RI Seminar: Kayvon Fatahalian: Evolving the OpenGL Graphics Pipeline

Поделиться
HTML-код
  • Опубликовано: 20 окт 2024

Комментарии • 4

  • @fordjones2568
    @fordjones2568 2 месяца назад

    12 years later, still an awesome lecture

  • @CNCAddict
    @CNCAddict 13 лет назад +2

    the future looks very exciting!!

  • @Sedokun
    @Sedokun 7 лет назад

    32:16 Could anyone explain how comes that lower right quad (3) became blue (4) Merged quad fragment? The bitmask was 2G, 1B.

  • @LENPR
    @LENPR 13 лет назад

    impressive talk... although it is not clear what "micro-polygons" will mean for the rest of the none-graphics pipeline i.e. the asset production/game studios