those modules look pretty good and easy to implement! glad to see asymmetry for the taverns, and module B helps "removing" nobles from your deck so you can draw more useful cards! hope it gets to retail soon!
Just a FYI, I have seen that the new American publisher (CMYK) did say that they will be bringing this expansion over at some point. Thanks for the overview!
I was under the impression that the quack allowed you to take the 1 time benefit from the guest again (the initial benefit you get from purchasing them), not the money. Is this incorrect?
This is one of my favourite games ever! The amount of content the base game and this expansion have is crazy!
those modules look pretty good and easy to implement! glad to see asymmetry for the taverns, and module B helps "removing" nobles from your deck so you can draw more useful cards! hope it gets to retail soon!
Just a FYI, I have seen that the new American publisher (CMYK) did say that they will be bringing this expansion over at some point. Thanks for the overview!
Awesome. Thank u!
You can have more then two cellar cards out just only use two wine markers. 3 cellar cards can be traded in for a free upgrade then
I was under the impression that the quack allowed you to take the 1 time benefit from the guest again (the initial benefit you get from purchasing them), not the money. Is this incorrect?
Perhaps? I don't know for certain, as I was working off an unofficial translation. I would not use any of my videos as a rules reference.
It is the immediate effect. (The one in the center of the table on the guest card)
Hello there. Where can I find it?
Can I take this review to mean you like the base game of Taverns?
The Quacks let you repeat the IMMEDIATE effect of a guest when you buy it. You don't get to double your dice earnings. Did you read the rulebook?