A Brutally Honest Elden Ring Critique

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  • Опубликовано: 7 июн 2024
  • Elden Ring is one of the biggest and most influential games that's come out in a long time. And while every Elden Ring review seems to be a 10/10, I personally had some issues with aspects of the game. So here is a brutally honest Elden Ring critique. Elden Ring.
    💬 SOCIALS 💬
    Support me on Patreon ➜ / lextorias
    Second Channel ➜ / @alextorias
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    🎬 CHAPTERS 🎬
    0:00 Intro
    3:02 Elden Souls
    7:16 A Simple Story
    11:42 Something New
    14:16 Hidden Assassin
    17:11 Brave New World
    19:44 A Trusty Steed
    23:43 Sites Aplenty
    27:13 Familiar Faces
    31:35 Worn Out Places
    34:13 The Big Question
    41:08 A God Amongst Men
    48:34 Endgame (spoilers for the endgame)
    53:35 Boss Design (spoilers for all bosses)
    1:06:56 Final Thoughts
    🔗 VIDEOS USED 🔗
    • Elden Ring - Walkthrou...
    • Elden Ring - Walkthrou...
    • Elden Ring - Walkthrou...
    • Elden Ring - Starscour...
    • Elden Ring - Ending & ...
    • Elden Ring Godskin Duo...
    • Elden Ring - Fire Gian...
    • Elden Ring - Commander...
    • Elden Ring Miquella's ...
    • Elden Ring - Let's Pla...
    • Elden Ring - Margit Th...
    • Elden Ring - Tree Sent...
    • Night's Cavalry Boss G...
    • Elden Ring Open World ...
    • Elden Ring Stormfoot C...
    • Elden Ring Cliffbottom...
    • How To Cross The Lake ...
    • Elden Ring Backstab, R...
    • ELDEN RING - Gatefront...
    • ELDEN RING Official 4K...
    📌 TAGS 📌
    #EldenRingReview
    #EldenRingCritique
    #EldenRing
  • ИгрыИгры

Комментарии • 4,8 тыс.

  • @xivkya6882
    @xivkya6882 2 года назад +7053

    Fort, night.

  • @doyltruddy902
    @doyltruddy902 2 года назад +1083

    You are correct about how fall damage is a bit funky. The way it works is that you get 0 damage between like 0 -14 meters, then you get damage that scales between 15-19, and then 20 meters just kills you. So you can fall for 19 meters and it takes half your health and you may think that you still have plenty of space next time for a higher fall, but the reality is you were just 1 meter away from death.

    • @Venky-yo6iu
      @Venky-yo6iu Год назад +68

      Exactly.....its even worse when u try to slide on the cliff sides....It would look like ur torrent clearly stopped falling down...but it resumes to fall for half a second more and then boom....all that fall damage kicks in...I absolutely lose my sht when this happens...Such a jebait

    • @cleverman383
      @cleverman383 Год назад +94

      It's probably the worst implementation of fall damage I've ever seen in a video game.

    • @nickmccarthy3162
      @nickmccarthy3162 Год назад

      A good way to see if you will die is to swing a heavy attack at the ledge, if you fall off, your fine, if your domt, you will die.

    • @nodlimax
      @nodlimax Год назад +47

      @@Venky-yo6iu The whole principle is even more stupid when you jump down a large cliff to then do the double jump towards the bottom only to realize that the double jump does nothing against the damage received from the overall fall. Makes navigating outdoors so much more of a pain in the ass because you always have to either teleport or search for specific routes where you're supposed to go down. Elden Ring claims to provide freedom yet punishes you constantly if you don't do what the designers want you to do.

    • @aaronatkinson177
      @aaronatkinson177 Год назад +2

      It annoyed me to it made me keep calling bullshit

  • @Duskets
    @Duskets 2 года назад +1507

    How in the hell did they NOT THINK TO INCLUDE TORRENT in the Elden Beast fight?
    That’s a fight practically *made* for horseback combat.

    • @Clarity_Control
      @Clarity_Control 2 года назад +250

      Why they thought Elden Beast was worth putting in the game is more confusing. It’s a terrible boss

    • @Duskets
      @Duskets 2 года назад +213

      @@Clarity_Control I don’t even hate the boss, I just don’t like the design. The star/cosmic pattern is cool but it’s too basic. It needs to be more menacing, more otherworldly. Right now it looks like a dinosaur plushie.

    • @c.g.b7262
      @c.g.b7262 2 года назад +29

      @@Clarity_Control that’s my father you’re talking about

    • @weebto
      @weebto 2 года назад +60

      They clearly designed that fight with torrent in mind and they either forgot to enable him or retroactively decided to remove him altogether without tweaking the boss. I sincerely hope they patch this later down the line.

    • @Grzelsonable
      @Grzelsonable Год назад +32

      Yeah. Torrent would be really helpful. Overall bosses in ER are not FS peak design imo. That jellyfish dragon fight made it perfectly clear - Rushed development AF. They couldn’t even work something out with that Radagon model. He could have been given an interesting second phase, there was a lot of room for that. No, FS just figured out that flying and diving jellyfish with sword on a huge arena will be the best concept for an endgame boss. Meh.

  • @Spudst3r
    @Spudst3r Год назад +471

    I wish there were more non-violent NPC's scattering the land. It's weird to walk through a world where you literally just kill everything around you.

    • @oleageoun1798
      @oleageoun1798 5 месяцев назад +93

      Its cause the combat and bosses is all FromSoftware can do and they've been repeating the same formula since Demon Souls. Can't believe they actually made an open world game without any towns and actually got away with it

    • @zosonte129
      @zosonte129 4 месяца назад +29

      It's wild because there's no darksign or beast blood driving people crazy if I recall, random soldiers and knights just attack a random person. It'd be cool if you could join one of the demigod's armies or something.

    • @DaniGerman1499
      @DaniGerman1499 4 месяца назад +34

      It’s because most the enemies have been alive so long they’ve gone crazy or the tarnished are their enemy because your mission is to kill their leader and steal great runes

    • @shquankinket8068
      @shquankinket8068 4 месяца назад +73

      @@oleageoun1798 who the fuck plays Dark souls to go into a peaceful town and talk to npcs. I hate when an open world game stops me from doing the fun thing to talk to an npc. If you want dialogue play a Bethesda or cd game. Gameplay comes first for fromsoftware and sure the formula might get stale but they do it best and I see no reason for them to switch it up

    • @daviddrewery6065
      @daviddrewery6065 4 месяца назад +30

      @@shquankinket8068First off, the game isn’t dark souls and arguably From makes some of the most interesting, compelling NPCs so as the original commenter stated..it was a missed opportunity. TotK and BotW have similar dead worlds and there are plenty of npcs to engage with. It would be a fun twist and actually set ER apart from its siblings.

  • @DiviTon
    @DiviTon 2 года назад +1371

    Just a point about the abundance of sites of grace. I think this works for the overworld because the openness of the environment means the player will often ride right past sites of grace if they aren't the type of player that systematically combs the entire map. While the sites might seem redundant to more thorough players, some that are less thorough and tend to just go where their eyes take them might find themselves going much longer distances without finding a site of grace and if they weren't so abundant, this could lead to frustration. This wasn't a problem in previous games as their level design was more tightly guided than the open world of Elden Ring.

    • @GlobalSingeing
      @GlobalSingeing 2 года назад +99

      As a blind, I am grateful. Never realized just how many there were till I saw a filled map online

    • @j0hny00s
      @j0hny00s 2 года назад +49

      My first play through went 150 hours before I beat the game, now that I’m on my second character I’ve found so much shit I completely missed in my first run.

    • @JimJamTheAdmin
      @JimJamTheAdmin 2 года назад +21

      Another point is that it makes casting even stronger and easier. After a hard encounter there is always a grace, so there is never an incentive to not use all your spells and mama, because you know you'll never go more than one or two hard encounters before getting a full top-up.

    • @tayzebenson6190
      @tayzebenson6190 2 года назад +32

      Having adhd, the abundant sites of grace made the open world so much more fun. I never felt like I had to search for a checkpoint and whenever I died I didn't lose much progress.

    • @sirflimflam
      @sirflimflam 2 года назад +19

      Yeah for a more "linear" experience like the Souls games that come before, this game definitely would suffer if they limited the sites of grace. It would turn into ever pointless busywork having to travel long distances in the open world to get back to where you were. There's not a lot of challenge in the open world to get around. It would literally just be dead time riding Torrent or running to your previous destination. The punishment of dying in Souls games before made you contend with tight corridors and other challenges, but that is practically non-existent in the open world. Once you get into more dungeon-esque territories, the sites of grace definitely narrow down to strategic locations.

  • @aghitsaplane4262
    @aghitsaplane4262 2 года назад +587

    I still don't know why they haven't pulled a monster hunter and make the camera zoom out farther when fighting large bosses,it would make 40% of the fights way less frustrating

    • @dani.phantm
      @dani.phantm 2 года назад +20

      that's a great idea honestly

    • @battlebear7214
      @battlebear7214 2 года назад +97

      What makes this seem worse is that they DO have the camera pull out, but only for one single attack on the elden beast. It's only for the attack where the boss flies into the air and creates shrinking rings around you that explode.

    • @poochymama2878
      @poochymama2878 2 года назад +3

      I like this idea

    • @7evan
      @7evan 2 года назад +44

      Last time I checked I'm pretty sure Sekiro had it pretty good with the camera for bigger bosses or enemies - panning out enough to see their movements, which is a good thing because not being able to see and read enemy movements would break that game's combat system in half. Granted there weren't many big bosses in Sekiro and none of them are even half as big as some the bigger bosses in Elden Ring but my point is they got the whole camera thing right before so what happened this time. Don't remember for Bloodborne though it's been ages since I last played that game so hopefully someone with recent experience can fill us up on that one

    • @dankeykang4576
      @dankeykang4576 2 года назад +44

      I feel like both Dark Souls and Monster Hunter could learn a lot from eachother

  • @ambiguousfate.
    @ambiguousfate. Год назад +45

    51:42 I went through my entire 1st playthrough without using a rune arc because I thought they were just a small health buff, but if you power up the boss runes they actually have meaningful buffs, there's a great rune that essentially just makes the game bloodbourne when activated

    • @loganberkheimer1857
      @loganberkheimer1857 11 месяцев назад +24

      Too bad you get it after the endgame optional super boss and you can't take it to ng+ 😂

    • @leeham6230
      @leeham6230 8 дней назад

      Lmfao​@@loganberkheimer1857

  • @Frugg
    @Frugg 2 года назад +24

    My issue with the game is that so many of its flaws make it EASY to forget how good its moment-to-moment gameplay can be. The early game was one of the most unique and engaging experiences I've had in the medium as a whole. The late game on the other hand, seems intent on not just SHOWING you its seams, but smearing them in your face relentlessly until all memory of any semblance of a good time is lost on you.
    It wasn't until a day or so after beating the game that I was able to decide that overall ER is a good game, since SO much of the post-Leyndell content is just riddled with frustrating game design.

  • @Xploshi
    @Xploshi 2 года назад +2015

    Glad I’m not the only one who feels like the late game difficulty spike is ridiculous

    • @j0ker032
      @j0ker032 2 года назад +229

      For me at least, the spike was very much needed, I explored quite heavily and ended up very over leveled and virtually one shot the last few bosses

    • @corey_clip
      @corey_clip 2 года назад +75

      I heard everyone talking about it and I was scared but when I got there, I just felt like I was evenly matched after 4 shotting most other bosses. When I beat the game in 10 hours on a subsequent playthrough, the difficulty spike was way more noticeable since I was much lower level. It wasn't awful though. Bosses took longer but I didn't feel like they were harder

    • @topdamagewizard
      @topdamagewizard 2 года назад +65

      Its really hard for them to ramp the difficulty in this game. Actually I would call it impossible. I have spent 120 hours and just cleared Margott. 5 shot him. It's impossible for a dev to tune the game for me. Someone who has over leveled and tune the game for someone who has just followed the path of grace and done nothing else. It's better to make the game too hard than to make it a cake walk for everyone.

    • @311Thanatos
      @311Thanatos 2 года назад +8

      @@topdamagewizard I wouldn’t say impossible level cap at the meta 150 and keep going in new ng+ till it’s hard. Try ng+7 and tell me it’s not difficult

    • @SirZipper
      @SirZipper 2 года назад +1

      @@311Thanatos Well, if you're going up to Ng+7 and expecting it not to be hard you're slightly dumb. Just slightly, though.

  • @Gyork_
    @Gyork_ 2 года назад +775

    From all the repeated bosses I had issues with, the night cavalry was the least of my concerns It made sense to me that there were many hidden around I actually look forward to finding more of them and you win different attacks and weapons when you fight him including his armour

    • @sneakretster
      @sneakretster 2 года назад +87

      The night calvary were genuinely one of my favorite experiences with Elden ring because it feels like things harken back to the boss design of dark souls since I always fought them dismounted. Fair damage, attack and dodge timing, punish timing, and I don't feel like I need to use overpowered mechanics or summons to win.

    • @velvetfont_
      @velvetfont_ 2 года назад +1

      yup

    • @thunderlifestudios
      @thunderlifestudios 2 года назад +7

      Yeah it's likely you'd only see 1 or two, without looking it up. I met 2 by accident. First in the lake area.

    • @kalenbennett2016
      @kalenbennett2016 2 года назад +45

      I also think having 9 of them is a nod to the nazgul of lotr, given the visual similarity

    • @itzpayday1238
      @itzpayday1238 2 года назад +47

      Yeah, repeats like Nights Cavalry or Tree Sentinelz don't bother me because it makes sense that there's multiple of them running around. Godefroy on the other hand...

  • @motorizedbarofsoap6601
    @motorizedbarofsoap6601 Год назад +13

    If bloodborne 2 happened I really would not want it to be open world. Froms intricate level design is way more interesting

  • @WickedKillaYT
    @WickedKillaYT Год назад +87

    I know this is an old video now, but in my experience I appreciated the sometimes excess grace sites because I am oblivious and have countless times walked right past them. Many times when going to show a friend something or vis versa we each found a grace the other hadn't, so I feel it was done to make sure youre exploring the world instead of grace hunting

    • @quantum5661
      @quantum5661 4 месяца назад +11

      hard agree. im here to play the game, not fucking walk around like an idiot looking for checkpoints.

    • @metaphysicalparadox
      @metaphysicalparadox 4 месяца назад

      Open world games might not be for you then ​@@quantum5661

    • @KLBoringBand
      @KLBoringBand 3 месяца назад +2

      As a new player, the abundant checkpoints were really helpful for me, and it def made it less annoying to backtrack or re-explore.
      My only main complaint is that the checkpoints in dungeons are placed on a map when so many of the dungeons are more vertical than spread out. It works well when you first do the dungeon, but I wish there was a vertical map for after you beat the main bosses or something.

    • @sabershark3102
      @sabershark3102 3 месяца назад

      I agree, i like dark souls having few checkpoints but for a game as big as this that wants you to explore i think there are a very good amount of sites of grace

  • @melaniabladeofmiquella
    @melaniabladeofmiquella 2 года назад +664

    I'd say the knights cavalry makes sense to have 9, 1 cavalry horseman would be a bit weird. Like the ring wraiths, imagine if there was just 1 lol.

    • @mail-lifts2058
      @mail-lifts2058 2 года назад +51

      Agreed, it only makes sense to spread them all over the map

    • @agarztheyounger
      @agarztheyounger 2 года назад +64

      Agreed but if that is going to be the case each one should somewhat unique with diffrent weapons and fighting styles which is resused content done right.

    • @raywhite9069
      @raywhite9069 2 года назад +43

      @@agarztheyounger They are at least vaguely unique if nothing less than power scaling or loot. Also, why would you not sprinkle them around if casual players will miss most of them anyway? Also, (This is my perspective) it's fun to find a cheap miniboss multiple times, It's almost like seeing an old friend or rival.

    • @agarztheyounger
      @agarztheyounger 2 года назад +12

      @@raywhite9069 I think that's fair, but if you are going to face an old foe, wouldn't it be cool if they had some new tricks up their selves since last you met, seeing as you will have grown more powerful.

    • @raywhite9069
      @raywhite9069 2 года назад +6

      @@agarztheyounger fair response. Difference in opinion then I guess. I don't mind dying to the first one 20 times, slogging through the second then slaughtering the rest in like 2 hits lol.

  • @nateputerbaugh5709
    @nateputerbaugh5709 2 года назад +163

    "I thought I'd walk through a door and fight Ornstein or something"
    Capra Demon and his dogs of bullshit is literally a boss lol

    • @Zarkrez
      @Zarkrez 2 года назад +15

      There’s literally a normal enemy that triple capra jumps at you lmao

    • @Zapdos7471
      @Zapdos7471 2 года назад +3

      There’s also a side dungeon with a boss clearly referencing the the arena of blood NPC from DS2 (small person with pointy hood). Sly references like that were welcome.

    • @094176
      @094176 2 года назад

      hey at least it's in a big open arena

  • @klipk7296
    @klipk7296 Год назад +115

    If the skinny godskin was its own boss, not reused 50 times, and wasn't lumped into a duo fight, it would actually be one of my favourite bosses. They kind of ruined that boss for me by throwing it at me constantly

    • @z_jaydee6040
      @z_jaydee6040 9 месяцев назад +11

      There are only 4 of him him and they are VERY far apart.

    • @weebto
      @weebto 9 месяцев назад +10

      ​@@z_jaydee60404? windmill village, caelid divine tower and? unless you're lumping them together with the ones from godskin duo and spiritcaller snail

    • @Onefishygal
      @Onefishygal 8 месяцев назад +15

      @@weebto why wouldn't you? they are the same enemy, there are no differences other than the spiritcaller snail one is debuff immune.

    • @weebto
      @weebto 8 месяцев назад +1

      @@Onefishygal yeah I was just questioning the technicalities

    • @sagenebula7120
      @sagenebula7120 8 месяцев назад +3

      Yeah that duo fight is god awful, ornstein and smough worked because one was fast and one was slow, the apostle is fast and the noble is faster so it makes it too much to deal with when you cant pull them apart so you can deal with one or the other

  • @sandman5522
    @sandman5522 2 года назад +230

    24:55 it's interesting that you bring up the "lack of backtracking" design choice. However, depending on the order of locations you chose to go while playing the game, some of the questlines REQUIRE backtracking, normally without even telling you. It sucks when you find an interesting character whose questline you want to do, only to never find them again because they spawned in a place you already cleared and have no particular reason to go back.

    • @Soniman001
      @Soniman001 Год назад +39

      Would be easy if the game had a quest guide of any kind but there’s zero. If the internet didn’t exist I can’t imagine finishing most of these missions on a first playthtough. Same thing with a minimap, basic convenience wouldnt break immersion

    • @rumplespewskin6718
      @rumplespewskin6718 Год назад +3

      @@Soniman001 that's just the type of game from software makes, and that design choice and game system is not compatible with everyone.
      It is charming and fun for people who like it, and the majority of the people that are fans of the dark souls games love it.
      It's not a bad thing that you don't though, plenty of other parts of the games to enjoy it's fucking huge, and if you really care about the quests you'll figure it out.
      The lack of mini map and quest panel in game are HUGE for the charm of the games, and they are a giant part in what creates interest for people and sets apart dark souls, elden ring, and bloodborne from the average rpg games. Doesn't mean it's the best system ever, just provides the gamer with a different experience that many people do intact look for in games.

    • @sterloin
      @sterloin Год назад +24

      @@rumplespewskin6718 Nah not having any sort of quest tracking system at the very least is just kinda shitty game design.

    • @marche3273
      @marche3273 Год назад +2

      @@sterloin1. fight hard bosses then finally beat them = feels good
      2. Complete very obscure quests by yourself = feels good
      The alternative would be
      1. Fight easy bosses everyone already beat = feels average
      2. Complete easy quests everyone could figure out themselves = feels average

    • @ChrisDaAce27
      @ChrisDaAce27 Год назад +15

      @@marche3273 tf are you even talking about. This response has nothing to do with what he said lol

  • @jackbartzen9133
    @jackbartzen9133 2 года назад +1014

    14:10 the reason fall damage feels inconsistent is bc theres only a 4 meter window when falling that separates taking no damage and dying. anything between 16m and 20m will damage you depending on where you fall within that range. in ds1, the height for death was still 20m but iirc the height where damage starts is like 6m, so fall damage prob felt easier to judge

    • @fenixchief7
      @fenixchief7 2 года назад +58

      The reason it feels inconsistent is because it is. I was jumping down to the 3 fingers just last night and died on a jump I had made just a minute prior. Same spot, same jump, same landing. Obviously a bug of some kind but who knows when and where else it may have happened during the 150 hours I have so far.

    • @matsysmellsbetterthanyou
      @matsysmellsbetterthanyou 2 года назад +78

      if you're on foot, just attack. if an invisible wall stops you from falling, then it's a height from which you'll die.

    • @artemaniaco293
      @artemaniaco293 2 года назад +117

      @@fenixchief7 a random bug does not make an entire mechanic inconsistent. The mechanic itself is consistent, it's just that from a player's perspective it feels random

    • @rubencid2575
      @rubencid2575 2 года назад +31

      @@fenixchief7 you probably jump from a higher position than the previous so the total distance is bigger

    • @favilliuswraith
      @favilliuswraith 2 года назад +35

      @@fenixchief7 You could have stepped on a brick, and it would have just barely been 20m

  • @walter1383
    @walter1383 2 года назад +943

    While I overall agree with two much copy paste boss fights, the fact that there is nine Night's Cavalry boss fights is brilliant for the Tolkien Nazgul reference.

    • @solame10101
      @solame10101 2 года назад +20

      @@stoffan00
      I wish that had been the case.

    • @solame10101
      @solame10101 2 года назад +50

      @@RozKounelakion
      See this is the problem with souls going mainstream, now we have people worshipping Miyazaki as if even his turds are gold. Literally attacking the players as if its our fault we are experiencing it to be repetitive an uninspired.

    • @solame10101
      @solame10101 2 года назад +61

      @@RozKounelakion
      I mean i killed probably 10 asylum demons, more than 3 capra demons, around 5 watchdogs, both the godskins probably 3 or 4 times each, margit appears 3 times, godfrey twice, mohg twice, bell bearing hunter appears like 5 times, ulcerated tree spirit maybe 5 times probably more, crucible knights probably 10 times, tree sentinels 5 times ish as well as the night cavalry probably 5 times too, the death birds 5 maybe upwards to 10 times.
      I mean its offensive that they reuse certain minibosses 10 times, but that they reuse the main bosses is absurd.

    • @solame10101
      @solame10101 2 года назад +39

      @@RozKounelakion
      You didnt notice that there are capra demons and asylum demons in ER? Its the Erdtree avatars and Capra demon appears in the village of the albinaurics called Omenkiller, with his dogs and all. Oh and ive barely ever heard anyone mention chalice dungeons as something positive.
      I shouldnt try to convince you to dislike the game, Im just very disappointed.

    • @solame10101
      @solame10101 2 года назад +21

      @@RozKounelakion
      I mean the hype built since they announced it just after Sekiro meant people are going to love it almost no matter what, thats just how it goes, and then others get pulled along in the FOMO rush. It means they had good marketing and a good enough game that people looked forward to because of legacy love for miyazakis titles. Honeymoon phases of these game are always a factor, i liked ds2 a lot on release.
      Dark souls 3 was a disappointment for me too because it was an uninspired game that just lives off of old dark souls 1 stuff, with knock off bloodborne style combat
      Sekiro was one of the best games ever made imo because it reinvigorated the souls formula into a sort of rhythm game style with new mechanics. It had no references to old titles, it was a new idea someone had.
      Ive played a lot of souls since Demons came out, seeing ds1 references still used blatantly is embarrassing to me. I dont have high expectations, im literally just wanting something that feels new. Elden ring is dark souls 4, with an open world of repeated content.

  • @talalzubari1964
    @talalzubari1964 2 года назад +23

    53:25 “The game subtly guiding you to run past them” couldn’t have said it better, especially in the exact area of the clip when you go up the stairs and face the erdtree keeper and the two knights behind him and the enemies shooting arrows at you, even if you try you wont succeed, the knights are too strong with alot of health and poise, the erdtree keeper keeps shooting things at you, you get staggered so quickly, at this point of the game i was really just fed up and just wanted to get to the end of the area (melania) skipping all other enemies. I usually tend to return to enemies i didnt beat, but close to the end game i was just not giving a damn it felt like they just wanted you to die making it harder just for the sake off.. making it harder.

  • @gibbygibbstein7858
    @gibbygibbstein7858 Год назад +25

    One of the biggest issues I had is in the late game it really feels like if you didn't spec into a meta build your damage is garbage, on top of being able to casually get 2 shotted even with 50+ Vigor at a high level thanks to how completely and utterly useless most of the armor sets in this game are outside of fashion.
    This makes it feel like you're a glass cannon but without the added effect of being a cannon. Hence why I felt like I was pressured into respeccing into a more meta playstyle that I didn't want to use to begin with, but it was better than spending 30 minutes fighting a boss that can 1 shot me even if I enjoyed the pure strength build more.

    • @ich3730
      @ich3730 3 месяца назад +1

      Dont really get your problem here. You saying that you should just be able to put points into random stats? Everything in this game is a meta build, every offensive stat is busted if pushed to high numbers.

    • @gibbygibbstein7858
      @gibbygibbstein7858 3 месяца назад +2

      @ich3730 Not at all what I was saying but good guess.

    • @_BlackenedSun
      @_BlackenedSun 19 дней назад

      @@ich3730no it isnt if that were the case everyone and their grand mother wouldnt be running around with bleed katatana

  • @Ashephalt
    @Ashephalt 2 года назад +454

    The dungeons could have been solved if they made them themed. Have the Caelid dungeons be scarlet rot/war themed (The War Dead Catacombs are a great example) have Liurnia dungeons be magic themed, have Mountaintop of Giants be ice and fire themed. Change the textures every so slightly and then it doesn’t feel as awful when you face your 50th ulcerated tree spirit because the dungeon was fun and thematic and not grey with imps every time.

    • @russellelton5098
      @russellelton5098 Год назад +23

      They are.

    • @765craven4
      @765craven4 Год назад +15

      Bloodborne Chalice Dungeons, imo, kinda did this. All of them have essentially the exact same rooms and layouts (with very minor differences), but the different Chalice Types all had different theming.
      Isz had the blue astral stuff and Lumenwood growing everywhere
      Loran had the yellow fog, lightning and stuff everywhere
      Hintertomb was overgrown and had mold everywhere
      Stuff like that. Small aesthetic differences that help them stand apart at least a little.

    • @me_like_giraffe
      @me_like_giraffe Год назад +41

      @@russellelton5098 Not really. You could walk into a Limgrave catacomb and a Linurnia catacomb and they would look and feel the same. There are the rare exceptions like the MoG has some ice themed caves but that is about it.

    • @jamesgraves4724
      @jamesgraves4724 Год назад +5

      Game would’ve been better if they had more tailored items in certain dungeons, the build options don’t match loot drops at all in this game… you shouldn’t have to travel to literally 3-4 different areas to get low level spells to be a good mage… if even have fair fights the game is not balanced which makes it super broken… if elden ring was a fighting game literally everybody would hate it…

    • @ThatKid7718
      @ThatKid7718 Год назад

      Fighting Jon Snow on the mountain top would have been dope

  • @RyanDMcDonnell
    @RyanDMcDonnell Год назад +146

    Aight, so I've been going and re-listening to all of the long Elden Ring critique videos after playing it through multiple times under different challenges and all that. I gotta say, I think this is one of the most balanced critiques of it I've heard. There's a bunch of two hour "bosses are bad" critiques on ER that I think aren't well thought out and are just complaining. But this one felt the most fair critiquing the bosses that deserve it while not forgetting to praise the bosses that are well designed.

    • @lorexmusic1067
      @lorexmusic1067 9 месяцев назад +8

      2h about bosses is too much. But i can see why people is spending soo much time talking about it. ER as sth like 65 bosses, and some of them are even repeated

    • @williamchristy9463
      @williamchristy9463 3 месяца назад +1

      Honestly, I've played elden ring 3 times, and beat it 0.
      I didn't get stuck, it just overstays it's welcome far too much.

  • @iggytheincubus
    @iggytheincubus Год назад +39

    I think that one of the problems with the Elden Beast is that it is mandatory regardless of ending. I think it should only have been brought in for people doing the endings for either Ranni or the Three Fingers. In those endings you are defying The Greater Will, after all. Beating down the entity's chief servant would warrant intervention from the principle Emissary. Just slightly rework the aforementioned quests to where something can be checked. Perhaps Ranni can give you some object in addition to the Moonlight Great sword that exists solely for the game to check if you have it, so as to initiate the fight (could be a finger to summon Ranni with). For Frenzied Flame ending, ez. If Frenzied Flame = yes, Elden Beast
    Basically I think that the Elden Beast should operate more like the Moon Presence from Bloodborne in terms of execution. As it is the thing kinda just shows up from nowhere, doesn't it?
    The fight itself could also use some work.

    • @egoalter1276
      @egoalter1276 Год назад +1

      Well, if they were going to rip off hollow knight for their final fight, they might as well take that part too.

    • @MrSignman65
      @MrSignman65 Год назад +11

      @@egoalter1276 If Elden Ring is a "ripoff" of Hollow Knight, then Hollow Knight is a ripoff of Bloodborne, which did the same thing 2 years prior.

  • @ArnezBonsol
    @ArnezBonsol 2 года назад +171

    "How amazing all SIX seasons of that show were.." Well Played Sir. Well Played.

  • @ropo_o
    @ropo_o 2 года назад +551

    Honestly, I just finished my first playthrough and I'm not all that enthusiastic to start a second playthrough. Completing Elden Ring made me want to revisit DS3 and Sekiro actually, even though I can say for certain that Elden Ring is an excellent and thoroughly enjoyable Souls game.

    • @thegreatpoo2electricboogal318
      @thegreatpoo2electricboogal318 2 года назад +77

      Same here. I personally thought a majority of the monster designs weren't as cool as DS or BB.

    • @ohmyboop3172
      @ohmyboop3172 2 года назад +59

      Agreed, as soon as I finished Elden Ring it made me wanna play Bloodborne.

    • @flaccgh8799
      @flaccgh8799 2 года назад +31

      I was telling a friend how prior to Elden Ring, DS3 was my favorite among the souls series but after finishing it I have the strongest desire to go back to 1. Also Bloodborne is still my favorite from the studio by a mile and Bloodborne 2 with an open-world feel would shatter my Elden Ring experience I expect.

    • @NoReality204
      @NoReality204 2 года назад +8

      I’m trying to do everything I can in my first playthrough because I never feel particularly enthusiastic about NG+ in any game. It has made me go back to finish demon’s souls remake though, because I feel like I get it now, I couldn’t really get into it before. And also I’ve been playing dark souls remastered on the switch and have downloaded bloodborne. Elden ring made something finally click and now I’m hooked

    • @GordKeen
      @GordKeen 2 года назад +40

      Elden ring made me appreciate DS3 even more. I do think the open world is cool, but it loses the importance of some areas like Rya Lucaria or storm veil when there is like a total of 10 enemies to fight "storm viel being a running simulator for the first half". Also ds3 boss design was significantly better visually and mechanically. The only notable bosses in elden ring are Radahn, mohg lord of blood, radagon/elden beast, and fire giant.

  • @TerenceChiII
    @TerenceChiII Год назад +15

    The burnout you mentioned at 52min hit me hard. After 108h, I burnt out. Just before the Firegiant. Haven't gotten back to continuing, even though I absolutely adore the game.

  • @TheTroupeMasterGrimm
    @TheTroupeMasterGrimm 8 месяцев назад +16

    My thing with this game is that I find myself complaining about the same thing every time, which is that after around Liurnia every boss starts to feel like the actual gameplay mechanics were sacrificed for the sake of spectacle or grandeur. Like, yeah this boss pretty much just has a shit ton of giant 5:13 AOE sweeping attacks and a grab that one shots you, but it LOOKS COOL!

  • @c.l.a.u.d.e
    @c.l.a.u.d.e 2 года назад +191

    The dilemma of "when to fight an optional Boss" is rooted in the paradox between their high HP and low Runes Drop: if I'm not supposed to fight the Tree Sentinel or Crucible Knight early because they're high damaging hit sponges, why do they give barely 3k Runes, while Margit rewards 15k?!
    Why does it take half the game for dungeon bosses to start dropping anything near 10k Runes (Ulcerated Tree excluded)?

    • @charlesguillergan8759
      @charlesguillergan8759 Год назад +2

      To challenge the player

    • @c.l.a.u.d.e
      @c.l.a.u.d.e Год назад +46

      @@charlesguillergan8759 They've bene doing the pseudo-open world since Demon's Souls, yet mid-to-late game scaled bosses in every other title still drop appropriate amount of currency.
      Challenge with no reward Is only meant for post-endgame content in RPGs, something that doesn't exist in this game.

    • @charlesguillergan8759
      @charlesguillergan8759 Год назад +1

      @@c.l.a.u.d.e you do realize that the early game tree sentinel has about equal to the same amount of Health as the beast man in crumbling Farum azula right? Early game he seems tanky but he’s really not

    • @c.l.a.u.d.e
      @c.l.a.u.d.e Год назад +31

      @@charlesguillergan8759 You do realize that (apart from your reply having nothing to do with mine) the inflated HP pool is only a problem, because it isn't followed by an equal reward in terms of Rune drop, right?

    • @tibik.8407
      @tibik.8407 Год назад +30

      @@charlesguillergan8759 There are Leyndell grunt mobs that drops the same amount of runes that the respawning crucible knight does does in Farum Azula. You know, the guy with the moveset, health and damage of major bosses.
      Balance does not exist in this game.

  • @battlebear7214
    @battlebear7214 2 года назад +272

    I agree with your take on the bosses, especially the final boss. I think Radagon should have been the normal final boss, and Elden beast could have been a secret additional boss, locked behind a secret ending. Something like how Bloodborne does theopn presence.

    • @skinless5136
      @skinless5136 2 года назад +24

      I think radagon would need a buff if he was the final boss without elden beast

    • @AJ_Ol
      @AJ_Ol 2 года назад +8

      @@skinless5136 for sure, double his health, give him a second phase, and boom. Perfect final boss.

    • @MrPatrickbuit
      @MrPatrickbuit 2 года назад +2

      @@skinless5136 He could have a larger healthpool, and maybe a third phase at 30%. So it'd look like:
      Base Radagon from 100% - 70%
      Radagon with teleporting, more AOES and more lightning attacks from 70-30% (Give him a damage resistance buff at 50% so that he can do his triple slam attack)
      Then from 30% - 0% give him a new phase, maybe with some new holy attacks?
      Regardless, Radagon is a perfect boss imo. Definitely my favourite in the game and one of my favourites in the franchise.

    • @XxAJxX-qp1qp
      @XxAJxX-qp1qp 2 года назад +15

      First phase Radagon, second phase Marika

    • @thatguygabe3488
      @thatguygabe3488 2 года назад +4

      Fighting ragadon every time before fighting a broken and unbalanced “boss” is ridiculous. I really like ragadon, but being forced to beat him around 7 times led to me dying multiple times to his bullshit impossible attacks, which made me hate him

  • @sandman5522
    @sandman5522 2 года назад +121

    42:00 during my first playthrough, I went to Liurnia before going to the Weeping Peninsula. I actually found Weeping Peninsula to be a lot easier to clear than Liurnia, as there were even much easier variations of certain bosses (Cemetary Shade, Leonine Misbegotten Warrior, etc). For a game that encourages freedom of exploration, they clearly put a progression in difficulty in each location.

    • @dragonchr15
      @dragonchr15 Год назад +4

      You are free to go south when you south instead of north and the WP would be much harder.

    • @tapewoerm
      @tapewoerm Год назад +2

      Yea as the other guy said, you can go to weeping peninsula lvl 1 so the game kind of tells you to go to weeping peninsula before liurnia since you can’t go to liurnia before beating Godrick.
      I know there’s a secret path to go around storm veil but that’s clearly placed for people who come back for a second play through or at least make them to use later in game.
      Only bad thing is that everything highlights you going towards stormveil since you literally get torrent and meet melina on the path towards stormveil.
      If you got Torrent more in the middle of Limgrave or maybe at the church outside of the first step it would be easier to motivate players subconsciously to explore however they want.
      Also, they probably thought people would struggle with Margit and Godrick and since they only could go south they would try to explore that area if they got stuck but since you can over farm and find a lot of good items early game it isn’t that much of a pressure.

    • @TheCompleteMental
      @TheCompleteMental 8 месяцев назад

      It's an issue with dark souls 1 as well. Sure you _can_ go to the catacombs right off the bat, but you know exactly what happens when new players try that.

    • @night1952
      @night1952 6 месяцев назад

      @@TheCompleteMental It's not an issue, it's intended, if you don't like it that's on you.

    • @TheCompleteMental
      @TheCompleteMental 6 месяцев назад

      @@night1952 if nonlinearity is intended, then it contradicts the intentions. That's poor game design.

  • @Malxer
    @Malxer 3 месяца назад +4

    My man hitting the wrong ankle of Fire giant is making me mad

  • @ReyCardo
    @ReyCardo 2 года назад +412

    The radagon/elden beast fight would be the biggest bang to go out on if they allowed torrent to be used on the elden beast fight. The perfect final test of the game’s basic and most used mechanics. First phase is to final test of grounded combat with how fast and (mostly) balanced he feels, and second phase would be the final test of horseback fighting with him constantly running and most of his attacks being low sweeps to jump over and moves that are clearly meant to keep you on the move, and it would just be cool as hell to charge down an Eldrich monster with your horse to recreate how it felt to do it for the first time against the dragon in limgrave. Such a simple change would make an otherwise lame ending one of the most climactic ones.

    • @harryjd0_0
      @harryjd0_0 2 года назад +45

      Yeah I agree, I thought the Elden Beast was cool but I don't know it felt unnecessarily tanky. The only real difficulty was ending the radagon fight with not enough heals before fighting the Elden Beast

    • @slaindesmond2574
      @slaindesmond2574 2 года назад +11

      so true and whats worse is the boss area is beatiful and a great potential for a torrent fight

    • @reesespieces8173
      @reesespieces8173 2 года назад +3

      Straight facts

    • @heroicsquirrel3195
      @heroicsquirrel3195 2 года назад +5

      You’re right, when I faced the Elden beast i actually laughed, so tanky and just fat looking then it runs away, I was just thinking is this really the final boss😂beautiful but comical

    • @detroid_ntr26
      @detroid_ntr26 2 года назад +4

      It still wouldn't change the atrocious camera or constant jumping of the beast, it would only make the entire fight feel less of a drag.

  • @therabbi9848
    @therabbi9848 2 года назад +146

    Man this game really is a mix of the highest highs and the lowest lows. As someone who can easily cruise through DS1 without dying for hours there are way too many examples of enemies and especially late game bosses that have attacks that are either nearly or completely impossible to dodge and do way too much damage

    • @jackbobb2711
      @jackbobb2711 Год назад +36

      Worst best game ever

    • @flamingmanure
      @flamingmanure Год назад +11

      not really no. it has the highest highs and nowhere near the lowest lows as ds1 and bb, thats just laughable. nothing comes close to the trashy low quality of izalith and bosses like hemwick. "there are way too many examples of enemies and especially late game bosses that have attacks that are either nearly or completely impossible to dodge and do way too much damage" agreed with the damage part, the rest no. not a single attack in the game is undodgeable, nor are they ALMOST undodgeable. frankly most ppl with this opinion are salty bb and ds1 veterans that got hit in elden ring more than their souls ego would've liked, the enemies and bosses of old games are boring easily exploitable robotic morons that have maybe 4 preset combos based on ur distance, the dodge/strafe butt poke strat worked on practically all enemies and bosses for 4 games straight. after elden ring, i find ds1 and bb almost laughable to replay.
      "As someone who can easily cruise through DS1 without dying for hours" uhhhuhhh. and how much time did u spend in that game before u got that good?

    • @sylwiaromaniak7172
      @sylwiaromaniak7172 Год назад +29

      @@flamingmanure just try to campare waterflow dance with for example Ds3 Midir laser beam witch was imo The hardest attack to dodge in souls series before malenia show up. And the Mogh nihil second phase just cant be dodged at all...

    • @Al-ji4gd
      @Al-ji4gd Год назад +32

      @@flamingmanure Yes, it does. Like it or not, every Soulsborne games (bar Sekiro) has incredibly low lows at times, including Elden Ring. Plus, you're actually wrong about half the shit you wrote.

    • @Metalgearfox2000
      @Metalgearfox2000 Год назад +2

      @@Al-ji4gd also bloodborne and sekito had very mid lows.

  • @sibahlethwala6892
    @sibahlethwala6892 2 года назад +14

    1:01:51 Someone said something in a review and I agree, I think Elden beast was supposed to be fought with Torrent but when they tried to put Torrent in the fight something broke so they had to lessen the fight and we got this version, because a lot of the moves like the beam attack and that attack where you take unavoidable damage from the stars that follow u can be dealt with if u have torrent, even the boss running away SO FAR wouldn't be bad with Torrent because of his speed.

  • @Dualblades47
    @Dualblades47 2 года назад +45

    I agree with the story part most of all. I do prefer making my character, but I was really hoping for a more in depth story with at least a less vague ending, and maybe more dialogue and development for Melina and some other key npcs.

    • @massiveprogressive9488
      @massiveprogressive9488 9 месяцев назад +9

      The problem with From Software as much as I love them, is that their lore and world building are on point, but their present storytelling really sucks and that goes back to the first King's Field. Their endings in my opinion are lame as well. When you choose not to link the fire in DS1 for example. I'd love to see what your character does/did after leaving through the fog gate and plunging the world into darkness. I get it's probably open to interpretation, but I would have loved to have seen a bit more to the ending/s :P

    • @Dualblades47
      @Dualblades47 9 месяцев назад +3

      @@massiveprogressive9488 I totally agree. Unfortunately they seem to have something of a "if it isn't broke, don't fix it," approach which for the most part is great but shoots them in the foot when it comes to stuff like this. I'm not done with AC6 yet but I really like the direction the story is starting to go in, and the rest of fromsoft could stand to take notes.

    • @sagenebula7120
      @sagenebula7120 8 месяцев назад +4

      @@massiveprogressive9488miyazaki has always wanted people to put their own interpretations on his stories so i doubt thats ever gonna change unfortunately

    • @ich3730
      @ich3730 3 месяца назад

      @@sagenebula7120 yeah its almost like thats the point and the games he makes replicate a specific experience from his childhood.

    • @vFenHarel
      @vFenHarel 3 месяца назад +1

      @@ich3730Just because that’s the point doesn’t mean it’s immune to criticism. I do prefer it being left to interpretation myself but some things are simply left way too vague

  • @christiancantu8505
    @christiancantu8505 2 года назад +142

    Yeah I think the biggest revelation for me was when I tried to fight Malenia with a colossal sword and no summons it felt almost insurmountable she is incredibly aggressive super fast and her damage is pretty damn crazy her healing if you get hit combined with her waterfowl dance is just so aggravating if I went for a jumping attack and missed I would be stuck in the animation so long that when she activated waterfowl dance after I’d just die since I could not get away from the two initial attacks and even without being stuck in an animation waterfowl dance is impossible to dodge without being a certain distance away from her to begin with or using bloodhounds step idk just kinda feel like in this game more than the others that you have to play what is meta and use summons or get stomped

    • @111kino
      @111kino 2 года назад +33

      He only enjoyed the boss fights so much because he was using a katana, is my guess. If you use a heavy or short range(or worse, both) weapon, you quickly notice how little windows of opportunity bosses really give you. Elden Ring feels like the biggest "KATANA #1" game FromSoft has made, and thats even with considering the full "katana only mainhand weapon" games they've made.

    • @Lextorias
      @Lextorias  2 года назад +42

      I used Guts Greatsword, a Pike, and the Mace through most of the game (mace in the early-game since I started as a wretch). After Fire Giant I started switching up to as many different weapons as I could to try them out since I had the smithing stones, so that included katanas, straightswords, and a magic build.
      The faster weapons do have priority, though this has been a consistency through a lot of the Souls genre, just amplified here. Getting hit is a massive punishment in the endgame, so any weapon that leaves you vulnerable to be hit has to have massive value otherwise, or else it's strictly worse than something faster in certain fights.
      Bosses like Malenia or Maliketh are definitely harder with these weapons due to high posture and small attack windows, but also lots of bosses like Rennala or Misbegotten are stunlocked to death by them, so I can understand it being hard to balance them out properly to avoid doing that to every boss.

    • @111kino
      @111kino 2 года назад +33

      @@Lextorias they could've just made slower weapons hit harder and bosses not act as spastic with random quick jabs to punish retaliation. Short range fast hitting weapons don't even feel good because you don't get as many hits per swing due to naturally being outranged in most cases, combined with the lower stagger values.
      Even DS2 bosses didn't punish short range or big slow weapons to the extent that Elden Ring does. As clowny as seeing dual wielding colossal weapons heavy attack spam is, it's very indicative of the wall that heavy weapons have been pushed into to the point where a normal attack style is too punished to be considered viable/rewarding.

    • @ishamtgmisham1654
      @ishamtgmisham1654 2 года назад +7

      I mean.. there is a greatshield? You dont need to dodge waterfowl. Just tank it with shield.

    • @kerrzUSR
      @kerrzUSR 2 года назад +24

      @@Lextorias collossal weapons should do way more damage, if you're going to make them super risky at least make the risk worth the reward. As it stands there is no reason to not use a katana in this game as it does better dps and it safer

  • @Reginmund
    @Reginmund 2 года назад +391

    I'm happy you adressed the wild damage increase in the last part of the game. When you're over 40 vigor wearing the best armour in the game and still getting hit for over half your health from a regular (and reused) enemy, it starts to feel like all that thought you put into building your character doesn't matter. Probably my main source of enjoyment from these games is when I feel my build is clicking and actually making the game easier as I go along, but here I felt like all my build was doing by the endgame was getting me killed in two hits instead of one. Add cheap shit like homing projectiles, one hit kill boss attacks, enormous aoe damage, teleporting or invisible enemies, combos that stunlock you into death (even with poise up the ass), endless gank squads (all of which hit for over half your health as mentioned), every corner being an ambush... Ultimately I finished the game out of pure spite, but after some point there was no enjoyment in it for me. I just wanted to finish and never play the game again.

    • @vorreiter2010
      @vorreiter2010 2 года назад +43

      G I T G U D

    • @francomaray
      @francomaray 2 года назад +35

      I felt the same way. I was playing Dark Souls (the first one) again in January 22. Liked it so much more this second time and wanted to see more of this world. I finished all FS games when they came out, starting with Demon's Souls. The conflict here could be that there is something in the way the game makes artificial difficulty, as you said, and this situation made the adventure somewhat of a job (for me at least). I felt that I had to finish the journey, after all the hours I had played, but I was finishing the game for the sake of crossing ER off the list. I loved the first 30 hours. Or even more. But at the end, I was tired and just wanted the game to end. Maybe this is how Sisyphus feels everyday of his existence.

    • @fugazinemesis
      @fugazinemesis 2 года назад +26

      Same here, I get to Altus Plateau and want to turn it off. I only felt my build improving up to Altus and then the difficulty is ramped up too high.
      I've also got a 713 character and started NG+ with it and found the game too easy.
      Too hard at the start of the game no challenge at all levelled up. I've not played a souls game and felt this way with it.
      To be honest I think Miyazaki had had very little to do with the game, just directing staff to 'make it difficult, I don't want to see another Dark Souls 2' and the team don't know what makes the souls series fun.

    • @ShaolinWanderer
      @ShaolinWanderer 2 года назад +7

      Lol welcome to souls games bud may o take your coat

    • @israelpinon7355
      @israelpinon7355 2 года назад +9

      I ended up with a level 150 character with 45 vigor and strength all other points went to the rest of the stats to be able to cast some spells and wear some armor. So in the end I think it was manageable not too hard I did die a couple of times remembering the patterns and stuff but my point is a lot of people rush through the game and if you’re a pro that’s fine. But if not you might wanna take your time which is what I did. Explored every cave and dungeon, killed every miniboss and followed a lot of quests. Which rewarded me with a lot of runes and got me to the level I was at the end.

  • @Hepheat75
    @Hepheat75 8 месяцев назад +29

    We're spending most our lives living in Miyazaki's paradise.

  • @carterkalchik
    @carterkalchik 2 года назад +11

    "All six seasons..." immediately clicks the like button.

  • @thebeybros249
    @thebeybros249 2 года назад +393

    This is my first Fromsoft game and as a Souls newbie I found this game quite accessible. It did take a minute to grasp the mechanics but I think the open world allows for new players like me to figure things out at our own pace before diving into the story bosses and other challenging areas. This game is a masterpiece and has motivated me to explore all of the other Souls games.

    • @reganmcmath3488
      @reganmcmath3488 2 года назад +14

      Awesome! I’m glad to see new people being introduced to the series. These games mean a lot to me and I’m glad to see them finally get the attention they deserve. I hope it only gets better from here on out!

    • @cypruszion8442
      @cypruszion8442 2 года назад +3

      This warms my heart.

    • @info0
      @info0 2 года назад +17

      Until you get to mid-late game on Elden Ring, then you will start swearing. I know I do. Late game is so broken in balance that even going overleveled means nothing vs bosses. They still 1 or 2 shot you. I believe they wanted to do more with the game and left this as is. Hopefully they balance this stuff out in patches.

    • @Sanquinity
      @Sanquinity 2 года назад +7

      Same here. I have about 30 hours in DS1 before ER. No other souls games played. And for me the game is pretty punishing on mistakes, but doable and a good challenge. I feel like ER is the most newbie friendly fromsoft game so far. And I love them for it. As the exploration and anxiousness of the unknown is amazing. The best I've experienced in years. But if the game was like most other souls games I probably wouldn't have bought it.

    • @bobbyDD
      @bobbyDD 2 года назад +3

      same here, I bought psnow to play bloodborne and sekiro on steam lol. This game is a top tier gateway drug to soulslike games

  • @rtyzxc
    @rtyzxc 2 года назад +87

    What I like about Elden Ring's open world is that key items aren't hidden. Sacred Tears are found in churches, Golden Seeds under those glowing trees, Physick tears under minor erdtrees, making them impossible to miss. So, you can pretty much skip all the side dungeons if you want. The problem is that then the side dungeons, and combing the fields become incredibly unrewarding, becoming mostly a gacha for random armor or weapon that you don't need unless you are a collector. This kills the excitement, after a while there's nothing new to see. Fromsoft game where you are compelled to not explore? That's new.

    • @ZodiacEntertainment2
      @ZodiacEntertainment2 Год назад +1

      Sekiro didn't really compel exploration, either.

    • @phiavir5594
      @phiavir5594 Год назад +1

      This is probably why they should've ditched exclusive upgrade items like seeds and tears and created a singular currency purely for flask upgrades, and made each mini boss drop said currency. This would prevent the one hour around the world item collecting and becoming overpowered at the start of a playthrough, and actually compel players to play the dungeons
      Honestly, they should've done the same thing with weapon upgrading too. Unique bomber weapons are far too easy to source, while normal smithing stones are heavily gated.

    • @luisfilipe2747
      @luisfilipe2747 Год назад +3

      @@ZodiacEntertainment2 but sekiro is kinda linear
      Sure, you need to revisit some areas, but the maps are usually very self contained and don't have this much to be explored

    • @charleshaughtry
      @charleshaughtry Год назад +6

      I'm really struggling to make sense of this comment. It sounds like you're saying "One thing I like about the game is that you can skip the game". Players should WANT to do the side dungeons. If certain content of the game is so uninteresting (or unrewarding) that players are inclined to skip it (and can feel good about skipping it) that's not a good thing - it's a sign that your game needs to be improved.

    • @rtyzxc
      @rtyzxc Год назад +4

      @@charleshaughtry My comment is two-pronged. On one hand, you want to reward exploration, but on the other hand, I didn't like how previous Souls games made you feel "I hope I didn't miss an upgrade that will permanently affect the rest of my playthrough". Realistically, you are going to miss an upgrade or two even if you explore.
      Elden Ring's recycled side dungeons are a complete joke and filler content that doesn't belong to Souls games.

  • @mhasemore
    @mhasemore Год назад +44

    I can definitely relate to the story criticism in this video. You get so much agency when it comes to gameplay, progression and combat, but you can't do something like talk to Malenia before she attacks you. Lansseax is also apparently a sentient shapeshifter but in the game she's just a boss. Two huge wasted opportunities for good stories right there, and that's only scratching the surface. Still kinda hoping they might do something with DLC though.

    • @FRealw27026
      @FRealw27026 8 месяцев назад +1

      I agree with this. In ds3 you could talk with Sister Friede before her boss fight and that was perfectly executed.

    • @grossartus
      @grossartus 7 месяцев назад +1

      I was so stressed out leveling up and finding good weapons/ashes of war that i forgot there was any lore at all, i just got hooked up to Ranni's storyline, but the rest? Couldnt care less specially when i still have to level up

  • @samuelbarrett1082
    @samuelbarrett1082 Год назад +29

    This game was super hard for me. It's my first from soft game since Kings Field 1&2 a million years ago. I didn't know you were invincible while rolling until halfway through the game and didn't get past 30 vigor until very late in the game. Almost everything one shotted me everywhere. I wanted to be a magic user but didn't feel safe without a shield, so it really affected my build. I was stubborn about re-specing because I thought that was mostly for multiplayer. I turned off multiplayer so I didn't see any messages or bloodstains the whole time. After 390 hours I finally beat it and did most things....I think. But, it was pretty punishing. I didn't get the rewarding feeling of beating the game more than relief it's finally over. Plus I had little clue of what the story actually was besides little, seemingly unrelated, tidbits of information.

    • @samuelbarrett1082
      @samuelbarrett1082 Год назад

      @@professorplebian sorry you were disappointed. I liked it. It pissed me off at times and was really hard, but I found it satisfying to discover things and overcome those challenges on my own, without looking up the answers. Hence playing for so long.
      I like to relax playing games too, and sometimes challenge myself. Whether that's a super hard game, puzzle game, or scary game.
      Not every game is for everyone. Apparently you don't like this one. There are plenty of others to choose from.
      Personally, I'd never play a sports game or multiplayer fps. That's just my preference.

    • @Crimzon_Avenger
      @Crimzon_Avenger 10 месяцев назад +4

      wow dude thats awesome of you, personally I waited for a year or so before playing elden ring so the wiki is full of guides, i just dont have the luxury of time exploring everything on my own, thats why i use the wiki for stuff currently on 60 hours and I'm in midgame and guides are really helpful, going in blind was really awesome of you lol

  • @Wuffskers
    @Wuffskers 2 года назад +112

    I've gone back and forth on relying on summons and "cheese" initially I was having a lot of difficulty with some bosses and ended up relying on summons to at the very least hold aggro, but I reached a point where things started feeling too easy and it felt more satisfying and engaging to actually deal with the boss all on my own and I felt like I had the necessary vigor and damage stats to hold my own, I mention this because the reuse of bosses has actually made me go back to summoning because when I see the same boss again, especially late game where they do a ridiculous amount of damage but it's ultimately something I've fought before I end up feeling like "yeah yeah let me just get done with this as fast and as easily as possible" so I just throw out a +10 mimic tear and we both wail on the boss to just get it over with, and I do think that's kind of a shame that some bosses after seeing them repeatedly start feeling like a chore that you want to get over with rather than an achievement.

    • @new_game2589
      @new_game2589 2 года назад +4

      I regret leveling up the mimic tear.

    • @themaskedman2410
      @themaskedman2410 2 года назад

      @@new_game2589 It’s literally your character is your character that bad that they don’t do anything

    • @new_game2589
      @new_game2589 2 года назад +27

      @@themaskedman2410 I fell in love with souls games for that satisfaction you got accomplishing something difficult, leveling up and using the mimic tear removed alot of that difficulty and the reward that would have come with it. I know I can just not use it, but it's a convenient crutch and the temptation is always there, that's why I regret it.

    • @frostyfreeze966
      @frostyfreeze966 2 года назад +3

      @@new_game2589 the only boss that i definitely will use summons for always is the double gargoyle fight

    • @Don-ds3dy
      @Don-ds3dy 2 года назад +7

      The spirit summons along with the ceaseless combos and "blink of an eye attacks" for bosses was obviously one of the worst design decisions in the entirety of Miyazaki's career. Remove summons, nerfing boss aggression or giving them limited stamina and removing what I like to call "anime attacks". You know the ones that have 0.3 seconds of wind up.

  • @TheAliasGaming
    @TheAliasGaming 2 года назад +251

    One point that I feel is worth mentioning is that, from an exploring perspective, it's easy to find the 10th Crucible Knight or 100th Erdtree Avatar and kind of groan at the repetition. However, the game seems to go out of its way to make the path to actual meaningful side content as obscure as possible. Signature areas and places like Volcano Manor, Mohgwyn Palace, the Grand Cloister, and the Haligtree are all hidden behind some seriously deceptive roadblocks.
    Signature fights like the Lichdragon, Dragonlord, both Mohgs, and Rykard are all easily missable, and yet a player can fight like a dozen of mostly similar horse bosses based on the direction the game steers them in. It seems weird that the game would litter its lesser content in the findable areas, and hide the great stuff mostly all behind obscure barriers. I would not have fought a lot of very fun, memorable bosses, and explored beautiful, worthwhile areas without googling, and that's a shame. It's okay to have a few true secrets plenty of people won't organically find and will go back and discover later, but this game hid a significant chunk of its best content.

    • @braderslooloo
      @braderslooloo 2 года назад +11

      .... both mohgs?

    • @TheAliasGaming
      @TheAliasGaming 2 года назад +36

      @@braderslooloo there is a Mohg boss fight DEEP in the sewers of Leyndell, his minor version. The signature version of him is on the Mohgwyn palace

    • @MrBevoRules
      @MrBevoRules 2 года назад +25

      So true. I've always found illusory walls and such things annoying. Like the combat is the challenge here, I shouldn't also be straight lied to by the game. And Elden Ring turns that shit to 11.
      People say the game is all about exploration, but I feel like exploration is pointless because most of the good stuff is impossible to organically find.

    • @bloodborneguy4697
      @bloodborneguy4697 2 года назад +3

      @@MrBevoRules the importante secret Stuff is not hide in obscure ways, i only think Fía quest as the only obscure important quest

    • @TheMusicolophile
      @TheMusicolophile 2 года назад +17

      Those deceptive roadblocks are part of the philosophy of the game. In simple terms, the game intentionally makes it difficult to find everything. The reasoning being that it creates simultaneously a true sense of mystery and the true jubilation of discovery. That is a glaring positive in a world of gaming where everything is handed to you on a silver platter with a shiny quest marker. The modern philosophy turns true exploration into a checklist and therefore eliminates the feeling of a true discovery. The game didn’t hide its content, it’s simply hoping that you use skills such as deduction and intuition to find what is correctly placed in a world of deep and thoughtful mystery. This is what makes it a hardcore RPG. You’re making a mistake thinking that you’re being punished when the philosophy of this game is simply asking you to think. That has been missing in games for too long and a great many of us are elated to see its return in a, hopefully, impactful way.

  • @KLBoringBand
    @KLBoringBand 3 месяца назад +3

    I love the big, you-can-miss-stuff format for the first few sections while you’re grinding and figuring out the controls/your build. But once you hit like the snowy area, I’m kinda exhausted with just wandering around aimlessly because of the repetitive discoveries. It’s a doubly bad problem because the enemies get this huge damage spike then too, so you’re forced to go grind again at a point where you sort of just want to feel masterful of the skills you’ve acquired and have a few tough challenges to test those skills.

  • @mrragecage9312
    @mrragecage9312 Год назад +27

    I think my biggest gripe with Elden ring, is I enjoy making multiple characters. But, after playing through the game once, I do not want to start over and try other builds, just because I feel like I have to run ALL around the world and complete a checklist of items before I can have my flasks, and weapons/spells. I enjoy the open world; I just don't want to run all around the world over and over getting tears and flask upgrades.

    • @IgnemAeternum
      @IgnemAeternum Год назад +2

      I know what you are feeling, but you can EASILY get a lot of flasks early in the game if you plan on invading low level for example. Sure, you need a friend to transfer some items or gear if you want fashion, and the weapon of your choice for example (Just giving an example). But getting Flasks is very easy in the first area, and even others. You just have to skip everything and go straight to them, shouldn't take more than 2 hours. And you can go even further with this by going to Volcano Manor early in the game too.
      I have 4 characters, and all of them have everything completed, but most of my time was spent invading people and trying different builds such as Black Knife/50FTH spells like Black Blade and Elden Stars, etc. It really makes people panic at meta level 125 when they get hit and half of their HP is gone with 10% total non curable.

    • @TZerot0
      @TZerot0 Год назад

      My friend is similar, so what he did is create a bunch of character templates in the character creator and use Rennala to respec as he saw fit. Not a perfect solution, but there are enough larval tears available that it shouldn't really be a problem.

  • @Amaryryry
    @Amaryryry 2 года назад +213

    I'm glad you addressed the endgame, as most other reviews haven't yet. That being said, the HP of the enemies was also ridiculous, alongside their damage ramp up. Compounded with the absurd amount of minibosses being shoved in locations they don't work in, and enemies that just don't work in the rooms their put in despite being native to the area, it made me just run past all the enemies in the endgame areas. I would be sitting there for a good minute spamming some of the highest DPS options on mobs and just watch them tank it. Haligtree was the worst for this, in my opinion, and the straw that broke the camel's back. At that point, I just stopped giving a shit about the experience and cheesed the rest of the game. I was so tired of the game at that point, and I still have yet to do a second playthrough. This is the only Souls game, Dark Souls 2 included, where that is the case, and the sharp quality drop in the end game makes it unlikely that I'll come back to it.

    • @Vashetrockner
      @Vashetrockner 2 года назад +28

      Could not have stated my endgame experience better. And i played every Fromsoftware game starting with Dark Souls at least twice. DS 2 3x ( for the builds)because i loved the pvp. Sekiro i played 4x and it has gotten better with every playthrough.
      I won't play ER again if some things don't get adressed.

    • @originoa
      @originoa 2 года назад

      completely agree. haligtree id done so much and left these things to the end. so at this poiint i just ran through this bitch eager to wrap it up finally (after hundreds of hours). also the final bosses were all great but i kept thinking this is the last boss n im done! then another 2 phaser.. then another.. then another.. i couldve spaced it out over 2 more days and enjoyed it but i was already trying to wrap it up for 3 days ina row and it kept throwing ANOTHER boss.. and by the last one.. elden beast. second phase that just one shots you with the beams i was like fuck it man.. im summoning someone and ending this . beat radagon alone multiple times and just had enough. i think if they simply made elden beast a diff boss instead of a second phase itd be fine.. bu tthe second phase was exhausting and ruined the boss and forced me to cheese it w summon.. didnt use summons for ANY boss (except Niall but hes bullshit too) . so yeah beautiful masterpiece perfecgt game EXCEPT the very end they fucked that up. but again im not mad at the challenge and wouldve been down to bang it out solo i just couldnt after four other two phasers and me banging my head against it for hours.. kinda of wihs i spaced it out but then i would be able to be here and enjoy all the reviews and spoilers n memes n stuff ive been avoiding for so long

    • @erickbeltran7338
      @erickbeltran7338 2 года назад +5

      this is entirely unrelated but “this is the only souls game, dark souls 2 included…” is an oxymoron..😅

    • @Amaryryry
      @Amaryryry 2 года назад +17

      @@erickbeltran7338 Lol good catch. Although, if anything, I think it’s redundant??? It was meant to add emphasis to the statement as Dark Souls 2 is the black sheep of the series that most people do not come back to play a second time, if they even finish the first. I’ll note it though haha.

    • @OfficialWEIRD
      @OfficialWEIRD 2 года назад +2

      Honestly, git gud. This game is not meant to be easy

  • @beasthayabusa1999
    @beasthayabusa1999 2 года назад +145

    I do feel like a lot of the bosses in this game that had such small openings I could get one jump attack off. Almost half the bosses devolved into dodge dodge dodge dodge dodge jump rt repeat

    • @mmmohyeah281
      @mmmohyeah281 2 года назад +3

      Were you also using a colossal weapon by any chance?

    • @beasthayabusa1999
      @beasthayabusa1999 2 года назад +21

      @@mmmohyeah281 anything. Great sword, greataxe. Anything that benefits from two handing pretty much

    • @mmmohyeah281
      @mmmohyeah281 2 года назад +28

      @@beasthayabusa1999 I'm having the same problems with the slower weapons too. Some of them become way too slow for the bosses during the endgame unless you keep spamming jump attacks. It becomes really tedious. I'm really hoping they buff them somehow. Maybe lower recovery frames or add a new mechanic? I'm not a game designer so I wouldn't know.

    • @lunarbreeze5019
      @lunarbreeze5019 2 года назад

      That's because you're rolling away.
      Even Crucible Knights have big enough openings to do a rolling R1 with a colosal sword between each hit.

    • @mmmohyeah281
      @mmmohyeah281 2 года назад +12

      @@lunarbreeze5019 rolling r1s need smaller windows than normal r1s

  • @Rocket-yc8pj
    @Rocket-yc8pj Год назад +50

    A big problem I had was the importance of upgrading weapons over levels because whenever leveling up I felt like there is little reason to do so when it's only 5% more dmg to get 80 dexterity and strength from 60 and 70 and when upgrading fallingstar beast and ghazal wheel from 9 to 10 its a 20 percent difference when it took a minute to get the stone instead of hours of grinding

    • @Gabriel-eq9tx
      @Gabriel-eq9tx Год назад +7

      Reallyate here but, in every souls game is better to just upgrade the weapon instead of leveling up

    • @jeremiahdavis8590
      @jeremiahdavis8590 Год назад +7

      ​@@Gabriel-eq9txbut in the earlier games leveling up your strength or dex 10 levels felt just as powerful as upgrading your weapon. Just five levels. Now ill upgrade my stats all the way to 45 and it feels like it hasn't really done anything compared to just one level of upgrading my weapon

    • @DronesOverTheMoon
      @DronesOverTheMoon 10 месяцев назад +2

      ​@@jeremiahdavis8590It really didn't lol, the Strength of the stats are relative to the level of your weapons and their scalling, leveling dex and strength earlier wouldn't net you the same damage increase as just upgrading the weapon because in the early base damage is what matters the most, that's usually why you usually level up stuff like vigor, stamina and focus before everything else

    • @jeremiahdavis8590
      @jeremiahdavis8590 10 месяцев назад +1

      @@DronesOverTheMoon of course. But the degree of which upgrading is superior to leveling is smaller in the earlier games. That's all.

    • @adremmelech
      @adremmelech 7 месяцев назад

      @@jeremiahdavis8590 wrong

  • @mightyakkylex
    @mightyakkylex Год назад +4

    Trust me, backstabs don't always alert enemies.
    My favorite farming route is the path from outside the Prayer room in Miquella's Halligtree and the 2 crosswbomen standing face to face on the ledge have seen the other be backstabed multiple times and not even flinched unless I flung the body of their friend at them

  • @poochymama2878
    @poochymama2878 2 года назад +103

    I can't stand when RPGs scale enemies to your lvl. It completely neuters any sense of character progression, which (imo) is one of the main pillars of a good RPG. One of the best feelings in RPGs (for me) is coming back and stomping an enemy that stomped you earlier. It really lets you feel how much more powerful your character has become. That feeling of character progression probably the thing I love most about RPGs.
    Scaling completely ruined Obvlivion, Skyrim, and ESO for me. Big reason why I loved Morrowind so much more, despite the terrible combat. I had to wait until modders were able to remove the scaling for me to have any fun with those games. That said, I know a lot of people disagree with this sentiment. I'm just so happy to finally have a great RPG with no lvl scaling.
    One thing I'll add is that heavy armor can get pretty OP late game, to the point where you can just face tank melania with no dodges, but it requires a bunch of other items/spells. If you get the 3 physical resistance talismans, Bull Goat armor, as well as Black Flame's protection, Golden Vow, and or boiled crab, defense physic, and perfume, you get get physical resistance up to ~85% or so, and all non physical above 70%.
    Great critical review btw. Easily the best I've seen, and the only one I've found with legitimate points/critiques. Most of them are simply people that played 10 hours and threw up a review out of frustration. I think it shows in the like/dislike ratio of this video compared to those other negative reviews. That the like/dislike ratio is still really positive, despite this being mostly a negative review, is nice to see.

    • @Lextorias
      @Lextorias  2 года назад +12

      Scaling ruining progression is a valid point. But Elden Ring as is can ruin content by too easily overleveling the player. Stomping a boss should be done intentionally, not accidentally.
      The reason scaling is so prevalent is because the alternative is the problem presented in Elden Ring. I think harsh scaling is a bad solution if implemented poorly, but there is something that needs to be done.
      I'm pitching solutions to the game's current problems as opposed to hypothesizing about future ones. I also explicitly say that I trust From Soft to come up with a better solution than just slapping Oblivion scaling in.

    • @marcosdheleno
      @marcosdheleno 2 года назад +41

      @@Lextorias i completely disagree with this, simply because there's not really a reason to go back to the earlier areas after you found all you needed to, and even then the game does still offer at least a few challenges that are problematic later on, like the sentinel knight(which you can kill earlier, but was clearly at least a mid game boss) and the twin grafted scions. a case can even be made about the assassins you can face but are far stronger than the other boss in the dungeons they are presented.
      and its not like the late game areas lack challenge either, even with a full build caelid will still be troublesome, same for altus plateau. having 2 areas(limgrave and liurna) that arent hard late game is not an issue for the vast majority of players. and for those that are, i will simply ask, what do you need to do in limgrave, after reaching farum azula, that you would need it to be challenging for?

    • @Dopameme
      @Dopameme 2 года назад

      I prefer enemy scaling tbh. It's the only way the game can offer consistent challenge regardless of the order in which they finish content. In Elden Ring, I went back to fight dozens of bosses I missed but by that point I was so overleved for them that the fights weren't fun. I can see how some people enjoy stomping enemies to feel powerful, but its mechanically boring and gets old fast.

    • @Lextorias
      @Lextorias  2 года назад +3

      The point of many of the dungeons in the open world is specific items behind them. Most caves, for example, exist solely for the smithing stones within. So if you want to continue the game and upgrade any amount of gear, you'll need to go back to many different places to get to these caves. This is the same with most of the dungeons in the game. Go back to get ashes of war or weapons or such.
      There's a valid reason for most players to go back to these areas, and if you've done any amount of content in a harder area then gone back, most of the area bosses and dungeon bosses will be complete pushovers. With how many are in the game, your first encounter with a lot of them will be killing them in three hits. Which ruins your first encounter with a From Soft boss. You can fight that boss again later, but stomping it the first time sucks all the magic out of a game about fighting fun bosses.

    • @vladimircreul8331
      @vladimircreul8331 2 года назад +4

      @@theholypopechodeii4367 If I had a choice to miss out on a huge world that is filled with copy paste meaningless content that may make my character stronger or get fucked repeatedly by the same boss but with cool and epic move set, I would rather beat my head against that boss for hours. When ds3 first came out I would sit for hours at the Abyss Watchers trying to get a perfect hitless victory just because I loved the fight so much. Especially the music. I couldn`t play Elden Ring but when I watched the playthrough vods I would just skip hours of mindless walking around. I love open world games like skyrim because they allow you to actually craft your own little story in a simulation of the medieval fantasy world. But From Software games have a clear goal from start to finish and their worlds do not abide by common logic they work in an apocalyptic mythical setting, that you are simply meant to fix or destroy completely. The fundamental problems of previous souls games where never that they lacked an open world or jump button, and these problems where not fixed in this game but actually made worse. Like shallow endings that don`t have any clear impact on the world, just different color schemes of a same cut scene. Just like typical obscure character side quests that always have unfulfilling ends, that are meant to immerse you in a depressing atmosphere, but are done over and over every game so you just don't care.

  • @spnked9516
    @spnked9516 2 года назад +36

    One of my biggest issues with Elden Ring is that, every so often, the game seems to earmark a fight and demand you meet it in a very particular manner. The Godskin duo wants you to use sleep, Commander Niall wants you to use that item that charms enemies, Melenia screams at you to use bloodhound step, and the Elden beast wants you to be a mage and void 3/4 of its moveset with retaliate or black hole - just for a few examples. You can absolutely beat any of these fights without these methods, but there is a night and day difference in difficulty when you approach them with the "intended" method.
    This kind of feeds into another complaint I have which is weapon and item balancing. Weapon arts like bloodhound step and nebula trivialize the game, and meteorite of astel may just be the single most broken sorcery From has ever put into a game.

    • @courtneycherry5582
      @courtneycherry5582 Год назад

      Maybe that's why they made rescaling a thing? Maybe you're supposed to play it, as multiple classes. 🧐

    • @Psychosomatic63
      @Psychosomatic63 Год назад +17

      @@courtneycherry5582 that's a great point...if the respec mechanic didn't require you consume a finite item each time you do it.

    • @adc7071
      @adc7071 Год назад

      wait those sorceries work on elden beast??? WHAT???? WHY DIDNT I KNOW THIS EARLIER WTF

    • @Shizzmoney74
      @Shizzmoney74 Год назад

      Agree, the game for the most part champions "your way" to get through it (including looking like the Burger King with the Glintstone mask) but once I got to Radagon, I had to build out a certain way to beat him/Elden Beast.

    • @zeehero7280
      @zeehero7280 Год назад +1

      the way I beat niall was using a weapon that does very high burst damage, and killed the dual wielding enemy first, then quickly got the other. after that I was free to focus the boss.

  • @Coreisus
    @Coreisus Год назад +2

    Honestly, I hate how any non-Souls, soulslike's call "Souls" something else and swap out the bonfires for something else.
    It causes such a disconnect in my brain as everytime I die I think "I guess I gotta grab my soullllRUNES"/"Fuck now I need to find my sou-echoes, blood echoes"
    It's worse in the non Fromsoft soulslikes.

  • @4shotpastas
    @4shotpastas Год назад +4

    I never even finished dark souls 1, but when you mentioned the skeletons, my mind immediately went to the necromancers and how I just kept trying to kill the skeletons.

    • @Lucrei.
      @Lucrei. Год назад +2

      Doctor's orders: go back and finish Dark Souls 1

  • @Justinpitchford
    @Justinpitchford 2 года назад +290

    Hopefully... carefully respectful critiques like this will make its way to those who matter and we get something even better than elden ring. I love elden ring but there is always room to improve...and compared to his ps1 games i think they are being careful at keeping what works for us while growing the fanbase with careful improvements :)

  • @islayzombies1
    @islayzombies1 2 года назад +49

    The difficulty spike is an interesting concept because, other than Miquella’s Haligtree and a few of the bosses, I didn’t experience it. I think partly because I was so over-levelled. My main issue is balancing. Some enemies have ridiculous multi-hit spam moves that are borderline impossible to avoid and do huge damage. I wouldn’t mind either of those things in isolation, multi-hit moves that are difficult to avoid are fine. High damage hits are fine. But multi-hit spam attacks that do massive damage and can almost one-shot you are not fun. Also some of the bosses feel like you basically just have to stay at a distance and bait certain attacks, rather than perfectly learn their moves. Sekiro perfected the boss fights imo, where you can if you’re good enough, respond to each attach perfectly without disrupting the flow of the fight. DS3 and Bloodborne had similar, e.g. Nameless King where you can learn to perfectly dodge all his attacks. But a few Elden Ring bosses felt like you just have to avoid the boss for ages until one particular window arises.

    • @luisfilipe2747
      @luisfilipe2747 Год назад +13

      Exactly. Although I did find that an awful lot of enemies could easily one shot you, specially at kaelid like areas, where even if you have 60 vigor you would still get 2-shot by some enemies and bosses. The game is TOO unforgiven and does not give you much space to learn enemies patterns, so you need to exactly what you said, keep your distance and wait the enemy to finish his wambo jambo combo so you can hit once or twice and make space again

    • @stephensetcoski7171
      @stephensetcoski7171 Год назад +3

      @@luisfilipe2747 agreed. The bosses are quite the spectacle to watch, but are much less fun to fight. Malekith is a great example. I love watching people fight him but I don’t enjoy fighting him myself. Elden Ring bosses are spectacle + delayed attacks + long combos. Even though Bloodborne and Dark Souls 3 bosses are less exciting to watch, most of them are far more exciting to fight. Whenever I think about booting up Elden Ring, I always dread it a little bit, not because it’s challenging (even though it is) but because I know how frankly unfun most of the late game bosses are.

    • @MrSignman65
      @MrSignman65 10 месяцев назад +3

      @@stephensetcoski7171 This could've been so much better with an option to refight bosses like in Sekiro. At least then you'd be given as much time as you need to perfect bosses movesets and familiarize yourself with the fights. With how intricate many of the movesets are it only seems fair to be able to appreciate them at any time and master them without going through a full playthrough.
      Seriously, I enjoy Radagon, Godfrey, and Maliketh and would like to be able to fight them when I want to and not once per 20 hours at max efficiency.

    • @sk8legendz
      @sk8legendz 9 месяцев назад

      Malenia highlights that perfectly

    • @brianfiszman3179
      @brianfiszman3179 6 месяцев назад +3

      Its because the game is unbalanced. You play with almost the same core mechanics than DS3 against bosses that are much faster. I played with Dark Moon overhaul mod that mostly leave the game as is but adds bloodborne fast dodge and life recovery system by playing aggressive and also sekiro's deflection system. It completely changes the game into a better one.

  • @Megelos
    @Megelos Год назад +12

    the only problem I had was my friend telling me the game was revolutionary, when I pushed back against that, he would always react as if I was shitting on the game, i feel like this game's community is pretty reactionary whenever you try to criticize its staleness.

    • @anduinwrynn1516
      @anduinwrynn1516 5 месяцев назад

      ER is just a Mix of DS3,DS and a bit of Sekiro

  • @aspacelex
    @aspacelex 28 дней назад +2

    I know it's been two years but man did this game leave the public consciousness fast, and no one really ever talks about it.

    • @facundovera3227
      @facundovera3227 18 дней назад

      Maybe because they had all the conversations they wanted about the videogame, and didn't shut up about it for a year, man

  • @mpbros207
    @mpbros207 2 года назад +85

    I personally enjoyed the Night’s Cavalry, but there were a few tedious overused bosses the death birds and Tibia Mariner. Those both come to mind.

    • @thecreator4296
      @thecreator4296 2 года назад +34

      Tibia mariner is exempt from that imo just because of how funny I found his fight. Especially the final one, where he summons the big fuck off skeleton,

    • @mattbradley408
      @mattbradley408 2 года назад +30

      erdtree avatar and ulcerated tree spirit have entered the chat

    • @misterbadass2089
      @misterbadass2089 2 года назад

      @@thecreator4296 I second this

    • @JB-sc1tg
      @JB-sc1tg 2 года назад +4

      @@mattbradley408 Imagine my shock when I found out I had to fight the Erdtree avatar in the dam capital and haligtree city. Like what was it even doing there?

    • @Draffut2003
      @Draffut2003 2 года назад

      @@thecreator4296 He summoned that in Altus for me.

  • @AnonymousInternetUserLaine
    @AnonymousInternetUserLaine 2 года назад +51

    1:03 I just want to say that I've spent 250+ hours on this game and this is my first time seeing that specific npc there, just makes me appreciate how large the game really is

    • @kaiderhai86
      @kaiderhai86 2 года назад +10

      Wait. You never saw the "D" ?

    • @arugula517
      @arugula517 2 года назад +2

      @@kaiderhai86 “there”

    • @fy4b230
      @fy4b230 2 года назад +3

      Yeah I saw him there on ng+. (140 hours in).
      I missed a good amount even though my first playthrough was 139 hours. Being able to explore without worrying about getting destroyed in the “early game”, I’ve already faced 4 new field bosses, found 1 new NPC (poc), and seen NPCs (D) where I never seen them before. This is 1 hour into the ng+ cycle.

    • @showlottathings
      @showlottathings 2 года назад +4

      Is there a lot of reused content? Yes. Will a player experience a lot of reused content in a typical playthrough? No.

    • @AnonymousInternetUserLaine
      @AnonymousInternetUserLaine 2 года назад +10

      @@showlottathings Unless you spend alot of time in the catacombs searching for Deathroot

  • @matthieupaty5032
    @matthieupaty5032 Год назад +5

    I bought elden just 2 weeks ago now closing on 90 hours of gameplay I am way too addicted and yet it’s my first souls game😂
    Ofc RUclips guides and the interactive map help a lot as a new player

    • @runano3007
      @runano3007 Год назад

      Did you finish the game now ?

  • @danielsolomon63
    @danielsolomon63 10 месяцев назад +4

    Dunno man, finished it once with around 180 hours put in but could not come back to it. Got back to Bloodborne and Sekiro as those are beste SF games in their entire roster for me. I really tried a journey 2 in Elden Ring and stopped around 10 hours as the game feels too tedious on a 2nd play...Even tried to start a new class with a fresh start and stopped aroudn 5h in as i kept envision how huge and long is the road ahead...

  • @pretzelboi64
    @pretzelboi64 2 года назад +78

    Of all the new features in this game, stealth has to be the most welcomed one. There are times when you just want to get items from higher level dungeons without fighting the obviously overpowered enemies. It makes the rest of the game actually playable and feels satisfying.

    • @andrewstephens5885
      @andrewstephens5885 2 года назад +6

      Starting off as a wretch who chose the one wrong path at the start and got teleported to Caelid: stealth is the only way😂

    • @Oakshield2
      @Oakshield2 2 года назад

      Well, except the part where a lot of times, enemies are blind and deaf as shit and you basically have to walk over to them and tap them to be noticed.

    • @pretzelboi64
      @pretzelboi64 2 года назад +2

      @@Oakshield2 Yeah, I actually started noticing that only like a week after I made that comment. I thought I was good at stealth but the enemies are just poorly programmed. They don't react to sounds at all and some of them are outright noticing you based on invisible triggers. It's a bit of a shitshow.

    • @lunasene
      @lunasene Год назад

      @@pretzelboi64 those 2 revenants in the haligtree guarding marikas soreseal noticed me even though i was wearing the full black knife set, had assassins gambit on a dagger, AND decided to crouch walk in the bushes just to be safe. the invisible triggers are... definitely something lolol

    • @pretzelboi64
      @pretzelboi64 Год назад +1

      @@lunasene To be honest, I mostly played that entire dungeon in coop as a summon before heading straight for the grace. I didn't bother soloing that shit after I fell into the revenant area on my first run.
      In coop, the fucking invaders would always try to bait us there and they'd often hide right next to the triggers. It was such a strange dungeon ngl

  • @danielurban8987
    @danielurban8987 2 года назад +10

    I subscribed to your channel based on the high quality of this review alone and I want to tell you I appreciate the work you put into this video. It's not only a very pleasant watch but it also seems like a very fair and honest review. At the same time I feel like among all the reviews I have seen this one probably is closest to what can be called the truth. Keep up the good work!

  • @cancerino666
    @cancerino666 Год назад +2

    The reason why this game blew up is quite simple: it's an actual AAA game. You buy the game, you have the product. Not the essence of a game, with features sold separately as part of some season pass/loot boxes/dlc/etc. This is the bar AAA games now have to beat to receive 10/10 praise: be an actual game.

  • @TheRyGuy1776
    @TheRyGuy1776 Год назад +7

    I can answer for the Night Cavalry part, there’s 9 of them because they’re a reference to Lord of the Rings, they’re supposed to be referring to the Ringwraiths, as there were 9 of them.

  • @Discotechque
    @Discotechque 2 года назад +5

    The number of sites of grace littered in elden ring is how many feet pics Miyazaki had in his PC that was discovered by his level designers.

    • @Lextorias
      @Lextorias  2 года назад +2

      The original design of the sites were actually bare feet sticking out of the ground that you would rub to activate, but it was changed later in development.

  • @joocebocks8610
    @joocebocks8610 2 года назад +66

    The issue of recycling assets is actually not just due to developer laziness or budget, but is sort of a requirement when a game gets large enough. All huge open world games use lots of recycled assets that at most just add small extra textural features to already existing models. The purpose of this is to reduce the overall file size of the game, and to minimize loading times. The more assets that need to be stored, the more bloat the game is going to have, and therefore performance will suffer. This is especially necessary with games made for a console. Most players today can overlook recycled assets, but most players today will not deal with load times of several minutes in a game that takes up 80% of their hard drive simply to have more asset variety. I feel the fact that the crypts and caves and tunnels, despite the heavily recycled assets, are still unique enough that I can identify which cave or crypt someone is in without needing to see the name, means they recycled the assets quite well.
    And the developer assuming most players won't venture into most of the open world does not mean it shouldn't be there. Completionists and open world explorers will definitely enjoy being able to discover extra areas of the map, and making them unnecessary means players that want a more linear experience can still have that. I feel the game finds the perfect middle ground between both types of gameplay.

    • @Lextorias
      @Lextorias  2 года назад +33

      You know what else would reduce load times significantly? Reducing the size of the game by not having the duplicates to begin with.
      The reused assets are fine in things like animations, meshes, textures, and models that don't have anything unique about them anyway. They're less fine in boss fights in a game series that prioritizes unique boss gameplay. And especially less fine in a game that already has terrible performance for a lot of people, reused assets included. There are 221 bosses in the game, and the completionists willing to fight all of them are in the minority, especially when most are duplicates. There are hundreds of dungeons and most people will not have fun finding all of them, when a lot of them do not add anything from the previous ones someone might've explored.

    • @logarius2178
      @logarius2178 2 года назад +12

      @@Lextorias most repetitive dungeons are short but each of them is a mini puzzle of its own that’s why I disagree with your mini dungeons take,
      Do they reuse same bosses? Yeah, but at least they are consistent to the theme
      For example, they are split between cave, catacombs, tunnels and graves each has their unique rewards, designs in terms of lore, some are for quest and some are interconnected to somewhere.
      perhaps you hate dungeons in general because you don’t know what you’re walking into each time you find a new one
      You can don’t do dungeons but how else you are going to earn items? Do you expect them to just hand it to you?

    • @Lextorias
      @Lextorias  2 года назад +18

      I very much enjoy dungeons. That’s why I play Souls games. I dislike doing repetitive content. Some dungeons have unique puzzles. Some are hallways with imps or caves with miners, and nothing else. Removing the dungeons that don’t have unique puzzles, enemies, or bosses would clear out well over 30% of the ones currently in the game.
      The game already scatters items across the open world, in hidden areas, and in legacy dungeons that are just crafting items like mushrooms that serve no purpose. These could be filled in with the less important dungeon items like smithing stones or torches.
      As it is, the item spread in many dungeons is one or two per dungeon. The item density is nowhere near high enough to say that they couldn’t fit the same amount of items in less areas.

    • @hisholiness4537
      @hisholiness4537 2 года назад +1

      @@Lextorias all of that is alleviated if you co-op through dungeons

    • @dylanschmeichel2008
      @dylanschmeichel2008 2 года назад +6

      I definitely wouldnt mind a longer load time for Mountaintop of giants and Haligtree to have unique enemies. Also bloodborne chalice dungeons had plenty of unique enemies and bosses exclusive to them.

  • @anthonydelfino6171
    @anthonydelfino6171 Год назад +1

    I 100% agree with your assessment about leveling. After I opened a wrong chest and ended up in Caelid at like level 10, I found myself often questioning if certain areas were punishing because I went there too soon, or if I just needed to learn more about the enemies I was fighting. After I played a bit longer, I also ran into the problem of going to explore in older areas, I found myself just decimating some of the dungeon bosses.
    Breath of the Wild definitely, by your comparison, does the open world balance really well. It upgrades the enemies in the world based off the number of shrines you completed. Elder Scrolls does a similar thing by leveling up enemies based off your level. I'm not sure how best a Souls game would do this, but they need to scale the health and damage of enemies if they're going to keep a game open world. Though to be honest.... I didn't care for Souls taken open world, and hope this game doesn't repeat (though given it's success it almost certainly will)

  • @yo_mama_gaming4517
    @yo_mama_gaming4517 Год назад +4

    A big problem for me is that on the first playthrough the early game was difficult and then the late game extremly difficult, as you said there is an extreme difficulty spike, which is fine for me but I had to level and become much stronger to defeat the endgame
    However then in ng+ everything until late game was extremly easy, not because I am so good at the game but because they are too weak in both damage and health
    Since the late game is again much more difficult this problem stays through every ng cycle and for me the ng+ is barely fun because of that, there is no challenge and suddenly there is an extreme challenge, no in between

    • @radekmartinek2673
      @radekmartinek2673 Год назад

      get some soreseal and scorpio talisman and you will see

  • @0ptimuscrime
    @0ptimuscrime 2 года назад +44

    One thing I haven’t heard people talk about is crafting. There are so many recipes that you can make, but I think the game doesn’t really encourage people to use them at all. Which recipes you get and where you get them from feels completely random, and I suspect a lot of people end up doing what I did: picking up heaps of materials but only ever crafting very specific things in specific circumstances. I think it’s easy to fix too, just make all crafting items respawn infinitely, and maybe highlight new recipes in the crafting menu so it’s not just an avalanche of pots and perfume bottles.
    Edit: plenty of other games have this same issue, but I think From could probably figure out a great solution.

    • @Lextorias
      @Lextorias  2 года назад +7

      It is strange. I do enjoy it for essentially opening up the previous throwing pot/dagger system from the previous games, but then I think back on how I rarely ever used them in other games. I think bow/crafting item only playthroughs are much more viable and might be fun to play because of it. For most people you might only craft 1% of the available items though.

    • @onaucc9899
      @onaucc9899 2 года назад

      I don't know. I discovered crafting early in the game (unlike my friend who first saw it after Fire Giant, lol) i simply haven't used it. The only items i've crafted are those yellow coop-summoning items, and that wasn't even really needed.
      Don't get me wrong, it's nice to have, but in my opinion the craftable items are just not valueable enough to actually bother. I would have loved to see some unique, great items, or maybe the ability to craft super rare stuff like the +10 Somber Smithing Stones or something (with A LOT of different, hard to get materials, of course).
      Like this it just kinda feels like a more complicated way to get stuff that would otherwise been available at some merchant and not like some epic crafting system.

    • @Malfeasance1
      @Malfeasance1 2 года назад +6

      For me the issue with a lot of the crafted items, especially a lot of the magic throwables, require FP to use on top of the mat cost. With the game having so many incredibly strong weapon arts and spells, why am I going to waste FP on a pot or magic stone in a random standard fight when I can otherwise use it for a better ability?
      I will say the attack + one hit defense up perfume is a winner though. It's basically the same as the opaline bubbletear in the flask while granting attack up, applies to allies, and you can carry something like 9 at a time.

    • @gamzeemakara7409
      @gamzeemakara7409 2 года назад +7

      What I’ve found with crafting, as in most games, is if you think it’s not encouraged enough, it’s just because you didn’t care enough to try and use it. There’s plenty of times items can be fun but you never *have* to use items to beat something. It’s that simple. If you think they’re underused, use them more.

    • @elijahtalmud8281
      @elijahtalmud8281 2 года назад +2

      @@Malfeasance1 The throwable FP items are there to give ranged options to melee builds, as well as give them access to damage types they might not normally use. Spellcasters will just use spells.

  • @31codyskater
    @31codyskater 2 года назад +106

    with the story thing it's more of a different strokes for different folks type thing. i actually love that the story is so minimal cause it never really drags me away from the game play for any particularly long amount of time.

    • @Pikachu-qr4yb
      @Pikachu-qr4yb 2 года назад +7

      I do like it too but sometimes I just wish there were some conversations that involved a 3rd person. It's always you and your quest giver. Never someone interjecting in the conversation

    • @alienjay7703
      @alienjay7703 2 года назад +5

      A lot of this review are just difference in personal taste . Takes like “there are way too many sites of grace” are just an opinion. May as well put in “I think Ronni’s skin should have been green instead of blue . And she should have 6 arms instead of 4 . “ and call it part of the review .

    • @Lextorias
      @Lextorias  2 года назад +4

      Who the fuck is Ronni?

    • @alienjay7703
      @alienjay7703 2 года назад +11

      @@Lextorias Ranni *

    • @TheSilentSoprano1
      @TheSilentSoprano1 2 года назад +13

      @@Lextorias you know what he means ...

  • @YammoYammamoto
    @YammoYammamoto 4 месяца назад +2

    As a veteran of soulslike games - you would likely have dumped on the Tree Sentinel either way.
    The sentinel is there as a newbie trap... and as such - he is magnificent!
    He beat me up so fast I couldn't even blink.
    On my second play through, however - I beat him right out of the gates... which made me feel truly vindicated and on top-of-the-clouds.

  • @captainmacmellon8909
    @captainmacmellon8909 Год назад +40

    Thank you for talking about the flawed boss design cause I felt like I was the only one that noticed the flaws and everyone thought I was bad but then I see them play and they just use op magic and stunlock the boss until they're dead

    • @TheLamealot
      @TheLamealot 5 месяцев назад

      Yeah, that‘s because they‘re good and you not.

    • @snowarmth
      @snowarmth 5 месяцев назад +2

      Seems like people are mistaking losing with being bad and winning with being good.. A person using Comet Azur to defeat the boss without dodging anything or engaging with the boss at all isn't pro play, nor it is being accustomed to the game's combat. When people talk about "getting gud", they mean to find what the game demands of you and meet its expectations. I don't think they're meeting the game's expectations, seeing that they just cheese every challenge...
      That, and I think that the bandwagon for this game is among the worst I've seen.. There's so much elitism in this community.. I hope people can come to see that...

  • @caedus93
    @caedus93 2 года назад +81

    I liked this review quite a bit, even if I don't feel the way you do about some of the critiques you made. My biggest issue is definitely the one you alluded to about endgame balancing. It feels like everything starts to 2 shot me and I ended up using summons for bosses when I would ideally have preferred to 1v1 them (i.e. Malenia) Kind of a downer, but still really fun game.

    • @evanmarogen
      @evanmarogen 2 года назад +4

      How much vigor?

    • @hisholiness4537
      @hisholiness4537 2 года назад +4

      Don't neglect vigor

    • @kaiderhai86
      @kaiderhai86 2 года назад +9

      I have 45 vigor and the +2 talisman for physical damage. I fought Godfrey and could tank 3 to 4 hits depending on the attack.
      But if you get staggered in multiple hits (like the octoslash from Malenia) its over no matter how tanky you are

    • @3CODKing
      @3CODKing 2 года назад

      Malenia is an easy boss if you can constantly and consistently break her poise. There is a weapon that can do this very easy too and it has a decent amount of range.

    • @ameshizen381
      @ameshizen381 2 года назад

      @@3CODKing consistently. Not with all the hyperarmor she pulls out of her ass.

  • @illastration1
    @illastration1 2 года назад +76

    The points about reused content and balance were spot on. By the end of my play through it felt like a kick in the teeth to spend time exploring and only get a reused dungeon ending with a boss that you’ve already beaten and are over levelled for.

    • @ThreeGoddesses
      @ThreeGoddesses 2 года назад +2

      My theory is that they never intended for you to get EVERY dungeon done, so to save money on developing new bosses, they placed dupes all over the place so you can get as many of the unique ones done as possible.
      Because I spent hours doing nothing but new stuff, and that was like 200 hours of content. No way they intended for people to be 100%ing the game their first playthrough.
      edit: also, there are a LOT of bosses. And lets assume you ONLY ran through the story relevant missions. You wouldnt see more then a handful of duped bosses, but each second encounter is an improved, more complicated fights. From there, imagine if you only experienced like 20% of the dungeons, catacombs, and caves, but roughly evenly spread out through the zones. You STILL wouldnt see too many dupes.

    • @lvtcs
      @lvtcs 2 года назад +14

      ​@@ThreeGoddesses Well, I'm sure they did not think the majority of players to explore every location completely, but that's sort of the point of souls games. If you neglect exploration, you will be punished and disadvantaged since you don't have important items. Not to mention, exploring is fun and sort of the entire hype surrounding this game and open world games in general.
      I could argue they are a triple A studio that is simply just lazy, but FromSoftware was clearly just over ambitious and were under budget or time constraints. On the other hand, "Saving money" is not an excuse to leave aspects of your game as underwhelming or repetitive. Like I said, they were over ambitious and just shouldn't have released the game this year. I would rather they released it two years from now with more creativity and original, momentous experiences.
      I still think highly of the game, but I am annoyed that people try to justify its issues. This game has problems, a lot of them, there's no denying that.

  • @chadroberts7279
    @chadroberts7279 6 месяцев назад +1

    Something being ‘memorable’ do not mean that it’s good. I’m sure we all have memories that don’t slap a smile on you face. They just slap it.

  • @TheMazdamn
    @TheMazdamn 2 года назад

    Excellent review! I am just past Godrick, working on the Academy now...I've been up near the city after taking the Dectus and exploring as much as I can. I look forward to the encounters and hardships...Im glad Malenia is optional, LMAO

  • @bobbyDD
    @bobbyDD 2 года назад +116

    this guy has 704 subs btw guys. he deserves a fuck ton more then that for the quality of review and critique he made for this game that has been extremely hard to critique for many.

  • @inthebeginning4751
    @inthebeginning4751 2 года назад +59

    When a game gives me around 150 hours of content for the price tag of $60.....and havent been bored to explore this amazingly unique open world style (which so many games suffer from).....thats why this game was a 10 in my book.

    • @tysonwilson5510
      @tysonwilson5510 2 года назад +3

      I agree there's like 6diffrent endings and this game is massive Iv been playing for like 100 hours and still haven't finished I just get lost in the world it's definitely a 10 I just wish the missions were just a little easier to finish it doesn't give much info on were to go I like how it doesn't hold your hand but a little more info would be nice

    • @collins3263
      @collins3263 2 года назад +4

      @@tysonwilson5510 100%...I was 45hrs in before I was even maybe 45% into the storyline. I was just out exploring amd doing side quests. I havent had this much fun on a video game in a long long time. Im now 135hrs in amd have 2 main bosses left before I complete my first run. Immediately going for NG+ lol.

    • @UnifiedEntity
      @UnifiedEntity 2 года назад +1

      But the repeat bosses though makes it a 10?

    • @UnifiedEntity
      @UnifiedEntity 2 года назад +4

      @@The_Random_Bastard I guess. It's a complete game, something that shouldn't be praised just for that but a standard like how it used to be. Does it make it better than most games out today? Yes, but does it make it a 10? Highly debatable.

    • @inthebeginning4751
      @inthebeginning4751 2 года назад +1

      @@UnifiedEntity
      Repeat bosses?
      Have you not realized there are around 79 unique bosses meaning they are all different?
      This is more than monster hunter at launch by a ton. That is more boss variety than any game I know of to date.
      So no, even if there are repeats, then its still a 10 in my book. They drop different rewards so its not a major problem in my eyes.
      If i saw a repeated boss in a game with say only 10 bosses then yes, I could see a problem.

  • @GnarledStaff
    @GnarledStaff Год назад +1

    I wish you mentioned which bosses had an issue with Torrent. I liked that some enemies were harder on horseback. There was some decision making involved as well.
    Some enemies you could kill faster off horseback but at greater risk, and having the horse meant you had the choice to fight harder in this situations or hot and run, which I foumd to be slower sometimes.

  • @DuskMeta
    @DuskMeta Год назад +1

    So I have one question. Is vigor really a must in this game. Cause I was getting into it mainly to become a mage of sort in the game and have melee be a second thought. I am new to the souls game and this one seemed like you can go a mage route.

    • @jeremybandell1176
      @jeremybandell1176 9 месяцев назад

      I know its been awhile for this thread, but I felt the need to answer your question.
      Before the game patches, mage was certainly the best option to go. Spells, incantations were super OP, especially PVP spammers. Hoarfrost stomp comes to mind 😂.
      After patches and not so subtle nerfing, the difficulty factor became noticeable. For melee fanatics like me, additions of Carian Retaliation was a godsend.
      For PVE however, some boss fights punished magic users. Ranged battles became especially difficult with i-frames becoming hit or miss. Crucible knights spring to mind, or the much feared might time bell bearing hunters at those delightful shacks everywhere. You want ranged battle? Now I get to try and cast while you throw your sword 3 times at increasing areas, and when you've rolled towards them, they recall said weapon for a vicious back stab/slash.
      Different kinds of attack strategy really do come down to one main point. Learning. Watching enemy move sets, timing, i-frames, it really is all the same. Certain sorceress, incantations and spells are still OP and can really ruin game play experience by being boss killing mowing machines. Experience is all down to the perspective of the player. Make it as easy or as hard as you want. The mechanics aside, I love the seemingly endless amounts of variety in Souls games. Especially the more recent additions, Bloodborne, Elden Ring, Sekiro.
      Vigor is always going to be the go to stat to worry about. Leaving any starter area and immediately seeing a boss that will kill you in one hit has always been the challenge we face in Souls games. (How well I remember rage quitting facing the first demon in Dark Souls .😅)

    • @DuskMeta
      @DuskMeta 9 месяцев назад

      @@jeremybandell1176 well thanks for all of that. This was my first souls game and didn't know it was until I already bought it. So I was wanting to know if I am try and get into this type of game.

  • @MarigoldAW
    @MarigoldAW 2 года назад +80

    Honestly really great review. Very well written. Your comments on the endgame and damage and boss design feel so vindicating because you said exactly what I had been thinking. It's like you read my mind haha. One silver lining about the lack luster armor resistances is that Greatshields are actually very very very good now. With the Greatshield talisman and the Turtle charm you can reliably block and face tank a full combo from Radagon without being guard broken.
    Currently on my 3rd playthrough and once I get to the Consecrated snowfield I run past everything and go straight to the boss and I do the same with Farum Azula. The enemies are so difficult to fight for so little reward that I would rather just skip them all. It sucks because those locations look visually stunning and I wish I had more of a reason to stick around. The reused enemies, the damage, and the scattered minibosses as regular enemies just make the areas feel unfun to explore.
    We also had similar thoughts on boss design as well. The Fire Giant and Elden Beast feel like a chore because I'm spending more time chasing them to get a few hits in rather than actually actively fighting them. The fact that they are so big and can create such huge distance between you is quite annoying more than it is difficult. It's a shame because I really liked both of them on my first playthrough. On my second and 3rd however I was more frustrated because of things that were out of my control like the player camera whipping around or the boss running away for the millionth time while spamming me with ranged attacks. Great review all in all with very reasonable criticisms of the game.

  • @ContortedWhisk
    @ContortedWhisk 2 года назад +49

    Something that I feel doesn't get brought up enough is how repetitive the music is. Outside of a handful of main story fights, most of the tracts don't feel particularly memorable because they're shared by far too many bosses and zones. Too many story route bosses have generic boss music, I feel like if they're going to repeat bosses so frequently then they should probably have tracks dedicated to the bosses they're doing it with.
    I also kinda wish they just had an option to disable exploration music but keep the other music on. Some of the tracks get grating after a while.

    • @Spearhead401
      @Spearhead401 2 года назад +15

      I definitely don't feel that way.

    • @Ausdrake
      @Ausdrake 2 года назад +4

      Gosh yes, after replaying Bloodborne I realised just how mediocre the BGM in Elden Ring is, none of it gives me goosbumps, it all feels like extremely generic "epic fantasy" music, very little character and we hear the same tracks repetitively.
      Side note: If I never hear the underground oboes again, it will be too soon.

    • @JC-kl3uc
      @JC-kl3uc 2 года назад

      The sadest part there was no second Round Table theme after some major events...

    • @Aztronaut001
      @Aztronaut001 2 года назад +2

      @@Ausdrake yeah the ost has been better, the best music from the game in my opinion is the main menu theme (witch is a first on a fromsoft game lol), but there's nothing on the level of the osts from Lawrence, Ludwig, Cleric Beast, Amygdala, shit the list goes on...
      But I think that's more on how perfect bloodborne's score really is (focusing on transmitting horror and despair to the player) than on elden ring's being bad

    • @Ausdrake
      @Ausdrake 2 года назад +2

      @@Aztronaut001 That's a fair take, I'd rather just keep saying Bloodborne is like, the best game ever made than bring down Elden Ring too much.

  • @relinix
    @relinix Год назад

    appreciate your effort making this review!

  • @loganhayse8771
    @loganhayse8771 Год назад +2

    I love the community response that when ducking was introduced into this game; there was a discussion on whether to keep pointing down as the old tried and true standard or go with the teabag when someone loses in pvp.

  • @drawinglikeasir
    @drawinglikeasir 2 года назад +9

    18:24 - Getting dunked on by skeletons..
    Is it just me or was that reference intentional :D

  • @jenfine
    @jenfine 2 года назад +4

    Good review. This was my first Souls game so it’s all new to me. I find two of my biggest challenges are that (1) I don’t understand the story/lore - more is needed as you point out and (2) I need a quest or dialogue log. I don’t need a detailed log that tells me what to do or where to go, but something to remember conversations or something an NPC told me would help. Then I could figure out the rest. I have to use RUclips to follow quests because I don’t know what to do aside from wonder and kill shit. I can’t just play this game 12 hours a day. I work. I can only afford time to play here and there and can’t remember every little NPC I talked to. Overall I enjoy the game. It’s challenging, but leveling and summons do help when needed. It took me a while to learn the mechanics, but I’ve got it pretty good now. Just making my way through at my own pace. When I get frustrated, I put it down for awhile and come back later. The open world is what works for me. I like wandering and just discovering new stuff.

  • @Ragingchase
    @Ragingchase Год назад +2

    Funny enough this is actually my first fromsoft game and I managed to even play it and I honestly genuinely agree with you on every aspect of the game even the pros and the cons that it had and it’s issues didn’t bother me enough to make me hate and I can say I loved every moment of it completely

  • @Hollowdude15
    @Hollowdude15 Год назад

    l'm glad to be watching this awesome video today and the editing on there looks so cool :]

  • @dzsidu
    @dzsidu 2 года назад +75

    My two main gripes with the game:
    - the quest design. I understand this is how it is in fromsoft games, but in a world this huge, the quests are too cryptic and few to be so random in nature, with zero tracking. in a more linear game this would be fine, but the world is too big for this quest design.
    - difficulty in the end of the game is absolute bullshit, whenever you make it to mountaintops of the giants, its like a whole new game, with a whole new level of bullshit. it is incredibly overtuned

    • @NinjaGuyDan_
      @NinjaGuyDan_ 2 года назад +17

      Agreed on the end game. It's absurd. I went from one shotting enemies in Altus to fighting enemies with boss health in Azula--with a +20 Grave Scythe and a +8 Winged Scythe. I just said fuck it started running past everything

    • @81stCommander
      @81stCommander 2 года назад +13

      100% agree. I had to look up guides for nearly every side quest, just get an idea of what they wanted me to do. That vague design might work in the more linea souls games, but it doesn't in an open world game.
      And that enemy damage jump in the maintaintops was a shock.

    • @Aramythr
      @Aramythr 2 года назад

      Idk I felt lvl appropriate for mountaintops and even overleveled when I oneshot godskin duo and melted Maliketh (though the area was decently difficult).
      Morgott was also ridiculously easy. It might be because I thought the capital was a lategame thing bc I got to the draconic tree sentinel at lvl 53 and thought I had to come back later, and did most of Caelid and the underground areas instead (not the second halves). I also did the sewers before I battled Morgott eventually. And did volcano manor after I got to Hoslow in Mountaintops (did both the assassinations and the area). But even then there were so many areas I discovered after Fire Giant.
      Now I just beat Mohg and he was pretty damn difficult and Snowfield/Haligtree felt very level appropriate.
      (I have also never farmed runes before Haligtree (farm to lvl up various weapons I wanted to try out))

    • @Aramythr
      @Aramythr 2 года назад

      What I meant to say is that I think a lot of people kill draconic relatively easily with torrent and summons, and the capital is relatively doable at that point and Morgott is like a lvl 60 boss, but then it splits to Mountaintops which is a lvl 90+ area.
      For people like me who headed to the capital at 80/90, Morgott felt like a joke, but apparently doing the capital early is the intended route? But then you're supposed to do the rest of the world (like sewers, Caelid tower, Volcano Manor, Nokron etc) before moving into Mountaintops apparently?

    • @NinjaGuyDan_
      @NinjaGuyDan_ 2 года назад +2

      @@Aramythr Yeah I was level 93 in Azula. Everything was killing me in 2 hits or less. Nearly every basic enemy is a boss from the early game, on steroids. Like you said the bosses didn't feel overtuned but the area/ enemies themselves just didn't feel fun to fight so i just didnt bother

  • @kraned946
    @kraned946 2 года назад +5

    Damn I was actually so shocked to see you only have 4k subs keep up the good videos man subscribed and belled

  • @datl3afn1nja9
    @datl3afn1nja9 Год назад

    “We love you Lextorias!!!” Is exactly how I feel watching your videos lol

  • @andrewwitham8493
    @andrewwitham8493 Год назад +2

    This was my first FromSoft game and it is my personal favorite. Currently on NG+7, Was going to do another run but I'm patiently awaiting for the DLC. Fallen Order helped me understand this type of game as it was my first.

  • @jessenelson4154
    @jessenelson4154 2 года назад +11

    I really really felt your section of reusing bosses in my very soul, though I feel the nights Calvary is not the absolute worst (some have glaives and some have maces with ever so slightly different moves) I can’t tell you how many times I’ve been riding around at night and all of a sudden “oh look at that, I’ve just become a landing perch for yet another death bird” with a slight surprise when they started showing up with their frost flame abilities, or god forbid I have to fight yet another version of the erdtree burial watchdogs, where no matter what kind of weapon they have in their hand, you already know what moves and magic they are going to whip out, because they are the exact same boss with a different weapon. I’ve been absolutely loving the game so far though, don’t get me wrong, I think the story is fairly good once you can piece together whatever pieces of the puzzle are available to us (as I am expecting them to expand on the story eventually with DLC) I think the amount of weapons and armors are good, I love the environmental story telling, a lot of the enemy designs, really cool and unique abilities, the whole works. Of course all of those things have their own flaws, and those flaws may differ from person to person, but man, the amount of repeat bosses in the game is honestly something I have a hard time overlooking, fighting the same type of boss a couple of times can be alright, and really good if it has significance that this enemy is repeated, but when I can count the amount of times I’ve fought “boss A with a slightly different name/ability” on both hands, and some even more then that, I really get burned out on exploring, because I know at the end of whatever adventure I’m on, or mini dungeon I’m slicing though, I know that I’m going to have to fight a boss that I’m sick of fighting.

    • @VVENDINGEN
      @VVENDINGEN 2 года назад +7

      Yeah that’s exactly my gripe. Like You and Lextorias said, I overall love this game for all the usual From flair. But can’t shake the feeling that I would’ve preferred if it either went even more in a “Dark Souls 4” direction with a tighter, smaller open world, or changed up the formula more than it did.
      One thought I might add on the recycled/upgraded bosses:
      In previous FromSoft games, bosses from early in the game would often pop up later in the game as “regular” enemies. And even if it was a boss that the player hated to fight and/or really struggled against, since the player usually gained enough power since the first fight that the boss now becomes a pushover, it gave the player an opportunity to “settle the score”. So the player can say “man I really hated this gargoyle boss 20 hours ago but with my new big ass sword and awesome spells I really stomped him this time”. I think it was a super smart and extremely deliberate design choice to “skew” the players memory of the encounters they didn’t like in a positive direction.
      And that’s what irritated me most about Elden Ring having so many bosses that pop up 3-9 times over the game with each variant having either none or only small changes to their gameplay or appearance, but huge upgrades in power level:
      Because to me it achieves the complete opposite of the effect I described above. Every player will have different fights they enjoy and dislike. If a boss that you really enjoyed to fight pops up again later in the game, the most positive outcome of that will likely be you having another good fight, minus the novelty.
      But the bosses you didn’t like to fight popping up again, with nothing changed other than their increase in power or added minion enemies meaning that they might be even harder to defeat while all the things you disliked about it still present feels just absolutely discouraging.
      (Yes, I’m looking at You, Ulcerated Tree Spirit Nr. 53)

    • @hdo4ever
      @hdo4ever 2 года назад

      @@VVENDINGEN From really should have deleted especially some dungeons, or at least their bosses. I don't get why every dungeon needs a boss especially if it means 90th burial watchdog, if there's a cool puzzle or loot that's one thing but so much copy and pasting. I like your idea of just making them regular enemies later like they did with the chaos demons in DS1. ER just reminded me of BotW with the same enemy over and over again in each temple.

    • @marcosdheleno
      @marcosdheleno 2 года назад

      i think everyone can agree that this is only a problem because of the godskin douches and the crucible knights. every other repeated boss is either only repeated once, but added a new gimmick to set it apart(godrick, margitt, loretta), or are the same but have a lore reason to be there(the tree stumps/ulcerated trees).
      overall i feel like aside from those 2 earlier cases, i did not have a problem with the repeated ones, be it the dragons, or the death birds(even if a couple of those gave me a major headache).

  • @noahpestal
    @noahpestal 2 года назад +3

    Not often I watch a 1 hour plus video with having no complaints or my mind wandering off somewhere. Excellent job truly. I haven’t written a RUclips comment in at least 6 months so that’s how you know that I really loved the video! Cheers

    • @noahpestal
      @noahpestal 2 года назад +2

      Also Keep going, Skeleton.

  • @Thunder-Sky
    @Thunder-Sky 4 месяца назад +1

    it'd be nice if the camera would zoom out based off the difference in size between a boss and the player

  • @thewiseone2717
    @thewiseone2717 3 месяца назад +2

    *Plays a soulslike game made by Miyazaki*
    *Gets mad that it's like Dark Souls*

  • @dumpsta-divrr365
    @dumpsta-divrr365 2 года назад +9

    The best example of that bit about absolutely needing i-frames to deal with certain attacks during mounted combat is Adula's greatsword move, very easy to avoid on foot but feels damn near impossible on horseback due to the insane tracking and AoE.
    It would have been cool if you could have gotten some sort of upgrades for Torrent throughout the game, one of which being some kind of dash.