Very helpful to this sdk. Can’t really see important moves unless I can see natural development from them. Miss or mistake these too easily. Once shown, I find myself thinking, “O, yeah. Right.” Applying concepts to game positions like this with illustration of how things develop very helpful. Mid game - when/where/how to fight would be good. Relatedly, invasion versus reduction.
My issue is that sometimes I haven't quite figured out when I can play away. There are a couple times in this video where Dwyrin says "We're settled here." and I'm like "Really we are? I feel like I still owe that another move or two..."
KarlozMalachi696 DDK(14)k in OGS. Love this series... Whatching them over and over. Clear explanation of basics with reiteration and clear simple discusion of examples and progression through a game; Priceless... After watching your first video Back to basics beginning over and over and actually paying attention I found myself understanting situations and the whole begining game open up to me. Can tell my game has jumpep about 4 to 5 notches. Almost beat 2 10ks befire in true fashion screwing everything up. But my game has deginitely improve because of this videos. Thank you. Currently studying this one. So ecited to implement this thoughts into My game. Thank you Great job...
REALLY helpful. Thanks for explaining the Basic thinking behind the moves. I tend to lose my way shortly after the opening. I agree with Robert Gilman's comments - perhaps because I'm also SDK.
This is the first I'm hearing of the whole "high-Dans now are weaker than back in the day" rumor. My best guess as to why it seems this way, off the top of my head, is the dominance of A.I. play over the past 7 years. I mean the strongest A.I. just makes EVERYONE look like an idiot, even the top 9-Dan Pros.
I bet the influence of AI on joseki and opening move choice has also perhaps made it a bit easier to progress in the game than it used to? I honestly don't think you can just out-joseki your way to 7d, but you may have old school players who are able to hit newer high-dan players with weird older variations and sort of stump them. I think that might be a fair point. On the whole I don't think that means high-dan players are less strong than they used to be. But play is a bit more homogenous than it used to be which might make people a little less flexible/adaptable unless they've been playing for a long time.
In the board position shown at 8:15 the poke at O4 is the correct move because it settles B's lower right corner while keeping sente, but in a more complicated position that might require more reading the more "basic" thing to do would be to simply take F5, right? Even in this game I would have probably considered F5 before O4, and not felt like I lost too much out of the deal (even though something like white R7ish is significantly more painful without the O4 exchange). That's probably more because I tend to struggle with properly timing moves like O4, but I don't know if timing is so basic...
Yeah sure that would work. Just be mindful that you should be considering your opponents shape during the game if youre making sure your own shape is solid
The problem with the basics is that you have to understand the details deeply to make good decisions, like life and death. The moment you make a mistake the basic thinking goes down the drain, which happens pretty often in non pro games.
Very helpful to this sdk. Can’t really see important moves unless I can see natural development from them. Miss or mistake these too easily. Once shown, I find myself thinking, “O, yeah. Right.” Applying concepts to game positions like this with illustration of how things develop very helpful. Mid game - when/where/how to fight would be good. Relatedly, invasion versus reduction.
My issue is that sometimes I haven't quite figured out when I can play away. There are a couple times in this video where Dwyrin says "We're settled here." and I'm like "Really we are? I feel like I still owe that another move or two..."
KarlozMalachi696 DDK(14)k in OGS.
Love this series... Whatching them over and over. Clear explanation of basics with reiteration and clear simple discusion of examples and progression through a game; Priceless... After watching your first video Back to basics beginning over and over and actually paying attention I found myself understanting situations and the whole begining game open up to me. Can tell my game has jumpep about 4 to 5 notches. Almost beat 2 10ks befire in true fashion screwing everything up.
But my game has deginitely improve because of this videos. Thank you. Currently studying this one. So ecited to implement this thoughts into My game. Thank you Great job...
YYYYYEEEEESSSSS!!!! Midgame videooo!!!!
REALLY helpful. Thanks for explaining the Basic thinking behind the moves. I tend to lose my way shortly after the opening. I agree with Robert Gilman's comments - perhaps because I'm also SDK.
Thanks for the video! This whole series is super helpful to me as a ddk.
great video, keep it up Batts
Thank you for the twitch raid today!
Very helpful
Off topic, could you do a video on the "black hole" opening. Thank you for the vids
This is the first I'm hearing of the whole "high-Dans now are weaker than back in the day" rumor. My best guess as to why it seems this way, off the top of my head, is the dominance of A.I. play over the past 7 years. I mean the strongest A.I. just makes EVERYONE look like an idiot, even the top 9-Dan Pros.
I bet the influence of AI on joseki and opening move choice has also perhaps made it a bit easier to progress in the game than it used to? I honestly don't think you can just out-joseki your way to 7d, but you may have old school players who are able to hit newer high-dan players with weird older variations and sort of stump them. I think that might be a fair point. On the whole I don't think that means high-dan players are less strong than they used to be. But play is a bit more homogenous than it used to be which might make people a little less flexible/adaptable unless they've been playing for a long time.
In the board position shown at 8:15 the poke at O4 is the correct move because it settles B's lower right corner while keeping sente, but in a more complicated position that might require more reading the more "basic" thing to do would be to simply take F5, right? Even in this game I would have probably considered F5 before O4, and not felt like I lost too much out of the deal (even though something like white R7ish is significantly more painful without the O4 exchange). That's probably more because I tend to struggle with properly timing moves like O4, but I don't know if timing is so basic...
Yeah sure that would work. Just be mindful that you should be considering your opponents shape during the game if youre making sure your own shape is solid
+
I'm 10k. This video is great! Maybe the results will come soon :)
Me too.. i hope to know how to bridge the gap to 1dan soon. I hope here can help
The problem with the basics is that you have to understand the details deeply to make good decisions, like life and death. The moment you make a mistake the basic thinking goes down the drain, which happens pretty often in non pro games.
fun video
If anyone sees this, can you explain to me how my 9x9 game can end in a B+2.5 score with the territory count equaling B: 21 W: 9?
Is the Komi like 12.5??
If white captured 4 stones, then komi (which is usually 5.5 for 9x9 I think) + captured stones = 9.5 points for white, putting them at 18.5.
@@nameismud I see. Thank you
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