojo, Sukuna’s Markings for Sukuna, 777 for Hakari, Adaptation wheel for Megumi and a Transfigured Human for Mahito)
Ultimate Attack - Maximum Output - Jacob's Ladder:
Press 3 + R, 2 and then 1 + R to aim a Jacob's Ladder infront of you with a trumpet, creating a massive energy beam from the sky, deals more damage at the center
- 40-60 DMG
- Disables all abilities by 5s (Dashes + M1s not included - Resets if Awakening is used)
Juicy shenanigans
0:36 juicy shenanigans
Bro predicted it
I think the special for choso should be reversed cursed technique at the cost of ultimate. Sure, staking up orbs is realistic to the technique, but being able to heal mid fight would seem more interesting to me. Of course, it would be annoying to fight against. To balance it, I'd say the hp regenerated is half of the ultimate spent (example, use whole ultimate for special gives 50% of max hp back, use half of ultimate for special gives a 25% of max hp back).
Piercing blood doesnt have to be aimed as quick as the player turns, Have the players turn rate considerably turned down while holding down so if you dodge the lasers first shot you can easily just walk in a circle around the chozo
i swear to god this video was made way later
Sad that I've read past the Choso death in JJK manga and yet I have barely any clue on what choso has done in the manga. Makes me realize how much I've been paying attention to everything going down 😭
(I'm on chapter 238 btw 💀)
Heyyy @NoobEternally, I have made a yuta suggestion, I would like that you review it:
Yuta Moveset Suggestion
- ***Copy*** - **R (Special)**
After killing an enemy, the user can R infront of the dead body, once done, Rika appears and eats the top half of the body. Giving the user a little regeneration with RCT and copying the second ability of the character that has eaten. Ex: If and Yuta user uses R on a Gojo user he gets Red. its done by pressing it again
**Base Moves**
- *Cursed Slashes* - 1
Is an combo extender. The user starts to slash the air making like a circle of slashes. When finished the attack, when the user hits it will count as the fourth hit
-*Cursed Slashes(Variant)* - 1+R
If the user presses the "R" while the slashes are being done, it will pierce the enemy and kick them out. (Ragdolling the enemy)
-*Piercing Slash* - 2
It will will throw and slash in the air. similar to red that hits the user and it will ragdoll them if hit.
-*Flash kick* - 3
it will do a similar kick to Fever breaker but with the diference that after the kick, the user will appear behind the kicked opponent and hit him
-*Flash kick(BF Variant)* - 3 + 3
It will do the same kick and appear behind but if you do the timing it will do a BF dealing 1.5 times more damage but it ragdolls the enemy. Similar to what did to Geto
*-Calm counter-* 4
The user holds the sword in posture if hit the user will slash the head of the enemy( Only if the enemy is low in hp then it will cut the head off if not dont)
**AWAKENING**
Shows his ring as it shines and Rika appears and starts screaming
**Passive**
Every time the user is hit there´s a chance that Rika counterattacks the enemy, can counter multiple people.
*-Cursed Speech-* 1
Rika will appear and The user will use Cursed speech to say "Dont Move" with a hitbox similar to "Maximum Output Red", anyone that heard it will stun.
*-Cursed Speech Variant-* 1 + R
After the stun the user will hit the nearest person that heard that with, similar to "takedown"
*-Deadly Rush-* 2
The user will do a rush and if it hits some one( like mahitos BF awk,but faster and it can hit you at any time) the user will start doing a flashy combo to the enemy and finish it with a BF
*-Pure Love-* 3
Rika appears and starts charging the beam. hitbox similar to purple and similar damage aswell(less) and throws the beam.
*-True Mutual Love-* 4
The domain starts swords start falling and if it hits a player it does a little dmg, If the user grabs a sword(has an 1-2 second animation) it can do one of this attacks(intantly does damage to all players like sure hit effect) (the counter play is to hit the user while grabbing the sword. (Plays with the passive)
**Moves of DE**
*-Max Output Jacob´s Ladder-*
*-Ice formation: Frost calm-*
*-Shutter Doors-*
*-Max Output Blue-*
*-Dismantle-*
*-Shutter Doors-*
Meguna character concept
In-game name: disgrace one
Appearance change: you get the marks of Sakuna
M1: close range dismantle
R/special: evade: the player can avoid that attacks and combo them with dismantles and cleave
1) dismantles: shoot 3 long range dismantle that are blockable and can't hit ground
R variant: you jump into the air and shoot out a dismantle that goes through block but less damage (taken from shibuya Sakuna vs raga)
2)cleave: a rush move
When hit: the player cleaves them
Press twice: if you time it right you can black flash the enemy
(Taken from sakuna vs maki)
3) spider web: the player does a cleve spider web that make the enemy jump and go ragdoll and can hit ground
4) shikigamis: summons two divine dog that act has combo extender
Down slam variant: nue strike the enemy with thunder
R/variant: you summon piercing bull that charges in a straight path
(Not finish yet)
"99 PERCENT OF GAMBLERS QUIT BEFORE THEY HIT IT BIG KASHIMO!"
I lowkey think that an easy nerf to piercing blood is to make so while
You're using the move your mouse sensitivity is slowed down so they can't aim it as fast as without it and maybe make it that the 5 second thing of the laser gets lower if you're hitting nobody
How do you have so great thumbnails for your videos?
3:53
Me personally, I thought it'd be a better balanced move if you shortened the time held to 3 seconds and made it all blockable but not without chip damage (smaller damage when blocked). While it might be not canon considering Itadori couldn't block it for more than a millisecond before getting a hole in his arm, people can apparently survive point blank Hollow Purples and Fugas so I think it's fair.
Yeah 5 seconds is way too long, blockable or not.
No I think its just fine its pretty much dodgeable considering you can wall run, run, jump and rush the user. Pierecing blood being blockable would be such a bummer as its a ranged move
3:17 nah, I’m built different.
Heian era sukuna suggestion would be good so:
R:The special is reverse cursed technique which heals 4% of your health and if you kill someone its 27% health
1. Dismantle
You hit them with 4 slashes if you hold it you get 11 slashes which does more damage also it doesn't ragdoll so it's a combo extender
Damage:15%
damage: 23%
2. Kit
You Rush towards them and hit them with cleave and send them away but there's variants if you hit it in the air you hit a Aireal dismantle which ragdolls them away and if you hit a uppercut variant you shoot a bunch of slashes similar to soul fire but instead of transfigured bullets its cleave slashes
Damage:16% (includes all variants)
3. Dice
Dice is a rush move were you charge at them and then slice them with dismantle sending them flying and yes you can hit this ragdolled
Damage:11%
4. Cursed cannon
You kick your enemy in the face and then slam there head into the ground and surfing on there head until you kick them away
(Can't be hit ragdolled btw)
Damage:18%
Tze just adding anything now huh
Unrelated, but imagine nanami as a character.
The gimmick is that every move can be hit on 7:3 (or 3:7, i forget) to deal extra damage (ie, EVERY MOVE, awakening or normal)
Commenting Yuta Moveset Suggestion until NE reviews it - Day 2:
Special R - Copy Technique:
Pick up a body part from a player's body and feed it to Rika, using a move during the animation will replace that move with the corresponding move of the character Rika absorbed for up to 5 minutes, using the Special again will remove the absorbed move, giving back the original move off cooldown
- 40s CD
- Only one absorbed move at a time
1 - Cursed Carving - Combo Finisher:
Dash forward with your Katana, if it hits an enemy, slices them in the chest before kicking them away and charging into them again with several swift slashes (Similar to Sonic's Scatter in TSB) and knocking them away
- 13 DMG
- 15s CD
- Blockable
- Hits Ragdolled
2 - Cursed Speech - Combo Extender/Starter:
Jump backwards, pulling out a speaker and shouting "Die", stunning the enemy by slamming them into the floor
- 6 DMG
- 12s CD
- Ignores Block
3 - Brutal Bashing - Combo Finisher
Punch enemy backwards and summon Rika behind them, holding them still by their head before stabbing them away in the heart and kicking them to the side
- 12 DMG
- 18s CD
- Applies 8 DMG Bleed for 8s (Disables regen)
- Hits Grounded
- Breaks Block
4 - Vengeful Protection - Counter move:
Lifts hand up, as if showing Yuta's ring, if hit, summon Rika behind you, screaming and stunning anyone in a short radius and grabbing the player who activated the counter into the ground before throwing them to the side
- 14 DMG
- 16s CD
- 0.5 Stun
Awakening - Pure Love:
Lift hand up, showing a ring with a reflecting light and summon Rika behind you saying "Rika, give me everything"
Passive - Yuta’s R Special becomes automatic with Rika devouring the corpse’s limbs without stunning Yuta and giving back 12% of Awakening, pressing R during the Devour animation will use the Special, allowing a move to be replaced with one from awakening intead just like in Base
1 - Sparked Onslaught - Combo starter/Distance Closer:
Quick windup before quickly dashing forward and slashing and enemy, stunning them, if timed again correctly, turn around and punch them in the face with a Black Flash
- 24/48DMG
- 20s CD
2 - Thin Ice Breaker:
Summon several Bat-like Shikigami from your hair/head, auto-aiming onto an enemy, flying into them and slashing them before dashing up to them and punch them in the stomach with a Thin Ice Breaker
- 10 DMG (Shikigami)
- 18 DMG (Ice Breaker)
- 18s CD
- Hits Grounded
- Shikigami Blockable
3 - Granite Blast
Points your fingers up, charging up a Granite Blast before firing it, similar to Red, you can hold down the Blast for up to 2.5s, dealing more damage and having a longer range
- 20-30 DMG
- 20s CD
4 - Authentic Mutual Love - Domain
R Special changes from Copy to using the Awakening movesets of any character inside your domain excluding Domains and Mahoraga, similar to Mahoraga’s adaptation wheel (Blindfold and glowing eye can represent Gojo, Sukuna’s Markings for Sukuna, 777 for Hakari, Adaptation wheel for Megumi and a Transfigured Human for Mahito)
Ultimate Attack - Maximum Output - Jacob's Ladder:
Press 3 + R, 2 and then 1 + R to aim a Jacob's Ladder infront of you with a trumpet, creating a massive energy beam from the sky, deals more damage at the center
- 40-60 DMG
- Disables all abilities by 5s (Dashes + M1s not included - Resets if Awakening is used)
Couldn’t help but see that nearly..
Controllable hit-scan laser? Damn sounds a bit like some guy from new zealand ngl.
Normally when tze pins a suggestion he adds them at some point
R move is literally just lightning fruit in fruit battlegrounds
a thing i've noticed from these videos, is that people are REALLY BAD at realizing how fast the gameplay is. 5s, 7,s i've seen things with 10s stuns. but in the game, a .3 second stun is still INSANELY good.
6 days later choso is added
Moveset: Takaba
move 1
funny stuff ,summons a truck and automaticly kills the oppenent
move 2 :
Funny junk, basically the last move but with toasters
Done
This character can be only accessed in private servers
Ballin
ngl i dont think he knows how long an actual second is, probably counting fast
Also a idea for piercing blood variant the constant stream maybe it comes out fast but is slow to aim like the anime