Hey, love the video. I've asked around everywhere, but can't find the answer, so I thought I'd ask here: How do you make the radios in custom rooms play everywhere, regardless of player position. I am creating a room where I can hide the radios, so it is getting kind of annoying.
could you do a video on how to set up basic game types. like, how to build a capture the flag, and death match, ect, and how to do them well. Your really good at explaining it all haha
Thanks man! its coming up, I got a liiiiiitle sidetracked with another project + frustrated that the last update chnaged a lot about how the chips work without really providing clear documentation (not blaming the devs, I know its all a work in progress right now). I saw your other comment about the podcast and I'd be happy to be in it! You can send me a message through reddit or gmail, same account name.
Hey can you map circuitry to activate if a button like oh I dont know...(trigger) was pressed? Or better yet an area that negates the output of a button on the controller? If you say yes, then I'll show you something with it that will make you laugh.
Could you please make a tutorial for trigger zones which can kill players? I’ve seen a guy, who’ve created a pistol and a sword that could kill, but he hasn’t told anybody how to do it. I’ve seen that he had purple trigger zones and a lot of some chips. Btw cool vids.
Thanks man! Like your avatar. That's pretty interesting, did the pistol and sword he made cause damage, or did it force a respawn? That's crappy he didn't tell you anything about how to do it, he will not be welcome at my annual open source potluck.
That's an interesting conundrum. I've been on a pretty long break from making Tutorials, and that sounds like a good project to bring myself back up to speed with Rec Room Videos. Should be up later this week.
lol, yeah a lot of things are a little glitchy after the update. if you want to, send me a pm or hit me up on reddit (same name) and tell me a bit more about your problem I might be able to help. IDK if youve watched the rest of my videos but I would be willing to bet it's a combination of this glitch/feature with a flow control issue, I talk a little about flow control in this video: ruclips.net/video/uuOT4uQ0Sow/видео.html
How do you make it so shooting an arrow at a trigger zone will trigger it?
Perfect!
Hey, love the video. I've asked around everywhere, but can't find the answer, so I thought I'd ask here: How do you make the radios in custom rooms play everywhere, regardless of player position. I am creating a room where I can hide the radios, so it is getting kind of annoying.
So I have a question. Can I simply clamp an animation onto an object? (For example like making a torch with moving fire)
Another way is to use the comparer chip on advanced mode: IF the input is > (greater) than 0 then out put your selected number.
Thx Man U saved my room
could you do a video on how to set up basic game types. like, how to build a capture the flag, and death match, ect, and how to do them well. Your really good at explaining it all haha
Thanks man! its coming up, I got a liiiiiitle sidetracked with another project + frustrated that the last update chnaged a lot about how the chips work without really providing clear documentation (not blaming the devs, I know its all a work in progress right now). I saw your other comment about the podcast and I'd be happy to be in it! You can send me a message through reddit or gmail, same account name.
Hey can you map circuitry to activate if a button like oh I dont know...(trigger) was pressed? Or better yet an area that negates the output of a button on the controller? If you say yes, then I'll show you something with it that will make you laugh.
Nvm ill work around it using default guns
Could you please make a tutorial for trigger zones which can kill players? I’ve seen a guy, who’ve created a pistol and a sword that could kill, but he hasn’t told anybody how to do it. I’ve seen that he had purple trigger zones and a lot of some chips. Btw cool vids.
Thanks man! Like your avatar. That's pretty interesting, did the pistol and sword he made cause damage, or did it force a respawn? That's crappy he didn't tell you anything about how to do it, he will not be welcome at my annual open source potluck.
Vigorous Rapscallion well, that guy connected respawn point to both weapons, and people respawned there.
ya, even trying this it still only works when I throw the weapon in and not when I shoot it.
Does this also work as making a boss battle with lives
That's an interesting conundrum. I've been on a pretty long break from making Tutorials, and that sounds like a good project to bring myself back up to speed with Rec Room Videos. Should be up later this week.
Oh i just finished the game thats why i ask if you can do a boss battle but im finished with it
It did not work
lol, yeah a lot of things are a little glitchy after the update. if you want to, send me a pm or hit me up on reddit (same name) and tell me a bit more about your problem I might be able to help. IDK if youve watched the rest of my videos but I would be willing to bet it's a combination of this glitch/feature with a flow control issue, I talk a little about flow control in this video: ruclips.net/video/uuOT4uQ0Sow/видео.html